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Author Topic: MM8BDM V6 - Development begins!  (Read 160289 times)

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October 31, 2018, 05:27:15 PM
Reply #45

Offline Ruzma

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Re: MM8BDM V6 - Development begins!
« Reply #45 on: October 31, 2018, 05:27:15 PM »
How would Chill Spike work as a trap weapon? Would it freeze on contact? How many spikes?
'Tis the only weapon I can't seem to figure in my head.

October 31, 2018, 10:25:03 PM
Reply #46

Offline Trainer Ed

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Re: MM8BDM V6 - Development begins!
« Reply #46 on: October 31, 2018, 10:25:03 PM »
Double Gear will be addressed in the MM11 update, which will not be coming out for a very long time!

Aw, nuts. Well, I'm looking forwards to that update! Thanks!

November 03, 2018, 03:29:53 AM
Reply #47

Offline scykestscys

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Re: MM8BDM V6 - Development begins!
« Reply #47 on: November 03, 2018, 03:29:53 AM »
Hell yea!I glad to see this!
I waiting for this already

November 03, 2018, 07:19:05 AM
Reply #48

Offline ikhwanman487

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Re: MM8BDM V6 - Development begins!
« Reply #48 on: November 03, 2018, 07:19:05 AM »
Well, I'm Is Waiting For This Too, But Please Someone Can You Do Cover This Result Themes Into 8-Bit Cover, As A New MM8BDM Win Result Screen Theme?

New Solo Win Result Themes:


New Team Win Result Themes:


But The Losing Result Theme Is Unchanged From The Previous Version of MM8BDM

November 03, 2018, 09:49:20 AM
Reply #49

Offline Ruzma

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Re: MM8BDM V6 - Development begins!
« Reply #49 on: November 03, 2018, 09:49:20 AM »
This needs to stop.
It's time to stop.
I don't like where this is going...STAHP! STAHP!
ZA...WARUDO!!

Dude, excuse me if I'm being honest here, but you can't keep asking for Dynasty Warriors stuff here. Are we gonna add Mario stuff? NO!

Could they add Dark Chronicle stuff because I really love that game? NO!

If they wanted to add Dynasty, they would've done so a looooooooooong time ago. I'm sorry, I really am, but you need to understand that, this can't go on.
If you absolutely want some sort of Dynasty Warriors related content, then work on it. Make a mod of some kind. Otherwise, you're just going to have to suck it up.
Again, I'm terribly sorry for my words here.

November 03, 2018, 10:21:02 AM
Reply #50

Offline ikhwanman487

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Re: MM8BDM V6 - Development begins!
« Reply #50 on: November 03, 2018, 10:21:02 AM »
This needs to stop.
It's time to stop.
I don't like where this is going...STAHP! STAHP!
ZA...WARUDO!!

Dude, excuse me if I'm being honest here, but you can't keep asking for Dynasty Warriors stuff here. Are we gonna add Mario stuff? NO!

Could they add Dark Chronicle stuff because I really love that game? NO!

If they wanted to add Dynasty, they would've done so a looooooooooong time ago. I'm sorry, I really am, but you need to understand that, this can't go on.
If you absolutely want some sort of Dynasty Warriors related content, then work on it. Make a mod of some kind. Otherwise, you're just going to have to suck it up.
Again, I'm terribly sorry for my words here.
Hehehe, Just Kidding, Just A Joke, Don't Angry On me Ruzma.

November 03, 2018, 10:45:46 AM
Reply #51

Offline Ruzma

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Re: MM8BDM V6 - Development begins!
« Reply #51 on: November 03, 2018, 10:45:46 AM »
Ooch, sorry, friend.

November 04, 2018, 03:03:07 AM
Reply #52

Offline ikhwanman487

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Re: MM8BDM V6 - Development begins!
« Reply #52 on: November 04, 2018, 03:03:07 AM »
This needs to stop.
It's time to stop.
I don't like where this is going...STAHP! STAHP!
ZA...WARUDO!!

Dude, excuse me if I'm being honest here, but you can't keep asking for Dynasty Warriors stuff here. Are we gonna add Mario stuff? NO!

Could they add Dark Chronicle stuff because I really love that game? NO!

If they wanted to add Dynasty, they would've done so a looooooooooong time ago. I'm sorry, I really am, but you need to understand that, this can't go on.
If you absolutely want some sort of Dynasty Warriors related content, then work on it. Make a mod of some kind. Otherwise, you're just going to have to suck it up.
Again, I'm terribly sorry for my words here.
Hehehe, Just Kidding, Just A Joke, Don't Angry On me Ruzma.
Ooch, sorry, friend.
Yep, Thanks

November 04, 2018, 02:40:35 PM
Reply #53

Offline BlitzkriegOmega

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Re: MM8BDM V6 - Development begins!
« Reply #53 on: November 04, 2018, 02:40:35 PM »
everyone's talking about 11, and here I am just re-watching a playthrough of 10, trying to think of who the Boss might be.  the Weapons Archive? Megaman Maestro Killers 3v1? Wily Machine 10? ...Block Devil? God I hope not the Block devil.

though I suppose the Megaman Killers 3v1 would be more suited to Megaman V, since that's kinda part of the Grand Finale this game's been leading up to.
...oh man Megaman V has some great Boss Battle opportunities. Quint rematch(?), the Megaman Killers, fighting the entirety of Skull Blazer to get inside, maybe even with the background alight with other robots trying and failing to make headway, the Actual Giant Robot arms and core inside, a grueling boss rush with a GB filter akin to Windwaker's distorted effects in ITS bosh rush.

so many great things that can come of V7. and I eagerly await.


