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I want to use the breakable walls in my map pack. How do you put the breakable walls in the wad? I can't figure it out....
actor "HeatBlock" 20000{//$Category MM8BDM-DESTROYABLE WALLS+SOLID+SHOOTABLE+FORCEYBILLBOARD+NOBLOOD+DONTBLAST+NOGRAVITYscale 2.5height 80Radius 16Health 100Reactiontime 35mass 99999painchance 256Damagefactor "ThunderBeam", 100.0Damagefactor "CrashBomb", 100.0Damagefactor "AtomicFire3", 100.0Damagefactor "HardKnuckle", 100.0Damagefactor "DrillBomb", 100.0Damagefactor "ChargeKick", 100.0Damagefactor "FlameBlast", 100.0Damagefactor "AstroCrush", 100.0Damagefactor "LaserTrident", 100.0Damagefactor "CommandoMissile", 100.0Damagefactor "SpreadDrill", 100.0Damagefactor "BarrierWind", 100.0Damagefactor "ForteCyclone", 100.0Damagefactor "NuclearDetonator", 100.0Damagefactor "BreakDash", 100.0Damagefactor "ProtoBuster", 0.0Damagefactor "Buster", 0.0Damagefactor "Duofist1", 0.0Damagefactor "Duofist2", 0.0Damagefactor "Duofist3", 0.0Damagefactor "RollingCutter", 0.0Damagefactor "SuperArm", 0.0Damagefactor "IceSlasher", 0.0Damagefactor "HyperBomb", 0.0Damagefactor "FireStorm", 0.0Damagefactor "FireSpin", 0.0Damagefactor "OilSlider", 0.0Damagefactor "TimeSlow", 0.0Damagefactor "MetalBlade", 0.0Damagefactor "AirShooter", 0.0Damagefactor "AtomicFire1", 0.0Damagefactor "AtomicFire2", 0.0Damagefactor "BubbleLead", 0.0Damagefactor "QuickBoomerang", 0.0Damagefactor "LeafShield", 0.0Damagefactor "NeedleCannon", 0.0Damagefactor "MagnetMissile", 0.0Damagefactor "GeminiLaser", 0.0Damagefactor "TopSpin", 0.0Damagefactor "SearchSnake", 0.0Damagefactor "SparkShock", 0.0Damagefactor "ShadowBlade", 0.0Damagefactor "FlashStopper", 0.0Damagefactor "RainFlush", 0.0Damagefactor "PharaohShot1", 0.0Damagefactor "PharaohShot2", 0.0Damagefactor "PharaohShot3", 0.0Damagefactor "PharaohHold", 0.0Damagefactor "RingBoomerang", 0.0Damagefactor "DustCrusher", 0.0Damagefactor "DiveMissile", 0.0Damagefactor "GravityHold", 0.0Damagefactor "WaterWave", 0.0Damagefactor "PowerStone", 0.0Damagefactor "GyroAttack", 0.0Damagefactor "StarCrash", 0.0Damagefactor "NapalmBomb", 0.0Damagefactor "CrystalEye", 0.0Damagefactor "CrystalEyeBit", 0.0Damagefactor "BlizzardAttack", 0.0Damagefactor "CentaurFlash", 0.0Damagefactor "KnightCrush", 0.0Damagefactor "SilverTomahawk", 0.0Damagefactor "Windstorm", 0.0Damagefactor "YamatoSpear", 0.0Damagefactor "FreezeCracker", 0.0Damagefactor "FreezeCrackerBit", 0.0Damagefactor "JunkShield", 0.0Damagefactor "DangerWrap", 0.0Damagefactor "ThunderBolt", 0.0Damagefactor "WildCoil", 0.0Damagefactor "WildCoil2", 0.0Damagefactor "SlashClaw", 0.0Damagefactor "NoiseCrush1", 0.0Damagefactor "NoiseCrush2", 0.0Damagefactor "ScorchWheel", 0.0Damagefactor "Megaball", 0.0Damagefactor "FlameSword", 0.0Damagefactor "FlameSwordSpark", 0.0Damagefactor "FlashBomb", 0.0Damagefactor "HomingSniper", 0.0Damagefactor "IceWave", 0.0Damagefactor "ThunderClaw", 0.0Damagefactor "TornadoHold", 0.0Damagefactor "WaterBalloon", 