Cutstuff Forum

Mega Man 8-bit Deathmatch => MM8BDM Discussion => Topic started by: CutmanMike on October 23, 2018, 04:16:27 PM

Title: MM8BDM V6 - Development begins!
Post by: CutmanMike on October 23, 2018, 04:16:27 PM
(http://cutstuff.net/images/v6devstart.png)

After a short(tm) break, the Mega Man 8-bit Deathmatch team will now begin development of version 6, also known as the Mega Man 10 expansion! This time the project's development will be lead by Dr. Freeman, with assistance from Korby and myself. The expansion will contain all that you can expect from a MM8BDM core expansion: New weapons, maps, skins, campaign, etc all based on Mega Man 10 content, along with some new surprises sprinkled in! In addition, we are also planning to release V5D to fix some annoying bugs that have persisted for far to long, which may also include some bonus map changes and other minor tweaks. Stay tuned for more info on that, and be sure to report anything you'd like to be fixed/changed in the bugs forum as soon as possible!

Please post any questions/concerns/hype in this thread and we will try to be as transparent as we can as we move forward with MM8BDM's development. Thanks for sticking with us, and hope we will have something to tease you all with sooner rather than later  :)
Title: Re: MM8BDM V6 - Development begins!
Post by: XFlame on October 23, 2018, 04:34:56 PM
I can't believe it's here, man it's going to be huge once it's done. Best of luck!




AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Title: Re: MM8BDM V6 - Development begins!
Post by: MegaVile on October 23, 2018, 04:37:01 PM
Nice
Title: Re: MM8BDM V6 - Development begins!
Post by: Superjustinbros on October 23, 2018, 04:44:08 PM
YESSSS I am massively hyped for this!

Best of luck!
Title: Re: MM8BDM V6 - Development begins!
Post by: StOil on October 23, 2018, 04:46:53 PM
It's good to know you guys are back. I wish you the best to succeed on this one (even though it will not fail) and most importantly to have fun!
Title: Re: MM8BDM V6 - Development begins!
Post by: TheDoc on October 23, 2018, 04:51:46 PM
Not gonna lie; incredibly pumped for the campaign. You guys did a great job with it thus far, especially the overhaul. Can't wait to see what you have in store this time!
Title: Re: MM8BDM V6 - Development begins!
Post by: Deku on October 23, 2018, 04:55:42 PM
THIS IS GOING TO BE EPIIIIIIIIIIIIIIIC
Title: Re: MM8BDM V6 - Development begins!
Post by: UltimateChimichanga on October 23, 2018, 05:05:07 PM
HELL YES LET'S FUCKING GO
Title: Re: MM8BDM V6 - Development begins!
Post by: hansungkee on October 23, 2018, 05:08:42 PM
YES! Let's Do IT!!!  :mrgreen:
Title: Re: MM8BDM V6 - Development begins!
Post by: Shep on October 23, 2018, 05:10:09 PM
Finally :)
Title: Re: MM8BDM V6 - Development begins!
Post by: Yoshifreak2000 on October 23, 2018, 05:22:58 PM
Very nice!
Title: Re: MM8BDM V6 - Development begins!
Post by: LlamaHombre on October 23, 2018, 06:13:04 PM
Here's to another heart-pumping development cycle! I've got high hopes for the future, and I can't wait to see the greatest MM8BDM version yet.
Title: Re: MM8BDM V6 - Development begins!
Post by: Ruzma on October 23, 2018, 09:22:00 PM
Yeah! Well done! I encourage every of of your efforts on this one!
Title: Re: MM8BDM V6 - Development begins!
Post by: Rokim21 on October 23, 2018, 09:45:25 PM
Does this mean that Gamma will get a new boss theme?
Title: Re: MM8BDM V6 - Development begins!
Post by: -Daiki-TheOni on October 23, 2018, 10:33:19 PM
Glad to see this project (that discovered me the world of Doom) is still in good shape.
I,m sure you will make us feel like a kid with his first game boy again.
Ganbare, Devs!!
 :)
Title: Re: MM8BDM V6 - Development begins!
Post by: Quiz-Pix on October 24, 2018, 01:51:25 AM
:OOO i hope v7 will have 11!
Title: Re: MM8BDM V6 - Development begins!
Post by: ikhwanman487 on October 24, 2018, 03:08:28 AM
:OOO i hope v7 will have 11!
Well Quiz-Pix, Maybe Have 11 In V8, While v7 Will Be Have Mega Man V For The Gameboy Instead
Title: Re: MM8BDM V6 - Development begins!
Post by: hansungkee on October 24, 2018, 03:30:20 AM
I Hope That Double Gear System on V7 and Battle on Stardroids from Outer Space on V8!
Title: Re: MM8BDM V6 - Development begins!
Post by: ikhwanman487 on October 24, 2018, 03:50:25 AM
I Hope That Double Gear System on V7 and Battle on Stardroids from Outer Space on V8!
But hansungkee, MMV Released In 1994, But 4 Months After The Wily Wars, While MM11 Is The Newest Mega Man Games That Released In 2018 But Mega Man 11 Is Released 8 Months After Dynasty Warriors 9 Is Released
Title: Re: MM8BDM V6 - Development begins!
Post by: Ruzma on October 24, 2018, 12:10:18 PM
If, you guys, didn't know, V7 shall cover Megaman V, the one with the stardroids and all.
A possible Megaman 11 would then be V8. So, don't expect any Double Gear system until then.
Title: Re: MM8BDM V6 - Development begins!
Post by: ikhwanman487 on October 24, 2018, 01:51:44 PM
If, you guys, didn't know, V7 shall cover Megaman V, the one with the stardroids and all.
A possible Megaman 11 would then be V8. So, don't expect any Double Gear system until then.
You're Right Ruzma
Title: Re: MM8BDM V6 - Development begins!
Post by: Dark Phil on October 24, 2018, 02:05:33 PM
Good luck guys! This game continues to be my favorite fan made mega man game and it just keeps getting better.
Title: HYPE
Post by: Magikarp on October 24, 2018, 05:33:13 PM
ey nice, maybe i'll stick around for this update haha
Title: Re: MM8BDM V6 - Development begins!
Post by: bass44 on October 24, 2018, 08:25:50 PM
All the hard work from revising those skins is finally gonna pay off, isn't it?

Great to see this is finally getting started.
Title: Re: MM8BDM V6 - Development begins!
Post by: hansungkee on October 25, 2018, 03:32:45 AM
But hansungkee, MMV Released In 1994, But 4 Months After The Wily Wars, While MM11 Is The Newest Mega Man Games That Released In 2018 But Mega Man 11 Is Released 8 Months After Dynasty Warriors 9 Is Released
Or After Battle With King(Megaman and Bass) and Fighting Genesis Unit (Buster Rod G, Mega Water S , Hyper Storm H) as Well.
Title: Re: MM8BDM V6 - Development begins!
Post by: ikhwanman487 on October 25, 2018, 06:39:47 AM
i hope This Version's Feature/Change Log Has Like This:


===============
== CORE GAME ==
===============

- Added The Unlock Skin Requirements Feature For Example (Cutman - Clear Cutman's Stage on 1st Place)

- When Preparing To Start The Game, Only Mega Man, Roll, And Auto Is Available From The Start, The Other Robot Master, You Have To Clear The Requirements Unlock Skins

- Added Musou Attacks/Special Finisher Attack Meters In MM8BDM On The Right of Health Bar Meters (We Don't Need To Call It Musou Attack on This Fan Games, But We Called It Finisher Attacks), But The Special Finisher Attacks Is From Dynasty Warriors 7 (For Example: Mega Man's Ground Finisher 2 (From Smash Bros 3ds And WII U's Finisher Attack A.K.A Mega Finisher Laser) Bomb Man's Air Finisher Attacks - Largest Giant Bomb)
Title: Re: MM8BDM V6 - Development begins!
Post by: Ruzma on October 25, 2018, 07:20:52 AM
While I really like the idea of unlocking skins, dude, just leave the special attacks to the classes mods. I heard CBM was considering doing that sort of thing, one per character, so, there you go, but don't get your hopes up.
Title: Re: MM8BDM V6 - Development begins!
Post by: hansungkee on October 25, 2018, 10:00:40 AM
I Have a Updated, Improved and Revamped Sprites for You All!

https://www.deviantart.com/hansungkee/gallery/61319648/MM8BDM
Title: Re: MM8BDM V6 - Development begins!
Post by: ikhwanman487 on October 25, 2018, 02:06:55 PM
While  I really like the idea of unlocking skins, dude, just leave the special attacks to the classes mods. I heard CBM was considering doing that sort of thing, one per character, so, there you go, but don't get your hopes up.
That's All Right Man
Title: Re: MM8BDM V6 - Development begins!
Post by: Forte on October 26, 2018, 12:18:10 AM
OMG YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAA!!
Title: Re: MM8BDM V6 - Development begins!
Post by: fortegigasgospel on October 26, 2018, 11:42:59 AM
Dude, enough about Dynasty Warriors, nothing from it will ever be in 8bdm.
As for the story, Mike had said 11 will be implemented depending on it's story, but as it stands V will be the intended finally of 8bdm.
Title: Re: MM8BDM V6 - Development begins!
Post by: Ruzma on October 26, 2018, 01:51:41 PM
Sooo...I know for a fact that there are already skins for Blade, Nitro, Chill, Commando, Sheep, Pump (upcoming), Solar and that there was a Strike Man class test, which means there must have been a skin.
I also know that CCBM has Triple Blade and Chill Spike, that Reimagined Classes has Commando Bomb and Thunder Wool, as well as Wheel Cutter for both, already done...
So, what, are they gonna be used here? Would make development a whole lot faster, no need to redo what others have already done (although some tinkering is okay).
Just wondering.
Title: Re: MM8BDM V6 - Development begins!
Post by: CutmanMike on October 26, 2018, 06:41:16 PM
We'll be making our own suitable versions for core, though some of them may have similarities to those used in other mods.
Title: Re: MM8BDM V6 - Development begins!
Post by: Ruzma on October 26, 2018, 09:09:30 PM
Okay. Are you talking about the Weapons, the skins, or both? 'Cuz if it's the skins, that would be just sad (wasted effort).
Title: Re: MM8BDM V6 - Development begins!
Post by: CutmanMike on October 26, 2018, 11:28:08 PM
Sorry I meant the weapons.
Title: Re: MM8BDM V6 - Development begins!
Post by: hansungkee on October 27, 2018, 02:01:19 AM
Sorry I meant the weapons.
It's Okay CutmanMike. ;) and You can Make It a Weapons.
Title: Re: MM8BDM V6 - Development begins!
Post by: Ruzma on October 27, 2018, 04:19:44 PM
To keep in theme with my other posts: Rock Force made a Nitro Man bot (with botchat).
I assume you are going to be making your own, am I correct?
Title: Re: MM8BDM V6 - Development begins!
Post by: NES Boy on October 28, 2018, 08:16:58 AM
MM5STA and MM7SHA had easter eggs related to other Capcom games. I predict MM10COM will get one of its own, and it will be this:
Title: Re: MM8BDM V6 - Development begins!
Post by: UltimateChimichanga on October 28, 2018, 08:51:35 PM
MM5STA and MM7SHA had easter eggs related to other Capcom games. I predict MM10COM will get one of its own, and it will be this:

Just ignoring Bionic Commando and Captain Commando, huh?
Title: Re: MM8BDM V6 - Development begins!
Post by: ikhwanman487 on October 29, 2018, 02:59:38 AM
MM5STA and MM7SHA had easter eggs related to other Capcom games. I predict MM10COM will get one of its own, and it will be this:
Just ignoring Bionic Commando and Captain Commando, huh?
LOL
Title: Re: MM8BDM V6 - Development begins!
Post by: Ruzma on October 29, 2018, 08:36:10 AM
OK, little update: turns out Reimagined Classes took the liberty of making ALL of the MM10 weapons.
I know that you will end up making your own, but perhaps some inspiration might help?
Title: Re: MM8BDM V6 - Development begins!
Post by: Dark Phil on October 30, 2018, 03:30:11 PM
Would it be possible that during the robot master rush, two Gemini Man's (Gemini Men?) appear with 1 health bar split between them to make it closer to an actual Gemini Man boss fight?
Title: Re: MM8BDM V6 - Development begins!
Post by: CutmanMike on October 30, 2018, 09:39:52 PM
Cute idea but it would probably inflate the difficulty of that section needlessly.

I know that you will end up making your own, but perhaps some inspiration might help?

We're good on weapon designs/sprites for now don't worry.
Title: Re: MM8BDM V6 - Development begins!
Post by: Trainer Ed on October 31, 2018, 02:51:18 AM
What about the Double Gear System being implemented as an upgrade, like the Bass/Laser/Proto Busters? Upon being equipped, it would give the user two items; the Speed and Power Gears. They can be swapped between using the switch items, and used by use item (Or maybe altfire).

The Speed Gear would be pretty self-explanatory, perhaps speeding up the player slightly with a trail effect. The Power Gear would be a little harder to implement, requiring custom sprites for the bigger... uh...'Muso' attacks, whatever that is.
Upon reaching 2 bars of health, the system will allow the user to fire off twin charge-shots, just like in-game, but will reduce the player to 1 health upon doing so.

Sorry for the long post, and probably for stating the obvious. I don't have a potato.
Title: Re: MM8BDM V6 - Development begins!
Post by: CutmanMike on October 31, 2018, 08:37:35 AM
Double Gear will be addressed in the MM11 update, which will not be coming out for a very long time!
Title: Re: MM8BDM V6 - Development begins!
Post by: Ruzma on October 31, 2018, 05:27:15 PM
How would Chill Spike work as a trap weapon? Would it freeze on contact? How many spikes?
'Tis the only weapon I can't seem to figure in my head.
Title: Re: MM8BDM V6 - Development begins!
Post by: Trainer Ed on October 31, 2018, 10:25:03 PM
Double Gear will be addressed in the MM11 update, which will not be coming out for a very long time!

Aw, nuts. Well, I'm looking forwards to that update! Thanks!
Title: Re: MM8BDM V6 - Development begins!
Post by: scykestscys on November 03, 2018, 03:29:53 AM
Hell yea!I glad to see this!
I waiting for this already
Title: Re: MM8BDM V6 - Development begins!
Post by: ikhwanman487 on November 03, 2018, 07:19:05 AM
Well, I'm Is Waiting For This Too, But Please Someone Can You Do Cover This Result Themes Into 8-Bit Cover, As A New MM8BDM Win Result Screen Theme?

New Solo Win Result Themes:


New Team Win Result Themes:


But The Losing Result Theme Is Unchanged From The Previous Version of MM8BDM
Title: Re: MM8BDM V6 - Development begins!
Post by: Ruzma on November 03, 2018, 09:49:20 AM
This needs to stop.
It's time to stop.
I don't like where this is going...STAHP! STAHP!
ZA...WARUDO!!

Dude, excuse me if I'm being honest here, but you can't keep asking for Dynasty Warriors stuff here. Are we gonna add Mario stuff? NO!

