Cutstuff Forum

Gaming => Mega Man Discussion => Topic started by: PressStart on June 20, 2011, 09:23:32 PM

Title: Mega Man Fan Game Collection Topic
Post by: PressStart on June 20, 2011, 09:23:32 PM
There have been plenty of topics about individual fan games, but this is meant to be sort of an all encompassing collection of fan-made Mega Man titles. I want to try and list any substantial game creations so people can either track progress on their favorites or see what is out there to play.

But first, some rules:
1. Fan games must be playable on a computer. This is what most people are looking for, and games that are ROM hacks have probably been documented better elsewhere. Additionally, Mega Man stuff made in something like Little Big Planet is cool but better fit for a different topic, so none of that either.

2. Fan games must have a video, preferably on Youtube. This helps verify that the fan game actually has or has had progress, rather than just being a possible concept. If there's a fan game you like that does NOT have a video, make one for it!

3. When posting a fan game, please post its name and a video link. You can give additional info as well, but that's all I really need to add it to the list. If you do have more up-to-date information on any fan game, feel free to post about it and I'll update the list with it.


Completed Games
(click to show/hide)

Demo Games
(click to show/hide)

Work in Progress Games
(click to show/hide)

Game Collections
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Title: Re: Mega Man Fan Game Collection Topic
Post by: easyaspi on June 20, 2011, 09:46:31 PM
Herpdederp MEGA MAN ROCKS
Title: Re: Mega Man Fan Game Collection Topic
Post by: LlamaHombre on June 20, 2011, 09:48:04 PM
Siege of Megacity looks cool, but yo-yo games hates me!

Anyone mind sending a link through mediafire or another sharing site?
Title: Re: Mega Man Fan Game Collection Topic
Post by: PressStart on June 20, 2011, 09:59:51 PM
Huh, dunno what Yo-Yo Games deal is; I've never tried getting a game from their site before.

Also, thanks easyaspi! Even if a fan game seems popular and 'everybody knows about it', still post it if it's not on the list cause I either forgot/never heard about it.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Korby on June 21, 2011, 02:10:50 AM
Megaman 8-bit Deathmatch? What's that??? It sounds really weird and a ripoff of Minecraft!
(Psst, Damaged Games made the "Hard Hat" series, where you play as a metool. They recently released a fourth one!)
Here's a video from the third:
 

"Hard Hat 3: The Rebellion"
Link is here. (http://www.damagedgames.com/games/HH3Install.exe)
Title: Re: Mega Man Fan Game Collection Topic
Post by: KillerChair on June 21, 2011, 11:44:32 AM
There's a fourth one?
Ive been waiting forever!

I thought the guy quit the series!
*pops back on to his website*
Title: Re: Mega Man Fan Game Collection Topic
Post by: Jc494 on June 21, 2011, 12:22:34 PM
Pretty nice list ya got here PressStart but
Quote from: "PressStart"
Mega Man 3D 2: The Seige of Megacity by lierinwait (http://www.youtube.com/watch?v=-21CWMwjx0k)
Status: Complete (http://www.wiki.yoyogames.com/games/151201-megaman-3d-2----the-siege-of-megacity)
I'd play this one, expect the Plugin is corrupt and you can't download it -.-
Title: Re: Mega Man Fan Game Collection Topic
Post by: LlamaHombre on June 21, 2011, 12:27:34 PM
Quote from: "LlamaHombre"
Siege of Megacity looks cool, but yo-yo games hates me!

Anyone mind sending a link through mediafire or another sharing site?

Same here!
Title: Re: Mega Man Fan Game Collection Topic
Post by: Jc494 on June 21, 2011, 01:06:43 PM
Quote from: "LlamaHombre"
Quote from: "LlamaHombre"
Siege of Megacity looks cool, but yo-yo games hates me!

Anyone mind sending a link through mediafire or another sharing site?

Same here!

Solution found. Find where it says download and download it. In short:
(click to show/hide)
Title: Re: Mega Man Fan Game Collection Topic
Post by: MegaTuga on June 21, 2011, 02:03:40 PM
Theres a HardHat 4 alredy? WWHOOOHO!

Also:

http://arcade.legends-station.com/ (http://arcade.legends-station.com/)

Sorry for being an MML fanboy, but I couldn't remember of anymore.
Title: Re: Mega Man Fan Game Collection Topic
Post by: CutmanMike on June 21, 2011, 03:04:45 PM
Star Man is definitely one of my faves. Story that KINDA MAKES SENSE and having a game based around one robot master and his strengths/weaknesses is cool!
Title: Re: Mega Man Fan Game Collection Topic
Post by: PressStart on June 21, 2011, 07:07:22 PM
Quote from: "MegaTuga"
Theres a HardHat 4 alredy? WWHOOOHO!

Also:

http://arcade.legends-station.com/ (http://arcade.legends-station.com/)

Sorry for being an MML fanboy, but I couldn't remember of anymore.
It'd be criminal to NOT list Legends Station!

Since I'm guessing a few of the games won't have Youtube vids, I put em all under the Sky Pirate listing with a "Launch the Drache!" vid.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Nuy on June 21, 2011, 07:21:22 PM
I'd play Star Man more than I have if the controlls weren't complete ass.
Title: Re: Mega Man Fan Game Collection Topic
Post by: HertzDevil on June 24, 2011, 09:58:53 AM
DERP (http://dl.dropbox.com/u/13755577/THE%20THING%20%28Jun%2021%20Cutoff%29.xls)
I am just too lazy to type them one by one here.

Now go and find the non-platformer ones.
Title: Re: Mega Man Fan Game Collection Topic
Post by: PressStart on June 24, 2011, 04:07:04 PM
Holy cowabunga. Thanks!
Title: Re: Mega Man Fan Game Collection Topic
Post by: Karate Cat X on June 25, 2011, 03:43:52 AM
Holy crap! There IS a Hard Hat 4! :p
Title: Re: Mega Man Fan Game Collection Topic
Post by: Donutyoshi on June 28, 2011, 10:32:15 PM
I wonder how many of these would actually get LP'ed.
Title: Re: Mega Man Fan Game Collection Topic
Post by: CHAOS_FANTAZY on June 28, 2011, 10:56:10 PM
Quote from: "Donutyoshi"
I wonder how many of these would actually get LP'ed.

Probably Hard Hat 2-4; they're really high-quality games (Albeit difficult) .

Mega Man Rocks! for sure, I found it through LPs while YouTube surfing for Mega Man Fan Creations.  :ugeek:
(For the record, YouTube surfing is a tactic I invented to find new things.  I go to a familiar video, and chain related videos until I find something that's both new and relevant to my interests.)
Title: Re: Mega Man Fan Game Collection Topic
Post by: Ivory on June 28, 2011, 10:59:59 PM
I saw one for Star Man. It's how I knew about the game in the first place.
Title: Re: Mega Man Fan Game Collection Topic
Post by: HertzDevil on June 29, 2011, 05:04:52 AM
Quote from: "Donutyoshi"
I wonder how many of these would actually get LP'ed.
Wily Wanders Off has been LP'ed and you know it.

And maybe Mega Man Z, Plus, 9000 and Mania with private betas.

DO YOU WANT A TT LP
Title: Re: Mega Man Fan Game Collection Topic
Post by: easyaspi on July 04, 2011, 08:40:59 PM
BECAUSE IT'S AWESOME, THAT'S WHY
Title: Re: Mega Man Fan Game Collection Topic
Post by: DWN-019 on July 04, 2011, 09:45:17 PM
I'll just leave these here
(click to show/hide)

(click to show/hide)
Title: Re: Mega Man Fan Game Collection Topic
Post by: PressStart on July 04, 2011, 10:05:48 PM
Aw man I remember seeing Day in the Limelight before, did not know they were making a 2nd one though!

Corrupted just looks bad ass.
Title: Re: Mega Man Fan Game Collection Topic
Post by: PressStart on October 15, 2012, 11:39:58 PM
Going to try and keep up with this again, so bump! I added some new (actually p old) games to the list. Will work towards adding more, as well as organizing it better/adding small screenshots for each.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Blaze Yeager on October 16, 2012, 12:22:33 AM
Quote
Mega Man Odyssey by insectduel

Correction, Kujakiller.
Title: Re: Mega Man Fan Game Collection Topic
Post by: CHAOS_FANTAZY on October 16, 2012, 12:53:01 AM
Rokko Chan by King Soukutu
Status:  Completed
(click to show/hide)
Why this wasn't already added, I shall never know.  Rokko Chan is a most honorable fangame, which takes place in its own universe:  Rokko Chan, initially Professor Sane's (Mistranslated to Professor Thane in the English edition) daughter, is rebuilt into a robot, and on her own free will she sets out to stop Dr. Mad's evil Robot Masters.  The game sports fantastic Robot Master designs, catchy music, unique and difficult boss patterns, and overall is on par with most canon Mega Man games.
---
Mega Man Eternal by Entertainmentwtf
Status:  In progress (Release scheduled for the first half of 2013)
(click to show/hide)
Another typical MM fangame here.  Eight Robot Masters, obviously Wily's doing, go bust 'em up.  The only unique mentions is that the Mega Man Killers will be returning to somehow play an important role in the story, and--since Rush has been stolen by Wily--there will be a sheer lack of assist items in this game.  The game appears to have fairly unique enemies and stage gimmicks, so expect a good time from this one.
---
Mega Pony by Khao Mortadios
Status:  In Progress, Demo Released
(click to show/hide)
I can smell the sick fires starting now...smells delicious.  Anyways, Mega Pony is your typical MM fangame with ponies blended in--take control of an armored stallion resembling the Blue Bomber himself, and take out the Discord-possessed Mane Six in order to get at him yourself.  The game itself is unfinished and far from perfect (And if you ask me, the project is in desperate need of a composer), but the artwork presented so far is very nice and feels like it belongs in a Mega Man game.  It'll need work, but it could turn out excellent.

(Also, you may want to consider categorizing--using spoilers--to compress the main page a bit...)
Title: Re: Mega Man Fan Game Collection Topic
Post by: PressStart on October 16, 2012, 09:50:18 AM
Great game suggestions! I'll add em up, and hopefully fix up the OP :X
Title: Re: Mega Man Fan Game Collection Topic
Post by: CHAOS_FANTAZY on December 24, 2012, 06:16:23 AM
Um, let's see...

