Advanced Search

Author Topic: [Mini Map-pack] LegoPack v2c  (Read 19507 times)

0 Members and 1 Guest are viewing this topic.

August 07, 2014, 01:29:16 PM
Read 19507 times

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • ***********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
[Mini Map-pack] LegoPack v2c
« on: August 07, 2014, 01:29:16 PM »
It's the v6b update

This update doesn't add any new content in particular. It just tunes up the maps to use the newest available tech.
Also, it grandfathers in two maps that were previously only on SweatPack.

v6a players won't get anything new out of updating their wad here. For those who care beyond that, check the changelog for more details.

Download v2c from TSPG

Screenshots
(click to show/hide)
Latest Changelog
-v2b -> v2c-
(click to show/hide)

Old changelogs
(click to show/hide)
Credits
(click to show/hide)
Previous versions
(click to show/hide)
As noted in the readme, this map pack was designed with small scale modes in mind. As such, servers with large populations may not yield the greatest playability.

Criticisms are always welcome, thank you for trying my pack and all the support I've received so far!

August 07, 2014, 05:50:05 PM
Reply #1

Offline fortegigasgospel

  • MM8BDM Extender
  • **
  • Date Registered: July 31, 2011, 09:55:05 PM

    • View Profile
Re: [Mini Map-pack] LegoPack v1a
« Reply #1 on: August 07, 2014, 05:50:05 PM »
I'm loving all these maps, thoroughly enjoy how they are nice and compact. Plenty of room to move around but still doesn't take to long to get around the map. Level of detail is top notch too.
Can't help think LEG02 could do just a little more with the season changing thing, like during winter the water service freezes and you need to use the teleporters to get in and out or the vines go away.
Otherwise still love the layout of all the maps.

August 07, 2014, 05:54:32 PM
Reply #2

Offline Beed28

  • MM8BDM Extender

  • Putting the 'bounce' into your world.
  • ***
  • Date Registered: June 20, 2011, 08:07:58 PM

    • View Profile
Re: [Mini Map-pack] LegoPack v1a
« Reply #2 on: August 07, 2014, 05:54:32 PM »
Could you post some screenshots please?

August 07, 2014, 06:04:31 PM
Reply #3

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • ***********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: [Mini Map-pack] LegoPack v1a
« Reply #3 on: August 07, 2014, 06:04:31 PM »
FGG needs to learn how to read.

I didn't post screenshots because first off, I already had in the screenshots thread long ago and second screenshots don't exactly capture the point of a map.
If you want to see the finished maps, download the pack. That's the point of this thread.
I can see reason for screenshots of skins, but not exactly the case with maps.

August 07, 2014, 07:26:01 PM
Reply #4

Offline Laggy Blazko

  • MM8BDM Extender

  • Unf
  • **
  • Date Registered: April 01, 2011, 02:08:23 AM

    • View Profile
Re: [Mini Map-pack] LegoPack v1a
« Reply #4 on: August 07, 2014, 07:26:01 PM »
Quote from: "Lego"
I can see reason for screenshots of skins, but not exactly the case with maps.
It's almost the same point as in skins. And hey, it's not like anyone would remember all old screenshots from that thread. So yep, I suggest to post screenshots here too.

August 07, 2014, 08:21:05 PM
Reply #5

Offline Kapus

  • MM8BDM Extender

  • Master of Hiccup
  • *********
  • Date Registered: November 22, 2010, 06:40:07 AM

    • View Profile
    • My art
Re: [Mini Map-pack] LegoPack v1a
« Reply #5 on: August 07, 2014, 08:21:05 PM »
I agree. It's always nice to have a preview of what you're downloading and it's also good on your end for advertising. Don't you want to catch the interest of readers by showing them pretty previews of the maps you created?

August 07, 2014, 08:59:21 PM
Reply #6

Offline CHAOS_FANTAZY

  • MM8BDM Extender

  • Still Around, But Only Kind Of
  • *
  • Date Registered: November 21, 2010, 08:21:24 PM

    • View Profile
Re: [Mini Map-pack] LegoPack v1a
« Reply #6 on: August 07, 2014, 08:59:21 PM »
I probably shouldn't be supporting map packs but

Alright, I gotta know...why did you choose Blizzard Buffalo's theme?  That theme is so lacking in emotional charge; it's hard to imagine using it as fighting music.
The underwater Wood-Man textures in Chronoplank Woodland are...very blue.  Like, it's kind of jarring to jump into the water because of how blue they are.  Think you could turn it down a few shades?  I know there are darker blues than that in the MM8BDM palette...
Also, "Block Monster" linedefs to keep the bots from walking off are absent in Celestial Bastion and Soaring Above the Clouds.  (EDIT:  Also in Chronoplank Woodland.  I missed that the first time.)

Other than that, looks like a nice little map pack.  I won't comment on the layout of the maps themselves since I'm clueless at that.

August 08, 2014, 02:02:21 AM
Reply #7

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • ***********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: [Mini Map-pack] LegoPack v1a
« Reply #7 on: August 08, 2014, 02:02:21 AM »
I guess it just annoyed me because it showed I forgot something, even though I honestly didn't see screenshots to be a necessity from the beginning.
I went with Blizzard Buffalo because I wanted a song that sounded slow and cold, which was the theme for the map it's used on.
[hnnng I can't make underwater textures]

Also
Quote from: "README.txt in the pk3"
A note to those who will whine about the bots:
If I feel inclined to add block monster lines, I will do it at a later date. These maps are not made to play with your Doom-based AI systems.