Could they add Dark Chronicle stuff because I really love that game? NO!

If they wanted to add Dynasty, they would've done so a looooooooooong time ago. I'm sorry, I really am, but you need to understand that, this can't go on.
If you absolutely want some sort of Dynasty Warriors related content, then work on it. Make a mod of some kind. Otherwise, you're just going to have to suck it up.
Again, I'm terribly sorry for my words here.
Title: Re: MM8BDM V6 - Development begins!
Post by: ikhwanman487 on November 03, 2018, 10:21:02 AM
This needs to stop.
It's time to stop.
I don't like where this is going...STAHP! STAHP!
ZA...WARUDO!!

Dude, excuse me if I'm being honest here, but you can't keep asking for Dynasty Warriors stuff here. Are we gonna add Mario stuff? NO!

Could they add Dark Chronicle stuff because I really love that game? NO!

If they wanted to add Dynasty, they would've done so a looooooooooong time ago. I'm sorry, I really am, but you need to understand that, this can't go on.
If you absolutely want some sort of Dynasty Warriors related content, then work on it. Make a mod of some kind. Otherwise, you're just going to have to suck it up.
Again, I'm terribly sorry for my words here.
Hehehe, Just Kidding, Just A Joke, Don't Angry On me Ruzma.
Title: Re: MM8BDM V6 - Development begins!
Post by: Ruzma on November 03, 2018, 10:45:46 AM
Ooch, sorry, friend.
Title: Re: MM8BDM V6 - Development begins!
Post by: ikhwanman487 on November 04, 2018, 03:03:07 AM
This needs to stop.
It's time to stop.
I don't like where this is going...STAHP! STAHP!
ZA...WARUDO!!

Dude, excuse me if I'm being honest here, but you can't keep asking for Dynasty Warriors stuff here. Are we gonna add Mario stuff? NO!

Could they add Dark Chronicle stuff because I really love that game? NO!

If they wanted to add Dynasty, they would've done so a looooooooooong time ago. I'm sorry, I really am, but you need to understand that, this can't go on.
If you absolutely want some sort of Dynasty Warriors related content, then work on it. Make a mod of some kind. Otherwise, you're just going to have to suck it up.
Again, I'm terribly sorry for my words here.
Hehehe, Just Kidding, Just A Joke, Don't Angry On me Ruzma.
Ooch, sorry, friend.
Yep, Thanks
Title: Re: MM8BDM V6 - Development begins!
Post by: BlitzkriegOmega on November 04, 2018, 02:40:35 PM
everyone's talking about 11, and here I am just re-watching a playthrough of 10, trying to think of who the Boss might be.  the Weapons Archive? Megaman Maestro Killers 3v1? Wily Machine 10? ...Block Devil? God I hope not the Block devil.

though I suppose the Megaman Killers 3v1 would be more suited to Megaman V, since that's kinda part of the Grand Finale this game's been leading up to.
...oh man Megaman V has some great Boss Battle opportunities. Quint rematch(?), the Megaman Killers, fighting the entirety of Skull Blazer to get inside, maybe even with the background alight with other robots trying and failing to make headway, the Actual Giant Robot arms and core inside, a grueling boss rush with a GB filter akin to Windwaker's distorted effects in ITS bosh rush.

so many great things that can come of V7. and I eagerly await.


Though before anything, V5d cannot come soon enough, I wanna fight Quint, but the training room doesn't give weapons.
Title: Re: MM8BDM V6 - Development begins!
Post by: Ruzma on November 04, 2018, 02:53:50 PM
Ah. For that just add the wad here: http://cutstuff.net/forum/index.php?topic=11033.0

Also, V7 boss: Assuredly Sunstar as Wily's last resort. A reference to Ra Moon would be nice.

As for V6, well, Weapons Archive's just the most iconic boss from Megaman 10. I see it as this. Maestro finally corners Wily, but then, Wily makes his escape...for space! He leaves our metal hero with one last trap: The Weapons Archives. As Maestro is fending off this artificial monstrosity, the base is due to self-destruct! What will he do?

Something like that. Would be nice if the chapter went in Team formula, with our group of valiant robots getting upgraded with a justice energy device derived from Duo. However, the party's numbers start decreasing as the virus starts getting to them. It ends up being on Duo and Maestro's shoulders to stop this crisis. Suddenly, they get ambushed! Our heroes barely manage to hold in against the infected robots. That's where Duo orders our protagonist to go on forward without him! It's with a heavy metal heart that Maestro leaves his friend behind to deal with the zombie like machines...Leading into the encounter with Doktah Wahweeh.

What a good fanfic I just wrote.
Title: Re: MM8BDM V6 - Development begins!
Post by: CopShowGuy on November 09, 2018, 04:11:13 AM
I should still have the bit of MM10 sprite work I did some time ago if you need it!
Title: Re: MM8BDM V6 - Development begins!
Post by: AsrielDreemurr on November 09, 2018, 08:32:18 PM
 :mrgreen: YYYEEEEESSSS FINALLY!!!
Title: Re: MM8BDM V6 - Development begins!
Post by: Pikachu4Prez on November 09, 2018, 11:15:33 PM
So, now that Mega Man 11 has been released and everyone's had a chance to play through it, I have to ask the obvious question: how will Mega Man 11 factor into MM8BDM's storyline?

My guess is that after Mega Man 10 wraps up, the outbreak is still going on and everyone is starting to get desperate, fearing that this is the end of the world. While I have no idea how MM10 will work out in this game, my guess is that Wily uses the Double Gear System in lieu of the Evil Energy to make the MM11 Robot Masters stronger than Mega Man and Maestro. Though Mega Man is still likely recovering from the Roboneza virus himself, Dr. Light quickly installs the Double Gear System on Mega Man and Maestro (and maybe Proto Man too; who knows what the devs have planned) to help counter both the Roboneza virus and the newly outfitted Robot Masters.

As for Mega Man V, perhaps the Evil Energy originates from Ra Moon and the Stardroids might've been a previously benevolent force before being refurbished by Wily. Maybe Sunstar might even serve as the basis for the eventual creation of none other than Zero, tying it all together and setting the stage for the Mega Man X series. Hell, maybe the influence of the Evil Energy and the Roboneza virus might even tie into the Maverick stuff in that series, too.

I don't expect this to be an accurate prediction, nor to see these ideas taken into consideration and refined by the developers (though admittedly, I would be flattered if that did happen), but I'm still curious as to how this will all be put together once everyone gets to that point in the development cycle.

Either way, I'm really excited to see what the team comes up with!

(On another note, I apologize if some of the plot bits are incorrect and don't quite line up with canon; it's been a bit of time since I've looked at this game or the Mega Man franchise.)
Title: Re: MM8BDM V6 - Development begins!
Post by: Ruzma on November 10, 2018, 10:33:16 AM
I am surprised how many people are asking about Megaboi 11's inclusion.

Personally, I'd prefer if we just got it over with the Stardroids already. 11 very much feels like "OOPS! WAWEEH'S AT IT AGAIN! XD!", so, yeah, perhaps later, post game Wily shenanigans.
Title: Re: MM8BDM V6 - Development begins!
Post by: alexparr on November 13, 2018, 10:56:33 PM
I can't wait!
Title: Re: MM8BDM V6 - Development begins!
Post by: Ruzma on November 14, 2018, 12:59:58 PM
By the way, I have small iddy biddy request...

Could one of Sheep Man's botchat lines please reference the song "BEEP BEEP I'M A SHEEP"? It just works so well with Sheep Man...
Title: Re: MM8BDM V6 - Development begins!
Post by: Samukle on November 14, 2018, 04:34:37 PM
pretty sure this is going to be released on december
Title: Re: MM8BDM V6 - Development begins!
Post by: SpringSonic1987 on November 15, 2018, 08:34:42 PM
Me right now:
Title: Re: MM8BDM V6 - Development begins!
Post by: Ruzma on November 18, 2018, 11:50:32 AM
CutmanMike and Co.

I've noticed Quickman doesn't have any botchat. Work on that stuff.
Title: Re: MM8BDM V6 - Development begins!
Post by: RuneGalin on November 21, 2018, 10:49:00 PM
thats gonna be awesome and i hope that sheepman will be a playable character
Title: Re: MM8BDM V6 - Development begins!
Post by: ikhwanman487 on November 22, 2018, 02:02:16 PM
thats gonna be awesome and i hope that sheepman will be a playable character
Amiiiiiiin
Title: Re: MM8BDM V6 - Development begins!
Post by: Ruzma on November 23, 2018, 04:50:07 AM
Am I the only one who thinks the 7 & 8 FC sprites look...way to shiny? I'm fine with the likes of Freeze Man...But Grenade Man...He's just dreadful...

But, seriously, you guys have other better things to do, so, I won't ask for anything. However...Once I release my first skin, I think I'll start working on Re-working Grenade Man. Note that his sprite in itself is fine, it's just his coloring that makes me lose hope.
Title: Re: MM8BDM V6 - Development begins!
Post by: hansungkee on December 02, 2018, 08:03:46 AM
I Hope Bass Boss,Proto Man's Back,Roll and Rush Walking Sprites was Updated. :(
Roll and Auto too...
Title: Re: MM8BDM V6 - Development begins!
Post by: ikhwanman487 on December 06, 2018, 06:27:28 AM
I Hope Bass Boss,Proto Man's Back,Roll and Rush Walking Sprites was Updated. :(
Roll and Auto too...
Amiiiiinnnnnn!
Title: Re: MM8BDM V6 - Development begins!
Post by: RoboBlaster on December 06, 2018, 07:45:28 AM
LET'S GO!

It's gonna be a while, but I'm anticipated for v6!
Title: Re: MM8BDM V6 - Development begins!
Post by: MM8BDMfan970 on February 05, 2019, 03:05:45 AM
(https://media.giphy.com/media/1LgB3PLIC01AA/giphy.gif)
 :shock:
HOLY SH*T!
IT'S FINALLY IN DEVELOPMENT!
AFTER SO LONG!
Title: Re: MM8BDM V6 - Development begins!
Post by: Trainer Ed on February 06, 2019, 12:08:17 AM
Just realized something: Where's the Magnet Beam?!

After all this time, after figuring out ways to make every single weapon work in 3D, we missed out the Magnet Beam! The Super Arrow being skipped out on, I can accept (In a fast paced FPS, I don't really expect to jump on a flying plunger's handle), but the Magnet Beam could be a clever way to gain higher ground over your opponents for a brief period of time.
Title: Re: MM8BDM V6 - Development begins!
Post by: MegaVile on February 06, 2019, 10:46:35 PM
Just realized something: Where's the Magnet Beam?!
After all this time, after figuring out ways to make every single weapon work in 3D, we missed out the Magnet Beam!

If we're going to talk about utility weapons not being in 8BDM let's discuss Item 3 and how it's literally the only Item from Mega Man 2 not here.
Title: Re: MM8BDM V6 - Development begins!
Post by: tsukiyomaru0 on February 10, 2019, 11:27:50 PM
I can see an use for it: throw, it bounces until it hits a  wall, slowly goes up and down, can be used to reach high places.
Title: Re: MM8BDM V6 - Development begins!
Post by: TheDoc on February 11, 2019, 04:55:43 AM
Or you could have it spawn underneath you if you're a certain distance from a wall, then zip you up to the top of it like a Wheel Cutter. Considering the existence of Item-1, having Item-3 act as slow and clunky as it did in MM2 is just a downgrade from what we already have, especially in an arena shooter.
Title: Re: MM8BDM V6 - Development begins!
Post by: CutmanMike on February 11, 2019, 11:42:00 AM
Redundancy is the main reason for not creating new mobility items. The more there are, the more players have to learn.

Or you could have it spawn underneath you if you're a certain distance from a wall, then zip you up to the top of it like a Wheel Cutter. Considering the existence of Item-1, having Item-3 act as slow and clunky as it did in MM2 is just a downgrade from what we already have, especially in an arena shooter.

This is probably the best suggestion I've seen for Item-3 so far though.
Title: Re: MM8BDM V6 - Development begins!
Post by: Gumballtoid on February 11, 2019, 05:03:49 PM
That's a fantastic idea, and one I'd love to see, be it in core or in a mod. Item-3 always seemed too unwieldy to be useful, but if it worked like that, I think it would make for some interesting map design. I guess it'd be a sort of vertical counterpart to Item-2?
Title: Re: MM8BDM V6 - Development begins!
Post by: Superjustinbros on February 11, 2019, 10:20:18 PM
If that was how Item-3 worked, I would absolutely love to see it in action.
Title: Re: MM8BDM V6 - Development begins!
Post by: Trainer Ed on February 14, 2019, 02:49:33 AM
Also, I was poking around the MM8BDM-V5d pk3 and I noticed that inside the folder with Mega Buster sprites, there were also unused (?) sprites of the Level 3 Charge shot. Are there any plans to implement this in the main game?
Title: Re: MM8BDM V6 - Development begins!
Post by: Hunters120 on February 19, 2019, 10:18:13 PM
Hello! I have a question:
Could you add the "Random" on the Bot Setup? It means that any characters will be selected automatically! No need to choose and it'll be easy to just randomize a bot for the Offline Skirmish in Multiplayer!

- Thank you! ;)
Title: Re: MM8BDM V6 - Development begins!
Post by: CutmanMike on February 19, 2019, 11:44:06 PM
Also, I was poking around the MM8BDM-V5d pk3 and I noticed that inside the folder with Mega Buster sprites, there were also unused (?) sprites of the Level 3 Charge shot. Are there any plans to implement this in the main game?

Not at the moment. The sprites are still there as they are used by certain cutscenes/bosses.

Could you add the "Random" on the Bot Setup?

Unfortunately this is out of our hands as we can't mod that part of the engine. However, if you use the "addbot" command on the console a random bot will be added for you.
Title: Re: MM8BDM V6 - Development begins!
Post by: Hunters120 on February 21, 2019, 04:28:32 PM
Ok! Thank you. :)
Title: Re: MM8BDM V6 - Development begins!
Post by: Beam on March 05, 2019, 06:00:18 PM
I was thrilled when I saw some version of the MM8BDM come out some day ... so much so, that I would even like to see what they need in the team to help them, maybe with some sprites, sprite animations, I could even help them with a little programming , I say, I create some own weapons for the game
Title: Re: MM8BDM V6 - Development begins!
Post by: Dr. Freeman on March 19, 2019, 02:05:32 PM
Good evening. Thanks for tuning in. This is Jonathan Metro with Channel 7 News, here to keep you updated with what experts have been calling the Roboenza Outbreak. As of this report, no cure has been found for this mysterious cybernetic virus that is sweeping our nation. So for the time being, it is best to stay indoors for your own safety. We urge you to deactivate any robots you may have to prevent them from contracting this virus. Any robot who contracts this "Roboenza Virus" will go berserk and attempt to harm anything it sees- robot or human.
 
However, while there is currently no lead on stopping the virus, fascinating developments have occurred. It seems that some of the infected robots have begun gathering together at specific locations. We thought this was strange, so we sent our best team out to try to snag some pictures of this unorthodox behavior.