> Well, obviously, Mega Man vs. Street Fighter is Completed now, hahah.
> I do believe Mega Man Time Tangent has been all but cancelled.  Zexion made a post on his DeviantART about laying it to its peaceful rest (For now, anyways...). (http://zexion-teh-wolf.deviantart.com/journal/My-experiences-with-Time-Tangent-341556613)
> Not sure if development on Mega Man Mania! is still happening either.  Anyone else got any clue?
> Besides Star Man Upgraded, Blyka also made three other fangames:  SuperDanny Powered Up (http://blyka.legends-station.com/?page=game_sdpoweredup), SuperDanny 2 (http://blyka.legends-station.com/?page=game_superdanny2), and Green Biker Dude (http://blyka.legends-station.com/?page=game_greenbikerdude).
> Christmas ain't coming to Sprites, Inc. this year (Mega Man Christmas Carol 3 has been pushed back a year due to being way bigger than the previous two), but ACE is hard at work brewing up something to bring you Christmas cheer--as their game page indicates, (http://www.sprites-inc.co.uk/files/Game/) he's revamping Christmas Carol 1 to fix it up...and kick it up a notch.  Also be on the lookout for news about his other fangame, WilyVania (http://www.sprites-inc.co.uk/files/forum/forumdisplay.php?fid=11) (Leads to its development forum).
> Also toss Mega Man 25th Anniversary (http://www.cutstuff.net/forum/viewtopic.php?f=17&t=5118) and Roll-Chan (http://www.cutstuff.net/forum/viewtopic.php?f=17&t=5045) on the In Development list because why not.

(click to show/hide)
Title: Re: Mega Man Fan Game Collection Topic
Post by: JaxOf7 on December 24, 2012, 06:33:46 AM


Nezumiman.



Megamari?
Title: Re: Mega Man Fan Game Collection Topic
Post by: PressStart on December 24, 2012, 08:31:45 AM
Oh wow, thanks a bunch dudes! I'll try my best to update all of this.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Donutyoshi on December 24, 2012, 07:08:03 PM
Megaman Mania! is not dead.

Just on hold and all.
Title: Re: Mega Man Fan Game Collection Topic
Post by: CHAOS_FANTAZY on December 27, 2012, 02:51:31 AM
Just thought I'd pop in to announce that Christmas Carol Remix (http://www.sprites-inc.co.uk/files/forum/showthread.php?tid=458&pid=8238#pid8238) has been released if you'd like to update the OP.
Title: Re: Mega Man Fan Game Collection Topic
Post by: KillerChair on December 27, 2012, 07:25:41 PM
Look at the hard hat games :D

Very cool.

http://damagedgames.com/?cat=3
Title: Re: Mega Man Fan Game Collection Topic
Post by: CHAOS_FANTAZY on December 27, 2012, 11:38:59 PM
There's another trailer specifically for MMCCRemix you can use.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Geno on January 01, 2013, 04:50:42 PM
Speaking of MMCC Remix, how can I get it to work? It keeps saying that "joystick2.mfx" is missing EVEN IF I DOWNLOAD THE MISSING FILE!
Title: Re: Mega Man Fan Game Collection Topic
Post by: FTX6004 on January 03, 2013, 04:48:04 PM
I think sonic88 didn't made street fighter x megaman its was by capcom i think, but is still a fan game.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Donutyoshi on January 03, 2013, 05:09:19 PM
That makes no sense. It can't be a fangame if it's made by the same people who make the normal games. Otherwise it'd be an offical game.

Fangame means its a game that makes a homage to a certain game, and made by fans.
Title: Re: Mega Man Fan Game Collection Topic
Post by: FTX6004 on January 03, 2013, 05:57:59 PM
This is just wierd sonic88 made just a start of it not eherything and the game downloads at capcom website,
if sonic88 made eherything of it he should upload it at mediafire not a capcom website.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Donutyoshi on January 03, 2013, 06:09:33 PM
Actually Capcom [Unity] found it a year after it was done. Since they see it was worth showing. And they wanted to mass advertise the game.

That's why.


And they were generous enough to upload it to their site.
Title: Re: Mega Man Fan Game Collection Topic
Post by: ServantofCygnus on February 21, 2013, 06:44:11 PM
You people, you, having no sense in gaming. (http://rocksclan.com/?cat=98)
Title: Re: Mega Man Fan Game Collection Topic
Post by: CHAOS_FANTAZY on February 21, 2013, 10:09:31 PM
It's funny because Perfect Harmony is horrible, last I checked.
Title: Re: Mega Man Fan Game Collection Topic
Post by: ServantofCygnus on February 28, 2013, 07:09:25 PM
Quote from: "CHAOS_FANTAZY"
It's funny because Perfect Harmony is horrible, last I checked.
What do you mean horrible
Title: Re: Mega Man Fan Game Collection Topic
Post by: CHAOS_FANTAZY on April 28, 2013, 08:38:29 PM
Quote from: "ServantofCygnus"
What do you mean horrible

Didn't feel like explaining this earlier, but to nutshell it real quick:
The playable roster/feature count was way off the charts of feasible; The spritework was less than impressive (Last time I was there, Roll's sprite was Roll's head plastered on Proto Man's body); the bosses were too large, bland, lifeless, and not in-style by any standard; everything looked too damn easy to do; it looked like a mess.
Granted, it has been a fair while since the last time I looked, but the last time I did look, I was not impressed.

Anywho:
> Mega Pony has now released its second "episode," refining upon the original's content and adding the rest of the Robot Master levels. (http://www.equestriadaily.com/2013/03/introducing-megapony-episode-2.html)  Later, Khao will release the third and final "episode," which will add the Castle stages and thus make the game complete.  Technically still in demo phases.
> We've let a real gem get by us this time—Mega Man Revolution, (http://megamanrevolution.com/) a completed fangame.  Its primary features are mostly unknown to me, given as I'm still working through a good number of other Mega Man fangames before this one, but I can tell you it features both Mega Man and Bass as playable characters, the return of the Mega Arm from MMV, and a slew of new Robot Masters complete with what I can only determine to be an actual story.  The game is complete in the sense that it can be played from start to finish without interruption, but the developer (Whose name I cannot find to save my life) says that the game is still being developed. They say that they plan to add more features to the game, the primary example of such being a co-op mode.
> ...Details are scanty, but according to the comments in this video, (http://www.youtube.com/watch?v=_lacODqeOzc&list=UUEe--CgfaFVKOnd30f9zI4w&index=1) I think Mega Man 9000 might be back in business.
(click to show/hide)
Title: Re: Mega Man Fan Game Collection Topic
Post by: PressStart on April 29, 2013, 03:34:24 AM
Oh nice! Thanks for sharing your finds, CHAOS_FANTAZY. I'll be sure to add em to the main post!

Also, should I add Super Mario Crossover? It has a pretty large Mega Man component, even though it is technically a Mario fangame. Would also mean things like Mushroom Kingdom Fusion would be fair game, although I don't know as much about that game...
Title: Re: Mega Man Fan Game Collection Topic
Post by: *Alice on April 29, 2013, 09:23:43 AM
The lack of robot masters / stardroids / other kinds of major bosses with obtainable weapons in SMBC kind of disqualifies it.
I mean, it is not really a Megaman fangame, it is more like a mario fangame that happens to contain megaman characters.
(It's kind of like saying that the MvC games count as Megaman games, just because Roll, Zero and other characters are available)
Title: Re: Mega Man Fan Game Collection Topic
Post by: Hallan Parva on April 29, 2013, 04:43:05 PM
Quote from: "CHAOS_FANTAZY"
Mega Man Revolution (http://megamanrevolution.com/). The developer (Whose name I cannot find to save my life) says that the game is still being developed. They say that they plan to add more features to the game, the primary example of such being a co-op mode.
After a quick dig-through of the website, I found it (http://megamanrevolution.com/forum/?mingleforumaction=profile&id=1).

His name's Michael Crain, and the only reason I'd even be interested in such a fact is because this game is labeled as "Made by Fifth Independent". Yeah, THAT Fifth Independent, the one who made lolzy MEGA MAN HYPERBALL (http://www.twitch.tv/smashbroplusb/b/387117726) of all things!

The biggest give-away is the fact that Light's Lab in the game uses an chiptuned demake of the exact song originally created by Mike and his team to use for Light's Lab in Mega Man Hyperball. Hell, even the Wily theme is the same. If you somehow managed to remember about that silly Pong-esque gathering of Robot Masters, hearing these songs in the NES Mega Man style is a major mind trip.

Oh man, thanks for the find! Seeing as how I recently streamed Hyperball I guess I owe this game time in the spotlight as well...
Title: Re: Mega Man Fan Game Collection Topic
Post by: PressStart on April 29, 2013, 10:20:38 PM
Quote from: "*Alice"
The lack of robot masters / stardroids / other kinds of major bosses with obtainable weapons in SMBC kind of disqualifies it.
I mean, it is not really a Megaman fangame, it is more like a mario fangame that happens to contain megaman characters.
(It's kind of like saying that the MvC games count as Megaman games, just because Roll, Zero and other characters are available)
Yea, I definitely was thinking of games like MvC too. I'm not in a rush to spend more time on this list right now so works for me!

Ideally though, I'd want to have a database of these games, where people can sort and find what they want easily. Things like "is this a minigame" or "can I play as Robot Masters" could be sortable tags, as well as "is this more of a Mega Man cameo game". But that's a pie in the sky dream cuz it'd take work to do it right and zzzzzzzzzzz
Title: Re: Mega Man Fan Game Collection Topic
Post by: AdrianMarceau on May 06, 2013, 05:32:16 PM
Hello everyone.  My name is Adrian and I have been working on a Mega Man fangame project for a few years now and was wondering if it could be included in your list.  :P  The game/project is called the "Mega Man RPG Prototype (http://megamanpoweredup.net/rpg2k11/)" and is pretty unique compared to most Mega Man fangames in terms of mechanics and goals - it's a no-install browser game that combines the collection and battle mechanics of the Pokémon series with that of the classic Mega Man series for some interesting scenarios and lots of replayability.

(http://megamanpoweredup.net/rpg2k11/images/gallery/misc/mmrpg2k11-thumbnail.jpg) (http://megamanpoweredup.net/rpg2k11/)


Even though the game is in development, it is and always has been playable online through the browser via the game's website (click the Prototype (http://megamanpoweredup.net/rpg2k11/prototype/) link).  There's a "demo mode" for those who want to try it out without signing up, but for those interested there's a "new game" option which lets you create a save file and gain access to the full prototype which includes a story mode for both Dr. Light and Mega Man as well as a bonus one for Dr. Wily and Proto Man.  In the story mode you battle your way through robot masters from MM 1 - 4 (so far) and gradually unlock them for use in battle.  Robots who battle gain experience and level up, leaning new abilities and getting stronger as they fight.  The eventual goal of the "full" game is to have the robots from MM1 - MM6 accessible and unlockable as well as several side-characters like Enker, Punk, etc. as bosses.  The current storyline is very cliche and filler-like, but that's only because I want the eventual "real" story in the full game to be a surprise.  Additional information about the mechanics and gameplay can be found on the website, but it's best to think of it as a cross between a browser-based RPG and a table-top TCG.

In the last several months a small handful of sprite editors and testers have joined the project and we're well on our way to "completing" the full game, but all of the coding and the the majority of the graphical work was and is done by myself in my spare time.  Because of this, the project is fairly slow moving but packed with content and bug-tested extensively by myself and the hundreds of other players who have already signed up.

If there is anything I can do or provide to entice you to check the game out and/or add it to your list, please let me know.  I and the other team members have been working very hard on this project and we'd love to for it to get some exposure.  :)

Thank you!

