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Author Topic: Project "Assassin"(Mafia mode) thrilling name...i know..  (Read 70799 times)

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June 18, 2011, 08:37:43 PM
Reply #30

Offline Tails

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Re: MegaManMafia-V2A! Released!
« Reply #30 on: June 18, 2011, 08:37:43 PM »
Just post here. You don't need another topic.
Anyways, it would be cool if there was a gun instead of this small needle-like object to kill with. Otherwise it doesn't seem that mafia-like :/

June 18, 2011, 08:46:37 PM
Reply #31

Offline Darkseed

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Re: MegaManMafia-V2A! Released!
« Reply #31 on: June 18, 2011, 08:46:37 PM »
ok post hear but i cant change the game more or it would ruin it.

what i would like to know is how to make it so frag limits dont let u know who murd is.

and ppl in Mafia use Blades to for close up kills. besides the textures already made if you want to contribute something cooler instead of a blade go ahead

June 18, 2011, 09:01:12 PM
Reply #32

Offline Tails

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Re: MegaManMafia-V2A! Released!
« Reply #32 on: June 18, 2011, 09:01:12 PM »
I meant maybe like a gun-like weapon o:

June 18, 2011, 09:08:10 PM
Reply #33

Offline ficarra1002

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Re: MegaManMafia-V2A! Released!
« Reply #33 on: June 18, 2011, 09:08:10 PM »
Why is the v2a upload a .zip file? Not everyone is going to know to rename it to .pk3.

June 18, 2011, 09:26:35 PM
Reply #34

Offline Darkseed

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Re: MegaManMafia-V2A! Released!
« Reply #34 on: June 18, 2011, 09:26:35 PM »
?its not zip u need winzip to open it.

June 18, 2011, 10:28:54 PM
Reply #35

Offline OrangeMario

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Re: MegaManMafia-V2A! Released!
« Reply #35 on: June 18, 2011, 10:28:54 PM »
just thought of a couple of ideas...

1. when theres only 1 survivor and 1 assasin, the assasin should get a shooting/far-range weapon, because we would already know who the assasin is.

2. when the assasin is chosen, they could possibly have a "dummy-megabuster", or a dummy weapon that everyone has the real one of. a dummy-megabuster works exactly the same way as the megabuster, but it deals no damage what so ever, and its hud color is black. Why I think this should be in, is because alot of us are beginning to catch on that the assasin can only attack at close range. shooting a regular weapon, such as the megabuster shows that you are not the assasin, or in other words, that your "clean".
The dummy weapons will go away as soon as the assasin and 1 survivor is left.

June 18, 2011, 11:05:40 PM
Reply #36

Offline ficarra1002

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Re: MegaManMafia-V2A! Released!
« Reply #36 on: June 18, 2011, 11:05:40 PM »
Quote from: "Darkseed"
?its not zip u need winzip to open it.
It looks like you fixed it now, but a while ago it was a zip file instead of a pk3.

June 18, 2011, 11:13:41 PM
Reply #37

Offline Darkseed

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Re: MegaManMafia-V2A! Released!
« Reply #37 on: June 18, 2011, 11:13:41 PM »
i didnt fix anything.

and the dummy megabuster sounds like a good idea. but i dont know how to program it so ill need help making that and the hud,..

EDIT: I have the huds i just need help coding it...






Do i need one with the pellet shooting out?

June 19, 2011, 01:55:50 AM
Reply #38

Offline Prosecutor Godot

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Re: MegaManMafia-V2A! Released!
« Reply #38 on: June 19, 2011, 01:55:50 AM »
Is there any way to counter-damage anyone who kills an innocent player?

June 19, 2011, 02:01:31 AM
Reply #39

Offline Shade Guy

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Re: MegaManMafia-V2A! Released!
« Reply #39 on: June 19, 2011, 02:01:31 AM »
That might become a problem, though. In some cases, the person could actually think that that person was the assassin. Or it could just be that the person is just an ass and felt like team-killing for the lulz.

I guess the best punishment system would be other innocents killing the guy team-killing.

June 19, 2011, 02:08:09 AM
Reply #40

Offline Darkseed

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Re: MegaManMafia-V2A! Released!
« Reply #40 on: June 19, 2011, 02:08:09 AM »
I just found out for people who want to make it so the frag Limit doesnt reveal the assassin cant be done. sorry.

and im gonna make the penalty for killing an innocent kill YOU

June 19, 2011, 02:11:32 AM
Reply #41

Offline Tails

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Re: MegaManMafia-V2A! Released!
« Reply #41 on: June 19, 2011, 02:11:32 AM »
That's a little extreme. How about you get damaged? Like 25-50% of your health or something?

June 19, 2011, 02:18:36 AM
Reply #42

Offline Asd967

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Re: MegaManMafia-V2A! Released!
« Reply #42 on: June 19, 2011, 02:18:36 AM »
That's not so extreme.
sometimes, people go killing survivors intentionally. It kills the gamemode.

June 19, 2011, 02:23:43 AM
Reply #43

Offline Ivory

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Re: MegaManMafia-V2A! Released!
« Reply #43 on: June 19, 2011, 02:23:43 AM »
I really think this mode would benefit more if it takes a look at how the doom mod "who dun it" works. Since this is virtually the same concept.

June 19, 2011, 02:25:20 AM
Reply #44

Offline Bikdark

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Re: MegaManMafia-V2A! Released!
« Reply #44 on: June 19, 2011, 02:25:20 AM »
Quote from: "Ivory"
I really think this mode would benefit more if it takes a look at how the doom mod "who dun it" works. Since this is virtually the same concept.
Eh? How does that work?