(https://i.imgur.com/gwbuu9u.png)

A number of infected robots have taken up residence at this old castle site. It would appear that the Robot Master Blade Man has taken complete control of the castle and will not hesitate to attack anyone who comes close. Luckily our team here at Channel 7 News is one of the best, and were able to take these stellar photographs and get out of there without coming in harm's way.
 
That said, with the sprawling halls of the castle, the rocky cliffs surrounding it, and the large courtyard out front, this old castle seems terrific for a Deathmatch Arena... if we didn't have a national emergency on our hands.

(https://i.imgur.com/DuKnBIv.png)

In other news, Light Labs has released footage today of some changes they are pushing out to their tournament-ready weapons! Let's take a look at an exclusive before and after comparison!

(https://cdn.discordapp.com/attachments/211160101875089408/557317237531475968/ezgif-1-53e677ab1a72.gif)
(https://cdn.discordapp.com/attachments/211160101875089408/557317217667121187/ezgif-1-b5a18c0cd025.gif)

Did you see it? Tomahawk Man's Silver Tomahawk has become even stronger! You may be wondering why, but Light Labs made it very clear in a press release later that day. They stated that nearly every weapon has been made approximately 33% stronger! I cannot claim to know the reasoning behind this change, but thankfully we have received a note that sheds a little more light on this change.

"You might be thinking to yourself 'What's the point of all this change? The game's been like this for years!' In truth, one of the biggest criticisms we've heard from our players is that Mega Man 8-bit Deathmatch is just too slow compared to alternatives, and that defensive play is simply too good. There were many avenues we could have taken to attempt to alleviate this issue, but most of them would have come at the cost of increasing the complexity of the game even further. Our chosen solution is to simply increase the damage of most weapons in the game while also increasing the amount of HP you gain from health pickups.
This might seem counter-intuitive, but let me explain. Increasing the amount of damage projectiles do lowers what is called "Time-To-Kill," or how long it takes to frag someone. That part is obvious, and already helps increase game speed. The second prong, to nerf defensive play, is that when Health Pickups are STRONGER, then players will reach full health quicker and therefore be looking for their next fight quicker.
Now, we have consistently said that nearly every weapon is around 33% stronger. This is because there are some standout weapons that are just too powerful when given the blanket buff. These are things like Slash Claw and Homing Sniper that will become too overbearing if they become capable of killing players with one shot. Hopefully you understand where we are coming from, and we look forward to hearing from you on the forums.
TL;DR: Most weapons deal more damage to make people die faster, HP heals more to make people fight more often, and some weapons will be more fine tuned to not kill you instantly."

Well it's a good thing I'm a reporter and I don't have to understand what any of that meant!

Either way, it looks like that's all I have for toda- ...
Wait, this just in! It would seem that Dr. Light and Auto have finally finished their research in the training simulator and have implemented a brand new feature!
...Wait, "Data Corrupted"? Well, show it anyway, we might as well try to make out what we can.

(https://i.imgur.com/QlMenij.png)

Hmm... What could it mean?
Title: Re: MM8BDM V6 - Development begins!
Post by: hansungkee on March 19, 2019, 03:05:14 PM
Oh Crap! Make Development With Mine Sprites with Update!!
And you're Awesome!
Title: Re: MM8BDM V6 - Development begins!
Post by: doominator500 on March 19, 2019, 06:41:16 PM
Mega Man 10 being the best Mega Man gamein my opinion makes me doubly excited about this!
Title: Re: MM8BDM V6 - Development begins!
Post by: Gumballtoid on March 19, 2019, 07:18:58 PM
It's really great to finally see the game's pacing being addressed. Though, I have to wonder, are the campaign's bosses being tweaked in light of the damage increase?
Title: Re: MM8BDM V6 - Development begins!
Post by: CutmanMike on March 19, 2019, 08:51:03 PM
It's really great to finally see the game's pacing being addressed. Though, I have to wonder, are the campaign's bosses being tweaked in light of the damage increase?

Since it's easy to tweak how much damage they take from each weapon, yes.
Title: Re: MM8BDM V6 - Development begins!
Post by: MegaVile on March 20, 2019, 02:22:56 PM
A confused question.
Is the new object going to be one of the runes from DOOM or not?
Seeing as how CBM already covers the Spread rune and Drain Rune, and perhaps might cover future runes later I thought it would be possible to ask now if it would be another rune.
Otherwise, my only other suspicion is the Terminator object, but that is a capsule of Evil Energy, and not Roboenza and nobody plays Terminator, so that theory is debunked.
Either way, be it rune or terminator or neither, deconfirmed or not, I look forward to seeing how this campaign plays!
Title: Re: MM8BDM V6 - Development begins!
Post by: Turbodude on March 21, 2019, 12:32:35 PM
Giving a touch-up to the game's general pacing and speed is a genius idea. It'll take a bit of relearning but I welcome it immensely.
Title: Re: MM8BDM V6 - Development begins!
Post by: Ruzma on March 23, 2019, 12:06:37 PM
Nicely done! It's always good to see you people are still interested in all this!
Now to get Zandronum to not screw up on my computer again...wasn't like that at first...hmm... :|
Title: Re: MM8BDM V6 - Development begins!
Post by: Hunters120 on March 23, 2019, 12:58:52 PM
After V6, is Mega Man V going to be the last chapter in V7? 'Cause I'm starting to feel like Mega Man 11 is not in this campaign, and doesn't have a trophy of its own. :confused:
Title: Re: MM8BDM V6 - Development begins!
Post by: CutmanMike on March 23, 2019, 09:51:06 PM
After V6, is Mega Man V going to be the last chapter in V7? 'Cause I'm starting to feel like Mega Man 11 is not in this campaign, and doesn't have a trophy of its own. :confused:

That was the plan, but Mega Man 11's existence changed things up. The ending of V6 will let you know which game we're tackling next! :)
Title: Re: MM8BDM V6 - Development begins!
Post by: RockmanShadow on March 23, 2019, 10:06:02 PM
#MegaManSoccerForV7
Title: Re: MM8BDM V6 - Development begins!
Post by: hansungkee on March 24, 2019, 02:05:40 AM
Man, I Hope Updated For V6 is Megaman 10, V7 is Megaman 11 and V8 is Megaman World 5 for Game Boy.
Title: Re: MM8BDM V6 - Development begins!
Post by: -Daiki-TheOni on March 27, 2019, 08:38:18 PM
A confused question.
Is the new object going to be one of the runes from DOOM or not?
Seeing as how CBM already covers the Spread rune and Drain Rune, and perhaps might cover future runes later I thought it would be possible to ask now if it would be another rune.
Otherwise, my only other suspicion is the Terminator object, but that is a capsule of Evil Energy, and not Roboenza and nobody plays Terminator, so that theory is debunked.
Either way, be it rune or terminator or neither, deconfirmed or not, I look forward to seeing how this campaign plays!

A bit late to the party but I'm excited to play this new update. I hope that those are runes too, been using them as cheats since 2011 and they are fun and entertaining to use. Would be cool to select one of them as a pasive skill in vanilla.

I wonder if we will get new adaptor weapons...   :confused:
Title: Re: MM8BDM V6 - Development begins!
Post by: Messatsu on April 02, 2019, 02:54:54 AM
Did you see it? Tomahawk Man's Silver Tomahawk has become even stronger! You may be wondering why, but Light Labs made it very clear in a press release later that day. They stated that nearly every weapon has been made approximately 33% stronger! I cannot claim to know the reasoning behind this change, but thankfully we have received a note that sheds a little more light on this change.

Um....hmmm.  Okay, before I comment further on this.  I'm assuming this in itself is not the only balance change related to pacing in play?  Not that you need to spoil anything, just that...well....this raised some concerns.
Title: Re: MM8BDM V6 - Development begins!
Post by: Korby on April 07, 2019, 02:13:57 AM
Although I'm interested in what your concerns are, I can confirm that we are looking into other, additional changes to help tackle core's pacing issues. The damage number change was listed early on because it's such a major change to almost all weapons in the game, and has much wider reach than other potential changes.
Title: Re: MM8BDM V6 - Development begins!
Post by: hansungkee on May 16, 2019, 02:06:32 PM
That was the plan, but Mega Man 11's existence changed things up. The ending of V6 will let you know which game we're tackling next! :)
Megaman 11 for MM8BDM V7... Thanks you.
Title: Re: MM8BDM V6 - Development begins!
Post by: Ryku on May 17, 2019, 04:01:06 PM
yay
Title: Re: MM8BDM V6 - Development begins!
Post by: kirbman on May 17, 2019, 05:55:51 PM
Megaman 11 for MM8BDM V7... Thanks you.
I think you misinterpreted what he said. He didn't confirm Mega Man 11 for MM8BDM V7.
Title: Re: MM8BDM V6 - Development begins!
Post by: Dr. Freeman on May 27, 2019, 12:12:09 AM
Good evening. Thank you again for tuning in. This is Jonathan Metro with Channel 7 News, keeping you viewers up to the date with the dangerous Roboenza Outbreak. While no info has come out about actually combating the virus, scientists from around the globe have continued to keep watch on the behavioral patterns of the infected robots. Once again, it seems that they are gathering at strange locations, leaving chaos in their wake.

While it was a dangerous task, we sent down a team to one of these new sites to see if we could learn any new information.

(https://i.imgur.com/gbHKpzE.png)

It would seem a number of these robots have taken the local highways for their own. From what we could tell, it would look as if the Robot Master Nitro Man is leading this pack of infected robots. Perhaps he and the other robots are attracted to the high speed thrills of the area...? A mystery for another time.

With its sprawling roads and out of control trucks whirling on by, this starry highway is incredibly dangerous and has been shut down until further notice. Remember viewers, do not even think about going out there unless you're a professional and you know exactly what you're doing. Even if the infected robots seem to be taking each out at times, they are still very dangerous. You have been warned.

(https://i.imgur.com/L4Ouhfg.png)


In other developments, we have once again reached out to Light's Lab. While they are still working very hard on finding a cure, there are more weapon developments to be had! Here is one example video they have sent us, showing off recent changes to Thunder Claw.

(click to show/hide)

Would you look at that, folks? The speed on that weapon is incredible! When asked about the changes, a representative from Light's Lab had this to say.

"While Thunder Claw was actually a very powerful weapon, it felt awkward to use and did not feel powerful, so players tended to avoid utilizing its power to its full potential.
In an attempt to alleviate these pains, we've reworked the weapon's behavior. Now its movement is snappier and more responsive.
We did have to actually low the weapon's damage a little because of this, but the increased speed should more than make up for this."

But that is not all. Light's Lab was also very eager to show us something else they have been working on. Here, take a quick look.

(click to show/hide)

That's right! From the looks of things, it seems that Beat Call has been completely overhauled. With such a surprising development, we just had to ask Light's Lab all about it!

"The original Beat Call was really starting to show its age. Its original concept was not a bad one; a way to avoid the instant death pits that littered maps in v1 and a way to include Beat in the game in arguably its most iconic form. However, in practice Beat Call was used primarily to intentionally jump into pits on Bomb Man to use it as a poor man's Rush Jet. This made it a good candidate for some work.
Instead, we have reworked Beat Call so it has become an item with a more general use. Upon using it, Beat will launch you up into the air (but not as high as the likes of Rush Coil) and slowly glide you down until you have reached the ground safely, or until you cancel it yourself by tapping jump."

That seems to be all the time we have for tonight. Thank you for tuning in and stay safe.

Title: Re: MM8BDM V6 - Development begins!
Post by: hansungkee on May 27, 2019, 02:09:14 AM
Oh Wow! Very good.
Title: Re: MM8BDM V6 - Development begins!
Post by: MegaVile on May 27, 2019, 06:42:41 AM
Still no return of old MMBMAG. Sadness
Woah! Nice! So not only is Thunder Claw actually useful but Beat Call isnt pointless anymore! I imagine it will have 1-2 uses?
Title: Re: MM8BDM V6 - Development begins!
Post by: Ruzma on May 29, 2019, 08:58:12 PM
When until the next update? I can wait, but man, it sure does feel good when there's new stuff on the horizon!  :)
Title: Re: MM8BDM V6 - Development begins!
Post by: Dr. Martex on July 01, 2019, 03:38:58 PM
I'm personally looking forward to V6 with great interest.
I hope it lives up to the hype.
Title: Re: MM8BDM V6 - Development begins!
Post by: CopShowGuy on July 03, 2019, 03:14:31 AM
I want it now!
Title: Re: MM8BDM V6 - Development begins!
Post by: Next101x on July 03, 2019, 08:22:00 PM
*sigh* It's literally 7/3/2019 and it's still not here! :confused:
I'm waiting for my Pump man stage!
Also I can't wait to see which comes out first
MM8BDM v6
or
Mega maker 1.6
Title: Re: MM8BDM V6 - Development begins!
Post by: alexparr on July 03, 2019, 09:08:31 PM
Can we get a preview .wad? Just curious.
Title: Re: MM8BDM V6 - Development begins!
Post by: Next101x on July 04, 2019, 08:19:11 PM
Can we get a preview .wad? Just curious.
...
That's probably not going to happen... :(
Title: Re: MM8BDM V6 - Development begins!
Post by: Hunters120 on July 05, 2019, 12:50:42 AM
Please like :) -
http://acmlm.kafuka.org/board/thread.php?pid=164746#164746

It's a Mega Man project.
Title: Re: MM8BDM V6 - Development begins!
Post by: Zard1084 on July 05, 2019, 03:22:58 AM
Please like :) -
http://acmlm.kafuka.org/board/thread.php?pid=164746#164746

It's a Mega Man project.
why link to another game project here? i'm just baffled and confused on why you would blatantly do that?
you could have made a new topic about the game in  "Megaman Discussion" section of the forum
Title: Re: MM8BDM V6 - Development begins!
Post by: Next101x on July 05, 2019, 08:17:24 PM
why link to another game project here? i'm just baffled and confused on why you would blatantly do that?
you could have made a new topic about the game in  "Megaman Discussion" section of the forum
That's true...

Anyways i'm still waiting for Sheepman stage
This better be great, cause it's been a long time since we've seen anything new
Title: Re: MM8BDM V6 - Development begins!
Post by: Dr. Freeman on July 10, 2019, 08:25:02 PM
Good evening. Thank you once again for tuning into Channel 7 News. This is Jonathan Metro live once again, keeping you viewers at home up to date with the Roboenza Outbreak. Since our last broadcast, we have been unable to get in touch with Light's Lab but our news team has managed to track down yet another site the infected robots are gathering at.

As before, our team managed to make it down to the site and were able to take some photographs of this new gathering place...

(https://i.imgur.com/PCbd95W.png)

From what we can gather, it looks like a number of infected robots have made this remote desert outpost their base of operations. As before, one robot leads the pack, and he has been identified as the Robot Master Commando Man. As a reminder, these robots can not be reasoned with, please remember to keep this in mind. Especially when the robots are armed with extra dangerous weapons such as Commando Man.

