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Author Topic: MM8BDM v3a Released!  (Read 122303 times)

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December 21, 2012, 05:28:09 PM
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Offline CutmanMike

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MM8BDM v3a Released!
« on: December 21, 2012, 05:28:09 PM »
http://cutstuff.net/mm8bdm/?p=177

To those who use Doomseeker - Please run the launcher ONCE before you start joining games. It will copy your old skulltag settings to the new Zandronum format. Aren't we nice like that?

Changelog

MM8BDM: Stages
(click to show/hide)

MM8BDM: Weaponry
(click to show/hide)

MM8BDM: Global Scripts
(click to show/hide)

Skins:
- MM8 Skins added
- Mobile Roll skin added
- Time Man, Oil Man, Mega Man? (or Copy Robot)
- Pharaoh Man edited to change the white to cyan. He was previously the only stock skin not to have Cyan visible on all rotations. His head "gem" is now permanently blue.
- Loads of skin fixes by Copy Robot: Mega Man, Megahair, Quint, Bass, Break Man, Elec Man, Gemini Man, Heat Man, Helmetless Megaman, Proto Man, Quint, Skull Man, Enker, Knight, Napalm

Props:
- Junk Man Lava can be frozen by ice weapons.
- Dr Wily 2 Barrels radius decreased to 16
- Fire Wave spawner is now robust. You can now alter the firing speeds by argument 1. Whatever non-zero number that is in there will be the new delay between firing. This is in tics, so 35 tics = 1 second.
- Hanging Tires bounce you backwards from the direction you hit it from.

Graphics:
- E-Tank Sprites fixed, thanks Kapus.
- Baccone lost the shootable flag. Yay.
- Walrus actor renamed to Seal. Even the sprite names.

Music:
- Music reorganized by game internally.
- Music quality and looping on a few songs and a bunch of stuff redone by Mr. X

Core:
- Megaman player class updated.
- Large Health heals 40 HP and Large Energy recovers 10 Units
- Music Wad Organized by Game
- Map Specific split into a more organized format. Folders for MM1-6, Boss and Misc.
- Weaponry Organized by game
- New Music Scripts Implemented
- Quick Beam Lasers no longer generate lag when Time Stopper (or just plain freeze) is in effect.
- Eddie can no longer fly. (SSW Fix)
- Wave Bike movement method changed
- Sticky Platforms
- When weapons you hold are out of ammo, the hand will be empty.
- Summon Items no longer spawn on top of 3D Floors the player would be under.
- Most sounds replaced with more accurate ones.

Etc:
- New NES/RM#/MM9&10 accurate color pallet
- Dive Water now splashes! Modders rejoice!
- Oil now makes sounds and splashes when you jump in it.
- New team-specific HUD bars
- New team based win/lose screens
- Doom Builder 2 Categories to assist mappers. Only exceptions are the Orange and Purple flags which are grouped with the rest of the flags.
- Original credits restored for when you beat Gamma.
- Herobrine Mike removed

December 21, 2012, 05:28:36 PM
Reply #1

Offline Magnet Dood

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Re: MM8BDM v3a Released!
« Reply #1 on: December 21, 2012, 05:28:36 PM »


IT'S TIME.

December 21, 2012, 05:29:14 PM
Reply #2

Offline Red

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Re: MM8BDM v3a Released!
« Reply #2 on: December 21, 2012, 05:29:14 PM »
oh man i've been waiting this since forever~

December 21, 2012, 05:30:01 PM
Reply #3

Offline MusashiAA

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Re: MM8BDM v3a Released!
« Reply #3 on: December 21, 2012, 05:30:01 PM »
IT'S TI-

NOOOOOOOOOOOOO




See you there~

December 21, 2012, 05:31:20 PM
Reply #4

Offline TheMetalManu

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Re: MM8BDM v3a Released!
« Reply #4 on: December 21, 2012, 05:31:20 PM »
I just want to thank all the dev team for keeping updating this game, thanks for such an amazing game!

December 21, 2012, 05:31:48 PM
Reply #5

Offline Mr. X

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Re: MM8BDM v3a Released!
« Reply #5 on: December 21, 2012, 05:31:48 PM »
Enjoy the expansion, everyone~

December 21, 2012, 05:37:01 PM
Reply #6

Offline Turbodude

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Re: MM8BDM v3a Released!
« Reply #6 on: December 21, 2012, 05:37:01 PM »

AND SO IT BEGINS.
I can't hit my download button fast enough!-
Quote
- Rolling Cutter: Range reduced, damage changed
ABOUT TIME

December 21, 2012, 05:37:18 PM
Reply #7

Offline Mr.shadow

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Re: MM8BDM v3a Released!
« Reply #7 on: December 21, 2012, 05:37:18 PM »
awwwwwwwwwwww yeaaaaaaaah!! so pumped!

December 21, 2012, 05:37:37 PM
Reply #8

Offline Beed28

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Re: MM8BDM v3a Released!
« Reply #8 on: December 21, 2012, 05:37:37 PM »

YES YES DOWNLOADING NOW

December 21, 2012, 05:38:52 PM
Reply #9

Offline Colonel ServBot

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Re: MM8BDM v3a Released!
« Reply #9 on: December 21, 2012, 05:38:52 PM »
yes its here! its here! oh my dear lovely god! its a christmas present from the 8bdm team! oh i love it so much!

wow...
anyways, now onto mm9/10!

December 21, 2012, 05:41:33 PM
Reply #10

Offline -Daiki-TheOni

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Re: MM8BDM v3a Released!
« Reply #10 on: December 21, 2012, 05:41:33 PM »
Now I can eat a croisant or "cruasan" and say: "I,m proud to belong to this forum"
(This is the only cristhmas present I,ll receive, thanks, dev team, cutmanmike and all the people who play this game.)

December 21, 2012, 05:42:22 PM
Reply #11

Offline Yuri Sakazaki

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Re: MM8BDM v3a Released!
« Reply #11 on: December 21, 2012, 05:42:22 PM »
Have fun everyone! We all worked very hard on it!  :ugeek:

December 21, 2012, 05:44:35 PM
Reply #12

Offline FTX6004

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Re: MM8BDM v3a Released!
« Reply #12 on: December 21, 2012, 05:44:35 PM »
This is the best thing ever i am so happy!

December 21, 2012, 05:45:34 PM
Reply #13

Offline Colonel ServBot

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Re: MM8BDM v3a Released!
« Reply #13 on: December 21, 2012, 05:45:34 PM »
well, good job cutman mike, and ivory, and the rest of the cutstuff residents who worked hard on making this, little dream, come into a real big existance. perfect job.

December 21, 2012, 05:47:55 PM
Reply #14

Offline Mr. X

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Re: MM8BDM v3a Released!
« Reply #14 on: December 21, 2012, 05:47:55 PM »
Oh, and for the record, the new stages I made were new MM5GYR, MM8SEA (Search Man), MM8DW1, MMCTF11, and MMCTF12.