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Author Topic: [GAMEMODE] Mega Mini-games! V1B Released!  (Read 19689 times)

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July 21, 2014, 07:20:01 PM
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Offline SilverSin

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[GAMEMODE] Mega Mini-games! V1B Released!
« on: July 21, 2014, 07:20:01 PM »
Man, It has been a while since I've been on these forums.

*Ahem*, back on topic, I have slowly been getting back into this game, and I've forgotten how much I enjoy it!
Because of this, I have decided to take on modding again. This is my newest creation:

The Mega Mini-games! *Ta daaa*

Game info:
Think of it like Wario Ware, everyone spawns in one Hub world, and are thrown mini-game after mini-game.
The object of this mode? Win the most minigames! It's that simple.
Also, these mini-games are NOT meant to be difficult, just quick, easy, and (hopefully) fun!

Change log:
(click to show/hide)
Future Plans:
(click to show/hide)
Mini-games list:
(click to show/hide)
Screenshots:
(click to show/hide)
Newest Download Links:
MediaFire: https://www.mediafire.com/?dyrlk11c0udokxt
Best-Ever: http://www.best-ever.org/download?file= ... es_v1b.pk3

Hosting:
In order for his game mode to work, both actually and performance wise, use the following when hosting:
(click to show/hide)

Also, I am currently looking for beta testers for this mod.
 If you have experience with testing mods or games, or have a keen eye for bugs, suggestions, etc., please PM me (Including reasons/experience will probably increase your chances) and I will see if you are fit to test this mod.

July 21, 2014, 07:31:36 PM
Reply #1

Offline William0918

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Re: [GAMEMODE] Mega Mini-games!
« Reply #1 on: July 21, 2014, 07:31:36 PM »
Hey dude, I'll be a beta tester.

July 21, 2014, 11:03:59 PM
Reply #2

Offline Korby

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Re: [GAMEMODE] Mega Mini-games!
« Reply #2 on: July 21, 2014, 11:03:59 PM »
The map appears to be rather large, compared to the original.

July 22, 2014, 02:10:29 AM
Reply #3

Offline SilverSin

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Re: [GAMEMODE] Mega Mini-games!
« Reply #3 on: July 22, 2014, 02:10:29 AM »
Quote from: "Korby"
The map appears to be rather large, compared to the original.
Hmm... I see what you mean. I'll probably adjust the size of it.

July 23, 2014, 01:49:25 PM
Reply #4

Offline Jdude330

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Re: [GAMEMODE] Mega Mini-games!
« Reply #4 on: July 23, 2014, 01:49:25 PM »
I'd love to beta test! I have some coding experience, so I can help stomp bugs easier.
I've played a bit of warioware, and could possibly help with some of the coding

July 23, 2014, 02:39:26 PM
Reply #5

Offline Ceridran

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Re: [GAMEMODE] Mega Mini-games!
« Reply #5 on: July 23, 2014, 02:39:26 PM »
Quote from: "SilverSin"
Barrel Storm: A huge amount of barrels will spawn. Break one and you win! However, be weary of people waiting to steal your barrel...

Wouldn't Party Balls work/feel better than barrels?

______________

With minigame choice and map appearance, your mod sure does resemble TF2Ware a lot. (Which is also based on WarioWare but EVERYONE KNEW THAT) Just try to NOT leash it to TF2Ware, is that alright? I think the minigames should always remain relevant to the Megaman series in some way.

July 23, 2014, 02:46:10 PM
Reply #6

Offline SilverSin

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Re: [GAMEMODE] Mega Mini-games!
« Reply #6 on: July 23, 2014, 02:46:10 PM »
Quote from: "Jdude330"
-snip-
Quote from: "William0918"
-snip * 2 combo-
Thank you for volunteering to do this! I will be waiting a bit longer for some more requests to be testers before I decide who will be testers.

Quote from: "Ceridran"
Wouldn't Party Balls work/feel better than barrels?
Hmm, i suppose they could, but we will see when I make the full release.
Remember that this project is very rough, so anything you see right now could possibly be changed.
Quote from: "Ceridran"
With minigame choice and map appearance, your mod sure does resemble TF2Ware a lot. (Which is also based on WarioWare but EVERYONE KNEW THAT) Just try to NOT leash it to TF2Ware, is that alright? I think the minigames should always remain relevant to the Megaman series in some way.
I understand what you mean. I will try my best to make the games (or at least some of them) more relevant to Megaman.