EDIT :  Almost forgot the YouTube Video (http://www.youtube.com/watch?v=qm7RZXf4rJA)!
Title: Re: Mega Man Fan Game Collection Topic
Post by: Hallan Parva on May 06, 2013, 05:58:33 PM
OH HEY GUY I TOTALLY KNOW YOU


I'm such a bad person, I totally stumbled upon this one day and didn't even bother to post it here. My bad!

A few friends and I played it one day randomly while we had a Skype call up. It was pretty fun! Sure, the Robot Masters were all basic beyond belief (though that's understandable; it's a beta) and there was no real reason to use anyone besides Mega Man or Proto Man since they could learn everything the Robot Masters could... which might still be a problem! When we played it the game was only built up to Mega Man 2, so with the new Robot Masters there might be a few tweaks or changes to previous mechanics. Even still, once you set up Proto Man with a Leaf Shield buff... well, that's it, good game. Hah hah!

If you see a user in your directory named SmashBroPlusB feel free to give him a ton of money :ugeek:
Title: Re: Mega Man Fan Game Collection Topic
Post by: AdrianMarceau on May 06, 2013, 06:10:41 PM
Hi SmashBroPlusB!  Thanks for checking it out, and with friends no less!  ^_^

The concept behind the game has remained unchanged, obviously, but a bunch of new robots, abilities, mechanics, and features have been added since the last time you played so I definitely suggest checking it out again.  For starters, the robot masters are much more useful now.  Mega and Proto can still learn all abilities, but the RMs get extra power boosts for using their own weapons and robot masters can now equip all abilities that match their type (even if they're learned by another robot).  Field multipliers have also been added, and the new experience/level system (well, new since January) makes the game feel like it has more purpose.  OH!  And you can battle the ghost data of other players now (kind of like Mario Kart...) so that's fun too.  :)  Thank again, and I'll keep an eye out for you on the leaderboards (http://megamanpoweredup.net/rpg2k11/leaderboard/)!  :)
Title: Re: Mega Man Fan Game Collection Topic
Post by: LlamaHombre on May 06, 2013, 07:15:47 PM
Holy crap, I remember this!

Smash and I were actually playing it simultaneously, so I'd never even heard of the MM3 and MM4 additions! Thanks for bringing note of this game here, as I'd love to give it a shot again!
Title: Re: Mega Man Fan Game Collection Topic
Post by: Kapus on May 06, 2013, 08:20:25 PM
Oh, I remember this thing. The Mega Man Network did an article about it once.

I guess I'll try it out sometime!
Title: Re: Mega Man Fan Game Collection Topic
Post by: Gumballtoid on May 06, 2013, 08:48:20 PM
Man, I'm loving this, except it's hard as fuck when you start off. I got lucky against Time Man and got myself a foothold, but whew. On a similar note, the Rolling Cutter gets 4 hits like 50% of the time, if not 3. He can sweep you pretty easily.

That aside, this is very well thought-out, from what I've seen.
Title: Re: Mega Man Fan Game Collection Topic
Post by: AdrianMarceau on May 06, 2013, 08:53:04 PM
Quote from: "Gumballtoid"
Man, I'm loving this, except it's hard as fuck when you start off. I got lucky against Time Man and got myself a foothold, but whew.

That aside, this is very well thought-out, from what I've seen.

Thanks!  Just to save you some time, you might want to check out this post (http://megamanpoweredup.net/rpg2k11/community/news/120/robot-get-let-s-rock-n-roll/) as it has details on how to add Roll to your team.  She's not a mandatory character, but she sure makes things more fun!  :D

EDIT:  I've just uploaded another update to the game with a bunch of bug fixes and mechanics tweaks - especially to the overpowered Rolling Cutter.  I still want the game to present a challenge and be hard, but not so much that you feel cheated when you lose.  Thank you all so much for playing, and I'm glad there's some interest in the idea.   :p
Title: Re: Mega Man Fan Game Collection Topic
Post by: ZeStopper on June 12, 2013, 01:06:01 AM
Quote from: "CHAOS_FANTAZY"
It's funny because Perfect Harmony is horrible, last I checked.
I kinda agree, I tried playing with my sister but the controls failed me....

It's going into V.06 Beta with versus, though.
Title: Re: Mega Man Fan Game Collection Topic
Post by: ServantofCygnus on June 21, 2013, 02:26:46 PM
Quote from: "AdrianMarceau"
Quote from: "Gumballtoid"
Man, I'm loving this, except it's hard as fuck when you start off. I got lucky against Time Man and got myself a foothold, but whew.

That aside, this is very well thought-out, from what I've seen.

Thanks!  Just to save you some time, you might want to check out this post (http://megamanpoweredup.net/rpg2k11/community/news/120/robot-get-let-s-rock-n-roll/) as it has details on how to add Roll to your team.  She's not a mandatory character, but she sure makes things more fun!  :D

EDIT:  I've just uploaded another update to the game with a bunch of bug fixes and mechanics tweaks - especially to the overpowered Rolling Cutter.  I still want the game to present a challenge and be hard, but not so much that you feel cheated when you lose.  Thank you all so much for playing, and I'm glad there's some interest in the idea.   :p
Dearest Adrian-
HOOOOLY shit. This game. Is so masterful
I CAN'T EVEN BEGIN TO LIST THE WAYS THIS GAME IS AMAZING
but there is one srs flaw
Guts + Iceman copies.
Gutsman's ai, and this is probably the point, is HORRENDOUSLY EASY to break.
And, as a matter of fact, so is Copy Megaman CG.
Use bombman, see what i mean.
Both just spam super arm while you repeatedly blow it up, destroying the team they have behind them in the process. Stupid Gutsman is stupid.
Anyways this game is the most wonderful thing since tumblr and I hope to see it expand to mega man 10 (which will take forever, but the blaademaaan)

EDIT:
and then i found out you can break gutswoodman just as easy with fiyahmen
._.
Oh and airman is batshithard
>.<
Title: Re: Mega Man Fan Game Collection Topic
Post by: CHAOS_FANTAZY on August 10, 2013, 02:27:45 PM
Hey, look what I was told of!
Mega Man:  Rock Force by Goldwater

The under-the-surface third competitor between MMU and MMRevo.  Mega Man decides to elect a team of other Robot Masters to fight in times of crisis.  Dr. Light builds a new Robot, similar to Mega Man, and christens him Justice-Man for the purpose of helping to train the Robots.  When the "Rock Force" vanishes after being sent against the Standard-Issue 8 Rebellious Robots, Mega Man sets out to take action.  If Mega Man Unlimited (Released now, much to everyone's chagrin) was a conman who fooled you into thinking you were going to have a good time, that makes Mega Man:  Rock Force an honest Joe.  The game is pretty easy and its physics are more than a little wonky, but that doesn't keep it from being a good time to play.
Title: Re: Mega Man Fan Game Collection Topic
Post by: TheDoc on August 10, 2013, 02:52:34 PM
I just wanna say that OCRemix is amazing.

But hey, this looks fun! Has this already been released?
Title: Re: Mega Man Fan Game Collection Topic
Post by: CHAOS_FANTAZY on August 10, 2013, 02:53:46 PM
Quote from: "TheDoc"
I just wanna say that OCRemix is amazing.

But hey, this looks fun! Has this already been released?
Did I seriously forget the link?  Yup, I did... (http://megamanrockforce.com/rockforcemain.html)just released yesterday, in fact.
Title: Re: Mega Man Fan Game Collection Topic
Post by: TheDoc on August 10, 2013, 02:55:19 PM
Downloading.

Side note, Megaman Unlimited is complete, not W.I.P.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Magnet Dood on August 10, 2013, 04:33:07 PM
Managed to try this out, this game is great. Looks as great as Unlimited without being ball-bustingly hard. (Enemies don't do ridiculous contact damage? What the actual shit)

There are some hiccups in the game, such as the charge buster sound fading out, and Mega's sprite art, but overall it's fun. I also enjoyed picking out the little references in the game (the flower guys in Photon Man's stage, for example, fire off projectiles that spread out much like Tackle Fires). The engine is solid, but one note on it- it uses MM1 spike deaths, so prepared to get your ass whupped if you feel like you can bypass any spikes you want while "invincible".

The passwords look like a pain to remember, though...
Title: Re: Mega Man Fan Game Collection Topic
Post by: Hallan Parva on August 10, 2013, 07:52:09 PM
Instant game screenshot.

Press F9.

Profit.
Title: Re: Mega Man Fan Game Collection Topic
Post by: CHAOS_FANTAZY on September 19, 2013, 01:16:25 AM
I much enjoy posting in this topic.
Mega Man:  Revenge of the Fallen by Darkflamewolf (http://www.youtube.com/watch?v=_eJz6LCSsL0)

Nothing too special here, just another fangame with returning Robots and changed-up boss patterns.  Appearing to be in the vein of Mega Man Rocks! with its engine, it appears like it might be a fun time, and no one here had heard about it besides, so I thought I'd mention it.

EDIT:  Redid the video and posted the link in its title for good measure.
Title: Re: Mega Man Fan Game Collection Topic
Post by: ZeStopper on September 19, 2013, 01:24:56 AM
Something very special.
To me, it looks like the perfect megaman fangame.
It has 10 RMs, 3 random bosses, and a whole load of awesome stuff!
Title: Re: Mega Man Fan Game Collection Topic
Post by: Hallan Parva on September 19, 2013, 01:29:16 AM
that video apparently does not exist



welp
Title: Re: Mega Man Fan Game Collection Topic
Post by: PressStart on September 19, 2013, 04:38:23 AM
Daaaang that looks like it'll be cool. I'm all for new stuff but there's a bunch of already-cool stuff in the Mega Man games and remixing it into a huge adventure seems like a GUUD idea.

Thanks a bunch CHAOS_FANTAZY for posting those games! List is updated with em now, and some other fixes (like changing Unlimited to Complete and adding Perfect Harmony)
Title: Re: Mega Man Fan Game Collection Topic
Post by: ZeStopper on October 13, 2013, 09:06:58 PM
Okay, so there's this pretty bigish fangame called Super Megaman 3 on Gamejolt (http://gamejolt.com/games/action/super-mega-man-3/16652/).
It's worth checking out.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Gummywormz on October 14, 2013, 12:04:32 AM
I do not recommend downloading Super Megaman 3... let's just say it isn't exactly quality. Diamond man has a good gimmick, but otherwise stay away. If you don't care about spoilers for mega man fan games, here's a visual list on why to stay away:

(click to show/hide)
Title: Re: Mega Man Fan Game Collection Topic
Post by: Kapus on October 14, 2013, 12:16:32 AM
I want to download that just so I can make fun of it.
Title: Re: Mega Man Fan Game Collection Topic
Post by: CHAOS_FANTAZY on October 14, 2013, 01:15:43 AM
Apparently, Super Mega Man has been a series for some time now, and it only recently saw its third release.  Videos of the rest of the games (And I'm sure, download links in the description) can be found this way. (http://www.youtube.com/user/M3hdi00)

Anyway I'm gonna give it (SMM3) a try, because after MMU I've felt like I'm morally obligated to play every MM fangame no matter how awful.