(https://i.imgur.com/Y5RvYOA.png)

Going through the sand or underground tunnels, officials have been monitoring this desert bunker hoping to find anyway to subdue these robots, to no avail. Despite the infection, it would seem that these robots know all the ins and outs of the area better than anyone else.

What's that? I'm getting a new report on the desert outpost right now. They're saying a vicious sandstorm is crossing through the area!
How interesting, the sandstorm isn't affecting the robots at all... but it seems to be building up plenty of sand at key locations.

(https://i.imgur.com/WAoOu7E.png)

Perhaps one could use these sandstorms to their advantage...

Regardless, that is all of the time we have for you today. Thank you for tuning in and stay safe.
Title: Re: MM8BDM V6 - Development begins!
Post by: Bikdark on July 11, 2019, 02:50:57 AM
what a great way to turn an innately bothersome concept into a MUCH more skillful interaction
Title: Re: MM8BDM V6 - Development begins!
Post by: hansungkee on July 11, 2019, 09:48:01 AM
What's About My Updated Crush man Skin?
Title: Re: MM8BDM V6 - Development begins!
Post by: Binary_Newer on July 11, 2019, 05:13:42 PM
What's About My Updated Crush man Skin?

I believe some people complained about there being too much white on it?
Title: Re: MM8BDM V6 - Development begins!
Post by: -Daiki-TheOni on July 11, 2019, 09:03:27 PM
I like the way it looks... like... a pretty open área  :)
Title: Re: MM8BDM V6 - Development begins!
Post by: Hunters120 on July 20, 2019, 09:45:09 PM
Let us all see more CTF stages, over 55 stages total.
Title: Re: MM8BDM V6 - Development begins!
Post by: fortegigasgospel on July 21, 2019, 02:43:18 AM
55? Jeez, we only got 25 in game, you want us to dang double that and then some? This is what map packs can cover
Title: Re: MM8BDM V6 - Development begins!
Post by: hansungkee on July 21, 2019, 01:47:04 PM
So... What's About Update on Darkmen Sprites? :|
Title: Re: MM8BDM V6 - Development begins!
Post by: Next101x on July 21, 2019, 08:10:28 PM
You should show Pump or Sheep man next! :)
Title: Re: MM8BDM V6 - Development begins!
Post by: BookWormGreen on July 22, 2019, 01:11:57 AM
Maybe just all the 10 robot masters
Title: Re: MM8BDM V6 - Development begins!
Post by: Next101x on July 22, 2019, 02:54:37 PM
Maybe just all the 10 robot masters
Ten? I thought there was eight!?
Title: Re: MM8BDM V6 - Development begins!
Post by: Korby on July 23, 2019, 06:34:46 AM
I believe they mean all the robot masters from Megaman 10.
Title: Re: MM8BDM V6 - Development begins!
Post by: BookWormGreen on July 23, 2019, 04:09:16 PM
I believe they mean all the robot masters from Megaman 10.
Yeah, should've clarified that, lol
Title: Re: MM8BDM V6 - Development begins!
Post by: -Daiki-TheOni on August 06, 2019, 10:06:57 PM
Just posting to ask
How are things going?
Will it be the best update ever?
I'm eager to try new weapons (and also for the plot and the new game mechanics!)
Anyway...
Good luck!
Title: Re: MM8BDM V6 - Development begins!
Post by: Dr. Freeman on September 05, 2019, 08:56:18 PM
Good evening. Thank you once again for tuning into Channel 7 News. This is Jonathan Metro, live with any new information we get regarding the dangerous Roboenza Outbreak. Our team has been hard at work since our last broadcast getting whatever information we can on both the outbreak, the robots, and Light Labs efforts in stopping the mysterious virus.

This time, our team noticed a number of robots gathering in a much... chillier location. We took extra precaution to not only avoid the wrath of these infected robots, but to stay warm. Thankfully, our efforts have paid off and we have some new photographs to share.

(https://i.imgur.com/ZM5AJmi.png)

Naturally, the infected robots holding up in this arctic base are lead by none other than the Robot Master, Chill Man. While I would normally remind you viewers at home to stay away from these robots at all costs, I imagine the cold weather would keep you at home safe and warm.

(https://i.imgur.com/CFvWraB.png)

Whether it's braving the cold landscape outside, or diving into the arctic warehouses indoors, these infected robots are ready for a fight!  Of course, there are patches of ice about, which we all know can turn any fight into a slippery one, even for robots.

(https://i.imgur.com/phtLX8K.png)

How fascinating, there also seem to be a number of ice blocks around the arena. Some blocking off a path while others potentially provide cover for shots. From the looks of things, these blocks do seem rather fragile and look as if they will shatter with little pressure... It would be best for anyone to use these blocks to their advantage.

We are not done there, folks. Light Labs has been kind enough to give us some new information on what they have been working on!

(https://i.imgur.com/s3hMaVe.png)

The Exit Unit is an important item that I'm sure most of our viewers at home are familiar with. But for those who aren't aware, it's an item that will teleport you to a random location on any given arena, essentially acting as a quick escape... granted that you don't teleport in the same area you just left. I do wonder what Dr. Light could have possibly changed about this rather simple item.

Hmm, what's this?

(https://i.imgur.com/ax7JHd4.png)

Would you look at that! It appears that after picking up the Exit Unit, the holder of the item can see a simple hologram standing in place. Light Labs was kind enough to explain that Exit Unit no longer teleports you to a random location on an arena. Instead, it will take you to the same location that you spawned in from! Of course, Light Labs realized it might not be easy to remember where you spawned in at any given moment, so the hologram marks the spot so the user will know for sure where they will end up!

Perhaps this new element to a simple item will not only avoid situations where you would appear in the same spot as before, but even perhaps add a level of strategy to the mix...

But that isn't all the news for tonight, folks. Light Labs was also kind enough to reveal to us a classic item, reworked for the arena environment. Here, take a quick look.

(https://i.imgur.com/kjyiJXO.png)

I can hardly believe it! Item-3 finally joins the ranks of Item-1 and Item-2! Upon picking it up, you get two uses of Item-3, although it works a little differently than the other items. You can't activate it anywhere you want like many other items, but it only activates when you use it against a wall. When you do, Item-3 will spawn directly under you and carry you up the wall and stop at either the top, or the nearest ledge.

Thankfully, Light Labs also provided us with a short clip showing this new item in action!

(click to show/hide)

That is all the time we have for today. Thank you for tuning into Channel 7 News, and stay safe.
Title: Re: MM8BDM V6 - Development begins!
Post by: MegaVile on September 05, 2019, 09:32:52 PM
So by top or closest ledge, does this mean near edge or?
Also, I feel it could be a bit too much to have something that fast able to go hypothetically infinitely as long as theres a wall to climb. But I'm glad Item 3 joins the fray! I just hope it has a limit to how far it can climb.
Title: Re: MM8BDM V6 - Development begins!
Post by: Norev_Durok on September 06, 2019, 07:19:23 PM
Oh nice, that's 4 of 8 Stages showcased, it's good

Actually very glad by how everything changed.
Title: Re: MM8BDM V6 - Development begins!
Post by: Superjustinbros on September 06, 2019, 11:54:56 PM
Shoutouts to the brave soul that drew all those Triple Blade directions.
Title: Re: MM8BDM V6 - Development begins!
Post by: Ruzma on September 07, 2019, 07:01:47 AM
Shaping up nicely. It's nice that Item-3's finally here, I guess it just shows how listening to suggestions can be a good thing! I'd imagine it'd drain its ammo real fast to counterbalance its utility. Glad I saw Sheep Man.
...
...
But, uh...
What was that map where the item was screenshoted in? I don't recognize it...And there seems to be some kind of blue spot in the far distance...it kind of looks like Petrol Man from DOSReborn...?

Anyway, good continuation, I hope you don't forget to take breaks  ;)
Title: Re: MM8BDM V6 - Development begins!
Post by: Binary_Newer on September 07, 2019, 09:16:51 PM
What was that map where the item was screenshoted in? I don't recognize it...And there seems to be some kind of blue spot in the far distance...it kind of looks like Petrol Man from DOSReborn...?

Anyway, good continuation, I hope you don't forget to take breaks  ;)

I think it's Blade Man's map
Title: Re: MM8BDM V6 - Development begins!
Post by: Pegg on September 08, 2019, 01:00:06 PM
But, uh...
What was that map where the item was screenshoted in? I don't recognize it...And there seems to be some kind of blue spot in the far distance...it kind of looks like Petrol Man from DOSReborn...?

Anyway, good continuation, I hope you don't forget to take breaks  ;)

Both the gif and screenshot take place in Blade Man's map. The blue figure you're seeing in the distance is just Ring Man.

i NEVER take breaks, how dare you
Title: Re: MM8BDM V6 - Development begins!
Post by: hansungkee on September 12, 2019, 06:40:31 AM
I Remade Two Darkmen From Megaman 5! ;)

I Guess More for Dark man 3 and Dark man 4 has Coming.
Title: Re: MM8BDM V6 - Development begins!
Post by: hansungkee on September 13, 2019, 05:15:39 AM
I Remade Two Darkmen From Megaman 5! ;)

I Guess More for Dark man 3 and Dark man 4 has Coming.
OH! Dark Men Boss Sprites Updated!
Title: Re: MM8BDM V6 - Development begins!
Post by: KIWI on September 30, 2019, 06:05:48 PM
I would like ask  :confused: , if is possible that the version I made of MM4DW1 replace the actual map made for CutmanMike.

Here is some reasons for choose my version of MM4DW1:  :)
-The border of map draw a giant met. (that a cool secret)
-the map have zone underwater in a pool with spikes same to game.
-the map only have all shields weapons, mega ball, fire storm and the rain flush for the temathic of the mets.
-the map don't have health pills the form of cure is with plant barrier, but the map have a lot of ammo for weapons.
-my map is more bigest and is separate for 16 / 16 players for the TLMS. for that another player dont kill you when you begins the match.

For me, it would be an honor to be allowed to have a map in this game that I liked so much.  :D
and I can change something the map if you don't like you.  ;)

You can check and download the map here: http://cutstuff.net/forum/index.php?topic=11337.0
Title: Re: MM8BDM V6 - Development begins!
Post by: MetallicWarrior on October 04, 2019, 10:50:26 PM
This gonna be awesome! I await this with so much hype  :p
Title: Re: MM8BDM V6 - Development begins!
Post by: Dr. Freeman on October 14, 2019, 08:29:29 PM
Good evening. Thank you once again for tuning into Channel 7 News. This is Jonathan Metro, live with any new information we get regarding the dangerous Roboenza Outbreak. While Light's Lab continues to work hard to create a cure, our team is still hard at working keeping you folks at home up to date with the situation as it unfolds.

As we have learned before, many of the infected robots have been gathering in specific locations such as a castle, an icy outpost, and even a highway. However, we were rather surprised to hear that a group of infected robots have taken over a sewer system. Naturally, we sent our best photographers on the scene to take a look.

(https://i.imgur.com/NFKSXFO.png)

And as before, one robot seems to have taken a leader position over the other infected robots. Naturally, the Robot Master, Pump Man has taken the lead this time around.

(https://i.imgur.com/u0jWZ3M.png)

As you might expect from a sewer system, there isn't a lot of space to maneuver in, which leads to hectic skirmishes both below water, and above. However, there are a number of bubble jets in the underwater areas. Perhaps if a robot was to time it up well, they could get a boost to the upper levels...

(https://i.imgur.com/jjW5qGu.png)

On the upper levels, it seems there are heavy torrents of sewage leaking from the pipes above. As disgusting as that might sound, we noticed that these streams were powerful enough to prevent any of the robots who are directly under them from jumping and would quickly push them back underwater if there was no grate underneath. Truly a dangerous sewer system if I have ever seen one.

But that is not all today! While our photographers were returning back to the news station, one of them came across a very interesting sight. The notorious Wily Robot, Bass could be seen testing some form of weapon on a nearby infected robot... Upon closer inspection, our photographer discovered it was a modified version of Bass's very own Treble Boost! Naturally, we took some footage of this updated weapon. Please take a look!

(click to show/hide)

Isn't that fascinating? Upon closer inspection of this footage, it would seem that Treble Boost no longer has the ability to fly freely. Instead, it appears the user can either get a small vertical boost, or perform a quick dash in other directions!

When our photographer asked for his comment on the changes, Bass said, "Get out of my face."
According to our photographer, he was very intimidating and they quickly obliged.

However, that is all the time we have for you today. Thank you for tuning into Channel 7 News, and stay safe.
Title: Re: MM8BDM V6 - Development begins!
Post by: Salt Powerplant (MGO) on October 14, 2019, 08:47:36 PM
can you just make a separate spoiler for people that want to just see the changes and new features
also for those that don't want to read through this rp garbage thanks
Title: Re: MM8BDM V6 - Development begins!
Post by: Superjustinbros on October 14, 2019, 09:48:45 PM
I strangely love how minimalist in color Pump Man's stage is.
Title: Re: MM8BDM V6 - Development begins!
Post by: Ruzma on October 15, 2019, 04:23:46 PM
The area looks fit for some mid-deathmatch exploration. Nice  ;)

That would only leave Strike, Sheep...and Solar, I think? I don't believe we've seen his stage yet, oddly enough.
Wonder how stadium-ey MM10STR's gonna be, or what kind of aesthetic MM10SHE will have.

Back to MM10PUM, I do very much enjoy some of the detail-ier things in there, it's got persona for sure!

You guys are doing something very much worthwhile, I will give you that! Great job so far!
Title: Re: MM8BDM V6 - Development begins!
Post by: Binary_Newer on October 15, 2019, 04:54:45 PM
That would only leave Strike, Sheep...and Solar, I think? I don't believe we've seen his stage yet, oddly enough.

