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Hey all. I recently had the opportunity to play around with MM8BDM and had a blast. As I saw there wasn't a good OS X release due to some issues with Skulltag compiling for OS X, I decided to play around with getting it to run in a WINE implementation, and had excellent success. The difference between other WINE systems and the one I've used is that I'm using an implementation called Wineskin, which is designed to make a standalone wrapper for Windows applications on OS X. This means that people playing with Mac OS X can double-click and play without having to fiddle around and get the game working. tl;dr - I'm hosting a no-mess solution to play MM8BDM on Mac OS X. System Requirements:Intel Mac- all versions of WINE require an X86 processor.2 GB of RAM. MM8BDM isn't a system resource hog, but OS X can be. As far as tested specs, this wrapper is known to work on a 2.4 GHz Core 2 Duo with 4 GB of RAM, and Mac OS X 10.6.7. It should run on earlier versions of Snow Leopard, and on Leopard, but I can make no guarantees. This current release does not include Doom Seeker, as I only played Single Player. I will be updating the package to include it soon.DOWNLOAD HERE: http://belthesar.com/mm8bdm/mm8bdm-v1d-macosx-intel.zipQuestions, comments, post them here. I'll follow the thread.
That sounds lovely! Unfortunately I can't access that URL, otherwise I'd make a post about it on the blog. I'm sure there's an odd few mac users who gave up trying to get this thing to work.
EDIT: Well, I tested it and it ran very smooth, even on OpenGL (once the textures load that is, my GFX card is picky and doesn't preload stuff)
Can you manually add vid_no2d 0? Because I tried to do so, and the same effect happened.
vid_hw2d 0
... I logged out and tried out DoomSeeker.Then suddenly this message appeared:Wineskin ErrorERROR! Launching wineserver failed! No new wineserver PID found!