EDIT:  Done and done.  I've already beaten the game.  My thoughts in brief:

(click to show/hide)
Title: Re: Mega Man Fan Game Collection Topic
Post by: CHAOS_FANTAZY on November 26, 2013, 01:37:08 AM
Double post, but not one without warrant.

Mega Pony is now complete in its entirety.  Grab it while it's hot! (http://www.mediafire.com/download/k2a9vaquccfwce7/Megapony+v1.1.exe)
Title: Re: Mega Man Fan Game Collection Topic
Post by: andylucho on December 06, 2013, 01:08:08 AM
Mega Man: Dr.Wily's Revenge (Directors Cut)

If you couldn't tell, it's a LOZ Clone, only better?

(click to show/hide)
Title: Re: Mega Man Fan Game Collection Topic
Post by: Jdude330 on December 09, 2013, 01:36:55 PM
Quote from: "CHAOS_FANTAZY"
Double post, but not one without warrant.

Mega Pony is now complete in its entirety.  Grab it while it's hot! (http://www.mediafire.com/download/k2a9vaquccfwce7/Megapony+v1.1.exe)
You beat me to it. I've been trying to beat and port this game for days!!
Title: Re: Mega Man Fan Game Collection Topic
Post by: LlamaHombre on December 09, 2013, 09:00:38 PM
I beat it, but I found the difficulty kinda bleh so I turned on infinite lives so I'm a baby in that regard.

It's better than it looks. I found myself enjoying a good lot of the concepts, even if some of them desperately need some fine tuning. I had some legitimate fun fighting Discord, even if I died like a billion times trying to do so. The music sucks with a few exceptions but I feel the same way about SFxMM's soundtrack which had very similar ideas.

I've unlocked the mane six, but I don't really feel like playing the game again so soon. I felt that the game just felt so much better to me when I was playing as Mega Man, but whatever. My knowledge of the series in general is relatively limited, so perhaps if I were more into the series I'd dive back into the game again, but for right now it's just a pretty ok one-off thing.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Linnie on December 10, 2013, 06:51:24 AM
I just played through Mega Pony, and I have to say, it was pretty good. Maybe it was just that I used to be a fan of the show and got all the references in it, but I greatly enjoyed it. The music was... eh, but I really liked some of the stages. Laughmare's stage especially, those textures are like eye candy.

The bosses were all really entertaining. They all fit with their personalities, and there wasn't one I disliked.

Well, I disliked Twilight, but she's already an overpowered Mary Sue cunt in the show so that's not anything new. She wasn't hard, but just her moves were of a much higher power level (not in damage but in what they were) than the other characters, and since her being portrayed as better than the other main characters was the reason I stopped watching the show, being reminded of it in this game didn't do it any favors. Plus her theme was the worst song in the show, a song actually about how overpowered and perfect she is.


But that's a nitpick, and one bad stage doesn't ruin the game. All the other characters were great, the Discord bosses were all good, especially Wily Stage 3's boss which took me by surprise, and Discord himself, as Llama said, was really fun to fight, although I think a little more variety in his attacks would've made him more in-character with his reality-warping and what not, maybe a little interface screw.


As to playing as the mane six, I found that to be interesting, but I probably wouldn't do a full playthrough as any of them just because they aren't balanced for the levels and thus some levels would either be too easy or too difficult depending on the character.


Overall, a good game, one that one should consider trying even if they never watched the show and one that one should definitely try if they did watch and like the show (or used to, in my case).
Title: Re: Mega Man Fan Game Collection Topic
Post by: AdrianMarceau on January 12, 2014, 06:12:15 AM
Quote from: "ServantofCygnus"
Quote from: "AdrianMarceau"
Quote from: "Gumballtoid"
Man, I'm loving this, except it's hard as fuck when you start off. I got lucky against Time Man and got myself a foothold, but whew.

That aside, this is very well thought-out, from what I've seen.

Thanks!  Just to save you some time, you might want to check out this post (http://megamanpoweredup.net/rpg2k11/community/news/120/robot-get-let-s-rock-n-roll/) as it has details on how to add Roll to your team.  She's not a mandatory character, but she sure makes things more fun!  :D

EDIT:  I've just uploaded another update to the game with a bunch of bug fixes and mechanics tweaks - especially to the overpowered Rolling Cutter.  I still want the game to present a challenge and be hard, but not so much that you feel cheated when you lose.  Thank you all so much for playing, and I'm glad there's some interest in the idea.   :p
Dearest Adrian-
HOOOOLY shit. This game. Is so masterful
I CAN'T EVEN BEGIN TO LIST THE WAYS THIS GAME IS AMAZING
but there is one srs flaw
Guts + Iceman copies.
Gutsman's ai, and this is probably the point, is HORRENDOUSLY EASY to break.
And, as a matter of fact, so is Copy Megaman CG.
Use bombman, see what i mean.
Both just spam super arm while you repeatedly blow it up, destroying the team they have behind them in the process. Stupid Gutsman is stupid.
Anyways this game is the most wonderful thing since tumblr and I hope to see it expand to mega man 10 (which will take forever, but the blaademaaan)

EDIT:
and then i found out you can break gutswoodman just as easy with fiyahmen
._.
Oh and airman is batshithard
>.<

Thank you soooo much!  My team and I have put a great deal of time and effort into the prototype over the last 3+ years and we're so excited to have all these new members joining the community and enjoying our hard work! ^_^  I'm so glad you liked it and I hope you were able to finish the game - there's a lot of new content since my last post. Most of the issues you mention have luckily been fixed now, and robots have been given new abilities and rebalanced to ensure a diverse amount of options/strategies when fighting them.  I've also added a whole buttload of new mechanics to the game to make things interesting.  If you haven't been back to the website lately, I'll give you a rundown of whats changed.  :)

---

(click to show/hide)

The Mega Man 4 robots have been added to the game as unlockable characters in Dr. Cossack's campaign as well, and with them come a whole bunch of new stages.  I've also added three unique support mecha to each stage that fights alongside the robot master and make it easier to gain experience in the build-up to the master fight.  The aesthetics have been tweaked a bit too and the GUI now has much easier to access tooltips for ability and robot info.

(click to show/hide)

Another new mechanics appears post-game and revolves around something called "Star Force (http://megamanpoweredup.net/rpg2k11/community/general/284/field-star-screenshots-show-your-star-force/)" that can be collected to power up your robots' abilities to obscene levels.  Items called Field Stars and Fusion Stars start appearing in key stages and collecting them boosts the elemental abilities of all your robots that match that star's type.  Field and Fusion Stars are procedurally generated and a theoretical total of 576 stars can be found throughout the game (someone is close with over 300 stars, but no one has found them all yet!).  It's a very Pokémon-like mechanic that adds a lot of replayability to the post-game and I'm very happy with how it turned out.  :)

---

And because I'm a little fuzzy on the timeline of when I introduced them, I should mention that there are two new fan-made support robots for Dr. Wily and Dr. Cossack that act as parallels to Roll and, when viewed as a group side-by-side, have a very similar feel to that of Alia, Layer, and Pallet from the X series.  

Disco (http://megamanpoweredup.net/rpg2k11/database/robots/disco/) is a new apprentice robot built by Dr. Wily as an analogue to Roll, providing obedience and loyalty in ways that Bass never could
or would.  Opposite to the way Roll specializes in boost and support abilities, Disco specializes in break and assault abilities, lowering the targets' stats to dangerously low levels in short time and setting them up to be KOed.  
(http://megamanpoweredup.net/rpg2k11/images/robots/disco/sprite_left_80x80.png?20140111-03)

Rhythm (http://megamanpoweredup.net/rpg2k11/database/robots/rhythm/) is the second new support robot and she was built by Dr. Cossack as a kind of failsafe for the prototype, laying dormant in the system's random access memory until needed in an emergency.  Rhythm is a genius hacker and excels in abilities that modify the system from the inside to alter the conditions of battle in strange and unusual ways.  With abilities that allow her to swap and shuffle robot stats at will, Rhythm is both a great ally and a formidable, unpredictable foe.
(http://megamanpoweredup.net/rpg2k11/images/robots/rhythm/sprite_left_80x80.png?20140111-03)

---

If you haven't been back in a while I encourage to give the game another spin and let me know how you think I did with the rebalancing and new features.  Feedback has been and always will be the driving force behind the project and I thank you so much for leaving a comment here in the thread.  ^_^  And for anyone who hasn't signed up yet, please, please check it out (http://megamanpoweredup.net/rpg2k11/)!  Even if you only play the demo it would be a huge help to me and the whole MMRPG team.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Emmanuelf06 on January 28, 2014, 05:58:30 PM
Not really for the topic, but... about the good thing of the FANGAMES: http://www.avclub.com/article/for-our-c ... mes-107316 (http://www.avclub.com/article/for-our-consideration-mega-man-fan-games-107316)

It makes me sad....good to see how the fans have the passion of megaman and make fangames....like mm8bdm or unlimited.....

Pfff capcom becomes a nightmare, i lose my faith, they announced Monster Hunter 4 ultimate for 2015...nothing for megaman in 2014 then ?...
Title: Re: Mega Man Fan Game Collection Topic
Post by: Soopershy on April 04, 2014, 11:12:46 PM
i wish time tangent wasn't cancelled it looked really cool
Title: Re: Mega Man Fan Game Collection Topic
Post by: CHAOS_FANTAZY on July 07, 2014, 10:23:08 PM
Hey, yo, it's been a long time since I've come to this topic!  I've come along to dump what I've found in my Internet conquests.  I've found too many to describe them all, so I'll let the videos do the talking.

Mega Man CalEdit by Juegoscal
Status:  In Progress


Mega Man:  Super Fighting Robot by MrWeirdGuy
Status:  In Progress


Mega Man 21XX by The Strout's Ink
Status:  Complete (http://www.caiman.us/scripts/fw/f1416.html)


Mega Man DOS Remake by darklord92
Status:  Complete (http://www.reddit.com/r/Megaman/comments/28t0bv/megaman_dos_remake/)


Mega Man:  Dr. Wily's Final Attack by DelpLaboratoriesInc
Status:  Complete (http://sandbox.yoyogames.com/games/224001-mega-man-dr-wilys-final-attack)


Mega Man:  Dr. Wily Wanders Off by oldradagast
Status:  Complete (http://sandbox.yoyogames.com/games/170938-megaman---dr-wily-wanders-off)


Rockbot by protomank
Status:  Complete (http://rockbot.upperland.net/?page_id=301&lang=en)


Rockman Infinity by Ukege
Status:  Complete (http://page.freett.com/ukege/html/rmm.html)


Rockman Infinity 2 by Ukege
Status:  Complete (http://page.freett.com/ukege/html/rmm2.html)


Mega Man Dongs by Robot Goat and Dectilon
Status:  Demo (http://www.mediafire.com/download.php?ieaha12e1mkr9ty)


Mega Man Triple Threat by OrganizedChaos
Status:  In progress (Cancelled?)