July 24, 2014, 01:47:42 AM
Reply #7

Offline Jdude330

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Re: [GAMEMODE] Mega Mini-games!
« Reply #7 on: July 24, 2014, 01:47:42 AM »
I have some Ideas for minigames.
Don't Crash!: Walls appear, the floor turns to lava, and everybody is given a wavebike.
Dash!: Quickbeams start spawning from 1 direction to another, but end before it covers the screen.
Dodge! : Bigeyes spawn and move around the screen. Avoid getting hit to win!

Boss:Thunder Claw Around!: Platforms fall into lava, and you must thunder claw to other platforms.

July 24, 2014, 02:22:57 AM
Reply #8

Offline Linnie

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Re: [GAMEMODE] Mega Mini-games!
« Reply #8 on: July 24, 2014, 02:22:57 AM »
EDIT: Ignore this, thought this was the ideas topic. Yay for reading comprehension.

July 24, 2014, 05:38:01 PM
Reply #9

Offline TailsMK4

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Re: [GAMEMODE] Mega Mini-games!
« Reply #9 on: July 24, 2014, 05:38:01 PM »
I'm fairly interested in this, but I think I will wait to see how this gets received on its official release before I volunteer my services as a developer. I've had a few mini-game ideas of my own, and I know how to make them, but I didn't have enough ideas to try to make my own mod. I'll be watching this thread.

July 24, 2014, 09:44:22 PM
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Offline SilverSin

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Re: [GAMEMODE] Mega Mini-games!
« Reply #10 on: July 24, 2014, 09:44:22 PM »
Quote from: "Jdude330"
I have some Ideas for minigames.
Don't Crash!: Walls appear, the floor turns to lava, and everybody is given a wavebike.
Dash!: Quickbeams start spawning from 1 direction to another, but end before it covers the screen.
Dodge! : Bigeyes spawn and move around the screen. Avoid getting hit to win!

Boss:Thunder Claw Around!: Platforms fall into lava, and you must thunder claw to other platforms.
Funny Enough, Dash and Dodge were two ideas that I was considering adding to the Wily Gauntlet boss game, but I wasn't sure how I would do the big-eyes, and I sorta added the quick beams but not in the way you described them.

I'm iffy about Don't Crash!, considering I already have 2 games regarding getting to the finish, and it sounds very similar to Jump Jump, only instead of death pits you have walls that destroy the bike. (Unless this is a survival thing, then disregard this statement)

I really like that boss idea though, using Thunder Claw's grapple to survive.
Overall, I'll consider these ideas, i do like them! Thanks for submitting them!

July 24, 2014, 10:12:13 PM
Reply #11

Offline Jdude330

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Re: [GAMEMODE] Mega Mini-games!
« Reply #11 on: July 24, 2014, 10:12:13 PM »
Quote from: "SilverSin"
. (Unless this is a survival thing, then disregard this statement)
Don't crash is, as I was trying to come up with WarioWare Popup tags.

July 29, 2014, 07:39:49 PM
Reply #12

Offline SilverSin

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Re: [GAMEMODE] Mega Mini-games!
« Reply #12 on: July 29, 2014, 07:39:49 PM »
Bumping for a slight status update on this game mode (plus keeping this thread alive, I AM still working on this).

July 30, 2014, 06:28:31 PM
Reply #13

Offline GameAndWatcher

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Re: [GAMEMODE] Mega Mini-games!
« Reply #13 on: July 30, 2014, 06:28:31 PM »
I've got a couple Ideas.
Jump! Jump! (Based off of a TF2ware microgame) Everyone is forced one specific support item/weapon (as in everyone gets the same one): (Item-1, Rush Coil, Wire Adaptor, Mega Ball or Tornado Hold)  If you don't get high enough in time, you die and lose.

 
Boss: Cuddly Hardman (Based off another TF2ware microgame): A few people are selected to be the Cuddly Hardmen which are slightly slower than Vanilla Megaman, the rest are faster than normal and are given a double jump (ala MM&B!Bass).  The Hardmen have an intstakill hug (melee) attack.  The others have no weapons or items and must avoid the Hardmen for a long enough amount of time (about a minute).

August 15, 2014, 02:30:31 AM
Reply #14

Offline SilverSin

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Re: [GAMEMODE] Mega Mini-games!
« Reply #14 on: August 15, 2014, 02:30:31 AM »
Bumping for an update on the current mini games, plus a poll to help me decide to keep or kill a mini game.