The main post showed a bit of Solar Man's stage
Title: Re: MM8BDM V6 - Development begins!
Post by: Ruzma on October 16, 2019, 02:25:36 PM
Indeed, but we have yet to see it fully!
Title: Re: MM8BDM V6 - Development begins!
Post by: Gumballtoid on October 17, 2019, 05:26:11 PM
I'm curious about where Super Adaptor stands at this point. Did it get any changes to compensate for Treble Boost's directional dashes, or does a fast, homing charged shot already kinda even the odds?
Title: Re: MM8BDM V6 - Development begins!
Post by: Korby on October 17, 2019, 08:28:34 PM
You've got it right on the money. Super Adaptor's verticality on its boost and the homing shot make it roughly even with Treble Boost.
Title: Re: MM8BDM V6 - Development begins!
Post by: Dark Phil on October 17, 2019, 09:05:18 PM
Is there any chance the "Roll Broom" (Or some sort of blade) based on Roll from Mega Man Powered Up will make an appearance any time soon? With all the blade type weapons that are now in the game it won't stick out nearly as much as it did prior to v2.
Title: Re: MM8BDM V6 - Development begins!
Post by: Dr. Martex on October 25, 2019, 05:27:23 PM
I wonder what this chapter's boss is gonna be.
Title: Re: MM8BDM V6 - Development begins!
Post by: TheMegaDork64 on October 29, 2019, 10:51:42 PM
Yes! I played through all of the current version and I need to know what happens next. I have to know. It's killing me. I can't wait until the patch is released. This game is so much fun and keeps me on the edge of my seat.
Title: Re: MM8BDM V6 - Development begins!
Post by: hansungkee on October 29, 2019, 10:51:58 PM
I wonder what this chapter's boss is gonna be.
Me too, I Hope Next chapter is Megaman 11...
Title: Re: MM8BDM V6 - Development begins!
Post by: Promestein on October 30, 2019, 05:31:30 AM
Very eager for the release - MM10 was my favorite Mega Man game, once upon a time, even before I knew MM8BDM was a thing. It's dropped a bit since then, but I get the feeling I'm gonna have a lot of old memories come rushing back when I'm traipsing around the maps.
Title: Re: MM8BDM V6 - Development begins!
Post by: Bitblocker on November 11, 2019, 09:26:14 PM
Uhh... whats the projects state now? How is it going? Is it releasing for Christmas? :|
Title: Re: MM8BDM V6 - Development begins!
Post by: kirbman on November 16, 2019, 10:40:56 PM
Will the Mega Man Killers get stages? Since they were DLC in MM10.
Title: Re: MM8BDM V6 - Development begins!
Post by: Hunters120 on December 15, 2019, 07:32:42 PM
Great. V6 is in development for Mega Man 8-bit Deathmatch, and 1.6.0 is in development for Mega Man Maker. :(
Title: Re: MM8BDM V6 - Development begins!
Post by: NES Boy on January 10, 2020, 03:13:10 AM
We haven't heard from Channel 7 News in a while. We only have three Robot Master stages left to see:


Anyway, a couple of questions. First, which Mega Man 10 title screen are you using for the stage select? With or without Bass?

(http://www.sprites-inc.co.uk/files/Classic/MM10/Misc/Screen/TitleScreens/mm10_ps3_a.gif) (http://www.sprites-inc.co.uk/files/Classic/MM10/Misc/Screen/TitleScreens/mm10_ps3_b.gif)

Secondly, while Ivory was working on V3, she teased a feature (http://cutstuff.net/forum/index.php?topic=348.msg163841#msg163841) where the appearance of health and weapon pickups change depending on the game (so maps based on Mega Man 1 stages have the appearance of the items change to reflect the game). This was scrapped due to possible confusion among players. With how advanced the engine had grown since then, can this be implemented as a toggled option?
Title: Re: MM8BDM V6 - Development begins!
Post by: Hunters120 on January 16, 2020, 10:50:10 PM
If only musics from MM1-6 and MM9-10, including MMV, were rearranged by FamiTracker.   :geek:
Title: Re: MM8BDM V6 - Development begins!
Post by: Dr. Freeman on January 30, 2020, 12:20:24 AM
Good evening. Thank you once again for tuning into Channel 7 News. This is Jonathan Metro, live with any new information we get regarding the dangerous Roboenza Outbreak.

It has been quite some time since our last broadcast aired, but studies on the Roboenza Virus are still continuing in earnest. While we don't fully have an answer to this devastating virus quite yet, scientists are thinking that they're closer now then they were even a few months ago. Of course, this doesn't make the situation anymore safe than it was before.

Regardless, we're still taking a look at some of the locations infected robots have made their own. One such location turned out to be a large arena built to look like a large cyberspace world. As before, we've sent our top photographers to this strange digital location to take a look.

(https://i.imgur.com/7BF7XVd.png)

As in the past, one of the robots have taken a lead over the other ones, the bot in question being the Robot Master Sheep Man.

This arena has many different paths for one to navigate, with certain parts of the map being split into a top and bottom level. However, just because the arena is large in size doesn't mean it will always take the form of an open battlefield.

(https://i.imgur.com/c8C3vVp.png)

What is perhaps most interesting about this area however are these cyber blocks, which seem like a regular solid platform, but shortly after stepping on one...

(https://i.imgur.com/em5CC5r.png)

(https://i.imgur.com/Id1an3u.png)

They vanish! With certain parts of the geometry vanishing for a period of time, even the infected robots are going to have to be careful to properly navigate this arena.

Speaking of bots, we here at Channel 7 News aren't quite sure if this is related to the Roboenza Outbreak or something completely different, but we've noticed something very peculiar about some of the roaming Robot Masters.
In the past, it's been noticed that in the heat of battle, some of the robots circuits could... get a little bit fried, making them temporarily get stuck in very awkward places (usually the edge of a cliff). This of course, would make some battles a lot easier than they would need to be. But take a look at this...

(click to show/hide)

It appears that the robots senses have been powered up, so that they'll notice someone sneaking up behind them. It looks like it'll be a lot harder to take advantage of their malfunctioning programming. So be alert.

Lastly, for tonight's report. We have received new information regarding an old weapon.

(https://i.imgur.com/pd00FFU.png)

It looks like Flash Stopper will be getting some changes of its own. When we asked Light Labs about this development, they informed us they were sent an anonymous clip showing off this altered weapon. Take a look.

(click to show/hide)

As you might be able to tell, there are a few differences with this weapon. The most obvious of which is there's a short delay between Flash Stopper being used, and the blind itself going off. If you take a close look, you can notice small fireworks flying upwards, indicating when the flash itself will go off.
That is not all however, while it's possible to tell from the clip alone, Light Labs informed us that in this changed state, the robot will only be blinded if they are looking in the direction of the firework when it goes off. If a robot is aware of their surroundings and turn around, they can completely avoid the blind effect of the weapon. That said, the light damage itself cannot be avoided by looking away, so enemies still have to be careful if they are heavily damaged.

That is all the time we have for today. Thank you for tuning into Channel 7 News, and stay safe.
Title: Re: MM8BDM V6 - Development begins!
Post by: hansungkee on January 30, 2020, 12:31:24 AM
Thanks you, we Hope That a Old Skins Gets Updated...
Title: Re: MM8BDM V6 - Development begins!
Post by: Ruzma on January 30, 2020, 05:43:43 AM
Ah! It's really good to see progress! You guys are making something incredible, let that be known!
...
...
Has...pegg's break-time affected development at all? If so, are ya holdin'up?
Don't overexert, just do the thing and have fun doing it,ok?
Title: Re: MM8BDM V6 - Development begins!
Post by: Pegg on January 30, 2020, 05:19:42 PM
Has...pegg's break-time affected development at all? If so, are ya holdin'up?

I'd like to note that I have not taken a "break" from game development, I just wanted to get away from all the silly community drama. Development is going fine.
Title: Re: MM8BDM V6 - Development begins!
Post by: Ruzma on January 30, 2020, 05:36:54 PM
Ah, glad to hear that!
Sorry, I was not given all the details. Hope things will continue to go fine for you all!
As always, all my most fervent encouragements to you people. I'll continue to work on my end to meet my own projects.
...
...
By the way...
I had been considering the idea of making new hurtframes for every skin that needs it.
No, 'cuz, shooting at Skull man is a most bizarre experience.
But, right now, I'm not going to submit anything of that sort, though, in the future, maybe I will get to it...
In any case, would that possibly cause issues?
Title: Re: MM8BDM V6 - Development begins!
Post by: Hunters120 on January 30, 2020, 10:05:53 PM
Oof, now who's aware of what it is doing?
Title: Re: MM8BDM V6 - Development begins!
Post by: TheCaceres on January 30, 2020, 10:40:09 PM
Sheep Man stage looks really cool... + Flash Stopper changes.
Title: Re: MM8BDM V6 - Development begins!
Post by: hansungkee on February 04, 2020, 12:31:08 PM
(https://pbs.twimg.com/media/EPGr1UbUcAAFkaB.png)
Aww... I Hope Updated From Old Buster Shots. :D
Title: Re: MM8BDM V6 - Development begins!
Post by: nab2012 on February 13, 2020, 09:20:50 PM
HOLY CRAP FINALLY I THOUGHT MM8BDM WAS DEAD




Seriously though, the hype is real.
Title: Re: MM8BDM V6 - Development begins!
Post by: hansungkee on February 14, 2020, 03:23:57 AM
HOLY CRAP FINALLY I THOUGHT MM8BDM WAS DEAD




Seriously though, the hype is real.
Yes, MM8BDM Lived.
Title: Re: MM8BDM V6 - Development begins!
Post by: Nether_T_Hedghog on February 23, 2020, 07:41:36 AM
Is there any chance the "Roll Broom" (Or some sort of blade) based on Roll from Mega Man Powered Up will make an appearance any time soon? With all the blade type weapons that are now in the game it won't stick out nearly as much as it did prior to v2.

Maybe instead of acting like a sword, it would actually just toss up the enemy (literally being swept up) but not as high as Tengu Blade or Rush Coil?
Title: Re: MM8BDM V6 - Development begins!
Post by: Ruzma on February 23, 2020, 10:16:01 AM
It's in CBM right now.
I can imagine it being in as much as I can imagine it not being in.
The plausible answer would be "no".
Title: Re: MM8BDM V6 - Development begins!
Post by: Korby on February 27, 2020, 09:59:34 PM
We don't currently have plans to put a Roll Broom buster upgrade in the game.
Title: Re: MM8BDM V6 - Development begins!
Post by: Reimu Hakurei on February 29, 2020, 01:41:39 AM
Pretty funny how I started playing the game again after a few years only for this to show up like 2 days before I beat the campaign again! This game was my first introduction to DOOM and one of my favorite games at the time (even though I couldn't even get past Elecman's stage) and I've revisited it twice. I look forward to it finally hitting its long awaited end, assuming you guys don't do MegaMan 11, or MegaMan Soccer, the latter of which should DEFINITELY be done!
Title: Re: MM8BDM V6 - Development begins!
Post by: Gravy Man on March 29, 2020, 05:38:11 PM
Holy crap, it's been 7 years since I played this game.
Glad there's still a dedicated community.
Title: Re: MM8BDM V6 - Development begins!
Post by: supersmashgaming on March 31, 2020, 02:06:56 PM
The games turning 10 soon.
Title: Re: MM8BDM V6 - Development begins!
Post by: kirbman on April 02, 2020, 01:26:33 PM
https://twitter.com/WhoaFreeman/status/1245415138888482817
Did anyone see this yet?
Title: Re: MM8BDM V6 - Development begins!
Post by: Hunters120 on April 03, 2020, 02:37:24 PM
I have.
Title: Re: MM8BDM V6 - Development begins!
Post by: kirbman on April 05, 2020, 06:49:17 PM
https://twitter.com/WhoaFreeman/status/1245415138888482817
Did anyone see this yet?
So, was this just a one off gag, or are we actually getting Mega Man 11 content?
Title: Re: MM8BDM V6 - Development begins!
Post by: Hunters120 on April 08, 2020, 05:38:28 PM
BEHOLD! THE UNTHINKABLE!!  :shock:

https://www.youtube.com/playlist?list=PL2aNZ6uOU9IG7zhRAcfjKUyiq7lwWqTN6 (https://www.youtube.com/playlist?list=PL2aNZ6uOU9IG7zhRAcfjKUyiq7lwWqTN6)
Title: Re: MM8BDM V6 - Development begins!
Post by: NES Boy on April 09, 2020, 05:51:46 AM
What does a YouTube playlist of extended Mega Man Maker music have to do with this?

Anyway... when is Channel 7 News going to report on Strike Man or Solar Man?

And my questions still haven't been answered:
First, which Mega Man 10 title screen are you using for the stage select? With or without Bass?

(http://www.sprites-inc.co.uk/files/Classic/MM10/Misc/Screen/TitleScreens/mm10_ps3_a.gif) (http://www.sprites-inc.co.uk/files/Classic/MM10/Misc/Screen/TitleScreens/mm10_ps3_b.gif)

Secondly, while Ivory was working on V3, she teased a feature (http://cutstuff.net/forum/index.php?topic=348.msg163841#msg163841) where the appearance of health and weapon pickups change depending on the game (so maps based on Mega Man 1 stages have the appearance of the items change to reflect the game). This was scrapped due to possible confusion among players. With how advanced the engine had grown since then, can this be implemented as a toggled option?
Title: Re: MM8BDM V6 - Development begins!
Post by: Hunters120 on April 10, 2020, 06:33:26 PM
Sorry, that's just my special announcement, and no one seemed to care about that (or so I rarely thought).  :(
Also, I was here to ease the impatiences so that no one gets frustrated over waiting for V6.
Title: Re: MM8BDM V6 - Development begins!
Post by: Hunters120 on April 10, 2020, 06:44:05 PM
The playlist of Mega Man Maker also contain original musics from Mega Man 1 to Mega Man 6, unlike Mega Man 7, Mega Man 8, Mega Man Powered Up, and Mega Man 11. Mega Man 8-Bit Deathmatch has a different version for Mega Man Powered Up, Mega Man 7, and Mega Man 8, eventually composing Mega Man & Bass and Mega Man: The Wily Wars.

It is to my concern that both Mega Man Maker and Mega Man 8-bit Deathmatch used the original soundtrack.

Please note that Mega Man 9 and Mega Man 10 is recreated for Mega Man Maker, while Mega Man 8-bit Deathmatch reused the original version of this soundtrack from the same games.
Title: Re: MM8BDM V6 - Development begins!
Post by: CutmanMike on April 11, 2020, 02:08:03 AM
And my questions still haven't been answered:

The title screen with Bass includes is currently being used for v6.
The option to toggle items is low priority and in my opinion isn't worth implementing for core as it only adds to the additional things modders have to worry about, so don't expect that feature in v6. It wouldn't be too hard to make a simple add-on mod for this though!

Please note that Mega Man 9 and Mega Man 10 is recreated for Mega Man Maker, while Mega Man 8-bit Deathmatch reused the same soundtrack from the same games.

We won't be recreating the tracks for MM9 or MM10 as they sound great as they are, from the source.
Title: Re: MM8BDM V6 - Development begins!
Post by: Hunters120 on April 11, 2020, 04:01:37 PM
Right...  :ugeek:

Aww man, I was meant to say the original version of Mega Man 9 and 10 soundtrack is used for 8-Bit Deathmatch, while tssf recreated these for the developers to copy from scratch for Mega Man Maker.

It's not easy being right about it. I'm sorry. :[
Title: Re: MM8BDM V6 - Development begins!
Post by: Jedimaster76 on May 04, 2020, 06:32:55 PM
Just checking here but how's the process of V6 coming along, I am slightly worried just because Doc Freeman has not posted anything about stages on here since like March... :confused:
Title: Re: MM8BDM V6 - Development begins!
Post by: kirbman on May 05, 2020, 05:00:53 PM
Just checking here but how's the process of V6 coming along, I am slightly worried just because Doc Freeman has not posted anything about stages on here since like March... :confused:
The last update was in January.
Title: Re: MM8BDM V6 - Development begins!
Post by: Bitblocker on May 14, 2020, 12:05:57 AM
Has development been delayed due to quarantine?
Title: Re: MM8BDM V6 - Development begins!
Post by: kirbman on May 14, 2020, 12:01:17 PM
Has development been delayed due to quarantine?
To my knowledge none of the devs ever meet in person. So I guess not.
Title: Re: MM8BDM V6 - Development begins!
Post by: Rozark on May 14, 2020, 11:31:54 PM
To my knowledge none of the devs ever meet in person. So I guess not.
Not regularly, no.