I'm not saying all of them are good.  In fact, I'd probably give most of them a miss.  Except Infinity 2 and Wily's Final Attack.  Those two look good.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Magnet Dood on July 07, 2014, 10:56:28 PM
I honestly like the look of Super Fighting Robot. The Robot Masters look pretty bad, but the game itself looks fairly good.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Jakeinator on July 08, 2014, 05:06:53 PM
Super Fighting Robot is probably going to end up being the third of the fangames that feel true to Megaman as a whole. The others being Unlimited and Rock Force. Also I've followed MrWeirdGuy's Mega man development since his previous W.I.P. so i've known about this one in particular for a while, and I'm hyped for it as much as I was for Unlimited and Rock Force.
Title: Re: Mega Man Fan Game Collection Topic
Post by: PressStart on July 17, 2014, 09:19:38 AM
Holy moly that's a lotta new games! Hope I added em all ok, thanks for posting about em!
Title: Re: Mega Man Fan Game Collection Topic
Post by: Hallan Parva on July 17, 2014, 03:38:57 PM
Quote from: "Jakeinator"
Super Fighting Robot is probably going to end up being the third of the fangames that feel true to Megaman as a whole. The others being Unlimited and Rock Force.
Quote from: "Jakeinator"
The others being Unlimited and Rock Force.
Quote from: "Jakeinator"
Unlimited.
Quote from: "Jakeinator"
Fangames that feel true to Megaman.

(http://i.imgur.com/IDeh67c.jpg)


I'm sorry
except I'm not really sorry

that is quite possibly the worst thing you could have said here
Title: Re: Mega Man Fan Game Collection Topic
Post by: -FiniteZero- on July 17, 2014, 03:55:54 PM
But I like Mega Man Unlimited.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Russel on July 17, 2014, 06:05:25 PM
The only thing Megaman Unlimited brought to the table in terms of "being true to Megaman" was its artstyle. That being said the game is visually pleasing, but none of it is rewarding.

I don't think I need to go further because I will just repeat what Llama, Smash, and Freeman said about why the game is objectively bad.
That isn't to discredit your opinion or anything, the game is just bad and doesn't really properly follow the Megaman formula in terms of anything design.
Title: Re: Mega Man Fan Game Collection Topic
Post by: coolcat7022 on July 17, 2014, 07:44:14 PM
>Everyone having a hissy fit over Unlimited
>no one realizes Rock Force is much worse
What is this. I don't even.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Dr. Freeman on July 17, 2014, 08:29:26 PM
Quote from: "coolcat7022"
>Everyone having a hissy fit over Unlimited
>no one realizes Rock Force is much worse
What is this. I don't even.

Rock Force's cutscene art looks bad and the story is dumb, but the gameplay ACTUALLY feels like a Mega Man game. The real difference is that Rock Force feels like a pretty fun game to play, while Unlimited is a chore that really likes to shove spikes up your dick. Rock Force is far from perfect, but it provides a fair challenge.

Even more so because at least the creator of Rock Force acknowledges criticism and updates his game unlike Phil who just says "fuck everything have an insulting easy mode my game is perfect"
Title: Re: Mega Man Fan Game Collection Topic
Post by: MusashiAA on July 17, 2014, 09:35:36 PM
Quote from: "Dr. Freeman"
Even more so because at least the creator of Rock Force acknowledges criticism and updates his game unlike Phil who just says "fuck everything have an insulting easy mode my game is perfect"

At least Phil captured the essence of Capcom nowadays HEYOOOOOOOOO
Title: Re: Mega Man Fan Game Collection Topic
Post by: Jakeinator on July 18, 2014, 05:21:02 PM
What i meant by feel true, is i meant they feel like mega man in terms of how he moved, and how it felt like i was playing a mega man game, and not a fangame as much as mega man rocks. If you play mega man rocks after unlimited or rock force you will really feel like something is off. If you play those after 9, 10 or any of the NES games, they feel like they control similarly. They are obviously fangames, the stories in both something that capcom would probably never do, not all of the robot masters seemed like they completely fit in with the rest of the series, and the design level design isn't necessarily on par with the classic series. Unlimited is too hard and unfair, and rock force is too silly and easy.

I just felt like i needed to defend myself in what i said.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Doctor Jughu on July 20, 2014, 02:36:21 AM
3D3D
 http://mmbn3d.tumblr.com/post/830553970 ... or-optimal (http://mmbn3d.tumblr.com/post/83055397096/please-watch-the-video-in-720p-for-optimal)
Title: Re: Mega Man Fan Game Collection Topic
Post by: Magnet Dood on July 20, 2014, 01:37:29 PM
Anyone know what happened to this game:


The dude released a later video with two more stages but I can't find any more news about it. It looks really fun, too.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Kage on September 01, 2014, 03:52:33 PM
Flash demos for the fan game, Ryuusei no Rockman 2D (or Mega Man Starforce 2D) by Tarbo, have finally been released to the public. In the first demo you play as the Mega Man from the Starforce series, and it looks and plays very similar to the classic Mega Man games. The last two demos, Defense Directive and Super Hero Kenzan!, are just playable minigames that are also styled like the classic Mega Man games. Granted, these are very early demos, so what you see from these videos is what you are going to get.

Here is the link to these playable demos: http://cocoroco.sakura.ne.jp/cocoroco/2drnr/index.html (http://cocoroco.sakura.ne.jp/cocoroco/2drnr/index.html)

V.S. Harp Note
(click to show/hide)
WAXA Defense Directive (Has two difficulties)
(click to show/hide)
Defense Directive and Super Hero Kenzan! (starts 9:55) Second game is unavailable to play.
(click to show/hide)
Title: Re: Mega Man Fan Game Collection Topic
Post by: PressStart on September 01, 2014, 08:54:21 PM
Updated the list! Thanks for the great suggestions; MMBN3D looks promising!
Title: Re: Mega Man Fan Game Collection Topic
Post by: Shinryu on September 07, 2014, 07:38:03 AM
I might be a bit late to the party on this topic, but I have something that could potentially be added to the list. Even though I find this particular fan-game to be cringe worthy in most aspects, I figured it would probably be brought up sooner or later either way (and if I can get my two cents on it in the process, then so be it).

Here's "Mega Man Next Remix," a browser-based flash game that will probably cause several internal questions upon viewing it.


There's currently a demo of this game that includes the intro and Robot Master stages, but it seems the creator is still working on it. Just to note, I was planning on further elaborating on this and giving my personal thoughts on this game, but it turned out to be way longer than it should have (I guess it got me too worked up, given how many faults can be pointed out with it - even by watching that video alone). For those of you that want to read this, for whatever insane reason, feel free to scroll through the very long spoiler section ahead.

(click to show/hide)

tl;dr version: The game has some cool ideas here and there, but the overall quality is extremely lacking. Not recommended.

(And for those of you that follow my works/playthroughs on YouTube: No, I will not being doing this game any time soon...at least, not right now. It's still a demo, and I can guarantee you that either way, a majority of the video would just be me using Top Spin on everything).
Title: Re: Mega Man Fan Game Collection Topic
Post by: PressStart on September 07, 2014, 08:00:19 AM
Wow, that sounds insane! Adding to the list for sure.
Title: Re: Mega Man Fan Game Collection Topic
Post by: finisher on September 09, 2014, 04:01:45 AM
Hey guys! Check out the fan game Protoman's Return at the Rockman Perfect Memories forum. It's a game where Portoman returns and you can play as him. And you can play the game.
Title: Re: Mega Man Fan Game Collection Topic
Post by: JuegosCAL on October 10, 2014, 12:12:52 PM
Hi!

I'm the owner of the fan game called Megaman CalEdit. I just released a new version of my game that contains 3 available characters, 4 unlockable chars and 8 Robot Masters (but no Wily's Castle yet).

You can download at: http://juegoscal.tk (http://juegoscal.tk) --> PC --> Megaman CalEdit --> Descarga --> DESCARGAR



Enjoy it  ;)
Title: Re: Mega Man Fan Game Collection Topic
Post by: LarissaFlash on October 10, 2014, 05:31:01 PM
Are those robot master supposed to be a joke?
LOLJK, pretty badass game there, good luck!
Title: Re: Mega Man Fan Game Collection Topic
Post by: Shinryu on November 04, 2014, 12:08:13 AM
What was previously known as Lars Luron's "Mega Man Untitled" seems to be alive and well, and aside from having quite a few updates, it now has an actual name:



I would recommend changing the list in accordance to this. The project itself seems to be coming along quite nicely, with some very interesting mechanics on display so far. Not too sure about the layout on some of the stages, but as the video stated, everything is subject to change at this point.
Title: Re: Mega Man Fan Game Collection Topic
Post by: PressStart on November 10, 2014, 09:02:23 AM
Oho, very nice addition and update. Thanks dudes!
Title: Re: Mega Man Fan Game Collection Topic
Post by: RRThielNC on November 14, 2014, 01:12:08 AM
Do ROM hacks count?
Title: Re: Mega Man Fan Game Collection Topic
Post by: PressStart on November 14, 2014, 03:09:51 AM
Quote from: "RRThielNC"
Do ROM hacks count?
ROM hacks do count as cool fangames, but I don't list them here, sorry.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Shinryu on November 27, 2014, 05:03:15 PM
Just posting here to confirm a big update on one of the listed fangames. "Mega Man: Revenge of the Fallen" by Darkflamewolf has been released today.

Pre-Release Trailer:
(click to show/hide)
Download Link (http://rpgmaker.net/games/2406/downloads/)

I haven't gotten the chance to play it yet, but I'll probably be either editing this post or writing up another one with my thoughts on it once I go through it a bit.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Dr. Freeman on November 27, 2014, 05:11:04 PM
While I can't speak for the quality of the game as I haven't touched it, the trailer saying, "With a lack of good fangames, we recycle graphics and bosses straight from the original games!" doesn't bode that well with me.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Shinryu on November 27, 2014, 05:46:56 PM
Quote from: "Dr. Freeman"
While I can't speak for the quality of the game as I haven't touched it, the trailer saying, "With a lack of good fangames, we recycle graphics and bosses straight from the original games!" doesn't bode that well with me.

Gonna be honest, I was kind of irked when I saw that as well. The creator stated it was a "tounge and cheek" joke, and not meant to be taken seriously, but I still can't help but feel it was an unnecessary line given the obvious.

In any case, I just spent some time playing the game, and my initial impressions are pretty "meh" so far. There are a couple of things that strike me as really off and rather annoying as well. For one, this game apparently uses the same engine as "Mega Man Rocks!" by Eric Ruth. For those of you familiar with my own works, you'd know I don't think too highly of that particular game or its rather shoddy engine. It's clear that it's been modified a decent amount to improve certain aspects, but in my opinion, those improvements aren't by much.

