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Author Topic: [Map Pack] Mr. X's X Pack and stuff  (Read 143167 times)

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August 09, 2010, 02:28:51 AM
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Offline Mr. X

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[Map Pack] Mr. X's X Pack and stuff
« on: August 09, 2010, 02:28:51 AM »
[!]IMPORTANT[!]
The X-Pack has officially merged with the I-Pack. All X-Pack related news is to go to theIX-Pack Thread(formally I-Pack).

My Modes links (set to buckshot):  
Ninja Mode:  http://www.4shared.com/file/CVuayXFp/NinjaMode.html
Fight with ninja-like weapons and stealth!

Snowball Fight:  http://www.4shared.com/file/dAJ9USVd/snowballfight.html
Who wants a snowball fight?

Elemental Teams:  http://www.4shared.com/file/loLOS17s/ElementalTeamsV1A.html
Fire vs. Water (vs. Earth vs. Wind in 4 Team games)

My Music Packs links (now 100% less rule-breaking...I think)
Disney-Capcom Music Pack 1 (Darkwing Duck and Adventures in the Magic Kingdom):  http://www.4shared.com/file/2p8aD4--/DisneyCapcomMusicPack1.html


X PACK - V2B

DOWNLOAD - See IX-Pack Thread

Version 2B is out now - MM7 Compatible!
CHANGES
-Blade Man's castle walls have been widened, balcony area added, plateaus reworked, Rush Jet removed, Item-1 added, and it now uses the official music.
-Christmas Cape's path to the Top Spin has been made slightly easier, Mirror Buster is easier to get, the shore area has been widened, slight level reworking
-Sky Deck's M-Tank is slightly easier to get, requiring only one crossing of the Guts Man platform.  E-Tank removed.
-Whomp's Fortress Remix's Top Spin replaced with Sakugarne and one Shadow Blade replaced with Fire Storm
-Sand Sea's temple section has been reworked, very slight changes outside
-In Under the Sea, the large ledge near Centaur Flash has been made larger, and the fan rooms have been made larger as well
-You now start on the wave bikes in the water in Sunset Canyon
-Frigid Ocean has ice platforms that have been made much larger, elevation changes in the White Flag area, White Flag platform is not icey, divider areas added to the entrances to the bases
-New maps added


There are two reasons why I made this pack:  1)  To update my old maps again and make them more well known with the newer MM8BDM community and  2) To silence that voice in my head saying "Hey, here's a crazy idea for a stage!"  To be honest, I think these maps range from bad *coughXDuel00cough* to awesome *coughChristmasCapecough* with most being in my "meh" range.  Then again, I played them over and over by myself, so that may influence my opinion.  Since I'm losing interest, a large update soon is unlikely.  However, smaller fixes may be done soon since those aren't too bad.  There's some stuff I'd like to fix, but I just have nothing left in the tank right now.

Now, here's some map descriptions, some directions, sand some stuff that I know will need some fixing/is broken but I can't fix yet.

(click to show/hide)

And some screenshots...

(click to show/hide)



ORIGINAL FIRST POST BELOW
(click to show/hide)

August 09, 2010, 03:01:37 AM
Reply #1

Offline Korby

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Re: Mr. X's First Custom Stage (attempt) - Blade Man!
« Reply #1 on: August 09, 2010, 03:01:37 AM »
Looks cool, but don't forget to have some windows.
I also highly suggest getting someone to code Blade Man's weapon and putting it in there.

August 09, 2010, 03:07:56 AM
Reply #2

Offline Blaze Yeager

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Re: Mr. X's First Custom Stage (attempt) - Blade Man!
« Reply #2 on: August 09, 2010, 03:07:56 AM »
HO LEE SHITE MAN...


I Call Strike Man then!

August 09, 2010, 09:33:16 AM
Reply #3

Offline Max

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Re: Mr. X's First Custom Stage (attempt) - Blade Man!
« Reply #3 on: August 09, 2010, 09:33:16 AM »
<3

The outside looks a little bland, but the rest is awesome!

August 09, 2010, 09:35:52 AM
Reply #4

Offline CutmanMike

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Re: Mr. X's First Custom Stage (attempt) - Blade Man!
« Reply #4 on: August 09, 2010, 09:35:52 AM »
Nice! You're picking up the 8-bit rule (fixed 32 height blocks) fast, not to mention doom mapping in general  :cool:

August 09, 2010, 02:48:23 PM
Reply #5

Offline CopShowGuy

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Re: Mr. X's First Custom Stage (attempt) - Blade Man!
« Reply #5 on: August 09, 2010, 02:48:23 PM »
Looks pretty cool.  I'll agree with the more windows comment.  The stage could use a few things to break up the walls.

