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Author Topic: MM8BDM V6 - Development begins!  (Read 160296 times)

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November 14, 2018, 12:59:58 PM
Reply #60

Offline Ruzma

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Re: MM8BDM V6 - Development begins!
« Reply #60 on: November 14, 2018, 12:59:58 PM »
By the way, I have small iddy biddy request...

Could one of Sheep Man's botchat lines please reference the song "BEEP BEEP I'M A SHEEP"? It just works so well with Sheep Man...

November 14, 2018, 04:34:37 PM
Reply #61

Offline Samukle

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Re: MM8BDM V6 - Development begins!
« Reply #61 on: November 14, 2018, 04:34:37 PM »
pretty sure this is going to be released on december

November 15, 2018, 08:34:42 PM
Reply #62

Offline SpringSonic1987

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Re: MM8BDM V6 - Development begins!
« Reply #62 on: November 15, 2018, 08:34:42 PM »
Me right now:

November 18, 2018, 11:50:32 AM
Reply #63

Offline Ruzma

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Re: MM8BDM V6 - Development begins!
« Reply #63 on: November 18, 2018, 11:50:32 AM »
CutmanMike and Co.

I've noticed Quickman doesn't have any botchat. Work on that stuff.

November 21, 2018, 10:49:00 PM
Reply #64

Offline RuneGalin

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Re: MM8BDM V6 - Development begins!
« Reply #64 on: November 21, 2018, 10:49:00 PM »
thats gonna be awesome and i hope that sheepman will be a playable character

November 22, 2018, 02:02:16 PM
Reply #65

Offline ikhwanman487

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Re: MM8BDM V6 - Development begins!
« Reply #65 on: November 22, 2018, 02:02:16 PM »
thats gonna be awesome and i hope that sheepman will be a playable character
Amiiiiiiin

November 23, 2018, 04:50:07 AM
Reply #66

Offline Ruzma

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Re: MM8BDM V6 - Development begins!
« Reply #66 on: November 23, 2018, 04:50:07 AM »
Am I the only one who thinks the 7 & 8 FC sprites look...way to shiny? I'm fine with the likes of Freeze Man...But Grenade Man...He's just dreadful...

But, seriously, you guys have other better things to do, so, I won't ask for anything. However...Once I release my first skin, I think I'll start working on Re-working Grenade Man. Note that his sprite in itself is fine, it's just his coloring that makes me lose hope.

December 02, 2018, 08:03:46 AM
Reply #67

Offline hansungkee

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Re: MM8BDM V6 - Development begins!
« Reply #67 on: December 02, 2018, 08:03:46 AM »
I Hope Bass Boss,Proto Man's Back,Roll and Rush Walking Sprites was Updated. :(
Roll and Auto too...

December 06, 2018, 06:27:28 AM
Reply #68

Offline ikhwanman487

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Re: MM8BDM V6 - Development begins!
« Reply #68 on: December 06, 2018, 06:27:28 AM »
I Hope Bass Boss,Proto Man's Back,Roll and Rush Walking Sprites was Updated. :(
Roll and Auto too...
Amiiiiinnnnnn!

December 06, 2018, 07:45:28 AM
Reply #69

Offline RoboBlaster

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Re: MM8BDM V6 - Development begins!
« Reply #69 on: December 06, 2018, 07:45:28 AM »
LET'S GO!

It's gonna be a while, but I'm anticipated for v6!

February 05, 2019, 03:05:45 AM
Reply #70

Offline MM8BDMfan970

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Re: MM8BDM V6 - Development begins!
« Reply #70 on: February 05, 2019, 03:05:45 AM »

 :shock:
HOLY SH*T!
IT'S FINALLY IN DEVELOPMENT!
AFTER SO LONG!

February 06, 2019, 12:08:17 AM
Reply #71

Offline Trainer Ed

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Re: MM8BDM V6 - Development begins!
« Reply #71 on: February 06, 2019, 12:08:17 AM »
Just realized something: Where's the Magnet Beam?!

After all this time, after figuring out ways to make every single weapon work in 3D, we missed out the Magnet Beam! The Super Arrow being skipped out on, I can accept (In a fast paced FPS, I don't really expect to jump on a flying plunger's handle), but the Magnet Beam could be a clever way to gain higher ground over your opponents for a brief period of time.

February 06, 2019, 10:46:35 PM
Reply #72

Offline MegaVile

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Re: MM8BDM V6 - Development begins!
« Reply #72 on: February 06, 2019, 10:46:35 PM »
Just realized something: Where's the Magnet Beam?!
After all this time, after figuring out ways to make every single weapon work in 3D, we missed out the Magnet Beam!

If we're going to talk about utility weapons not being in 8BDM let's discuss Item 3 and how it's literally the only Item from Mega Man 2 not here.

February 10, 2019, 11:27:50 PM
Reply #73

Offline tsukiyomaru0

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Re: MM8BDM V6 - Development begins!
« Reply #73 on: February 10, 2019, 11:27:50 PM »
I can see an use for it: throw, it bounces until it hits a  wall, slowly goes up and down, can be used to reach high places.

February 11, 2019, 04:55:43 AM
Reply #74

Offline TheDoc

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Re: MM8BDM V6 - Development begins!
« Reply #74 on: February 11, 2019, 04:55:43 AM »
Or you could have it spawn underneath you if you're a certain distance from a wall, then zip you up to the top of it like a Wheel Cutter. Considering the existence of Item-1, having Item-3 act as slow and clunky as it did in MM2 is just a downgrade from what we already have, especially in an arena shooter.