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Topics - TheDoc

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1
Closed / Screenshot updating
« on: October 18, 2016, 03:02:53 PM »
Minor, but a couple of the screenshots in the MM6 Boss hallway are in need of updating: Thunder Bolt's icon in the first screenshot (circled) and Crash Bomb's icon in the second.
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2
Closed / MMBMAG Linedefs blocking bots
« on: October 18, 2016, 02:55:32 PM »
Is there any particular reason there's linedefs blocking bots from entering the center of the map?
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3
Remember Rockman Deus Ex Machina? Remember Heatman? Remember his weapon?

Download Flamberge-v1b
Keep in mind this is the first weapon I've made from scratch that includes spriting so bear with me, so critique is imminent and welcomed.
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Screenies (in case you somehow HAVEN'T played the DEM romhack)
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I'm gonna be making more DEM weapons because it's my most favorite hack whose weapons haven't all been done yet (to my knowledge). That being said, the Teiun Bomb! (Crashman's weapon in the DEM hack)
Download Teiun Bomb-v1a

Screenies:
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I don't know what inspired the creator of Rockman DEM to make Metalman throw music notes....but it happened so there's nothing that can be done. Update for the Synthesizer!
Download Synthesizer-v1a

Screenies:
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4
Help & Editing / Width Problem
« on: September 19, 2013, 02:33:27 AM »
Okay, so I'm working on the front sprite of the flamberge dagger from that one Deus Ex Machina hack.

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The problem is that I want the blade to be two pixels wide with the hilt centered and one pixel wide. But it simply doesn't work; the hilt either has to be on one side or the other.

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Is there any way to get the hilt centered between two pixels or something?

5
Help & Editing / GZDoom Problem
« on: August 17, 2013, 03:31:43 AM »
Everytime I try to open up GZDoom, it says I dont have the most up-to-date version of directx, but I'm pretty sure I do (DirectX 11). If I hit "yes" to find the latest version of directx, it just stops working (y'know, the whole "GZDoom builder has stopped working" thing)

6
Help & Editing / Where are the scripts?
« on: August 08, 2013, 10:14:38 PM »
I can't find any of the ACS script files in their respective map wads. The compiled BEHAVIOR lump is there but I cant open that, can I?

7
Help & Editing / How to make an actor follow another?
« on: June 05, 2013, 02:21:47 AM »
The gemini clone in Classes V6f, for example. How do you make an actor move with another?

8
Help & Editing / WCOLORS won't compile
« on: June 02, 2013, 02:36:14 AM »
It keeps saying
Code: [Select]
Function consoleplayernumber is used but not defined.because of this
Code: [Select]
Script 255 ENTER NET CLIENTSIDE
{
If(PlayerIsBot(PlayerNumber())){terminate;} //Since this is pointless for bots
Delay(10);
If(GetCvar("cl_NoEnergyColors") == 0){ConsoleCommand("set cl_NoEnergyColors 0");ConsoleCommand("ArchiveCvar cl_NoEnergyColors");}
If(GetCvar("cl_NoEnergyColors") > 0){ConsoleCommand("ArchiveCvar cl_NoEnergyColors 1");terminate;} While(PlayerInGame(ConsolePlayerNumber()))
{
If(PlayerNumber()!=ConsolePlayerNumber())
{
ConsoleCommand("Puke 255");
terminate;
}
Thing_SetTranslation(999, -1);
Delay(1);
}
}
Can I comment this out or something?

9
DECORATE and ACS Modifications / Doc's Hotfixes, Doohickeys, etc.
« on: May 30, 2013, 02:56:27 PM »
I decided to make a hotfix (that I mentioned in the MMSPSIN thread) that changes Bass's buster and skin back to the original. However, I've gotten mixed reactions from what people want changed (skin and/or buster), so I'm puttin' up a poll. In the meantime,

MMSP Original Bass

MMSP Original Bass Buster

10
DECORATE and ACS Modifications / Doc's YD Classes
« on: April 13, 2013, 12:22:41 AM »
I don't have faith in my ability to create a weapon from scratch, but I CAN tweak them. This is me screwing around with Classes and making them beyond ridiculous, and let me tell you, it was fun to do :D . Not only that, but I also messed around with the Extraweps and 3 MM8BDM weapons (can you find them?) The tweaked classes I remember off the top of my head are:

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Download here.

If there's other I'm forgetting please tell me so I can update the list.

11
The WWW board / Sequelitis
« on: September 28, 2012, 12:47:06 AM »
Just stumbled upon this guy while watching youtube videos. He's a (NES so far) game reviewer and he's hilarious, but only has three episodes. This one's on Megaman, so I thought'd be appropriate for cutstuff :)

http://www.youtube.com/watch?v=8FpigqfcvlM

12
Help & Editing / Authentication failed?
« on: September 28, 2012, 12:42:18 AM »
Sometimes I see this

Code: [Select]
Connect (v0.98e-alpha): 173.198.150.15:10667
Authentication failed.

when someone tries to join my RNC bot apoc server. Why?

13
Skins & Bots etc / Doc's Music (Introducing Rockman Gray Zone!)
« on: September 15, 2012, 09:41:21 PM »
I did a music pack on Rockman Gray Zone, which has some pretty awesome songs. Just want to note that they are all OGG files, not MUS files, in case that's important to anyone.
There's the link^in case you didn't notice it was blue and everything else wasn't...
Here's a command list to choose the music you want to listen to. For those who don't know how to change music, open up the console and type "changemus XXXXX", XXXXX being the corresponding code shown below for the music you want. As an added bonus, if I know where a song is from, I'll tell you. Ya I know, I'm a nice guy ;)

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14
Anything Goes / Weird Doggy
« on: September 02, 2012, 01:50:45 PM »
I happened across this picture and decided to post it here. (If this is in the wrong forum, by all means move it.)

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15
Resources / Doc's Tilesets
« on: August 30, 2012, 09:51:51 PM »
This isn't my first time ripping textures ever, but it is for MM8BDM, and I don't have as much experience as NemZ, so I just wanted to see how I'd do.

Deus Ex Machina Quickman

Deus Ex Machina Woodman

Rockman Minimum - Flashman
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Door Textures

The current door textures in that pack are:

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