Advanced Search

Author Topic: FGG Actors: Destroyable Walls, Mothraya, Runes  (Read 24826 times)

0 Members and 1 Guest are viewing this topic.

June 01, 2012, 07:06:44 PM
Reply #15

Offline Magnet Dood

  • MM8BDM MM8 Contributor

  • Rockman 5- Blues' Trap!?
  • *****
  • Date Registered: April 19, 2011, 08:13:37 PM

    • View Profile
Re: FGG Destroyable Walls
« Reply #15 on: June 01, 2012, 07:06:44 PM »
MM5 had destroyable walls! The stone ones in Stone's stage that lead to a Beat letter.

June 01, 2012, 07:55:33 PM
Reply #16

Offline fortegigasgospel

  • MM8BDM Extender
  • **
  • Date Registered: July 31, 2011, 09:55:05 PM

    • View Profile
Re: FGG Destroyable Walls
« Reply #16 on: June 01, 2012, 07:55:33 PM »
Quote from: "Star Dood"
MM5 had destroyable walls! The stone ones in Stone's stage that lead to a Beat letter.
Yes but they were destroyable by anything.

Quote from: "Michael712"
You could probably do the RM&F2 ones if you can figure out stuff such as what colour to use. They're destroyed by Barrier Wind/Forte Cyclone, but I don't think any other series weapon could act like that weapon to destroy it.
Ah ok, well that shouldn't be too hard then, as for similar weapons atm I'm just using the weapons that do destroy them in the games all as one. Though in the end I'm going to have them work right.  I have things planned out for when I have all the weapons working right.

June 01, 2012, 07:58:22 PM
Reply #17

Offline Laggy Blazko

  • MM8BDM Extender

  • Unf
  • **
  • Date Registered: April 01, 2011, 02:08:23 AM

    • View Profile
Re: FGG Destroyable Walls
« Reply #17 on: June 01, 2012, 07:58:22 PM »
Quote from: "fortegigasgospel"
but Power Adaptor is classes only
But there's a super adaptor.

June 01, 2012, 08:04:36 PM
Reply #18

Offline BiscuitSlash

  • MM8BDM Extender
  • *
  • Date Registered: November 20, 2010, 12:49:25 PM

    • View Profile
Re: FGG Destroyable Walls
« Reply #18 on: June 01, 2012, 08:04:36 PM »
Quote from: "Laggy Blazko"
Quote from: "fortegigasgospel"
but Power Adaptor is classes only
But there's a super adaptor.
You'll need something stronger than a rocket punch. You need something like a falcon punch to destroy those blocks, and power adapter is a similar thing in terms of what blocks it can destroy.

June 01, 2012, 08:15:27 PM
Reply #19

Offline Laggy Blazko

  • MM8BDM Extender

  • Unf
  • **
  • Date Registered: April 01, 2011, 02:08:23 AM

    • View Profile
Re: FGG Destroyable Walls
« Reply #19 on: June 01, 2012, 08:15:27 PM »
But super adaptor is a combination of power and jet adaptor.

June 01, 2012, 08:22:54 PM
Reply #20

Offline fortegigasgospel

  • MM8BDM Extender
  • **
  • Date Registered: July 31, 2011, 09:55:05 PM

    • View Profile
Re: FGG Destroyable Walls
« Reply #20 on: June 01, 2012, 08:22:54 PM »
Quote from: "Laggy Blazko"
But super adaptor is a combination of power and jet adaptor.
Combination, its not as physically powerful as the Power but its faster. Likewise its not as fast as the Jet but its Stronger.

And as is, the super adapter can hurt them.

June 03, 2012, 05:08:48 AM
Reply #21

Offline fortegigasgospel

  • MM8BDM Extender
  • **
  • Date Registered: July 31, 2011, 09:55:05 PM

    • View Profile
Re: FGG Destroyable Walls
« Reply #21 on: June 03, 2012, 05:08:48 AM »
Double posting oopsie, but for Michael712 I have the R&F2 ones textures.

I made 4 different size ones for different applications. (namely room height)
They are an 8 x 32, 8 x 64, 8 x 96 and an 8 x 128.
Also added to op.

Also I have made the MI Drill one's but for now I'm going to withhold those, also they are fully scripted.

If you REALLY want I'll do Stone's breakable rocks also, though they will be hard to tell the difference.

June 03, 2012, 06:23:50 PM
Reply #22

Knux

  • Guest
Re: FGG Destroyable Walls
« Reply #22 on: June 03, 2012, 06:23:50 PM »
You forgot the destroyable wall in Tomahawk Man's stage that you destroy to get to Proto Man, who gives you the energy balancer.

June 03, 2012, 06:55:28 PM
Reply #23

Offline fortegigasgospel

  • MM8BDM Extender
  • **
  • Date Registered: July 31, 2011, 09:55:05 PM

    • View Profile
Re: FGG Destroyable Walls
« Reply #23 on: June 03, 2012, 06:55:28 PM »
Quote from: "Knux"
You forgot the destroyable wall in Tomahawk Man's stage that you destroy to get to Proto Man, who gives you the energy balancer.
Thank you for saying that, the "Wily Outside" one is that block had forgotten about it so I thought it was from the Wily stages.

Also Stone and Dark Man ones

Each block is 16x16

Also new addition I'll be adding code for soon.
 These ones will need a +NOGRAVITY added to them so they don't automatically fall to the floor and can be used specifically as steps that can be destroyed.  Also remember to put a +NOGRAVITY on the respawner for these too.
Use these as bridges and stairs.

