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Mega Man Discussion / Re: Mega Man Classic Weapon Fusions
« on: January 26, 2014, 04:38:08 PM »
This is actually pretty crazy, because I created a generator for this very thing several years back during the research and development phase of my Mega Man RPG! :D
I wrote a quick script - an ability generator really - that crossed all the special weapons from the classic series (or variations of) with each other to create a whole buttload of unique abilities. It's not formatted very pretty and needs a lot of work, but this absolutely reminded me of the generator and thought it might be fun to link it. :P
Mega Man RPG Ability Generator
http://rpg.megamanpoweredup.net/ability-generator.php
The basic idea was that each robot master could learn new permutations of their ability by defeating other robot masters and absorbing their data (the game takes places in the digital world, FYI). Cut Man would defeat Ice Man to get the "Ice Cutter", Fire Man for the "Fire Cutter", etc. To be fair, I never ended up using this exact system in the game. The idea of manually creating and animating THAT MANY abilities was clearly lunacy and not possible for a fangame, but I do often go back to it from inspiration anyway. Some of these sound pretty cool and could be worked into the game even without the originally intended mechanic.
Anyway, thought it might be fun for everyone to see the idea fully fleshed out and realized. :)
I wrote a quick script - an ability generator really - that crossed all the special weapons from the classic series (or variations of) with each other to create a whole buttload of unique abilities. It's not formatted very pretty and needs a lot of work, but this absolutely reminded me of the generator and thought it might be fun to link it. :P
Mega Man RPG Ability Generator
http://rpg.megamanpoweredup.net/ability-generator.php
The basic idea was that each robot master could learn new permutations of their ability by defeating other robot masters and absorbing their data (the game takes places in the digital world, FYI). Cut Man would defeat Ice Man to get the "Ice Cutter", Fire Man for the "Fire Cutter", etc. To be fair, I never ended up using this exact system in the game. The idea of manually creating and animating THAT MANY abilities was clearly lunacy and not possible for a fangame, but I do often go back to it from inspiration anyway. Some of these sound pretty cool and could be worked into the game even without the originally intended mechanic.
Anyway, thought it might be fun for everyone to see the idea fully fleshed out and realized. :)