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Author Topic: Red Health  (Read 3485 times)

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January 03, 2016, 08:37:04 PM
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Offline JaxOf7

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Red Health
« on: January 03, 2016, 08:37:04 PM »
http://www.best-ever.org/download?file=redhealthv1a.pk3

Had this idea a while ago, was spurred on by the erosion mechanic in that mod Stardust made.
Based off of red health from fighting games, each time you take damage, your max health decreases. The amount that is recoverable is "red health."

Intended this for duel in order to ensure that matches progress, but I don't thing the duel guys will go for it.
Maybe I can work it into some sort of lms mod down the line.

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January 03, 2016, 09:17:32 PM
Reply #1

Offline fortegigasgospel

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Re: Red Health
« Reply #1 on: January 03, 2016, 09:17:32 PM »
Suggestion, make the "red bar" red health bars to fit in with the health bar better.

January 04, 2016, 12:07:07 AM
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Offline Orange juice :l

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Re: Red Health
« Reply #2 on: January 04, 2016, 12:07:07 AM »
The whole "can't heal forever" end result more or less exists in the form of Brutal Duel (viewtopic.php?f=28&t=5922) except it instead gives diminishing returns on healing before cutting you off entirely (plus making healing in combat less viable), but it was obsoleted somewhere along the line and was never updated.

This way of going about it is risky, as I assume you start losing max HP much earlier on, so the game is now balanced around not having 100 HP most of the time. Much harder to "bounce back" from a bad first engagement or a near-death scenario.