Mega Man's charge-up is still rather weird (his sprites don't use the original glowing animations, but rather his palette is changed to different colors). Speaking of the charging, there's a few other oddities with it as well - mainly in the sound effects department. Aside from reusing the same unfitting noise that Mega Man Rocks did for its charging effect, the sound of a partially charged shot seems to be taken from Mega Man X. Not only that, but the sound of a fully charged shot seems to be taken from MM7's charged shot. Why this is, I have no idea. Beyond that, it also feels like it takes an overly unnecessary amount of time to fully charge up (roughly 3 or so seconds).
Title: Re: Mega Man Fan Game Collection Topic
Post by: MusashiAA on November 27, 2014, 06:33:30 PM
Friendly reminder that ROM hacks have beein doing that for years, and it never mattered. But I can't help to think putting that as a "selling point" is less a joke and more a confession of laziness on your part.

A good game isn't one that never recycles old content, just look at Mega Man games: mostly new graphics, music and weapons, same base level design, characters and gameplay. There is nothing wrong in using "stock" content, just as long as something else is new like new boss patterns, or new stage gimmicks, or a new control scheme and moves for the player character.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Dr. Freeman on November 27, 2014, 06:44:03 PM
I'm bored, so I'm just gonna go through this game (or as much as I have patience for) and talk about it as I go.

Right off, I do question why this is an installer and not an actual game. It's not a big deal (and I think Limelight might have done something similar...) but it is rather odd.

Though the general concept of recycling actual robot masters in fangames bugs me to no end. A cameo or something like Weapons Archive from 10 is one thing, but just saying "HEY GUYS IT'S THE SAME BOSSES" in something that's not a romhack just makes it seem lazy. A romhack is just hacking the base game, so keeping the bosses makes more sense, a fangame is something new made from the ground up. You're coding the same bosses anyway, just be original with them and don't make them samey mc same. Which they are. 4MI while a romhack, introduced new things that made each stage memorable and different, even while using the same graphics.

Oh and right away MM6 Intro.
Midi.
This is not a good sign.

And as was seen in the trailer, this is totally just going to recycle graphics and (midi) music from the original. Which basically already makes it so gameplay is the only thing it has going for it. Gameplay is important, but if he messes it up...

Not going to mention the charge things that Shinryu mentioned, but I will say that the walking feels weird. I can't tell if it's just me but it feels just a bit sluggish and off. I can't pinpoint it and it may be my imagination.

It has also just occurred to me that there's a score counter. That's really weird. That and the very first thing you run into are pit enemies. These are not good first impressions.
Speaking of weird, the enemies are all from the actual game but all of them feel stiff. The Hammer Joes have weird timing and the walking spring guy enemies from MM3 (Wow I dont' remember their names!) are super slow until they fall then they speed up for some reason before slowing back down. Weird is the only word I can think of to describe them. It's not BAD, but if you're going to just use normal enemies, at least have them act the same.

Also, it looks like it wants me to backtrack to the intro stage later on. That's just really freaking weird. No one likes backtracking. At least in the RM stages you can choose so it's a bit forgivable as if you play your cards right, you don't need to backtrack. But this is the intro stage. Having breakable boxes and ladders I can't reach is kinda dumb.

And then Knightman is talking.
...Okay?

And then the intro boss has spikes on the ceiling. I get that it's easy but it's rather unnecessary for the intro boss. Just seems like it's there to be more stressful than it really is (even though it's not a problem at all)
Oh god this weapon get midi is horrible. Why do so many fangames persist on using MIDIs? If you're going to make it look like the classic games, just use the freaking music and not crappy midis. This is so gross sounding.
HOLY GOD
My computer isn't that great, but it can handle a good chunk of things. It runs 8BDM just fine (not that taxing) generally handles multiplayer like Terraria and the such.
It cannot handle Toad Man in this game. I have no idea how it's optimized, but the game has moved to a freaking crawl due to this rain. I don't even know how this happens. I'm just gonna game over because I don't want to do this.

Wait.
There's no stage select option when you game over. Just continue and password.
So one game reset later and let's just go to Stone Man.

Well that's a lovely glitch with the spinny platform thing. Have to ride it, jump off, then get back on. I didn't get back on but it respawned so I went back jumped on it and it was stuck forever and I had to die.
And there's no checkpoint yet!
That's a restart because I don't care enough to actually beat it. I'll try Tornado Man if only because I'm curious.
And it's Wind Man graphics.
Because finding Tornado Man's tiles were too hard????
That's really weird that everything else is just the game but Tornado gets Wind (I presume Magma also doesn't get his own tiles)
Oh and a gimmick where parts of the background block your vision. Because everyone likes that one!
Oh wait, now it's Tornado Man tiles! That just makes the whole Wind Man even weirder.

That's enough for now. I can say I got a picture for the whole thing. Well, the second a MIDI plays you can probably guess the quality of the game. It's not offensively awful nor is it Mega Man Unlimited but it's boring and has a lot of really weird quirks. Just not in the good way.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Shinryu on November 27, 2014, 07:16:08 PM
Just got done doing some more testing on the Robot Master stages. Safe to say, I'm not exactly in a good mood after going through some of these, and I have the urge to vent some of it out. I may as well list the general and stage-specific things I discovered/found to be downright annoying.

[General Gameplay]
(click to show/hide)

[Toad Man's Stage]
(click to show/hide)

[Magma Man's stage]
(click to show/hide)

[Yamato Man's stage]
(click to show/hide)

...So yeah, I'm not exactly having fun with this game so far.
Title: Re: Mega Man Fan Game Collection Topic
Post by: finisher on November 28, 2014, 02:20:14 AM
Hey Shinryu, are you planning to make a complete playthrough recording so I can can turn to it if I get stuck finding hidden items, secrets, etc? :P (seriously, though, it's a compliment; I often look at your videos when trying to find hidden items I missed and can't find)

EDIT: Looks like that won't be necessary. Someone got on it seemingly ASAP and it's on youtube, heh. Well, if I ever get stuck in my completionist-compulsive run, I got some assistance.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Shinryu on November 28, 2014, 02:48:32 AM
Quote from: "finisher"
Hey Shinryu, are you planning to make a complete playthrough recording so I can can turn to it if I get stuck finding hidden items, secrets, etc? :P (seriously, though, it's a compliment; I often look at your videos when trying to find hidden items I missed and can't find)

EDIT: Looks like that won't be necessary. Someone got on it seemingly ASAP and it's on youtube, heh. Well, if I ever get stuck in my completionist-compulsive run, I got some assistance.

Honestly, it's very debatable on whether or not I'll be doing a playthrough of this for now. I initially had a plan to do so, but after playing through the whole game...good lord, it's not going to be worth it. The game itself is tough, damn tough - but for all the wrong reasons. The levels are exceedingly difficult due to several cheap-shots and insane layouts, they stretch on for what feels like an eternity, and the checkpoints are even worse than the ones in the initial release of Mega Man Unlimited. After taking the time to get everything, there's barely any decent rewards (a boss rush, along with a 100 room challenge that's basically even more ridiculous level layouts).

If someone has already started doing a playthrough of it, I'm more than willing to bet it's one of the beta-testers. They can probably do a better job describing where everything is than I can, but a part of me feels some of the more evil aspects will get shoved under the rug at the same time. I'm half-way tempted to do my own playthrough if only for pointing out just how unnecessarily brutal and flawed this game is, despite a few decent ideas it has from time to time. To be honest though, I've played it so much at this point that I'm starting to get sick of it (especially that game over screen, which I've probably seen about 50+ times by now). I might settle down this month and play something decent instead...like Mega Man Christmas Carol. At least that game doesn't actively hate the player with every fiber of its being (unless you pick "wut" mode difficulty).
Title: Re: Mega Man Fan Game Collection Topic
Post by: finisher on November 28, 2014, 03:35:30 AM
Yeah, really, whaddya know? The guy doing the run knows the author. Ah well, bottom line is it'll serve its purpose. And I'd have to agree with you: while I haven't played the game, common complaints with this fan game are that it's difficult due to frustration rather than challenge. IOW, the wrong reasons.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Darkflamewolf on November 28, 2014, 02:58:40 PM
Welp, I can't please everyone, esp. with the Megaman community having high expectations. Regardless, maybe I should have been upfront (even though I put out a lot of videos detailing how the gameplay would be like) about this not being a full 1:1 recreation of the core mechanics. My aim was to go for a Megaman & Bass style of difficulty with some Megaman 1 mixed in. Going in with that mentality might have been better.
The best part about fan games however, is that they can be changed and updated! So...Shinryu, since you seem to be the reigning expert here, I would actually like for you to see where I can improve. Where to move spikes, where to remove them. Where to place enemies, where to remove them. The overall structure of the levels and the core mechanics on a base level probably can't be changed at this point, so don't go looking for heavy changes there. HOWEVER, I am more than willing to tweak and edit the levels to a point where you feel it'd be fair or at least not as frustrating. So by all means, I'd love a laundry list to work by. Even Megaman Unlimited met with this criticism and later made up for it with some updates. The same can be applied here. This is a group effort and we can help tune/polish it up to something better/great!

So, yes, I am hearing you. Now what do we propose to do about this instead of gripe? Help me to help you play a better game. ^_^
Note: If you read any sort of negativity in this post, sorry, my humor can come off a bit harsh. But I assure you I'm not troubled in the slightest.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Sn0w on November 28, 2014, 06:07:39 PM
I believe after playing through this myself, I could add to your list of quirk, anomalies and frustrations, but I deign to approach this from a technical viewpoint instead.  The game was designed to push Mega Man gamers to the ultimate threshold of pain, just as Ninja Gaiden II for XBOX 360 did for that game series.  It's punishing, it's almost hateful sometimes, but then consider, Wily really must be sick of Mega Man altogether to drop this 50 ton weight on the Blue Bomber's head!  Just as Mega Man is most likely very sick of Doctor Wowie Reboots!  This game is like a VERY aggressive two-sided desperation move collision.  This game doesn't hate the player, it reveals the hate Mega and Wily have for each other after over a decade of nightmares.  

Some of the criticism made so far are a bit eccentric, too.  I do not mean to be rude, but, I feel the game designer wanted to pay homage to those Robot Masters that did not get resurrected in the game plot by including their tiles in the level design...such as Tornado and Wind tiles in a single stage.  In all honesty I believe most of the quirks are intentional.  The skating effect from running was removed intentionally.  Water density seems to be reduced intentionally.  And yes, Wily is trolling Mega start to finish.  Rush was after all only repaired with found-upgrades in the game's story, so, may have been tampered with or similarly damaged and quirky to explain why Rush cannot tolerate spikes.

I might be wrong, but, I enjoyed the game, personally, though some of those 50 kilometer long checkpoints got to me.....and trying to beat Wily and the Hidden Stage....ugh!  I'll be slide-dashing in me nightmares for a week.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Shinryu on November 28, 2014, 07:32:37 PM
Well, I'm at least glad to see the creator is taking interest in improving the game and keeping an open mind on criticism. While I do have quite a bit to say about nearly every stage and mechanic in the game, I'd like to keep this concise to the basic mechanics and certain aspects I noticed while playing. I ended up writing a lot more than I initially thought I would, so feel free to click the spoiler tag if you want to see my incredibly long analysis.

