Advanced Search

Author Topic: MM8BDM V6 - Development begins!  (Read 160296 times)

0 Members and 1 Guest are viewing this topic.

March 23, 2019, 12:06:37 PM
Reply #90

Offline Ruzma

  • Standard Member

  • darkness
  • Date Registered: August 05, 2018, 05:49:10 PM

    • View Profile
Re: MM8BDM V6 - Development begins!
« Reply #90 on: March 23, 2019, 12:06:37 PM »
Nicely done! It's always good to see you people are still interested in all this!
Now to get Zandronum to not screw up on my computer again...wasn't like that at first...hmm... :|

March 23, 2019, 12:58:52 PM
Reply #91

Offline Hunters120

  • Standard Member
  • Date Registered: February 19, 2019, 10:14:05 PM

    • View Profile
Re: MM8BDM V6 - Development begins!
« Reply #91 on: March 23, 2019, 12:58:52 PM »
After V6, is Mega Man V going to be the last chapter in V7? 'Cause I'm starting to feel like Mega Man 11 is not in this campaign, and doesn't have a trophy of its own. :confused:

March 23, 2019, 09:51:06 PM
Reply #92

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: MM8BDM V6 - Development begins!
« Reply #92 on: March 23, 2019, 09:51:06 PM »
After V6, is Mega Man V going to be the last chapter in V7? 'Cause I'm starting to feel like Mega Man 11 is not in this campaign, and doesn't have a trophy of its own. :confused:

That was the plan, but Mega Man 11's existence changed things up. The ending of V6 will let you know which game we're tackling next! :)

March 23, 2019, 10:06:02 PM
Reply #93

Offline RockmanShadow

  • Standard Member

  • It your boy.
  • Date Registered: October 22, 2018, 11:07:20 AM

    • View Profile
Re: MM8BDM V6 - Development begins!
« Reply #93 on: March 23, 2019, 10:06:02 PM »
#MegaManSoccerForV7

March 24, 2019, 02:05:40 AM
Reply #94

Offline hansungkee

  • MM8BDM MM9 Contributor
  • **
  • Date Registered: March 24, 2017, 01:17:23 AM

    • View Profile
Re: MM8BDM V6 - Development begins!
« Reply #94 on: March 24, 2019, 02:05:40 AM »
Man, I Hope Updated For V6 is Megaman 10, V7 is Megaman 11 and V8 is Megaman World 5 for Game Boy.

March 27, 2019, 08:38:18 PM
Reply #95

Offline -Daiki-TheOni

  • Standard Member

  • Honor, love and justice... thats what i need.
  • Date Registered: December 04, 2011, 08:25:43 PM

    • View Profile
Re: MM8BDM V6 - Development begins!
« Reply #95 on: March 27, 2019, 08:38:18 PM »
A confused question.
Is the new object going to be one of the runes from DOOM or not?
Seeing as how CBM already covers the Spread rune and Drain Rune, and perhaps might cover future runes later I thought it would be possible to ask now if it would be another rune.
Otherwise, my only other suspicion is the Terminator object, but that is a capsule of Evil Energy, and not Roboenza and nobody plays Terminator, so that theory is debunked.
Either way, be it rune or terminator or neither, deconfirmed or not, I look forward to seeing how this campaign plays!

A bit late to the party but I'm excited to play this new update. I hope that those are runes too, been using them as cheats since 2011 and they are fun and entertaining to use. Would be cool to select one of them as a pasive skill in vanilla.

I wonder if we will get new adaptor weapons...   :confused:

April 02, 2019, 02:54:54 AM
Reply #96

Offline Messatsu

  • MM8BDM Extender

  • ....
  • *****
  • Date Registered: November 10, 2010, 04:06:39 PM

    • View Profile
Re: MM8BDM V6 - Development begins!
« Reply #96 on: April 02, 2019, 02:54:54 AM »
Did you see it? Tomahawk Man's Silver Tomahawk has become even stronger! You may be wondering why, but Light Labs made it very clear in a press release later that day. They stated that nearly every weapon has been made approximately 33% stronger! I cannot claim to know the reasoning behind this change, but thankfully we have received a note that sheds a little more light on this change.

Um....hmmm.  Okay, before I comment further on this.  I'm assuming this in itself is not the only balance change related to pacing in play?  Not that you need to spoil anything, just that...well....this raised some concerns.

April 07, 2019, 02:13:57 AM
Reply #97

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • **************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: MM8BDM V6 - Development begins!
« Reply #97 on: April 07, 2019, 02:13:57 AM »
Although I'm interested in what your concerns are, I can confirm that we are looking into other, additional changes to help tackle core's pacing issues. The damage number change was listed early on because it's such a major change to almost all weapons in the game, and has much wider reach than other potential changes.

May 16, 2019, 02:06:32 PM
Reply #98

Offline hansungkee

  • MM8BDM MM9 Contributor
  • **
  • Date Registered: March 24, 2017, 01:17:23 AM

    • View Profile
Re: MM8BDM V6 - Development begins!
« Reply #98 on: May 16, 2019, 02:06:32 PM »
That was the plan, but Mega Man 11's existence changed things up. The ending of V6 will let you know which game we're tackling next! :)
Megaman 11 for MM8BDM V7... Thanks you.

