Cutstuff Forum
Mega Man 8-bit Deathmatch => Bugs/Suggestions => MM8BDM Discussion => Closed => Topic started by: Gumballtoid on May 19, 2017, 03:51:42 PM
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I noticed in the v5b intro that Yamato Man's skin does not accurately portray his original sprite in terms of color distribution. Some things that were originally purple became blue, while others became cyan. White and cyan appeared in places that initially did not have them. After going through a few iterations, I settled on this correction.
(http://i.imgur.com/itwRp4y.png)
(From left to right: current skin, proposal, colored variants)
The most prominent changes are most of the white being removed to make way for blue and cyan, and his orange adornments remaining orange. Additionally, I went through and removed a few errors that had existed since the skin's inception, though these were largely small bits of background white that were missed back then. At this point, I believe I have made the skin significantly more accurate to his original appearance in Mega Man 6.
It is also worth noting that any core or modded props that translate the skin to its original palette (such as the one used in the v5b intro) will need to have their translation fixed accordingly.
I'm including two download links. This version (https://www.dropbox.com/s/64fbkh68z9a6f5j/yamatomanfix.pk3?dl=0) is a direct sprite replacement, preserving the original offsets, while this version (https://www.dropbox.com/s/laeb1cp2hj7ab9e/yamatomanfix2.pk3?dl=0) features different (and what I believe to be improved) offsets that draw focus away from the spear and more towards his body.
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In my opnion, the color is better distributed now, this is just liek Freeze Man's color distibution.
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Added with the new offsets