Though before anything, V5d cannot come soon enough, I wanna fight Quint, but the training room doesn't give weapons.

November 04, 2018, 02:53:50 PM
Reply #54

Offline Ruzma

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Re: MM8BDM V6 - Development begins!
« Reply #54 on: November 04, 2018, 02:53:50 PM »
Ah. For that just add the wad here: http://cutstuff.net/forum/index.php?topic=11033.0

Also, V7 boss: Assuredly Sunstar as Wily's last resort. A reference to Ra Moon would be nice.

As for V6, well, Weapons Archive's just the most iconic boss from Megaman 10. I see it as this. Maestro finally corners Wily, but then, Wily makes his escape...for space! He leaves our metal hero with one last trap: The Weapons Archives. As Maestro is fending off this artificial monstrosity, the base is due to self-destruct! What will he do?

Something like that. Would be nice if the chapter went in Team formula, with our group of valiant robots getting upgraded with a justice energy device derived from Duo. However, the party's numbers start decreasing as the virus starts getting to them. It ends up being on Duo and Maestro's shoulders to stop this crisis. Suddenly, they get ambushed! Our heroes barely manage to hold in against the infected robots. That's where Duo orders our protagonist to go on forward without him! It's with a heavy metal heart that Maestro leaves his friend behind to deal with the zombie like machines...Leading into the encounter with Doktah Wahweeh.

What a good fanfic I just wrote.

November 09, 2018, 04:11:13 AM
Reply #55

Offline CopShowGuy

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Re: MM8BDM V6 - Development begins!
« Reply #55 on: November 09, 2018, 04:11:13 AM »
I should still have the bit of MM10 sprite work I did some time ago if you need it!

November 09, 2018, 08:32:18 PM
Reply #56

AsrielDreemurr

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Re: MM8BDM V6 - Development begins!
« Reply #56 on: November 09, 2018, 08:32:18 PM »
 :mrgreen: YYYEEEEESSSS FINALLY!!!

November 09, 2018, 11:15:33 PM
Reply #57

Offline Pikachu4Prez

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Re: MM8BDM V6 - Development begins!
« Reply #57 on: November 09, 2018, 11:15:33 PM »
So, now that Mega Man 11 has been released and everyone's had a chance to play through it, I have to ask the obvious question: how will Mega Man 11 factor into MM8BDM's storyline?

My guess is that after Mega Man 10 wraps up, the outbreak is still going on and everyone is starting to get desperate, fearing that this is the end of the world. While I have no idea how MM10 will work out in this game, my guess is that Wily uses the Double Gear System in lieu of the Evil Energy to make the MM11 Robot Masters stronger than Mega Man and Maestro. Though Mega Man is still likely recovering from the Roboneza virus himself, Dr. Light quickly installs the Double Gear System on Mega Man and Maestro (and maybe Proto Man too; who knows what the devs have planned) to help counter both the Roboneza virus and the newly outfitted Robot Masters.

As for Mega Man V, perhaps the Evil Energy originates from Ra Moon and the Stardroids might've been a previously benevolent force before being refurbished by Wily. Maybe Sunstar might even serve as the basis for the eventual creation of none other than Zero, tying it all together and setting the stage for the Mega Man X series. Hell, maybe the influence of the Evil Energy and the Roboneza virus might even tie into the Maverick stuff in that series, too.

I don't expect this to be an accurate prediction, nor to see these ideas taken into consideration and refined by the developers (though admittedly, I would be flattered if that did happen), but I'm still curious as to how this will all be put together once everyone gets to that point in the development cycle.

Either way, I'm really excited to see what the team comes up with!

(On another note, I apologize if some of the plot bits are incorrect and don't quite line up with canon; it's been a bit of time since I've looked at this game or the Mega Man franchise.)

November 10, 2018, 10:33:16 AM
Reply #58

Offline Ruzma

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Re: MM8BDM V6 - Development begins!
« Reply #58 on: November 10, 2018, 10:33:16 AM »
I am surprised how many people are asking about Megaboi 11's inclusion.

Personally, I'd prefer if we just got it over with the Stardroids already. 11 very much feels like "OOPS! WAWEEH'S AT IT AGAIN! XD!", so, yeah, perhaps later, post game Wily shenanigans.

November 13, 2018, 10:56:33 PM
Reply #59

Offline alexparr

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Re: MM8BDM V6 - Development begins!
« Reply #59 on: November 13, 2018, 10:56:33 PM »
I can't wait!