Development is moving at a smooth pace just fine, don't worry. However, Freeman is the one posting the updates, so whatever they want to post, whenever, is up to them. In the meantime, check out their daily 8bdm posts on their Twitter.
Title: Re: MM8BDM V6 - Development begins!
Post by: TeirusuNuigurumi on May 15, 2020, 01:46:26 PM
So, I'm alive again. Don't expect people to remember me, but seeing that V6 is coming is sweet.
Title: Re: MM8BDM V6 - Development begins!
Post by: Hunters120 on May 17, 2020, 09:15:46 PM
Off-topically, a new update for Mega Man Maker, 1.7.0, is currently in development.
Title: Re: MM8BDM V6 - Development begins!
Post by: supersmashgaming on June 22, 2020, 03:10:36 PM
Wonder if we will get any kind of news on the update. Maybe around October? October 8th maybe?
Title: Re: MM8BDM V6 - Development begins!
Post by: Toonwriter on June 25, 2020, 07:12:09 AM
What about the MM11 Robot Masters and content?
Title: Re: MM8BDM V6 - Development begins!
Post by: Korby on June 25, 2020, 10:30:09 PM
The current roadmap is to cover MM11 content in v8, after MMV content is completed in v7.
Title: Re: MM8BDM V6 - Development begins!
Post by: Dr. Freeman on July 02, 2020, 05:02:55 PM
Good evening. Thank you once again for tuning into Channel 7 News. This is Jonathan Metro, live with any new information we get regarding the dangerous Roboenza Outbreak.

Some time has passed since our last broadcast, but scientists all around the globe are still looking into this robotic virus. Not a terrible lot has changed since our last broadcast, but we would like to thank you for your patience in the time between updates.

However, the oddities only continue when looking into the areas infected robots call their home. We've seen some strange locations up until now, but few are stranger than the robots deciding to take over a sports stadium. As you can expect, we sent our top photographers to the scene.

(https://i.imgur.com/AhMBo2Y.png)

It would only be fitting that the Robot Master who lead the takeover of this stadium is none other than Strike Man.

The stadium weaves both inside the stadium itself, and outside onto the fields. If there wasn't a bunch of robots fighting it out, I would say that you could play just about any sport you can imagine here.

(https://i.imgur.com/JlESfrj.png)

You have probably noticed those oversized soccer balls by now. We thought they were very strange as well and so we decided to take a closer look. It turns out that upon shooting one of these soccer balls, the ball will rise up into the air, potentially allowing one to reach areas they would otherwise not be able to reach.

(https://i.imgur.com/ydqipKL.png)

If one was to navigate such a dangerous stadium, it would be wise to keep this in mind while traversing it. If nothing else, it will keep you in shape.

(https://i.imgur.com/RyvNahB.png)

In other news, an anonymous source has sent us shocking new footage of a recent development regarding these robots. Children at home may want to avert their eyes from this alarming clip. Please take a look below.

(click to show/hide)

It would appear that robots are now reacting more violently to strong attacks, in the form of both sparks flying off them, and the explosion when fragged. Now this doesn't seem to actually change how these robots fight or anything, but watching a powerful weapon provide these special effects is certainly strangely satisfying to watch. Experiments have shown that this effect doesn't happen for weaker weapons such as Thunder Bolt or Water Balloon, but only stronger weapons that deal high amounts of damage.

Speaking of weapons with the potential to deal high amounts of damage, we've recently received word from Light Labs that the weapon Mirror Buster has received some changes. Light Labs has provided footage of this new weapon from both a third and first person perspective. Take a look below.

(click to show/hide)

When asked about the weapon, Light Labs at this to say about it.

"Mirror Buster has historically been a problematic weapon. It tends to be very gameplay warping; if someone is actively using it, it's difficult to fight back against them. We've completely revamped how the weapon functions in order to try and provide a healthier gameplay pattern. Now the "mirror" only lasts a short while upon pressing fire and any projectiles that hit it do not instantly fire out; instead, any damage the "mirror" takes will instead build up into a charge that you can hold onto indefinitely. This not only cuts down on classic combos where you fire projectiles off your own lingering weapons, but also serves as compensation for the reduced shield time.

As with all things in this coming version, we'll be watching diligently to ensure balance is not too out of whack upon release - although we do expect players to take some time getting used to all of the changes."

That is all the time we have for today. Thank you for tuning into Channel 7 News, and stay safe.
Title: Re: MM8BDM V6 - Development begins!
Post by: hansungkee on July 02, 2020, 05:15:23 PM
Yes! I was Been Long Time! :mrgreen:
Title: Re: MM8BDM V6 - Development begins!
Post by: Binary_Newer on July 02, 2020, 05:27:46 PM
Regarding the latest update....

Is there a new buster HUD, or is that just an addon?
Title: Re: MM8BDM V6 - Development begins!
Post by: Ruzma on July 02, 2020, 05:35:29 PM
I am, for one, very pleased about the Mirror Buster changes. It was quite frankly a difficult weapon to work with. A streamlining will do wonders for it, good job on that  :geek:

Strike Man was a map I was just waiting to see. Was expecting more outdoors, but alright. Man, I really gotta hurry to MM10...

Solar Man being last is intentional at this point, eh? Regardless, good going. Dunno how hard "the happenings" have been on you and the project, but I congratulate on still nit having let up, all my good wishes for that, to you.
Keep at it, you'll get it!
Title: Re: MM8BDM V6 - Development begins!
Post by: Pr. Gibberoni on July 02, 2020, 05:36:54 PM
Punch 'em so hard they EXPLODE!
Title: Re: MM8BDM V6 - Development begins!
Post by: Jedimaster76 on July 02, 2020, 06:12:57 PM
YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!! :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:
Title: Re: MM8BDM V6 - Development begins!
Post by: MegaVile on July 02, 2020, 06:14:51 PM
May I ask if the gibs are going to be toggleable via user cvar or not?
I can imagine that this can get quite in the way of a few players and I'd personally not like to see gibs myself when I'm playing.
But if they're a forced addition then I'll try and grow used to them over time.
Title: Re: MM8BDM V6 - Development begins!
Post by: supersmashgaming on July 03, 2020, 03:45:55 PM
Cool! An update with exploding body parts and a map preview.
Title: Re: MM8BDM V6 - Development begins!
Post by: NES Boy on July 09, 2020, 02:58:48 AM
I noticed that the Ice Wave graphics haven't been changed. I thought for sure you'd have replaced them (along with the graphics for Slash Claw) with their canon 8-bit versions from Mega Man 10, just like how you made Slash Man's canon 8-bit appearance his default skin in V4A.
Title: Re: MM8BDM V6 - Development begins!
Post by: Pegg on July 09, 2020, 06:10:09 AM
I noticed that the Ice Wave graphics haven't been changed. I thought for sure you'd have replaced them (along with the graphics for Slash Claw) with their canon 8-bit versions from Mega Man 10, just like how you made Slash Man's canon 8-bit appearance his default skin in V4A.

In both Mega Man 8 and Mega Man 7, Frost Man and Slash Man's graphics for Ice Wave and Slash Claw respectively are different from the versions that Mega Man uses. As such, the ones used by the Weapons Archive boss (which emulates the boss patterns) should be treated as the boss graphics, not the copy weapon graphics.

This is even supported by the way the MM10 graphics are drawn, which are much closer to the boss attacks than the copy weapon version.

Slash Claw:
(click to show/hide)

Ice Wave:
(click to show/hide)

Basically, MM10's Weapon Archive graphics are for the boss attacks, not the weapon attacks, like MM8BDM would be trying to recreate.
Title: Re: MM8BDM V6 - Development begins!
Post by: hansungkee on July 09, 2020, 07:06:51 AM
In both Mega Man 8 and Mega Man 7, Frost Man and Slash Man's graphics for Ice Wave and Slash Claw respectively are different from the versions that Mega Man uses. As such, the ones used by the Weapons Archive boss (which emulates the boss patterns) should be treated as the boss graphics, not the copy weapon graphics.

This is even supported by the way the MM10 graphics are drawn, which are much closer to the boss attacks than the copy weapon version.

Slash Claw:
(click to show/hide)

Ice Wave:
(click to show/hide)

Basically, MM10's Weapon Archive graphics are for the boss attacks, not the weapon attacks, like MM8BDM would be trying to recreate.
Robocop : I´d buy That for a dollar.
Title: Re: MM8BDM V6 - Development begins!
Post by: cortega729 on July 14, 2020, 01:37:51 AM
Just wondering, but are you guys still developing v6? If so, when could we expect a release?
Title: Re: MM8BDM V6 - Development begins!
Post by: kirbman on July 14, 2020, 05:54:08 PM
Just wondering, but are you guys still developing v6? If so, when could we expect a release?
There was an update 2 weeks ago. Of course they're still working on it.
Title: Re: MM8BDM V6 - Development begins!
Post by: ??? on July 15, 2020, 11:42:53 AM
how do you get data back/letters?
also, i've beaten the game so it would really help
Title: Re: MM8BDM V6 - Development begins!
Post by: ???(again) on July 16, 2020, 11:16:05 AM
this is quite worrying...
anyone?
Title: Re: MM8BDM V6 - Development begins!
Post by: GunghoDragon on July 16, 2020, 05:03:48 PM
how do you get data back/letters?
also, i've beaten the game so it would really help

I'm not sure how, but I think to get data back or mark events complete, you open the default.ini configuration file thing in the MM8BDM folder. There is a certain area near the middle of the page which is labeled [Doom.Player.Mod], and if you turn the 0's into 1's, you advance your progress.

All aboard the hype train!
Title: Re: MM8BDM V6 - Development begins!
Post by: ???(yes, its me) on July 17, 2020, 06:47:22 AM
I am on the hype train!
Why else would I be here?
but still, if anyone knows....
Title: Re: MM8BDM V6 - Development begins!
Post by: ???(again) on July 18, 2020, 07:51:42 PM
actually, its more the reason why I acidently reset it.
Well.. i tried to see the mm6 intro scene, it went fine.
but when i went back....
alas, guts man had stopped questioning about his bottom
all the robot masters's dialouge was still in the tourniment
any help?
P.S: i didn't watch the cutcene (the television) did this change anythign?
Title: Re: MM8BDM V6 - Development begins!
Post by: Ruzma on July 19, 2020, 10:04:36 AM
If all comes to fail, you can always just re-download the game
It's not the perfect solution, but I've done it a few times without fail.
Title: Re: MM8BDM V6 - Development begins!
Post by: NES Boy on July 21, 2020, 02:29:56 AM
actually, its more the reason why I acidently reset it.
Well.. i tried to see the mm6 intro scene, it went fine.
but when i went back....
alas, guts man had stopped questioning about his bottom
all the robot masters's dialouge was still in the tourniment
any help?
P.S: i didn't watch the cutcene (the television) did this change anythign?
Is Magic Man present outside the lab? If so, talk to him again and he'll bring the state of the game back to after Chapter 11.
Title: Re: MM8BDM V6 - Development begins!
Post by: Ruzma on July 21, 2020, 08:45:54 AM
You say that, but it's not exactly a savestate, from what I get?
Title: Re: MM8BDM V6 - Development begins!
Post by: ??? on July 21, 2020, 01:34:04 PM
Is Magic Man present outside the lab? If so, talk to him again and he'll bring the state of the game back to after Chapter 11.
The speach was in the tourniment the data was the endgame
also, when did the light numbers diolouge leave the tourniment, so i can set my data to the level before that
Title: Re: MM8BDM V6 - Development begins!
Post by: CutmanMike on July 21, 2020, 02:02:54 PM
Unrelated but could you make an account on here so moderators don't have to keep approving your posts? Thanks  :)
Title: Re: MM8BDM V6 - Development begins!
Post by: ???(. . .) on July 23, 2020, 07:57:38 AM
i tried, but when i go to it, it says
Quote
An Error Has Occurred!
Your session timed out while posting. Please go back and try again.
any ideas?
Title: Re: MM8BDM V6 - Development begins!
Post by: CutmanMike on July 23, 2020, 10:45:46 AM
Hmmm what username did you try?
Title: Re: MM8BDM V6 - Development begins!
Post by: Ruzma on August 09, 2020, 05:21:03 PM
Little question, but have ye guys looked at the MM10 concept art when designing the maps?

I ask because they reveal a lot about the nature of the stage locations, such as Solar Man's place being a giant floating sun machine in the sky or Nitro's taking place in those 80's anime tube highways (those purple lines over a black background are meant to be the reflection of the light onto those tubes, but it's not really made clear)

http://www.rockman-corner.com/2010/06/gameside-magazine-features-rockman-10.html
Title: Re: MM8BDM V6 - Development begins!
Post by: ??? on August 09, 2020, 07:27:27 PM
just how do i get the letters?
i can not be bothered to do EVERY stage over again
and again :shock:
(click to show/hide)
Title: Re: MM8BDM V6 - Development begins!
Post by: Hunters120 on August 14, 2020, 07:18:52 PM
I wonder if Kalinka will be helping her father out on the outbreak...
Title: Re: MM8BDM V6 - Development begins!
Post by: JamesVN on August 19, 2020, 04:29:27 AM
Very Excited!
Very Hyped!
Super Amazing!

I CAN'T WAIT!!! AHHHHHHHHHHHHHHHHHHHHHHHH!
Title: Re: MM8BDM V6 - Development begins!
Post by: seth666jr on August 23, 2020, 08:21:43 PM
Cool!
Title: Re: MM8BDM V6 - Development begins!
Post by: Lancelot_knightmann on September 05, 2020, 07:35:41 PM
How much time is estimated before V6(a) is released?
Title: Re: MM8BDM V6 - Development begins!
Post by: NES Boy on September 07, 2020, 06:45:10 AM
Okay, using the time on Dr. Freeman's update posts and this web application (https://www.timeanddate.com/date/duration.html), I'm presenting how long each update took so far.
It's been two months since the last update, and we have yet to see any more of Solar Man's stage than in the top post of this topic.
Title: Re: MM8BDM V6 - Development begins!
Post by: Jedimaster76 on September 07, 2020, 07:25:32 PM
Okay, using the time on Dr. Freeman's update posts and this web application (https://www.timeanddate.com/date/duration.html), I'm presenting how long each update took so far.
    Duration between the Blade Man (https://cutstuff.net/forum/index.php?topic=11228.msg338811#msg338811) and Nitro Man (https://cutstuff.net/forum/index.php?topic=11228.msg338994#msg338994) updates: 2 months, 7 days, 10 hours, 6 minutes, 37 seconds
    Duration between the Nitro Man and Commando Man (https://cutstuff.net/forum/index.php?topic=11228.msg339118#msg339118) updates: 1 month, 13 days, 20 hours, 12 minutes, 53 seconds
    Duration between the Commando Man and Chill Man (https://cutstuff.net/forum/index.php?topic=11228.msg339747#msg339747) updates: 1 month, 26 days, 31 minutes, 16 seconds
    Duration between the Chill Man and Pump Man (https://cutstuff.net/forum/index.php?topic=11228.msg339806#msg339806) updates: 1 month, 8 days, 23 hours, 33 minutes, 11 seconds
    Duration between the Pump Man and Sheep Man (https://cutstuff.net/forum/index.php?topic=11228.msg339984#msg339984) updates: 3 months, 15 days, 3 hours, 50 minutes, 55 seconds
    Duration between the Sheep Man and Strike Man (https://cutstuff.net/forum/index.php?topic=11228.msg340357#msg340357) updates: 5 months, 2 days, 16 hours, 42 minutes, 31 seconds
It's been two months since the last update, and we have yet to see any more of Solar Man's stage than in the top post of this topic.


