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The crashing most likely happens because of the teleporter changes, Musashi posted a patch for that a few posts ago that fixes it by adding it after the map packQuote from: "MusashiAA"http://www.best-ever.org/download?file=dogman-telefix.pk3
http://www.best-ever.org/download?file=dogman-telefix.pk3
Going to bump this thread to let you all know that a patch that only fixes 2 way teleport crashes was just released for this map pack: missing textures and whatnot are still missing and whatnot. Now I don't think anybody really intents on reviving this map pack project at all, but the demand for making it possible to be hosted came from the desire of preservation and nostalgia, rather than to revive and update the map pack with changes. For those interested in hosting this for whatever reason, load this after the map pack.http://www.best-ever.org/download?file=dogman-telefix.pk3To be safe for BE hosting, please use the CSCM modification that was used for Mapchella: it removes MM5CHAX (the supposed reason as to why CSCM was blacklisted on BE). This fix takes that modification into account. Also something about being careful with MM2DW2X.
MAKE SURE THAT MM1DW1X...
CSCM is dead and its spirit lives on within JAM.There's no real reason to submit to this pack anymore.
I think you're completely misunderstanding the original point of this map pack. The maps submitted didn't have to be great or anything, they just needed to be playable and not horribly broken. The bar for entry was low to allow new mappers to build their confidence as well as observe how players behaved in their maps. A way to learn basically. A common critique was that the quality of the maps didn't stack up against maps made by other folks (Ex. Ivory) and I always felt that was an entirely unfair expectation as you can't expect new mappers to be as talented as someone who's had more experience and it fundamentally missed the point of the pack to begin with. Hell, Korby submitted some crappy maps just to see if they were going to be accepted. Yea, they were since folks actually did play them (why, I have no idea) and my initial impression was he didn't' know how to map. Note to self: People are jerks on the internet.
That being said, I do think that combining the Remixed maps should not have been combined into this pack. The standards should have been higher there. From my own experience, Ice remixed was a good way to learn, but it's really far too large of a map and thus isn't really a good map for much of anything except hide and seek. Something like that belonged more in the CSCM side of things. Oh well.
The point I'm laboriously trying to get to is that the standards here aren't supposed to be high. If JAM is a new map pack, it probably has better quality maps overall at this point. (dunno, couldn't find a link) I think that would probably be a better goto for folks who don't want to put out an entire map pack and new mappers can learn to test the waters with CSCM. Or if an experienced mapper wants to try out a new idea that may not work well in another pack.
I'm not misunderstanding anything, you've told me all of this before. If anything, you don't quite fully understand what JAM is.
The Custom vs Remixed split really should happen. Remixed's quality (outside of off the top of my head MM5CHAX) was significantly less than Custom's quality by today's standards. You were trying to do that before you gave up on everything, so at least to me, hearing this is nothing new.
Jam is a rare event, requires direct collaboration, and limits freedoms with its gimmicks and time constraints. Its not really the place for a brand new mapper (especially if they are new to the community as well) to join in. CSCM is a good place for initial entry. Not to mention various issues and drama.