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May 11, 2017, 05:05:31 AM
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Offline JaxOf7

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Jmod
« on: May 11, 2017, 05:05:31 AM »
Jmod.
My vanilla mod.
http://allfearthesentinel.net/download?file=jmod-v5b-v1d.pk3

Current changes from vanilla
(click to show/hide)

Want my cosmetics work without the gameplay modifications?
Well that's here.
Contains minimap, color fix, buster icons, and assist icons.
http://allfearthesentinel.net/download?file=jmodcosmetics-v5b-2.pk3

old versions

May 25, 2017, 01:50:54 AM
Reply #1

Offline JaxOf7

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Re: Jmod (just cosmetics right now)
« Reply #1 on: May 25, 2017, 01:50:54 AM »
Updated for v5b.

May 26, 2017, 07:45:44 PM
Reply #2

Offline JaxOf7

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Re: Jmod (just cosmetics right now)
« Reply #2 on: May 26, 2017, 07:45:44 PM »
v5b-2
assists now deplete on the hud like an ammo bar
items have a unique border while on the map
did color limitations on remaining weapons: Oil Slider flame, Super Arm, and Sakugarne rocks
icons that didn't have a black background now do



Limitations and consistency met. May improve things later but I have completed my main objective.

May 31, 2017, 05:32:29 AM
Reply #3

Offline JaxOf7

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Re: Jmod (just cosmetics right now)
« Reply #3 on: May 31, 2017, 05:32:29 AM »
I have begun my premier vanilla mod.
"JMod."

http://allfearthesentinel.net/download?file=jmod-v5b-v1a.pk3

v5b-v1a
*You no longer pick up ammo with energy balancer and full ammo
*Buster Upgrade changes
**Every Buster Upgrade used after the first gives a wtank
**Using the same buster upgrade as your current buster gives the shooting buster. A slightly faster firing Megabuster.
**Dying with buster and weapondrop will drop that buster's upgrade
***Megabuster will drop a shooting buster upgrade

June 03, 2017, 11:10:55 PM
Reply #4

Offline JaxOf7

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Re: Jmod
« Reply #4 on: June 03, 2017, 11:10:55 PM »
http://allfearthesentinel.net/download?file=jmod-v5b-v1b.pk3

v5b-v1b
*Weapon order within weapon categories now corresponds to game order
*PlantBarrier rework. Auto-heal drastically reduced, amplifies other heal sources.
*DuelItemPatchJ implemented with slight changes. Replacements go like this
new items:
smaller health capsule: 5 health
energy bundle: 2 small health, 2 small ammo
Small-Health-Capsule-Tank: ETank but only 15 health
Large-Weapon-Capsule-Tank: w tank but less ammo and you can only carry 1
Small-Health-Capsule-Tank + Small Health
Large-Weapon-Capsule-Tank + Small-Health-Capsule-Tank + Small Health

replacements:
Large Health Capsule->Small Health Capsule->Smaller Health Capsule

ETank->SHCTank + Small Health
WTank->LWCTank
MTank->LWCTank + SHCTank + Small Health Capsule

Party Ball drops: energy bundle
Exit Unit->energy bundle

EddieSummon->LWCTank
TrebleSentry->ReggaeTrick
BeatSupport->EddieBomber

ArrowBusterUpgrade->DuoFistUpgrade
LaserBusterUpgrade->DuoFistUpgrade

AdaptorUpgrade->TornadoBlowWep
TrebleBoostUpgrade->TornadoBlowWep
RushJet->SakugarneWep
RushMarine->SakugarneWep

TimeStopperWep->TimeSlowWep
SkullBarrierWep->LeafShieldWep
CentaurFlashWep->FlashStopperWep
/duel

June 06, 2017, 04:33:01 AM
Reply #5

Offline JaxOf7

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Re: Jmod
« Reply #5 on: June 06, 2017, 04:33:01 AM »
http://allfearthesentinel.net/download?file=jmod-v5b-v1c.pk3

v5b-v1c
*New key added to control menu: Jump + Fly Up. It's both of them at the same time. Pretty helpful imo.
*hitstun buffs: Dust Crusher, Thunder Claw (the tip), Power Stone, Hyper Bomb
*hitstun nerfs Ring Boomerang, Knight Crusher, Magic Card, Hornet Chase
*Explosive weapons have their max-damage-radius buffed so direct hits do more consistent damage. Direct hits that hit twice for more hitstun (Napalm Bomb, Ballade Cracker) no longer do so.
*Assist nerfs.
**Treble sentry fires in bursts of 3 instead of 6. Shot damage 6->5. Shot size smaller. Shots start slow then speed up so circle strafing Treble is easy.
**Reggae Trick's cans damage and duration nerf.
**Beat support damage and duration nerf. Hitstun removed.
**Tango Roll victims have damage scaling each time they are hit so OHKOs are less likely.
**Ditto for Eddie Bomber. Damage nerf. Hitstun removed.
*Treble Sentry and Beat Support back in duel
*Eddie is now in duel. In duel, he gives you the map weapon furthest from you not in your possession.
*Fixed a desync issue with duel, randomdroppers, and 3d floors
*Fixed buster upgrades not switching your buster online
*Dropped Shooting Buster Upgrade has the same border as other items

June 08, 2017, 08:15:21 AM
Reply #6

Offline JaxOf7

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Re: Jmod
« Reply #6 on: June 08, 2017, 08:15:21 AM »
http://allfearthesentinel.net/download?file=jmod-v5b-v1d.pk3

v5b-v1d
*LMSLoadouts included
*Time Slow, Flash Stopper, Rain Flush, and Centaur Flash are now included in LMS as shield/guard weapons.
*Centaur Flash and Skull Barrier readded to duel.
*Top Spin: Damage and radius nerf. Uses +THRUSPECIES now. The end of the attack now reverts your angle to what it was before you started it. The end of the attack now has a small period where you can't move. Overall, can still OHKO, but it's harder. Buffed hitstun.
*Centaur Flash: Has a cooldown after use where using CFlash again results in a shorter cloak time. Altfire automatically uses CFlash when this cooldown is over.
*Skull Barrier: Duration nerfed.
*Flame Sword: The sparks are now an attack initiated by bouncing Flame Sword off terrain.
*Slash Claw: Hitstun nerf. ROF nerf.
*Tornado Hold: Damage buff. Hitstun buff.
*Spark Shock: Now explodes on contact. Decreased damage, increased cooldown.
*Shadow Blade: Now rebounds back when hitting terrain. Damage nerf.
*Mega Ball: Can now place and kick multiple Mega Balls at the same time. Kicking/jumping off the ball is no longer decided by whether you're in the air, but rather if you are off the Megaball wep. You can also use alt to jump off balls.