I did the average of the months and I would say we are about due... (2.16666666667)
Title: Re: MM8BDM V6 - Development begins!
Post by: Dr. Freeman on September 09, 2020, 05:12:52 PM
Good evening. Thank you once again for tuning into Channel 7 News. This is Jonathan Metro, live with any new information we get regarding the dangerous Roboenza Outbreak.

While the cure for this virus continues to remain just out of our reach, government officials have started to look deeper into the source of this virus. While all suspicions lie on the notorious Dr. Albert Wily, the lack of public announcement from the doctor has been seen as very odd, as many have been quick to note Dr. Wily's tendency to gloat about his schemes. More on this will be reported as the story unfolds.

Back on the field side of things, scientists have managed to narrow down one last location where infected robots have gathered. This one being a solar power station of sorts. As always we've sent our top photographers to the scene.

(https://i.imgur.com/UDSFbad.png)

With magma flowing and the heat only rising, Solar Man is only fitting to have taken control of this area.

The station is littered with a number of conveyor belts, some of which exist in order to assist one in going faster if they go the right path, others which would give you enough speed to clear gaps otherwise not possible.

(https://i.imgur.com/oo0QUct.png)

Some areas of the station are built in a more vertical fashion than other sections as well. With different platforms winding over one another, all leading to the top of the area. One would imagine that knowing how to traverse such an area would be very useful.

(https://i.imgur.com/KstYYey.png)

If you have been looking closely, you may have noticed the fireballs shooting out of dispensers here and there. While they seem to be rather spread out over the reactor, these Changkey Dispensers will cause one to think twice about how they might want to approach certain situations.

(https://i.imgur.com/2yqKzta.png)

In other news, we've received an update from Light Labs that yet another weapon was receiving some alterations.

(https://i.imgur.com/WIQWcUg.png)

For a weapon called Junk Shield, it sure seems to be recycled a lot. Of course, Light Labs sent us a demonstration of how it works now. Let's take a look below.

(click to show/hide)

This is quite the departure from what we've seen before. It would appear that not only does one charge up Junk Shield and fire a very large amount of junk out, but that the junk also blocks projectiles that make contact with it. When asked for a comment, Light Labs had this to say.

"I don't think any weapon has changed as much as Junk Shield has. As you might tell, shield weapons are very tricky to get right with the sheer variety of them, which is why you'll often see them take a large departure from their source game (especially in terms of Leaf Shield and Skull Barrier). While v5b's iteration of Junk Shield more or less tried to create a different variation of Leaf Shield's counter system, the end result felt finicky, odd, and just not very fun to fight against. And while we could have created something more similar to how Junk Shield works in Megaman 7 proper, Water Shield ends up accomplishing the same job in a better fashion. As such, we've taken a completely different approach with Junk Shield by turning it into a more active shield. The shield itself does not protect you while it is surrounding you, but upon firing, the junk will block projectiles that make contact with it. Naturally, the longer you hold the charge, the more junk you'll end up firing, and the garbage itself still deals damage if it hits an opponent.

While it might take some time to get used to the changes, we will still be keeping close eyes on the weapon to make sure it remains a balanced, yet fun to use shield."

That is all the time we have for today. Thank you for tuning into Channel 7 News, and stay safe.
Title: Re: MM8BDM V6 - Development begins!
Post by: hansungkee on September 09, 2020, 05:58:18 PM
Nice Work Dr. Freeman.
Title: Re: MM8BDM V6 - Development begins!
Post by: Great Glass on September 09, 2020, 06:33:57 PM
A chargeable shield? In my MM8BDM? It's more likely than you think.
Title: Re: MM8BDM V6 - Development begins!
Post by: NES Boy on September 10, 2020, 09:46:31 AM
Great, so that's all of the Robot Masters accounted for.

All that is left are the Wily Stages and the Special Stages, of which there are eight in total.
Title: Re: MM8BDM V6 - Development begins!
Post by: Ruzma on September 11, 2020, 09:23:54 AM
Don't count on the Special Stages being done, unless it's a surprise thing they've been working on.
The themes for those are used in the fights against the MMKs in the cmapaign.
Title: Re: MM8BDM V6 - Development begins!
Post by: Jedimaster76 on September 11, 2020, 11:42:31 PM
I wonder if that means the secret individual fights with them are get redesigned to those stages
Ex: Enker's Flash Man designed room changes to Special Stage 1
Title: Re: MM8BDM V6 - Development begins!
Post by: Ruzma on September 12, 2020, 08:58:14 AM
That could be neat, honestly. But if we're gonna rip those tiles, might as well just make a whole stage.
Mayhaps both could be done. :geek:
Title: Re: MM8BDM V6 - Development begins!
Post by: BombHornet on September 13, 2020, 07:23:12 PM
It might not be fitting here, but is there anyway I can toggle the automap without needing to be killed? I can't seem to get out of it once I press the button to view it.
Title: Re: MM8BDM V6 - Development begins!
Post by: MegaVile on September 13, 2020, 08:22:19 PM
It might not be fitting here, but is there anyway I can toggle the automap without needing to be killed? I can't seem to get out of it once I press the button to view it.

Just press the Automap button again.
Title: Re: MM8BDM V6 - Development begins!
Post by: BombHornet on September 14, 2020, 12:10:06 AM
I tried, but it just won't exit the automap. My button for it is the default, M by the way. I'll see if changing it helps.

EDIT It works now!
Title: Re: MM8BDM V6 - Development begins!
Post by: Dr. Freeman on September 14, 2020, 12:17:19 AM
I'm not 100% sure this is it, but if you go into option > advanced options > automap options > customize map controls, just quickly make sure you don't have anything there bound to the same button as your automap. If you do it will take priority over turning off the map.
Title: Re: MM8BDM V6 - Development begins!
Post by: Hunters120 on September 15, 2020, 07:18:58 PM
Now I'm not sure that, if possible, there will be voice acting or text-to-speech speaking in future updates. :(
Title: Re: MM8BDM V6 - Development begins!
Post by: Jedimaster76 on September 15, 2020, 07:27:17 PM
I don't think its possible
Title: Re: MM8BDM V6 - Development begins!
Post by: Ruzma on September 16, 2020, 08:49:50 AM
Who'd we call, anyway? Don't think most of us can voice act.
I can, but it'd be whack regardless.

...Although, an optional announcer voice mod could be a worthwhile endeavour. Maybe there's already one.
Title: Re: MM8BDM V6 - Development begins!
Post by: Rozark on September 16, 2020, 02:28:47 PM
Who'd we call, anyway? Don't think most of us can voice act.
I can, but it'd be whack regardless.

...Although, an optional announcer voice mod could be a worthwhile endeavour. Maybe there's already one.
I made a fully fledged announcer six years ago using the Daniel UK voice, known to some as The Dunkmaster. You can find it on my main thread.
Now, if you want true terror, then what needs to be made is the "real life sound effects" soundmod that replaces all core sounds with sounds imitated by a human being.
Title: Re: MM8BDM V6 - Development begins!
Post by: andreasaspenberg on September 26, 2020, 12:17:52 PM
is there any progress? it is almost 2 years since the last release.
Title: Re: MM8BDM V6 - Development begins!
Post by: Jedimaster76 on September 26, 2020, 02:51:40 PM
According to his twitter, CutmanMike says the trailer is done and will be released to the public one a release date for v6 has been decided, and Freems has been putting sneak peeks of stages in this discussion so... yeah v6 is almost here  :p
Title: Re: MM8BDM V6 - Development begins!
Post by: ikhwanman487 on October 04, 2020, 02:12:24 PM
According to his twitter, CutmanMike says the trailer is done and will be released to the public one a release date for v6 has been decided, and Freems has been putting sneak peeks of stages in this discussion so... yeah v6 is almost here  :p
Really? Is v6 Really almost here?, Awesome!, i Can't Wait For It To Came Out!
Title: Re: MM8BDM V6 - Development begins!
Post by: NES Boy on October 04, 2020, 09:50:23 PM
In fact, here's Dr. Freeman's Daily MM8BDM post about Blade Man's stage (http://twitter.com/WhoaFreeman/status/1312816076040871937/), the first one focusing on an MM10 stage.
Title: Re: MM8BDM V6 - Development begins!
Post by: NES Boy on October 05, 2020, 10:33:35 PM
The next Twitter post (http://twitter.com/WhoaFreeman/status/1313178408646586370) is about Pump Man's stage, with an unfortunate typo in the usual hashtag.
Title: Re: MM8BDM V6 - Development begins!
Post by: NES Boy on October 08, 2020, 09:00:17 AM
Commando Man (https://www.textise.net/showText.aspx?strURL=http://twitter.com/WhoaFreeman/status/1313562790691561472) and Chill Man (http://[url=https://www.textise.net/showText.aspx?strURL=http://twitter.com/WhoaFreeman/status/1313902299111194625) have been given their own Twitter highlights. Plus, a release date announcement (https://www.youtube.com/watch?v=nTK1Y49gPnk) is scheduled for tonight!
Title: Re: MM8BDM V6 - Development begins!
Post by: NES Boy on October 08, 2020, 10:09:26 PM
So...
(click to show/hide)
Title: Re: MM8BDM V6 - Development begins!
Post by: Bitblocker on October 08, 2020, 10:10:52 PM
Were those two people in the clocks X and Zero?!
Title: Re: MM8BDM V6 - Development begins!
Post by: Bitblocker on October 08, 2020, 10:11:44 PM
Oof, typo, I meant cloaks. Or hoods. Whatever :mrgreen:
Title: Re: MM8BDM V6 - Development begins!
Post by: Bitblocker on October 08, 2020, 10:14:11 PM
AANDDD CutmanMike, how will I install the new expansion without losing all my data?
Title: Re: MM8BDM V6 - Development begins!
Post by: NES Boy on October 08, 2020, 10:37:39 PM
Were those two people in the clocks X and Zero?!
If you look closely...
(click to show/hide)

Anyway, here are the newly revealed stages from the trailer that haven't been shown off beforehand:

(click to show/hide)

So the Mega Man Killers will be getting their own stages.

But what about Quint...?
Title: Re: MM8BDM V6 - Development begins!
Post by: kirbman on October 09, 2020, 07:34:17 AM
(click to show/hide)
Title: Re: MM8BDM V6 - Development begins!
Post by: NES Boy on October 09, 2020, 12:09:33 PM
Hey, with Mega Man V content revealed for V6, I'd like to revisit a point I made years ago.

When CutmanMike originally revealed the Map Creator Cards for V5B (https://cutstuff.net/forum/index.php?topic=10772.0), he linked to a gallery of card designs based on various Mega Man games (https://imgur.com/a/3KygU), including MAPCDV, which was designed after MMV:

(https://i.imgur.com/6frkGt8.png)

I noticed that MAPCDV uses the GBC palette (specifically one of the palettes used by the bootstrap ROM (https://tcrf.net/Game_Boy_Color_Bootstrap_ROM), so I looked into the palette used when the game is played on Super Game Boy.

It turns out that the text box uses five different SGB palette schemes throughout the game:

(https://s12.postimg.cc/fejtcku1p/MAPCDV_SGB1.png)
(https://s12.postimg.cc/o8aptoh0d/MAPCDV_SGB2.png)
(https://s12.postimg.cc/h3swkn9r1/MAPCDV_SGB3.png)
(https://s12.postimg.cc/wb8w501lp/MAPCDV_SGB4.png)
(https://s12.postimg.cc/6ef7sdxy5/MAPCDV_SGB5.png)

Here is a breakdown on the SGB palettes and when they are used (as well as HSL informaton based on the SNES's color space):

(click to show/hide)
Title: Re: MM8BDM V6 - Development begins!
Post by: Dr. Freeman on October 10, 2020, 03:13:34 AM
This isn't a special update, but not everyone here sees my daily 8bdm posts and I feel like today's is probably the most important so it should end up here too.

(https://i.imgur.com/0sCAJe4.png)

All will bow before the Stardroids.

See you all on October 23rd!
Title: Re: MM8BDM V6 - Development begins!
Post by: MicaelHD on October 10, 2020, 03:16:39 AM
Just 13 days more until the 2nd anniversary of this post, yay!
Title: Re: MM8BDM V6 - Development begins!
Post by: NES Boy on October 10, 2020, 09:21:16 AM
The addition of Mega Man V means we'll get to use these babies in our loadouts:

(https://64.media.tumblr.com/7824cedf8a19622637a43b88be12ed52/tumblr_p69rkkIgYS1swyyfwo2_1280.jpg)
Title: Re: MM8BDM V6 - Development begins!
Post by: DarkClawXD on October 12, 2020, 03:11:43 PM
I just gotta say this...
With it being a whole decade since MM8BDM was released to the public, I want to give thanks and respect to CutmanMike and everyone who has/had helped with development over the course of these 10 years. This has been a helluva ride and will be a shame when it eventually comes to its final stop (unless Crapcom decides to pump out more Mega Man games), but it's been a lot more effort than Crapcom has done.

I'm a bit concerned as for how the MMV weapons will play out because they might make some redundancy with existing weapons.

Black Hole vs. Black Hole Bomb
How would Black Hole be different? Both can pull in opponents, and Black Hole shoots out some pellets when it collapses, but does Black Hole suck in enemy projectiles and then shoot them back out to damage opponents?

Salt Water vs. Water Balloon
Correct me if I'm wrong, but doesn't Salt Water have a slower firing rate than Water Balloon but have a splash hitbox? These seem almost the same...

Deep Digger vs. Super Arm
Would Deep Digger allow you to grab heavier, bigger blocks than Super Arm? These 2 seem practically identical...

Bubble Bomb vs. Danger Wrap
Both create bomb-filled bubbles which float up in the air. Will Bubble Bomb float up like Danger Wrap, or will it float horizontally? I know Danger Wrap can let you prematurely pop the bubbles and leave the mines behind on the ground -- how you do this, I don't know; whenever I use Danger Wrap low to the ground, it still explodes.

Photon Missiles vs. Drill Bomb & Ballade Cracker
Photon Missiles work a bit similar to Drill Bomb, but they seem a bit smaller than Drill Bomb. (I can't figure out how to use Drill Bomb effectively; half the time, it flies over my opponents and misses.) The Missiles seem to function a bit similar to Ballade Cracker as explosive weapons.

