MM8BDM V5C, if it is required, will not be a massive content package like this one and will just fix any remaining bugs.
I'm sure there will be, some of the skins (Like StarMan) need some fixing and you closed submissions right when I was in the middle of it.I also noticed a few typos here and there such as with Auto in the training area. There may have been others, but I can't exactly recall.
So, with the Time Stopper rework, are there plans to add it to more stages? It's no longer a gimmick weapon and now has extra uses, and I'd like to be able to use it outside of 3 maps.Probably.
Is the new Yellow Devil supposed to be beatable?Yes, and he is beatable. I guess you're having trouble with the second phase.
I wish the other two Wily Tower stages also makes a debut sometimes.What do you mean? All four stages are already represented in the game. Or, do you mean you wanted the music for the second and third stages to be in the game?
I checked the multiplayer map list and only two Wily Tower stages are in. The first and second one from the Megadrive game. Actually yes I wanted this partially because the music.Okay, here is proof that all four stages are represented in this game:
And now that I've played through all the new/updated content, I have but two spoilerrific questions...
Why were some of the MM8 songs changed?Updated to be more accurate remixes of the PSN/SS Mega Man 8 themes, at least that's what I'm getting at.
Use Metal Blades, this should work
I see that ResetPlayerStats was commented out in this version. Is there a new replacement for it?
Hello, I'm having a bit of trouble with Gamma's reworked fight.(click to show/hide)
Any help would be appreciated, I've already beaten the game but I was checking the new fights reworked for V5b and ran into this. Cheers!
Any help would be appreciated, I've already beaten the game but I was checking the new fights reworked for V5b and ran into this. Cheers!
One question : are you also gonna do the wonderswan game (Megaman and Bass : Challanger from the future) ?
Mirai kara no Chousensha will not be in the core. The Dimensions showing up in the Robot Museum is all it's getting.There was a fan project called The Forgotten Adventures (http://cutstuff.net/forum/index.php?topic=6793.0), which adds additional chapters based on other games and Mega Man media, but interest died off from that. One of the users involved from that project, Magnet Dood, is currently working on DOS Reborn (http://cutstuff.net/forum/index.php?topic=10122.0), based on a reimagining of the PC games by Simon Stafsnes Andersen, the guy who made Owlboy (http://owlboygame.com/). But progress on that is going slowly, mainly due to school work. But with summer comming up (in fact, the solstice is tomorrow), I'm sure it will pick up again soon.
Oh man. I was so caught up in moving when this came out that I didn't realize it was out! Love so many of the changes. Especially that some previously 2D platforms are now 3D (Yoko blocks, Item 1, etc.).
An odd happening:
My screen flickers a lot during certain scenes. It flickered a lot during the credits. And it sometimes does the same when I'm on the memory teleporter pad. And usually when I bring up the map.
Hello, I'm having a bit of trouble with Gamma's reworked fight.(click to show/hide)
Any help would be appreciated, I've already beaten the game but I was checking the new fights reworked for V5b and ran into this. Cheers!
It works from XBox?Only if you manage to port Zandronum to an Xbox console, which would likely be more work than it's worth.
It works from XBox?Only if you pre-ordered before the Rokko-Chan update.