0.0Damagefactor "MirrorBuster", 0.0Damagefactor "MirrorBuster1", 0.0Damagefactor "MirrorBuster2", 0.0Damagefactor "ScrewCrusher", 0.0Damagefactor "BalladeCracker", 0.0Damagefactor "Sakugarne", 0.0Damagefactor "CentaurArrow", 0.0Damagefactor "PharaohWave", 0.0Damagefactor "WaveBurner", 0.0Damagefactor "MagicCard", 0.0Damagefactor "RemoteMine", 0.0Damagefactor "TenguBlade", 0.0Damagefactor "CopyVision", 0.0Damagefactor "IceWall", 0.0Damagefactor "LightningStrike", 0.0Damagefactor "ForceField", 0.0Damagefactor "SonicWave", 0.0Damagefactor "BitCannon", 0.0Damagefactor "SharkBoomerang", 0.0Damagefactor "WaterShooter", 0.0Damagefactor "BladeLauncher", 0.0Damagefactor "OilStream", 0.0Damagefactor "TorchArm", 0.0Damagefactor "GrabBuster", 0.0Damagefactor "BubbleBomb", 0.0Damagefactor "PhotonTorpedo", 0.0Damagefactor "SaltWater", 0.0Damagefactor "DeepDigger", 0.0Damagefactor "ElectricSpark", 0.0Damagefactor "BlackHole", 0.0Damagefactor "SparkChaser", 0.0Damagefactor "ConcreteShot", 0.0Damagefactor "BlackHoleBomb", 0.0Damagefactor "JewelSatillite", 0.0Damagefactor "PlugBall", 0.0Damagefactor "TornadoBlow", 0.0Damagefactor "MagmaBazooka", 0.0Damagefactor "HornetChaser", 0.0Damagefactor "TripleBlade", 0.0Damagefactor "ReboundStriker", 0.0Damagefactor "ThunderWool", 0.0Damagefactor "WaterShield", 0.0Damagefactor "SolarBlazer", 0.0Damagefactor "ChillSpike", 0.0Damagefactor "WheelCutter", 0.0Damagefactor "RockVulcan", 0.0Damagefactor "ForteVulcan", 0.0Damagefactor "DopplerCrash", 0.0Damagefactor "DoppleAttack", 0.0Damagefactor "FlameMixer", 0.0Damagefactor "FlameShower", 0.0States{Spawn:HEAT A 1loopPain.Breakablewall:Pain.DrillBomb:Pain.CrashBomb:Pain.HardKnuckle:pain.ThunderBeam:pain.AstroCrush:pain.LaserTrident:pain.CommandoMissile:pain.SpreadDrill:HEAT A 0 DamageThing(100)Pain:HEAT A 0 A_SpawnItem("PainFX",0,3)Goto SpawnDeath:HEAT A 0HEAT A 0 A_StopHEAT A 0 A_SpawnItemEx("HeatBlock Respawner")HEAT A 0 A_ChangeFlag("SHOOTABLE", 0)HEAT A 0 A_ChangeFlag("SOLID", 0)stop}}actor HeatBlock Respawner{+NOCLIPscale 2.5States{Spawn:TNT1 A 175TFOG A 3TFOG BC 2TNT1 A 1 A_SpawnItemEx("HeatBlock")stop}}
Homing weapons have a bug in them that they go through non-player actors. That's why they do damage (or maybe they just show the pain effect, haven't tried them out).Also, I remember there being a black ice block in MM&B. (Unless that's the red King block.)
Quote from: "Goomba98"Homing weapons have a bug in them that they go through non-player actors. That's why they do damage (or maybe they just show the pain effect, haven't tried them out).Also, I remember there being a black ice block in MM&B. (Unless that's the red King block.)No only the ones in Cold and Kind, unless Astro had something, don't remember. Probably minor if at all, and easy to fix.As for homing weapons, yes, they will always deal damage to the walls (heavily I may add), there is nothing I can do about that as of currently.
but DamageFactor Normal stops/allows all damage from occurring.
Damagefactor "Normal", 0.0