(click to show/hide)
Title: Re: Mega Man Fan Game Collection Topic
Post by: Darkflamewolf on November 28, 2014, 09:56:48 PM
The checkpoints are something that are hard coded in the game unfortunately. We would have to overhaul the entire system to accommodate more which would set back a 1.2 release by quite a few months. We are two folks with busy lives that worked on this off and on, so I can't predict how long it would be to fix something like this. As it stands, there are two temporary midpoints and two permanent midpoints in each level...well at least all the main robot master stages minus Knight Man's stage, but that was intentional. I don't believe the Wily stages have used all the available midpoints, so at the very least I can check to see if I can add another checkpoint at the boss door. That's a quick fix for now until I can confer with Jman (my programmer) to see how rough it would be to overhaul to allow for more checkpoints. So there's that explanation.
The tanks you acquire to add up to permanent tanks in the main robot master stages will never go away. However, the tanks you acquire in the Wily Fortress stages are temporary and aren't saved into your game file. But it looks like it might be an oversight that they disappear on a game over which is probably where your issue of them disappearing comes in. I will again confer with Jman and see if there is anything to be done to rectify this so that tank pieces you get in the Wily stages aren't saved to your game file but are at least saved through your current play session regardless of Game Overs.
Your final concern with unfair deaths. I love your Tornado, Centaur and Knight man examples, (but Knight Man's stage was meant to be harder than most) but without a full laundry list of things I could/should change, I can only hazard a guess as to all the instances I need to fix. But I can at least look into the specific examples you mentioned now. Anything else?
Title: Re: Mega Man Fan Game Collection Topic
Post by: Shinryu on November 28, 2014, 10:30:09 PM
I didn't know the checkpoints were primarily due to engine limitations, but it's an interesting note that I can understand. It's clear there was some heavy modification to the original one (Mega Man Rocks), though I can't quite remember how the initial check-points in that game were laid out, I can understand that being a technical limitation.

As for anything else, I did actually encounter a few bugs that I wanted to point out. From what I understand, this game went under a ton of bug-testing before release, and for the most part I didn't encounter too many glitches while I was going through the game. There are a few minor things (and one potentially game-breaking thing) that I did find, though.

[Bug List]
(click to show/hide)
Title: Re: Mega Man Fan Game Collection Topic
Post by: Darkflamewolf on November 28, 2014, 10:37:57 PM
Bug 1 & 2, those seem to stem from the same bug. I'll count those as one and the same since they both involve the same object: Rush Coil landing on a moveable object.
Bug 3, I thought we fixed this already! I guess not, we'll reattack this.
Bug 4, Don't do that? I checked again and it does show there should be a solid there, but I guess we never considered how megaman reacts when hitting a solid while sliding after coming off a sliding moveable object (the Yamato Spear) on a one-space wide ledge. Its so specific a bug we probably never tested for it! However, what did pull off brilliantly was the failsafe that should the player go outside the bounds at any time, you will die if you go too far off screen, this is to prevent the game hanging and players having to restart. Not sure how this one could be fixed. Not quickly anyhow, the collision system of Game Maker sucks arse, so this might just be left alone. I'm just glad the insta-death failsafe works in rare cases like this.

EDIT: Your tank issue: Are your PRIMARY tanks going down? There are mini-tanks and primary tanks. Which numbers are decreasing? If its primary and its only because of minitanks you've collected throughout the wily stages that have decreased then that is a problem. However, if its because of tanks you've received via points and getting bonuses from performing well, then those do go away and is normal behavior. Does that make sense?

EDIT 2: Bugs 1-3 are fixed, we're not going to officially touch 4 until we know further what we are dealing with. as for your tank issue, without further clarification, we're not sure where that's stemming from. Regardless, I am making a sweeping host of small changes and tweaks. In the GRAND scheme of things, the levels are not changing that much, however instances like you've described and multitudes others will be either gone or modified to be easier. So you may notice an easier time in those specific areas overall. I still like to keep my blistering difficulty, but without all the unfairness involved. And yes, we've figured out how to make more temp midpoints! There will always only be 3 permanent midpoints: beginning middle, and boss room. But we can add a few more temp ones in the middle...at least until a game over! Hopefully this will rectify some of those issues.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Zero1000 on November 29, 2014, 05:28:21 AM
Does someone still has Hard Hat 3 on it's default settings and musics? Because i can't download it from the first post link and want to play it.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Shinryu on November 29, 2014, 06:42:12 AM
Quote from: "Darkflamewolf"
EDIT: Your tank issue: Are your PRIMARY tanks going down? There are mini-tanks and primary tanks. Which numbers are decreasing? If its primary and its only because of minitanks you've collected throughout the wily stages that have decreased then that is a problem. However, if its because of tanks you've received via points and getting bonuses from performing well, then those do go away and is normal behavior. Does that make sense?

I believe it was the primary tanks. The mini-tanks I collected stayed the same number (I believe it was 5), though my primary E-Tank count decreased from 3 to 1.

Quote from: "zero1000"
Does someone still has Hard Hat 3 on it's default settings and musics? Because i can't download it from the first post link and want to play it.

I checked, and it seems like Damaged Games' website is indeed down at the moment (though they've stated that they're currently in the process of moving to Tumblr). Doing a quick search, there seems to be a download for Hard Hat 3 on CNET. This also seems to hold true for the other games in the series. Until Damaged Games can get up and running again through new means, we'll probably have to settle for downloads from secondary sources when it comes to the Hard Hat series.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Darkflamewolf on November 29, 2014, 11:51:26 AM
Shinryu: Okay, the primary mini-tanks give you a permanent E-tank every 4, a permanent W-tank every 3, and a permanent M-tank for the 3 pieces you collect. Any extra mini-tanks you acquire in the Wily Fortress should also give you permanent tanks at those number intervals for that PLAY SESSION ONLY, and should remain even after a game over. Any extra tanks you receive via your point score value (50,000 intervals get you etanks, 100,000 intervals get you wtanks and the 500,000 interval gets you a mtank) are temporary and go away after a game over. This is normal behavior.

EDIT: Also, we are working on some wonky transition issues as a result of these new checkpoints. But hopefully we will have a release sometime tonight or tomorrow for 1.2! It won't nerf everything, but it will at least remove a lot of those unfair situations you spoke of. (although Knight Man's stage is a special case, its a hidden level that is meant to be harder than most, so I changed little in that stage, but I did change stuff!) With unfair situations removed and bad enemy placements removed along with one or two additional checkpoints as well as permanent boss door checkpoints for Wily, its a step in the right direction, yes?
Title: Re: Mega Man Fan Game Collection Topic
Post by: LarissaFlash on November 29, 2014, 01:58:17 PM
So... I finished Megaman Unlimited 8 robot masters, and it took me a month. YES, a month. Probably because im really bad at megaman but i still love the series so i keep trying until i win... i still didn't started Wily 1
Title: Re: Mega Man Fan Game Collection Topic
Post by: Shinryu on November 29, 2014, 06:31:40 PM
Quote from: "Darkflamewolf"
Shinryu: Okay, the primary mini-tanks give you a permanent E-tank every 4, a permanent W-tank every 3, and a permanent M-tank for the 3 pieces you collect. Any extra mini-tanks you acquire in the Wily Fortress should also give you permanent tanks at those number intervals for that PLAY SESSION ONLY, and should remain even after a game over. Any extra tanks you receive via your point score value (50,000 intervals get you etanks, 100,000 intervals get you wtanks and the 500,000 interval gets you a mtank) are temporary and go away after a game over. This is normal behavior.

EDIT: Also, we are working on some wonky transition issues as a result of these new checkpoints. But hopefully we will have a release sometime tonight or tomorrow for 1.2! It won't nerf everything, but it will at least remove a lot of those unfair situations you spoke of. (although Knight Man's stage is a special case, its a hidden level that is meant to be harder than most, so I changed little in that stage, but I did change stuff!) With unfair situations removed and bad enemy placements removed along with one or two additional checkpoints as well as permanent boss door checkpoints for Wily, its a step in the right direction, yes?

Definitely so. Thank you for taking some of my points into consideration for this. Contrary to what it might seem at times, I don't actively want to pick apart every fan-game that comes out, though I do have the tendency to analyze a lot of aspects within them. Like I said before, I think Revenge of the Fallen has a good premise behind it and could very well be enjoyable with the right tuning. It certainly has a lot more going for it in terms of presentation when compared to a few other fan-games out there (MM42 and Super Mega Man 3, for example).
Title: Re: Mega Man Fan Game Collection Topic
Post by: Darkflamewolf on November 29, 2014, 08:27:08 PM
Ver 1.2 is out! Alongside a nice collection of fixed bugs! I also altered quite a few level design aspects which should appease those players who cried foul on the unfair aspects of certain design decisions! Hopefully this plays a lot smoother! Thanks everyone for the help on fine tuning this beast! It still is difficult and will require practice and skill to beat however! :D
Title: Re: Mega Man Fan Game Collection Topic
Post by: finisher on November 30, 2014, 02:12:03 PM
Do the Wily stages' bonus items (mini E and W tanks) count toward the 100% completion to unlock the extras? Because since they also have alternate paths, it's not possible to collect them all in one play-through; so are they optional or will multiple play-throughs be needed?
Title: Re: Mega Man Fan Game Collection Topic
Post by: Darkflamewolf on November 30, 2014, 09:32:17 PM
All wily earned tanks are optional and are not needed for your 100% save file completion. Your total mini-tank count prior to the wily stages are 12 e-tanks, 6 w-tanks, 3 m-tanks giving you a total of 3 permanent e-tanks, 2 permanent w-tanks, and 1 permanent m-tank that always reset for you upon game over. Basically, for the wily fortress stages, you have a choice of having two additional e-tanks or 1 additional e-tank and 1 additional w-tank, but you can't have both in one play session.  The additional m-tank can be collected every playthrough if you wish. Does that make sense?
Title: Re: Mega Man Fan Game Collection Topic
Post by: finisher on November 30, 2014, 10:33:14 PM
Thanks! Yup, that cleared it up perfectly. Time to play the Wily stages!
Title: Re: Mega Man Fan Game Collection Topic
Post by: finisher on December 02, 2014, 12:45:17 AM
Just finished this game (initial release version). Maybe it's just me being more tolerant; but I didn't find it nearly as bad as I expected. Really, the only major complaint would be cheap shots that easily result in death. The spike pit obstacles weren't what I expected (ie, they went better than I thought they would) and only some tough boss battles are the other complaint.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Darkflamewolf on December 02, 2014, 10:14:44 AM
Good to hear. And with 1.2.1, its even easier in some of those unfair cheap shots. (they've been removed mostly) On top of that, we are working on a 1.3 which will nerf some areas even more (magma man and wily stage 3 come to mind) and will help optimize Toad Man and Tornado Man's stages to alleviate the slowdown some people are experiencing, as well as fix more bugs players have found. I expect a 1.3 release date later this month around Christmas time.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Dr. Freeman on December 02, 2014, 11:10:09 PM
I'll wait until the next version to give more thoughts in that case. I'm still not sure why Toad Man played so badly on my computer when others seem to be fine. I guess my computer is just really picky in running some taxing things compared to other taxing things that should be equal.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Shinryu on December 03, 2014, 12:25:25 AM
Quote from: "Dr. Freeman"
I'll wait until the next version to give more thoughts in that case. I'm still not sure why Toad Man played so badly on my computer when others seem to be fine. I guess my computer is just really picky in running some taxing things compared to other taxing things that should be equal.

