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Author Topic: [EXPANSION] Rockman & Forte 2  (Read 77056 times)

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August 11, 2011, 01:41:12 AM
Reply #45

Offline LlamaHombre

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Re: [EXPANSION] Rockman & Forte 2
« Reply #45 on: August 11, 2011, 01:41:12 AM »
I call Konro Man, then.

August 11, 2011, 01:45:22 AM
Reply #46

Offline Magnet Dood

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Re: [EXPANSION] Rockman & Forte 2
« Reply #46 on: August 11, 2011, 01:45:22 AM »
I got Dangan Man.

August 11, 2011, 01:49:23 AM
Reply #47

Offline Russel

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Re: [EXPANSION] Rockman & Forte 2
« Reply #47 on: August 11, 2011, 01:49:23 AM »
I have one question, could I put in my version of Noise Crush? The changes I made were it now comes staright back to you, no matter which angle it hits walls.

August 11, 2011, 01:51:12 AM
Reply #48

Offline Nuy

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Re: [EXPANSION] Rockman & Forte 2
« Reply #48 on: August 11, 2011, 01:51:12 AM »
It'd be cooler if it bounced off of a wall 3 times before it got destroyed.

August 11, 2011, 02:20:07 AM
Reply #49

Offline Russel

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Re: [EXPANSION] Rockman & Forte 2
« Reply #49 on: August 11, 2011, 02:20:07 AM »
...No. I am not making that. It would be more like Gemini Laser.

August 11, 2011, 01:22:37 PM
Reply #50

Offline Magnet Dood

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Re: [EXPANSION] Rockman & Forte 2
« Reply #50 on: August 11, 2011, 01:22:37 PM »
Well, um... I don't know. Seems a little weird to be putting that in even though it didn't appear in this game...

If you want to include it as an easter egg of sorts, fine. Just focus on the actual weapons first.

August 11, 2011, 06:08:29 PM
Reply #51

Offline Korby

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Re: [EXPANSION] Rockman & Forte 2
« Reply #51 on: August 11, 2011, 06:08:29 PM »
I don't think it's such a good idea.

First of all, I actually use Noise Crush's bouncing in battle, so it returning to me is weird.

Second of all, I'm actually decent at catching it to charge, and so are a lot of people, so this seems kind of pointless.

August 12, 2011, 07:35:05 AM
Reply #52

Offline Shade Guy

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Re: [EXPANSION] Rockman & Forte 2
« Reply #52 on: August 12, 2011, 07:35:05 AM »
Of course, Noise Crush is incredibly easy to rebound if you have Opengl.

Step 1: Aim down. Step 2: Jump. Step 3: Shoot.

Insta-80 damage weapon at your disposal.

August 12, 2011, 07:43:58 AM
Reply #53

Offline Nuy

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Re: [EXPANSION] Rockman & Forte 2
« Reply #53 on: August 12, 2011, 07:43:58 AM »
Or, aim down, keep running, shoot, instant charge =
For some reason, I'm like, the only one who knows how to do this. Works in software mode too.

August 12, 2011, 02:21:09 PM
Reply #54

Offline Magnet Dood

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Re: [EXPANSION] Rockman & Forte 2
« Reply #54 on: August 12, 2011, 02:21:09 PM »
I think we're starting to stray off topic folks.

Kumoso Man and Grey Devil are the last skins that we need. Can somebody do them? (why would we do Grey Devil if he's going to be blue and cyan :V)

August 12, 2011, 02:23:28 PM
Reply #55

Offline LlamaHombre

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Re: [EXPANSION] Rockman & Forte 2
« Reply #55 on: August 12, 2011, 02:23:28 PM »
Grey Devil is essentially Squidgy's first version of Yellow Devil.

August 14, 2011, 03:44:16 PM
Reply #56

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Re: [EXPANSION] Rockman & Forte 2
« Reply #56 on: August 14, 2011, 03:44:16 PM »
This expansion seems to be slipping into bump-worthiness, so bump.

Dangan Man's front is finished, and I think I know what to do for the other poses.

What about you guys?

August 14, 2011, 03:46:32 PM
Reply #57

Offline LlamaHombre

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Re: [EXPANSION] Rockman & Forte 2
« Reply #57 on: August 14, 2011, 03:46:32 PM »
FFFFFFF Real Life hasn't given me a chance to work on Konro Man.

If I can, I'll work on it today.

August 14, 2011, 04:20:52 PM
Reply #58

Offline Russel

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Re: [EXPANSION] Rockman & Forte 2
« Reply #58 on: August 14, 2011, 04:20:52 PM »
Moar weapons!

Energy Balancer has been cleared for use for this.
Weapon Charger is done.

All the Megaman weapons are done.

August 14, 2011, 05:38:45 PM
Reply #59

Offline Magnet Dood

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Re: [EXPANSION] Rockman & Forte 2
« Reply #59 on: August 14, 2011, 05:38:45 PM »
Wow! Thanks, Lego! I'll put them down as finished.

Uh... which ones were the Mega Man ones? I forgot which one Mega Man has for Dangan and Konro...