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Author Topic: MM8BDM V2C Released!  (Read 44566 times)

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August 19, 2011, 06:25:43 PM
Reply #15

Offline Captain Barlowe

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Re: MM8BDM V2C Released!
« Reply #15 on: August 19, 2011, 06:25:43 PM »
Guess CMM loves to be lucky with all these sevens. Heck, Silver T is now 35 damage, which is a multiple of seven...

So far I haven't played this version, but it sounds good.

August 19, 2011, 06:26:41 PM
Reply #16

Offline Korby

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Re: MM8BDM V2C Released!
« Reply #16 on: August 19, 2011, 06:26:41 PM »
Does it use a new version of Skulltag?

August 19, 2011, 06:27:13 PM
Reply #17

Offline Nuy

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Re: MM8BDM V2C Released!
« Reply #17 on: August 19, 2011, 06:27:13 PM »

August 19, 2011, 06:27:31 PM
Reply #18

Offline Captain Barlowe

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Re: MM8BDM V2C Released!
« Reply #18 on: August 19, 2011, 06:27:31 PM »
I think so, yeah. I think it's 0.98e alpha.

August 19, 2011, 06:28:10 PM
Reply #19

Offline CutmanMike

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Re: MM8BDM V2C Released!
« Reply #19 on: August 19, 2011, 06:28:10 PM »
Quote from: "Korby"
Does it use a new version of Skulltag?

It's an alpha AFTER the latest main release of skulltag so yes. We SHOULD have 3d floors now in software/opengl.

August 19, 2011, 06:29:55 PM
Reply #20

Offline LifeCraft J

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Re: MM8BDM V2C Released!
« Reply #20 on: August 19, 2011, 06:29:55 PM »
So does the hard knuckle do less damage, and what do you mean by 3d floors Mike?

August 19, 2011, 06:30:14 PM
Reply #21

Offline BiscuitSlash

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Re: MM8BDM V2C Released!
« Reply #21 on: August 19, 2011, 06:30:14 PM »
Is this little thing still here? Or was my game being weird at the time....
(click to show/hide)

August 19, 2011, 06:31:19 PM
Reply #22

Offline Rawk Hawk

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Re: MM8BDM V2C Released!
« Reply #22 on: August 19, 2011, 06:31:19 PM »
Hard Knukles just fires less shots. Still 80 damage Lifeup J.

August 19, 2011, 06:32:42 PM
Reply #23

Offline LifeCraft J

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Re: MM8BDM V2C Released!
« Reply #23 on: August 19, 2011, 06:32:42 PM »
Oh ok. because that weapon is too good.

August 19, 2011, 06:33:32 PM
Reply #24

Offline Trollman

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Re: MM8BDM V2C Released!
« Reply #24 on: August 19, 2011, 06:33:32 PM »
You will use another engine rather than skulltag for V3A? cool! I wonder what would it be like. But it's hard to find an engine that has less limitations and yet can support 8-bit flat sprites as models. or you would mod it so it can The only engine I know for FPS games is the Sauerbraten engine.

August 19, 2011, 06:37:43 PM
Reply #25

Offline Orange juice :l

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Re: MM8BDM V2C Released!
« Reply #25 on: August 19, 2011, 06:37:43 PM »
AHAHAHAHHAHAH WE STILL BUGGED GUTSMANG  :p
Get someone to land on your head when you go down. You'll get punched but stay down, and then he'll ignore you. Guy on top can't get down or he'll be punched, though.


August 19, 2011, 06:40:12 PM
Reply #26

Offline Captain Barlowe

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Re: MM8BDM V2C Released!
« Reply #26 on: August 19, 2011, 06:40:12 PM »
But you can already make him bugged without doing that.

August 19, 2011, 06:40:48 PM
Reply #27

Offline Orange juice :l

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Re: MM8BDM V2C Released!
« Reply #27 on: August 19, 2011, 06:40:48 PM »
Wallhugging was fixed, so I took it upon myself to find a new method.

August 19, 2011, 06:42:12 PM
Reply #28

Offline Rawk Hawk

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Re: MM8BDM V2C Released!
« Reply #28 on: August 19, 2011, 06:42:12 PM »
Well OJ, it still requires the assistance of someone else, so I find it to hardly be that big of a deal.

August 19, 2011, 06:42:32 PM
Reply #29

Offline Captain Barlowe

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Re: MM8BDM V2C Released!
« Reply #29 on: August 19, 2011, 06:42:32 PM »
I swear, I'm going crazy...
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