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If you would like to suggest fish please provide sprites and what they should do when activated/caught etc.
> You hid the code to generate a random fish that's sad, we probably wanted to know more about probabilities...From my personal testing, I see no difference between having 0 fishing upgrades and 10 upgrades. Does it actually do something? If so is it barely noticeable? (like, -5% common fishes at 10 upgrades?)