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Quote from: "BookofDobson"Quote from: "Messatsu"Yes, there are a lot of skins. Here's the reasons jumping frames are completely unreasonable:1.) It would require jumping rotations for every skin in the game. This is over 80 skins easily of which need 5 rotations each. You are aware that not every RM has jump sprites right2.) In ADDITION, it would require jumping ATTACK frames as well. So yup, another 400 frames to draw (bare minimum, I'm lowballing the skins big time)Wait... so you can afford to do whole expansions but 8 frames for almost every skin is way too hard and to long?3.) Climbing ladders would look incredibly stupid with the jump animation.Yea because walking into the ladder(or idling up one) look way more cooler and less stupid than one foot higher than the other showing SOME effort of climbing4.) Every custom skin would break.UPDATING! and the fact that multiple people are going to be adding 8+ framesSo yea, it's pretty much never going to happen. It's not worth it for the cosmetic effect in the core game.You kinda sound like one person is gonna be doing all this. "unreasonable" is debatable but the fact that multiple people will be in on this makes the argument of "TOO MANY" a tad lame Expansions add roughly 8 skins which need all the rotations, you are basicly asking to as he mentioned do another 5 frames for each of the over 100 skins already in the game.1. So the SGC Demo was 8 skins? K guy. 2.To be honest... if JC classes can do it (that was more than 8 skins BTW) what makes it different other than the custom skins breaking We are easily talking about over 500 frames for just the jump alone, another 500-1000 for firing frames cause some skins use two frames for firing. Actually doing the math that would be maybe another 500 or less (for frames), looking back on JC. Less being cutting the corners on extra frames (unless you wanna talk about charging)Not ever boss having a jump animation means one needs to be MADE, like how not ever boss has a run animation for many had them made, hell less bosses have running animations then don't.Well, I guess that is true.And yes, ever single custom skin would break, and not everyone who made a skin is around anymore to update their skins, or the skill to do jumping frames (which would be challenging to make rotations for, even more so then running), so that would be over 200 skins AT LEAST that would break.Personally I wouldn't mind but thats just me. I also forgot about people being around. Your argument about the jumping being harder than running is hilarious tho You really have a rather low concept of how the process of things being done works don't you?That's just you acting like I forget a lot of things and taking me way too seriously (like with the maps). Jumping isn't really important the argument here is "why"
Quote from: "Messatsu"Yes, there are a lot of skins. Here's the reasons jumping frames are completely unreasonable:1.) It would require jumping rotations for every skin in the game. This is over 80 skins easily of which need 5 rotations each. You are aware that not every RM has jump sprites right2.) In ADDITION, it would require jumping ATTACK frames as well. So yup, another 400 frames to draw (bare minimum, I'm lowballing the skins big time)Wait... so you can afford to do whole expansions but 8 frames for almost every skin is way too hard and to long?3.) Climbing ladders would look incredibly stupid with the jump animation.Yea because walking into the ladder(or idling up one) look way more cooler and less stupid than one foot higher than the other showing SOME effort of climbing4.) Every custom skin would break.UPDATING! and the fact that multiple people are going to be adding 8+ framesSo yea, it's pretty much never going to happen. It's not worth it for the cosmetic effect in the core game.You kinda sound like one person is gonna be doing all this. "unreasonable" is debatable but the fact that multiple people will be in on this makes the argument of "TOO MANY" a tad lame
Yes, there are a lot of skins. Here's the reasons jumping frames are completely unreasonable:1.) It would require jumping rotations for every skin in the game. This is over 80 skins easily of which need 5 rotations each. You are aware that not every RM has jump sprites right2.) In ADDITION, it would require jumping ATTACK frames as well. So yup, another 400 frames to draw (bare minimum, I'm lowballing the skins big time)Wait... so you can afford to do whole expansions but 8 frames for almost every skin is way too hard and to long?3.) Climbing ladders would look incredibly stupid with the jump animation.Yea because walking into the ladder(or idling up one) look way more cooler and less stupid than one foot higher than the other showing SOME effort of climbing4.) Every custom skin would break.UPDATING! and the fact that multiple people are going to be adding 8+ framesSo yea, it's pretty much never going to happen. It's not worth it for the cosmetic effect in the core game.You kinda sound like one person is gonna be doing all this. "unreasonable" is debatable but the fact that multiple people will be in on this makes the argument of "TOO MANY" a tad lame
1.) So you're point is that for those robot masters there's no difference anyway. Not a compelling argument. Also don't forget that some robot masters like Bubble Man actually have multiple frames of air (or water) animation. So that's 2x the load for those.Then cut. corners. Or is there too many skins that would look wired with one less jump sprite?2.) In relation to #1, I forgot that robot master like Metal Man also have multiple frames of attack animation, so again, 2x the workload there. Also, yes, 9 games CAN be covered....over many years time. (The original workload by CMM and crew is astounding though)same as one.3.) It looks less stupid than Megaman with his arms up in the air. This is subjective, but.....no ...no it's not, it would look stupid.Walk into a ladder to climb it. K.4.) All those skin creators aren't necessarily around any more. So for those skins they would remain broken.Some are but yea I forgot that.Look, you can argue the point endlessly, it's not going to happen. As I mentioned above it's a purely cosmetic and the work needed to make it happen is so massive compared to the payoff that it makes no logical sense. And yes, even for 2,3,4, or even 5 spriters, it's pretty unreasonable. I know it's not important. I am just wondering why and in the end its still "TOO MANY" but whatev subject change! Let's move on from this subject please.On an unrelated note, yes, MMV is currently scheduled as an official expansion. The other games are not and are fine if someone wants to make a fan expansion.