Electric Shock vs. Wave Burner & Thunder Claw
I imagine Electric Shock would be the electric version of Wave Burner minus its underwater properties. I don't know if Electric Shock would count as a 2nd tether grab like Thunder Claw.

Break Dash vs. Tengu Blade
Break Dash would have a similar dash attack like Tengu Blade's charged dash attack. I don't think Break Dash would give you the invincibility frames once you hit someone or something like the core game. If it does, then it'd be super broken.

Grab Buster vs. most boomerang-like weapons
I imagine Grab Buster would work like a boomerang weapon but with shorter range, but if you hit someone with the stream, you sap their health and can heal yourself?

Spark Chaser vs. Gemini Laser
I imagine Spark Chaser is like a homing Gemini Laser where it targets the 1st opponent near you within a limited range? Or if you KO someone with Spark Chaser, would it then either despawn or latch on to the next closest opponent?

Can't wait to experiment with these new toys next Friday. Also can't wait to see how these weapons get ridiculously crazy when Chaos Generator gets updated for V6. Imagine Spark Chaser or Triple Blade with Spread Shot and Double Damage.
Title: Re: MM8BDM V6 - Development begins!
Post by: NES Boy on October 14, 2020, 02:51:53 AM
I meant to post this earlier today. Better late than never, right?

(http://cutstuff.net/molly/DBBKUP/cd/Blade%20Man.png) 10 Days to Go... (http://cutstuff.net/molly/DBBKUP/cd/Pump.png)

Sprites by Molly (https://cutstuff.net/forum/index.php?action=profile;u=1827).
Title: Re: MM8BDM V6 - Development begins!
Post by: NES Boy on October 14, 2020, 03:12:00 PM
(http://cutstuff.net/molly/DBBKUP/cd/Commando%20Man.png) 9 Days to Go... (http://cutstuff.net/molly/DBBKUP/cd/Chill%20Man.png)

Sprites by Molly (https://cutstuff.net/forum/index.php?action=profile;u=1827).
Title: Re: MM8BDM V6 - Development begins!
Post by: kirbman on October 15, 2020, 06:10:02 PM
I'm curious how you guys went about colorizing the Mega Man V tiles. So far the color schemes seem to be inspired by the Super Gameboy palettes. Is that true?
Title: Re: MM8BDM V6 - Development begins!
Post by: Jedimaster76 on October 15, 2020, 07:27:22 PM
I'm curious how you guys went about colorizing the Mega Man V tiles. So far the color schemes seem to be inspired by the Super Gameboy palettes. Is that true?

Considering how much pink I saw in Mercury's stage in blue in Venus' stage then I would assume its true
Title: Re: MM8BDM V6 - Development begins!
Post by: NES Boy on October 16, 2020, 12:08:41 AM
(http://cutstuff.net/molly/DBBKUP/cd/Sheep.png) 8 Days to Go... (http://cutstuff.net/molly/DBBKUP/cd/Strike.png)

Sprites by Molly (https://cutstuff.net/forum/index.php?action=profile;u=1827).
Title: Re: MM8BDM V6 - Development begins!
Post by: Fortis on October 16, 2020, 12:15:53 AM
I'm really looking forward to this. Been replaying the old megaman games while waiting.

Edit: Just realized I broke seven years of lurking to post that.
Title: Re: MM8BDM V6 - Development begins!
Post by: NES Boy on October 16, 2020, 03:45:33 AM
Just realized I broke seven years of lurking to post that.
Yes, it appears the last time you posted, it was in the v3a release thread (https://cutstuff.net/forum/index.php?topic=5178.msg222391#msg222391). If you're interested in how far MM8BDM had come, check out this archive of previous versions on Google Drive (https://drive.google.com/drive/folders/0By2qN1MCmgpxZnJEbTlJYXBWWW8).

Anyway, if Mega Man Mania / the GBA version of Mega Man Anniversary Collection had actually been released, would the color schemes for its version of MMV be used?
Title: Re: MM8BDM V6 - Development begins!
Post by: Fortis on October 16, 2020, 05:17:02 AM
I've played v5c, I just haven't been saying much here. Might take a look at the archive later though.
Title: Re: MM8BDM V6 - Development begins!
Post by: NES Boy on October 16, 2020, 07:47:55 PM
(http://cutstuff.net/molly/DBBKUP/cd/Nitro.png) 7 Days to Go... (http://cutstuff.net/molly/DBBKUP/cd/Solar.png)

Sprites by Molly (https://cutstuff.net/forum/index.php?action=profile;u=1827).

It's amazing that we're already a week away from not only the game's release, but also this thread's second anniversary! I can't wait any longer!

By the way, I wonder what Saturn's stage will be like, since Gravity Man already has the light/heavy gravity gimmick (as opposed to the gravity flipping from the actual MM5).
Title: Re: MM8BDM V6 - Development begins!
Post by: kirbman on October 16, 2020, 08:24:56 PM
By the way, I wonder what Saturn's stage will be like, since Gravity Man already has the light/heavy gravity gimmick (as opposed to the gravity flipping from the actual MM5).
I'm guessing it's just going to work the same, but based on location instead of switching on a timer.
Title: Re: MM8BDM V6 - Development begins!
Post by: NES Boy on October 17, 2020, 03:16:45 PM
(http://www.sprites-inc.co.uk/files/Classic/MMNB/CDs/069.gif) 6 Days to Go...
Title: Re: MM8BDM V6 - Development begins!
Post by: NES Boy on October 18, 2020, 07:15:25 PM
(http://www.sprites-inc.co.uk/files/Classic/MMNB/CDs/070.gif) 5 Days to Go... (http://www.sprites-inc.co.uk/files/Classic/MMNB/CDs/071.gif)
I'm guessing it's just going to work the same, but based on location instead of switching on a timer.
You guessed it! (https://twitter.com/WhoaFreeman/status/1317888175726120960)
Title: Re: MM8BDM V6 - Development begins!
Post by: NES Boy on October 19, 2020, 06:49:59 PM
(http://www.sprites-inc.co.uk/files/Classic/MMNB/CDs/072.gif) 4 Days to Go... (http://www.sprites-inc.co.uk/files/Classic/MMNB/CDs/073.gif)

I'm still betting that Commando Man's stage will have this as an Easter egg song:
Much like how Star Man and Shade Man had Easter egg songs from other games developed by Capcom.
Title: Re: MM8BDM V6 - Development begins!
Post by: ServantofCygnus on October 20, 2020, 05:39:20 PM
I've been playing this game since I was twelve.

My favorite Megaman game then was Megaman 10. My favorite game now is, too.

Three days.

Might cry.
Title: Re: MM8BDM V6 - Development begins!
Post by: Jedimaster76 on October 20, 2020, 08:05:13 PM
I've played since I was 10 (v4)
While Mega Man 9 is my favorite game in general. Mega Man 10 has the best Classic series OST ever.
Title: Re: MM8BDM V6 - Development begins!
Post by: NES Boy on October 20, 2020, 09:05:50 PM
You are right, ServantofCygnus. There are indeed...

(http://www.sprites-inc.co.uk/files/Classic/MMNB/CDs/074.gif) 3 Days to Go... (http://www.sprites-inc.co.uk/files/Classic/MMNB/CDs/075.gif)

By the way, are we gonna get any more information on the post-Robot Master MM10 stages before V6's release, besides the brief glimpses of MM10DW1, MM10DW2, MM10DW3, and MM10ENK we got in the V6 trailer? I mean, Doctor Freeman seemed to set up one last Channel 7 post focusing on the Wily Stages in the Solar Man update:

While the cure for this virus continues to remain just out of our reach, government officials have started to look deeper into the source of this virus. While all suspicions lie on the notorious Dr. Albert Wily, the lack of public announcement from the doctor has been seen as very odd, as many have been quick to note Dr. Wily's tendency to gloat about his schemes. More on this will be reported as the story unfolds.

Also, is the Lab's nighttime setting in the V6 trailer (seen in the "something is coming" scene with Galaxy Man and Roll) a new addition to the Light Lab scenery rotation (much like how V5 added an autumn setting), or was it made just for the trailer (like the King rally scene in the V4 trailer and the Wily confrontation scene in the V5A trailer)?
Title: Re: MM8BDM V6 - Development begins!
Post by: kirbman on October 20, 2020, 09:11:47 PM
Also, is the Lab's nighttime setting in the V6 trailer (seen in the "something is coming" scene with Galaxy Man and Roll) a new addition to the Light Lab scenery rotation (much like how V5 added an autumn setting), or was it made just for the trailer (like the King rally scene in the V4 trailer and the Wily confrontation scene in the V5A trailer)?
Could be the intro cutscene to the MMV chapter.
Title: Re: MM8BDM V6 - Development begins!
Post by: CutmanMike on October 21, 2020, 01:16:42 AM
Also, is the Lab's nighttime setting in the V6 trailer (seen in the "something is coming" scene with Galaxy Man and Roll) a new addition to the Light Lab scenery rotation (much like how V5 added an autumn setting), or was it made just for the trailer (like the King rally scene in the V4 trailer and the Wily confrontation scene in the V5A trailer)?

The lab scene was made for the trailer. Everything else shows up though.
Title: Re: MM8BDM V6 - Development begins!
Post by: NES Boy on October 21, 2020, 01:30:13 AM
So by "Everything else shows up", you mean the nighttime graphics are actually a new part of the randomly-generated aesthetics of Dr. Light's lab (normal, raining, snowing, and autumn)? That's what I wanted to know. Besides, the autumn graphics didn't exist in V4, so there's precedence for new additions.
Title: Re: MM8BDM V6 - Development begins!
Post by: CutmanMike on October 21, 2020, 01:51:42 AM
My bad, I also meant the night time tiles. They aren't in the game at all.
Title: Re: MM8BDM V6 - Development begins!
Post by: NES Boy on October 21, 2020, 04:31:07 PM
Aww, that's a shame...  :(

On the bright side, though, we only have...

(http://www.sprites-inc.co.uk/files/Classic/MMNB/CDs/076.gif) 2 Days to Go... (http://www.sprites-inc.co.uk/files/Classic/MMNB/CDs/077.gif)
Title: Re: MM8BDM V6 - Development begins!
Post by: ikhwanman487 on October 22, 2020, 10:41:12 AM
1 Days To Go In My Area (Makassar South Sulawesi Indonesia! :)
Title: Re: MM8BDM V6 - Development begins!
Post by: Dr. Freeman on October 22, 2020, 08:11:58 PM
Good evening. Thank you once again for tuning into Channel 7 News. This is Jonathan Metro, live with any new information we get regarding the dangerous Roboenza Outbreak.

It feels like everything is about to come to a head any day now and that the situation might change drastically. That being said, we were able to get some updates on the mysterious whereabouts of the prime suspect behind this outbreak, Dr. Wily. While the doctor has not been publicly seen since the Roboenza Outbreak began, a large skull castle has been discovered. Unfortunately, it was guarded by an army of infected robots. While we weren't able to send anyone inside, we were able to sneak a non sentient camera drone past the guards and into the castle to take some photographs of what might be happening inside.

While the castle seems to be all but abandoned at the moment, we were able to come back with a variety of photos. Please take a look below.

(https://i.imgur.com/limqeog.png)

(https://i.imgur.com/UyuOsmH.png)

(https://i.imgur.com/y9Aau0Q.png)

(https://i.imgur.com/n5dwjBy.png)

It's very odd. The fortress is packed to the brim and yet there's still no sign of Dr. Wily himself. Is he truly as much of a victim as the rest of us in this outbreak, or is there more to the story we don't know yet...?

Regardless, it seems like we will know in due time. Thank you one last time for tuning into Channel 7 News, and stay safe.
Title: Re: MM8BDM V6 - Development begins!
Post by: NES Boy on October 22, 2020, 08:24:05 PM
Nice to see MM10DW4. It looks like it may have a gravity flipping gimmick judging from that weapon on the ceiling. MM5GRA must be jealous.

Anyway, we're almost there!  :mrgreen:

1 Day to Go... (http://www.sprites-inc.co.uk/files/Classic/MMNB/CDs/078.gif)

Doctor Freeman, I'd like to thank you in advance for making this special expansion, and to thank everyone who made it possible. It may be the end of the Evil Energy storyline that's been building up since Version 3, but I'm sure whoever will be in charge of the Mega Man 11 expansion in the future will still surprise us.
Title: Re: MM8BDM V6 - Development begins!
Post by: ServantofCygnus on October 22, 2020, 08:26:26 PM
Nice to see MM10DW4.

As a religious 10 runner: Isn't that MM10DW5? 4 is an interim stage of ladders, Solar Man fireballs, and boss rematches; 5, after taking a space elevator into the great beyond, is where the last of those images takes place.
Title: Re: MM8BDM V6 - Development begins!
Post by: Dr. Martex on October 22, 2020, 10:02:53 PM
(https://i.kym-cdn.com/photos/images/newsfeed/000/499/735/83e.jpg)
Joking aside, I'm on the edge of my seat, I can hardly wait.
Title: Re: MM8BDM V6 - Development begins!
Post by: NES Boy on October 22, 2020, 10:41:19 PM
As a religious 10 runner: Isn't that MM10DW5? 4 is an interim stage of ladders, Solar Man fireballs, and boss rematches; 5, after taking a space elevator into the great beyond, is where the last of those images takes place.
I'm assuming it's MM10DW4, since the Mega Man 9 expansion only gave us three MM9 Wily stages, and Doctor Freeman just only showed off four. I'm guessing the fourth Wily stage from MM10 won't get an entire Deathmatch stage dedicated to it, but it will be referenced somewhere. The fourth Wily stage from MM9 got a similar treatment in MM9DW3 with the teleporters behind the laser barrier.

Speaking of Wily stages, how about some climatic music to celebrate the eve of Version 6A's release? Hit it, RushJet1!

Title: Re: MM8BDM V6 - Development begins!
Post by: BombHornet on October 22, 2020, 11:37:42 PM
Is there a specific time v6a comes out tomorrow?
Title: Re: MM8BDM V6 - Development begins!
Post by: hansungkee on October 22, 2020, 11:56:40 PM
It's Time has Come!
Title: Re: MM8BDM V6 - Development begins!
Post by: Fortis on October 23, 2020, 03:03:19 AM
Godspeed brave camera drone.
Title: Re: MM8BDM V6 - Development begins!
Post by: NES Boy on October 23, 2020, 07:19:00 AM
Since Dr. Martex did half the joke, I'll do the other half:

(https://i.imgur.com/JzGDfst.jpg)

And hey! Quint's paying one last visit to Solar Man's stage before the update:

Title: Re: MM8BDM V6 - Development begins!
Post by: Flowey98 on October 23, 2020, 03:19:03 PM
The Final Countdown is literally playing in my head right now since MM8BDM V6 is releasing today!
Title: Re: MM8BDM V6 - Development begins!
Post by: CutmanMike on October 23, 2020, 03:34:49 PM
https://cutstuff.net/forum/index.php?topic=11813.0