Advanced Search

Author Topic: MM6FLA block monster lines  (Read 1126 times)

0 Members and 1 Guest are viewing this topic.

October 03, 2016, 07:53:27 AM
Read 1126 times

Offline Xhatahx

  • Standard Member

  • *sregnif sevaelretni* stenet wef a evah I
  • Date Registered: September 03, 2016, 07:21:47 AM

    • View Profile
MM6FLA block monster lines
« on: October 03, 2016, 07:53:27 AM »
You've probably seen the MM2QUI suggestion I had about adding temporary block monster lines to the oil pits in MM6FLA. Because sometimes, bots just DERP and run into a lit pit.
Code: [Select]
script 2 (Int Ignite)
{
Line_SetBlocking(Ignite,BLOCKF_MONSTERS,0); //NEW
ChangeFloor(Ignite,"FIRELAV");
Sector_SetDamage(Ignite,255,MOD_LAVA);
SpawnSpot("FlameOily", Ignite);
Delay(525);
Line_SetBlocking(Ignite,0,BLOCKF_MONSTERS); //NEW
Sector_SetDamage(Ignite,0,0);
ChangeFloor(Ignite,"FLAMFLR4");
Delay(175);
ChangeFloor(Ignite,"FLAMOIL");
}
Just add linedefs with certain numbers. I don't know which ones, however.