May 17, 2019, 04:01:06 PM
Reply #99

Offline Ryku

  • Standard Member

  • lemons.......
  • Date Registered: May 17, 2019, 01:29:36 AM

    • View Profile
Re: MM8BDM V6 - Development begins!
« Reply #99 on: May 17, 2019, 04:01:06 PM »
yay

May 17, 2019, 05:55:51 PM
Reply #100

Offline kirbman

  • Standard Member

  • Not big soup rice.
  • Date Registered: April 23, 2017, 03:01:03 PM

    • View Profile
Re: MM8BDM V6 - Development begins!
« Reply #100 on: May 17, 2019, 05:55:51 PM »
Megaman 11 for MM8BDM V7... Thanks you.
I think you misinterpreted what he said. He didn't confirm Mega Man 11 for MM8BDM V7.

May 27, 2019, 12:12:09 AM
Reply #101

Offline Dr. Freeman

  • MM8BDM Extender
  • *********
  • Date Registered: December 22, 2010, 10:43:54 PM

    • View Profile
Re: MM8BDM V6 - Development begins!
« Reply #101 on: May 27, 2019, 12:12:09 AM »
Good evening. Thank you again for tuning in. This is Jonathan Metro with Channel 7 News, keeping you viewers up to the date with the dangerous Roboenza Outbreak. While no info has come out about actually combating the virus, scientists from around the globe have continued to keep watch on the behavioral patterns of the infected robots. Once again, it seems that they are gathering at strange locations, leaving chaos in their wake.

While it was a dangerous task, we sent down a team to one of these new sites to see if we could learn any new information.



It would seem a number of these robots have taken the local highways for their own. From what we could tell, it would look as if the Robot Master Nitro Man is leading this pack of infected robots. Perhaps he and the other robots are attracted to the high speed thrills of the area...? A mystery for another time.

With its sprawling roads and out of control trucks whirling on by, this starry highway is incredibly dangerous and has been shut down until further notice. Remember viewers, do not even think about going out there unless you're a professional and you know exactly what you're doing. Even if the infected robots seem to be taking each out at times, they are still very dangerous. You have been warned.




In other developments, we have once again reached out to Light's Lab. While they are still working very hard on finding a cure, there are more weapon developments to be had! Here is one example video they have sent us, showing off recent changes to Thunder Claw.

(click to show/hide)

Would you look at that, folks? The speed on that weapon is incredible! When asked about the changes, a representative from Light's Lab had this to say.

"While Thunder Claw was actually a very powerful weapon, it felt awkward to use and did not feel powerful, so players tended to avoid utilizing its power to its full potential.
In an attempt to alleviate these pains, we've reworked the weapon's behavior. Now its movement is snappier and more responsive.
We did have to actually low the weapon's damage a little because of this, but the increased speed should more than make up for this."

But that is not all. Light's Lab was also very eager to show us something else they have been working on. Here, take a quick look.

(click to show/hide)

That's right! From the looks of things, it seems that Beat Call has been completely overhauled. With such a surprising development, we just had to ask Light's Lab all about it!

"The original Beat Call was really starting to show its age. Its original concept was not a bad one; a way to avoid the instant death pits that littered maps in v1 and a way to include Beat in the game in arguably its most iconic form. However, in practice Beat Call was used primarily to intentionally jump into pits on Bomb Man to use it as a poor man's Rush Jet. This made it a good candidate for some work.
Instead, we have reworked Beat Call so it has become an item with a more general use. Upon using it, Beat will launch you up into the air (but not as high as the likes of Rush Coil) and slowly glide you down until you have reached the ground safely, or until you cancel it yourself by tapping jump."

That seems to be all the time we have for tonight. Thank you for tuning in and stay safe.


May 27, 2019, 02:09:14 AM
Reply #102

Offline hansungkee

  • MM8BDM MM9 Contributor
  • **
  • Date Registered: March 24, 2017, 01:17:23 AM

    • View Profile
Re: MM8BDM V6 - Development begins!
« Reply #102 on: May 27, 2019, 02:09:14 AM »
Oh Wow! Very good.

May 27, 2019, 06:42:41 AM
Reply #103

Offline MegaVile

  • Standard Member

  • [Necromancer of Saxton Hale]
  • Date Registered: August 06, 2016, 06:25:54 PM

    • View Profile
Re: MM8BDM V6 - Development begins!
« Reply #103 on: May 27, 2019, 06:42:41 AM »
Still no return of old MMBMAG. Sadness
Woah! Nice! So not only is Thunder Claw actually useful but Beat Call isnt pointless anymore! I imagine it will have 1-2 uses?

May 29, 2019, 08:58:12 PM
Reply #104

Offline Ruzma

  • Standard Member

  • darkness
  • Date Registered: August 05, 2018, 05:49:10 PM

    • View Profile
Re: MM8BDM V6 - Development begins!
« Reply #104 on: May 29, 2019, 08:58:12 PM »
When until the next update? I can wait, but man, it sure does feel good when there's new stuff on the horizon!  :)