Lastly, I do want to say I will NOT be adding the explosive boxes from M&B because Korby has them in Burner Man's stage already in the demo for that expansion.  And I don't want to ask for permission for them.
Same goes for the Oil Canisters in Oil Man's stage in PU.

June 17, 2012, 09:42:24 PM
Reply #24

Offline fortegigasgospel

  • MM8BDM Extender
  • **
  • Date Registered: July 31, 2011, 09:55:05 PM

    • View Profile
Re: FGG Destroyable Walls + Mothraya actor
« Reply #24 on: June 17, 2012, 09:42:24 PM »
I scripted Mothraya from Megaman 4 into an actor that can fly around the map to be used as decor.
http://www.mediafire.com/download.php?0x4j8numoxm281c
(click to show/hide)
How to use:
(click to show/hide)
Feel free to edit him in any way.

January 17, 2013, 08:01:54 PM
Reply #25

Offline fortegigasgospel

  • MM8BDM Extender
  • **
  • Date Registered: July 31, 2011, 09:55:05 PM

    • View Profile
Re: FGG Destroyable Walls + Mothraya actor
« Reply #25 on: January 17, 2013, 08:01:54 PM »
Updated the code for destroyable walls/rocks/etc in the first post to match new V3 damagefactors. Also added MM9, 10, &B, &B2, DOS, DOS3 and MMV, Centaur Arrow and Pharaoh Wave weapons to code as done in similarity to V3. Obviously will be edited as added to various things to match them.
MI, RNC, and other Hack expansion weapons may be added after releases.
Gummy's, Uki's, PU, and other weapon packs may be added in time.

Here is the code if you don't want to go to the OP to get it.
(click to show/hide)
Feel free to use and/or edit all supplied things as you wish.

List of weapons that still deal damage (but shouldn't)
(click to show/hide)
Assistance in making these weapons work properly is much appreciated.

Reminder, to use them as "steps" which are not stuck to the ground add a +NOGRAVITY flag with the other flags

June 09, 2013, 02:39:25 AM
Reply #26

Offline fortegigasgospel

  • MM8BDM Extender
  • **
  • Date Registered: July 31, 2011, 09:55:05 PM

    • View Profile
Re: FGG Actors: Destroyable Walls, Mothraya, Runes
« Reply #26 on: June 09, 2013, 02:39:25 AM »
Working Rune Replacements based on the Megaman and Bass and Megaman 8 power ups.
http://www.mediafire.com/download/ibgcru74d3sk0bo/FGGRunes.pk3
(click to show/hide)
Note that some of them are different then Best Maps ever did.
Left to right are
Rapid Part/Spread Rune (same as BME) > Guard Power Up/Resistance Rune (lower damage taken) > Shooting Part/Rage Rune > Spare Body/Prosperity Rune (max health up) > Damage Absorber/Drain Rune > High Speed Dash/Haste Rune > Jump Booster (actually the spike guard)/High Jump Rune > Super Armor/Reflection Rune > Auto Recover/Regeneration Rune > Cost Attack/Strength Rune (increase damage you do).
I did my own versions as apposed to BME, though I think those may look better still.
I also tried 8biting (color, not limit) the MM&B shop items, as well as the MM8 ones (poorly), and ripped the MM9/10 ones with M&B style versions.

I skipped Bass' Spare Body, Rush, Eddie and Beat.

Updated first post with this. Also update for making ALL vanilla weapons (minus Homing Weapons) compatible with the destroyable walls. Thanks to Gummy and anyone else who helped with that.

Here is the full script for those.
(click to show/hide)

September 19, 2013, 10:11:54 PM
Reply #27

Offline Dark_Chaos

  • Standard Member
  • Date Registered: September 01, 2013, 07:47:48 PM

    • View Profile
Re: FGG Actors: Destroyable Walls, Mothraya, Runes
« Reply #27 on: September 19, 2013, 10:11:54 PM »
i cant find a download for the destroyable walls :(

September 19, 2013, 10:57:00 PM
Reply #28

Offline fortegigasgospel

  • MM8BDM Extender
  • **
  • Date Registered: July 31, 2011, 09:55:05 PM

    • View Profile
Re: FGG Actors: Destroyable Walls, Mothraya, Runes
« Reply #28 on: September 19, 2013, 10:57:00 PM »
Quote from: "Dark_Chaos"
i cant find a download for the destroyable walls :(
There is no download. It's set up so you save the images and create them as you need using the codes provided. I did a while back try making a pk3 with all of them in it to use as a resource for quick use but eventually it began to mess up and wasn't showing some of them properly.

I may or may not get around to trying that again and see how it works. But it won't be for a while. For now I'll leave them as "advanced users only."

September 20, 2013, 07:28:13 PM
Reply #29

Offline Dark_Chaos

  • Standard Member
  • Date Registered: September 01, 2013, 07:47:48 PM

    • View Profile
Re: FGG Actors: Destroyable Walls, Mothraya, Runes
« Reply #29 on: September 20, 2013, 07:28:13 PM »
Quote from: "fortegigasgospel"
Quote from: "Dark_Chaos"
i cant find a download for the destroyable walls :(
There is no download. It's set up so you save the images and create them as you need using the codes provided. I did a while back try making a pk3 with all of them in it to use as a resource for quick use but eventually it began to mess up and wasn't showing some of them properly.

I may or may not get around to trying that again and see how it works. But it won't be for a while. For now I'll leave them as "advanced users only."


oh ok.