August 09, 2010, 03:47:21 PM
Reply #6

Offline Mr. X

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Re: Mr. X's First Custom Stage (attempt) - Blade Man!
« Reply #6 on: August 09, 2010, 03:47:21 PM »
Thanks for the feedback, everybody!  I'm trying to get the general layout first and then making a few modifications where needed.  Here's the next room I worked on.  There's a tunnel at the bottom of this room that leads out to the ice slasher's location.  I figured out the sky box, but I still can't figure out pitfalls and ladders.  I want to add a ladder in here because those stairs could be very annoying.



August 09, 2010, 03:56:03 PM
Reply #7

Offline Max

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Re: Mr. X's First Custom Stage (attempt) - Blade Man!
« Reply #7 on: August 09, 2010, 03:56:03 PM »
Ladders might be useful, but the stairs certainly make it look better...

August 09, 2010, 05:06:43 PM
Reply #8

Offline Blaze Yeager

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Re: Mr. X's First Custom Stage (attempt) - Blade Man!
« Reply #8 on: August 09, 2010, 05:06:43 PM »
Looks like Mike had made it...

it's so far pretty well done...mind if we get a beta?

August 09, 2010, 05:29:52 PM
Reply #9

Offline CopShowGuy

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Re: Mr. X's First Custom Stage (attempt) - Blade Man!
« Reply #9 on: August 09, 2010, 05:29:52 PM »
Quote from: "Yellow Devil"
Ladders might be useful, but the stairs certainly make it look better...
It is a castle after all.  Ladders aren't very befitting of an ancient castle.  Ignoring the fact that the stage its self has them.

August 09, 2010, 07:49:34 PM
Reply #10

Offline Mr. X

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Re: Mr. X's First Custom Stage (attempt) - Blade Man!
« Reply #10 on: August 09, 2010, 07:49:34 PM »
Ok, so I won't replace them.  I guess there is a path at the bottom of the room so you don't have to use them if you don't feel like taking 2 seconds to jump up them.

More pictures, I'm almost done with the main designing process.  I might make it bigger by adding something huge behind the castle, but only if I learn how to make pitfalls be instant deaths.  I can't find the right effect for it, so right now they just damage you rapidly.

Here's the almost completed exterior.  I have no idea why those sections near the top of the wall are blue, I'm 99.999% sure I made those a brick texture but whatever.


Here's the path leading out from the bottom of the room I showed last post.


Finally, this is the room to the right of the "throne room".  It leads out to the ledge near the Rolling Cutter in the first shot.

August 09, 2010, 08:14:15 PM
Reply #11

Offline squidgy617

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Re: Mr. X's First Custom Stage (attempt) - Blade Man!
« Reply #11 on: August 09, 2010, 08:14:15 PM »
Quote from: "Blaze"
I Call Strike Man then!
MAKE IT A BASEBALL STADIUM. YOU MUST.

You should definitely release this. It may even be worthy for the official expansion.

August 09, 2010, 08:20:17 PM
Reply #12

Offline Blaze Yeager

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Re: Mr. X's First Custom Stage (attempt) - Blade Man!
« Reply #12 on: August 09, 2010, 08:20:17 PM »
Quote from: "squidgy617"
Quote from: "Blaze"
I Call Strike Man then!
MAKE IT A BASEBALL STADIUM. YOU MUST.

You should definitely release this. It may even be worthy for the official expansion.

I will make it a Plan...once i'm done with my map :P


and i will do it!!!

COP RIP ME THOSE STRIKE MAN TILES!

August 09, 2010, 08:39:26 PM
Reply #13

Offline Mr. X

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Re: Mr. X's First Custom Stage (attempt) - Blade Man!
« Reply #13 on: August 09, 2010, 08:39:26 PM »
Quote from: "squidgy617"
Quote from: "Blaze"
I Call Strike Man then!
MAKE IT A BASEBALL STADIUM. YOU MUST.

You should definitely release this. It may even be worthy for the official expansion.

I'm definitely finishing it soon (maybe tomorrow?) IF I learn how to make players fall to their death.  Anybody?

August 09, 2010, 08:47:07 PM
Reply #14

Offline Blaze Yeager

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Re: Mr. X's First Custom Stage (attempt) - Blade Man!
« Reply #14 on: August 09, 2010, 08:47:07 PM »
Quote from: "Mr. X"
Quote from: "squidgy617"
Quote from: "Blaze"
I Call Strike Man then!
MAKE IT A BASEBALL STADIUM. YOU MUST.

You should definitely release this. It may even be worthy for the official expansion.

I'm definitely finishing it soon (maybe tomorrow?) IF I learn how to make players fall to their death.  Anybody?
You don't mind if i can test her out today? (The stage is godly amazing)

i think it's select area/sector to change to insta-death