August 08, 2014, 07:31:01 AM
Reply #8

Offline Hallan Parva

  • MM8BDM MM8 Contributor

  • drifting absently across an endless sea
  • *
  • Date Registered: September 23, 2010, 10:32:40 PM

    • View Profile
Re: [Mini Map-pack] LegoPack v1a
« Reply #8 on: August 08, 2014, 07:31:01 AM »
I'm still a bit miffed you didn't call this "The Leggman Empire" :ugeek:


still really cool though

August 08, 2014, 08:18:56 AM
Reply #9

Offline Stardust

  • Enthusiast
  • *
  • Date Registered: July 15, 2012, 07:42:47 AM

    • View Profile
Re: [Mini Map-pack] LegoPack v1a
« Reply #9 on: August 08, 2014, 08:18:56 AM »
Hnnng finallyyy, me gusta mucho, I'd host this if it's okay with you
I prefer to talk about some global ideas rather than the most detailistic parts of the structure or weapon placement or anything
1) As a matter of elegance and to give some love to the not-used blue Needle Man sky which wasn't used in MM3NEE, why not using the blue sky instead of the dark one? Then you could for instance, use a script like MM4BRI's which change textures, if.. ley's say, there are 5 frags left? When 5 frags are left, the blue sky could fall into the night, that'd be pretty coooool, but it's up to you.
The stars stop right there before fading into total darkness wallpaper T_T
(click to show/hide)
*jumps*
(click to show/hide)
Oh yea another note
(click to show/hide)
2) Rozark went here
This map is nice desu but I think (<== think) you should at least double the delay between each season ; in about 4 minutes of game, the stage changed of seasons about 6 times :I even the time system of Roller Coaster Tycoon is way longer. I have no idea how long a DM match lasts as it depends on frags and player numbers, though what I learnt is that a LMS game with stallers can go beyond 10 or 15 minutes
finally but this is just a detail since even Cold Man's "frozen" water is animated ; since the waterfall is frozen, I thought you could un-animate the water while the winter season, with a texture change. Even better I agree with Gospel you should totally freeze the water so a solid block of ice appears, blocking the underwater part. With a slippery effect and an intense-mint cyan colormap under the ice while it's being frozen, it would be *smacks her fingers* mmmm, delidelichious.
I feel like this map should get an easter egg but it would only appear in ONE season
3) This stage needs to have a 2D counterpart with its own robot master
However these weird area 52 floating holy monkheads rocks are kind of
special but they are kind of overrated. The 8-bit convertion seems a bit.. spiky, like these things are a bit too much detailed for Megaman. In Megaman most sprites have a black outline, you should at least remove some of them so they don't appear everywhere in each single blue pillar
(click to show/hide)
4) As a fairly small-sized map, I think you have every right in the world to turn this platform into a floating platform
(click to show/hide)
And, why not adding some pipis going on occasions, or making this gyro animated?
(click to show/hide)
Search Snake won't help in a floating air stage due to the pits, especially when you can easily find a more faithful weapon like Cloud's/Laser Buster. Why not using Dive Miss Gyro attack?
5)
(click to show/hide)
(click to show/hide)

I noticed you have a fetish for Tengu Blade and Thunder Bolt as they appear on 3/5 maps

August 08, 2014, 04:57:35 PM
Reply #10

Offline Linnie

  • MM8BDM Extender
  • *
  • Date Registered: June 05, 2013, 05:19:32 PM

    • View Profile
Re: [Mini Map-pack] LegoPack v1a
« Reply #10 on: August 08, 2014, 04:57:35 PM »
Just want to say, I have a fetish for smaller maps, and your entire map pack makes me wet. They're all really good maps, I love it.

August 29, 2014, 11:48:11 AM
Reply #11

Offline Emmanuelf06

  • Donator
  • *
  • Date Registered: October 07, 2010, 03:03:19 AM

    • View Profile
Re: [Mini Map-pack] LegoPack v1a
« Reply #11 on: August 29, 2014, 11:48:11 AM »
The packmap is really good, and yeah, we need small maps too!
I was impressed with the maps when the seasons changed.....really nice.  :)

September 01, 2014, 11:22:23 PM
Reply #12

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • ***********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: [Mini Map-pack] LegoPack v1b
« Reply #12 on: September 01, 2014, 11:22:23 PM »
v1b released, download here!

(click to show/hide)

KD is going to hate me for adding a sixth map.
Oh well.

April 05, 2015, 08:07:22 AM
Reply #13

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • ***********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: [Mini Map-pack] LegoPack v2a
« Reply #13 on: April 05, 2015, 08:07:22 AM »
Probably jumping the gun, but here we go...
Version 2a released.

Download from Dropbox or Best-Ever.

Changelog
-v1b -> v2a-
(click to show/hide)

You can see screenshots of the maps both old and new in the front post.
Be sure to let me know of any issues and happy fragging!

April 06, 2015, 12:25:01 AM
Reply #14

Knux

  • Guest
Re: [Mini Map-pack] LegoPack v2a
« Reply #14 on: April 06, 2015, 12:25:01 AM »
Found something that doesn't seem to have been done on purpose. This is near the corner with Metal Blade on LEG10.
(click to show/hide)