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November 10, 2012, 06:15:44 AM
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Offline tsukiyomaru0

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Dead thread
« on: November 10, 2012, 06:15:44 AM »
(Stuff nuked by Photobullshit. Not that it matters)

November 10, 2012, 06:24:59 AM
Reply #1

Offline Korby

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Re: [Resource Archive] Tsuki's amazing resource harvesting
« Reply #1 on: November 10, 2012, 06:24:59 AM »
Quote from: "tsukiyomaru0"
I was planning to have some of them for my class but went "Meh, don't fix what isn't broken"

Ironically, you've changed your class more than any other person who contributed to CSCC  :ugeek:

I think Kirbysonic will probably end up using those Metroid HUDs.

November 10, 2012, 06:30:34 AM
Reply #2

Offline tsukiyomaru0

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Re: [Resource Archive] Tsuki's amazing resource harvesting
« Reply #2 on: November 10, 2012, 06:30:34 AM »
Quote from: "Korby"
Quote from: "tsukiyomaru0"
I was planning to have some of them for my class but went "Meh, don't fix what isn't broken"

Ironically, you've changed your class more than any other person who contributed to CSCC  :ugeek:

I think Kirbysonic will probably end up using those Metroid HUDs.
Never forget, CSCC Dev Chat joke: "Tsuki's change #<insert random absurd number here>"  :lol:

November 10, 2012, 03:00:54 PM
Reply #3

Offline Colonel ServBot

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Re: [Resource Archive] Tsuki's amazing resource harvesting
« Reply #3 on: November 10, 2012, 03:00:54 PM »
Quote from: "tsukiyomaru0"
(first post)
may i use the sprites 4 le megaman juno skin? im pretty sure the link is down.
EDIT
------
I had a horrible typing mistake

November 10, 2012, 03:12:14 PM
Reply #4

Offline Davregis

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Re: [Resource Archive] Tsuki's amazing resource harvesting
« Reply #4 on: November 10, 2012, 03:12:14 PM »
That's not how it works...

November 11, 2012, 02:39:53 AM
Reply #5

Offline MasterXman

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Had to resize them to 500
« Reply #5 on: November 11, 2012, 02:39:53 AM »
Quote from: "Korby"
I think Kirbysonic will probably end up using those Metroid HUDs.

And so they were used. Again. But it took me a lot of minutes to resize those arm cannon HUDs. Also its kinda hard to tell which sprite to use for the shooting.

November 11, 2012, 02:48:43 AM
Reply #6

Offline tsukiyomaru0

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Re: Had to resize them to 500
« Reply #6 on: November 11, 2012, 02:48:43 AM »
Quote from: "xxkirbysonicxx1"
Quote from: "Korby"
I think Kirbysonic will probably end up using those Metroid HUDs.

And so they were used. Again. But it took me a lot of minutes to resize those arm cannon HUDs. Also its kinda hard to tell which sprite to use for the shooting.
The muzzle flash ones are for firing and the colored ball next to the arm cannons are used for charging effects (which needs to be done through spawning of actor)

November 28, 2012, 02:43:56 AM
Reply #7

Offline Jakeinator

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Re: [Resource Archive] Tsuki's amazing resource harvesting
« Reply #7 on: November 28, 2012, 02:43:56 AM »
Wow those Okami Sprites are awesome, now if only there were an Amaterasu skin... (I cant make one, my spriting skills are shit.)

November 28, 2012, 05:40:58 AM
Reply #8

Offline tsukiyomaru0

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Re: [Resource Archive] Tsuki's amazing resource harvesting
« Reply #8 on: November 28, 2012, 05:40:58 AM »
Quote from: "Eon_and_Rush"
Wow those Okami Sprites are awesome, now if only there were an Amaterasu skin... (I cant make one, my spriting skills are shit.)
I know your pain, bro... It's tought to make sprites when you don't have The Touch.

December 31, 2012, 11:47:22 PM
Reply #9

Offline tsukiyomaru0

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Re: [Resource Archive] Tsuki's amazing resource harvesting
« Reply #9 on: December 31, 2012, 11:47:22 PM »
UPDATE! Gunstar Heroes (Game Gear) sprites have been added.


January 21, 2013, 01:45:20 AM
Reply #10

Offline tsukiyomaru0

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Re: [Resource Archive] Tsuki's amazing resource harvesting
« Reply #10 on: January 21, 2013, 01:45:20 AM »
Updated! Summon Night Swordcraft Story 2 - Demon Fox in Megaman style

January 25, 2013, 07:35:18 AM
Reply #11

Offline tsukiyomaru0

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Re: [Resource Archive] Tsuki's amazing resource harvesting
« Reply #11 on: January 25, 2013, 07:35:18 AM »
Another update is up. I'm sorry for all these chains of posts, but... Well... I'm really sorry.

January 25, 2013, 01:25:25 PM
Reply #12

Offline GameAndWatcher

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Re: [Resource Archive] Tsuki's amazing resource harvesting
« Reply #12 on: January 25, 2013, 01:25:25 PM »
Now that you have the sprites, why don't you make it a skin?

January 25, 2013, 02:57:46 PM
Reply #13

Offline tsukiyomaru0

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Re: [Resource Archive] Tsuki's amazing resource harvesting
« Reply #13 on: January 25, 2013, 02:57:46 PM »
Quote from: "Game&Watcher"
Now that you have the sprites, why don't you make it a skin?
As I mentioned in the OP, I'm willing to let someone take the credit for making the skin for Megaman if they want to. But, yeah, I'll use this one for my Class...

January 25, 2013, 04:31:09 PM
Reply #14

Offline fortegigasgospel

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Re: [Resource Archive] Tsuki's amazing resource harvesting
« Reply #14 on: January 25, 2013, 04:31:09 PM »
If no body has done it by the time I get home tomorrow I'll transfer it into a skin, it will have to be done by someone anyway if it is to be used by your CSCC.