Actually, I had the same problem on both of my computers as well. The first area in Toad Man's stage just seemed incredibly laggy for some reason, but after transitioning to another screen, the problem suddenly went away. I'm not sure if this is just an issue with certain comps or with something in the game itself, but it seems like it could be fixed with the next few updates.
Title: Re: Mega Man Fan Game Collection Topic
Post by: finisher on December 03, 2014, 03:25:36 AM
Something in the game itself may be causing an issue for certain comps.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Darkflamewolf on December 05, 2014, 01:44:28 AM
Version 1.3 is released! http://rpgmaker.net/games/2406/downloads/6396/ (http://rpgmaker.net/games/2406/downloads/6396/)
This is the definitive version of the game now. Barring any other bugs that might crop up, for which we'll release minor updates for, there should be no more drastic changes to the game, levels or its difficulty. You either need to adapt or quit, your choice. I tried to smooth out all the rough patches, but I'm holding firm to my overall difficulty setting.

Finally, in this version, I've released all the maps of the game in all their uncompressed glory. So for those who like to scour over the maps to find every detail and/or secret, you can do so here. I've also included all the completed rooms of the scrapped 100 Room Challenge idea. Unless there is enough interest for the feature, I don't think we'll complete it, but at least see what it could have been! Crazy combinations of obstacles and ideas meant to tax your platforming skills to the limit!

Either way, redownload and enjoy the game anew or for the very first time!

-Darkflamewolf
Title: Re: Mega Man Fan Game Collection Topic
Post by: Darkflamewolf on January 28, 2015, 02:56:33 AM
Ver 1.4 is out of Revenge of the Fallen! Thanks for all the patience and stuff during this time while we fixed a crapton of bugs and offered you D-Pad support. Finally! No more sliding woes for those who were stuck utilizing joysticks! We also addressed the issue of having the Mega Buster not blast through weak enemies as well as increase the speed of Rush Jet slightly to make it more speed runner savvy. There is a bunch more we did but you can check out the dev log for that on the download page (http://rpgmaker.net/games/2406/downloads/ (http://rpgmaker.net/games/2406/downloads/))! This 'should' be the final, definitive version of the game file now!
As for the biggest addition: Hard mode! It is truly sadistic with an increased amount of enemies all placed in the wrong spots to completely screw you. Not to mention you take double damage from everything! So upgrades like the Recover Chip, EX Recover and others will suddenly become quite important to you. I know it can be beaten buster only because I've done it. But I don't think it can be beaten without taking a hit. Good luck to anyone who attempts that challenge!
Enjoy the game again everyone and for those who have yet to play it, enjoy it for the first time!
Title: Re: Mega Man Fan Game Collection Topic
Post by: SnoruntPyro on April 06, 2015, 09:50:31 PM
Well, here you go.

This game started as a for-fun joke project in Blyka's engine. Then, over the course of 8 months, I somehow finished it. I bring you Mega Man: Square Root of Negative One.



Note that I'm awful at spriting; that's why there are non 8-bit sprites. All the music was also cribbed from various sources (mostly 8 bit remixes found on YouTube). I'd like to get feedback on everything minus the graphics and music, like the level design, weapons, bosses, etc. I'm looking to improve on this as well, so if there are any problems or glitches, please report. Thanks in advance.

Features
- 17 stages to blast through
- 8 new special weapons + 2 abilities for Rush
- 8 secret permanent upgrades hidden in the Robot Master stages
- 32 Info Books hidden in the stages to collect
- Four save files
- Normal and Hard difficulty options
- An unlockable extra character

Download (version 1.45) (https://www.mediafire.com/?z3h33x1l68wezzm)
Title: Re: Mega Man Fan Game Collection Topic
Post by: Shinryu on April 07, 2015, 03:21:24 AM
Your game is pretty insane so far, Snorunt. I haven't completed it yet, and under normal circumstances I'd probably be way more analytical about this sort of thing, but right now I'm kind of glad to be playing something that doesn't take itself so seriously. I'll probably post more of my thoughts on this once I complete it.
Title: Re: Mega Man Fan Game Collection Topic
Post by: SnoruntPyro on April 09, 2015, 01:07:43 PM
A quick update for Square Root of Negative One: https://www.mediafire.com/?kyuorpwa9dj2wiu (https://www.mediafire.com/?kyuorpwa9dj2wiu)

This update fixes a crash bug with Toss Tortoise and includes a few other small level & graphic modifications as well.

EDIT: Small fix applied to Milk. Please redownload the update if you have downloaded already.
Title: Re: Mega Man Fan Game Collection Topic
Post by: NemZ on April 16, 2015, 02:44:27 AM
I haven't finished the game yet, but I will be very curious to see if you gave proper credit for using my Magic Man tiles.

I don't mean to imply I'm mad or anything, I did say they were free for others to use... but some credit would be appropriate.
Title: Re: Mega Man Fan Game Collection Topic
Post by: SnoruntPyro on April 16, 2015, 11:12:12 PM
Yes, I did properly credit you. I should include a text file with the credits in it as well.
Title: Re: Mega Man Fan Game Collection Topic
Post by: NemZ on April 17, 2015, 07:32:46 AM
Cool, I'll look forward to an extra special reward for finishing the game then.  :D
Title: Re: Mega Man Fan Game Collection Topic
Post by: SnoruntPyro on April 17, 2015, 11:57:57 PM
Here's version 1.2 for Square Root of Negative One! This update has 12 new art books, buffs to 7 of the 8 Robot Masters, and a ton of little adjustments and bug fixes.

Download (https://www.mediafire.com/?ssdvtnbn5277klg)

Changelog:
(click to show/hide)
Title: Re: Mega Man Fan Game Collection Topic
Post by: Emmanuelf06 on April 18, 2015, 06:24:57 AM
When i see doom and the modes, i must say im happy to see some fangames for megaman....(cause capcom' dont care)
So yeah, i will try to play more MM fangames later (i must finish MM Revolution with bass °w° )
Title: Re: Mega Man Fan Game Collection Topic
Post by: TheDoc on April 20, 2015, 12:37:38 AM
Just wanted to note that Megaman Rock Force got an update and I love it to death. GO GET IT.
Title: Re: Mega Man Fan Game Collection Topic
Post by: LlamaHombre on April 20, 2015, 12:42:02 AM
Here's the changelog, it seems.

(click to show/hide)

Seems interesting. I'll have to go through and try it out sometime.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Dr. Freeman on April 22, 2015, 03:45:35 AM
Got done replaying the updates Rock Force. It's so nice when a creator listens to critique.

(click to show/hide)
Title: Re: Mega Man Fan Game Collection Topic
Post by: Jdude330 on April 22, 2015, 03:07:00 PM
MEGA BROS (http://sandbox.yoyogames.com/games/3085)

oh no

why is this a game
and why is it 4 stars
oh no.
Title: Re: Mega Man Fan Game Collection Topic
Post by: SnoruntPyro on May 27, 2015, 06:55:37 PM
AFTER FAR, FAR TOO LONG.

MEGA MAN: SQAURE ROOT OF NEGATIVE ONE VERSION 1.3.

I kind of maybe went overboard with this update. Want proof?

(click to show/hide)
DOWNLOAD (https://www.mediafire.com/?wp6f190f4a356t4)

Please report bugs found, especially out of bounds glitches.

EDIT: I forgot to include the MEGAMAN 2 font that I used in this update. Otherwise some text will appear like crap. You can get the font here if you don't have it: here (http://www.fonts2u.com/megaman-2-regular.font).
Title: Re: Mega Man Fan Game Collection Topic
Post by: SnoruntPyro on May 29, 2015, 03:17:54 PM
Quick update for Square Root of Negative One, to fix a particularly nasty bug. An update with more content will be coming shortly.

Download (https://www.mediafire.com/?3c8znnpop68z3y9)

Changelog:
(click to show/hide)
Title: Re: Mega Man Fan Game Collection Topic
Post by: HarpuiAxl21 on June 05, 2015, 07:38:24 PM
Someone has to make a music pack for this.
Title: Re: Mega Man Fan Game Collection Topic
Post by: JuegosCAL on June 27, 2015, 06:07:23 PM
Hi.

A demo of Mega Man: Super fighting Robot can be downloaded here: https://www.youtube.com/watch?v=znDqIy-wTLY (https://www.youtube.com/watch?v=znDqIy-wTLY)



A demo  of Cody Cobain: Revenge of the Past can be downloaded here: https://www.youtube.com/watch?v=qwLwTnEKnV4 (https://www.youtube.com/watch?v=qwLwTnEKnV4)



Sprite's Inc released Quint's Revenge (http://sprites-inc.co.uk/misc.php?page=games).
Title: Re: Mega Man Fan Game Collection Topic
Post by: TheDoc on August 01, 2015, 03:23:44 AM
Co-op & Versus Update:
(click to show/hide)
Title: Re: Mega Man Fan Game Collection Topic
Post by: SnoruntPyro on October 29, 2015, 12:41:14 AM
I made a tumblr blog for the square root games, so I'm moving over there for everything! http://theimaginarymegaman.tumblr.com/ (http://theimaginarymegaman.tumblr.com/)

Also if the thread hasn't been updated, Super Fighting Robot is done now.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Turbodude on November 03, 2015, 01:21:39 PM
Gonna comment that Super Fighting Robot is probably the best MM fangame I've played aside from 8BDM.

Please do give it a shot!
Title: Re: Mega Man Fan Game Collection Topic
Post by: SnoruntPyro on December 28, 2015, 06:31:55 PM
I diiiiiiid iiiiiiiiiiiiitttttttt

final update (probably), version 1.4

download (https://www.mediafire.com/?z3h33x1l68wezzm)

CHANGELOG
(click to show/hide)
Title: Re: Mega Man Fan Game Collection Topic
Post by: NemZ on February 24, 2016, 12:57:58 PM
Finally got around to playing SFR.  

Beat it pretty easily, considering starting harder difficulty soon or skipping all the shop upgrades.  Perhaps a little too heavy on the met and joe variants, and i'm still scratching my head as to why people keep bringing those terrible suzy/octopus batteries back.  

Weapons might be a little too good, perhaps even better as a whole than mm9's set.  Whether that's a pro or a con may vary.

Fun mechanics in most stages though, and it has great music and art throughout.  Great game!
Title: Re: Mega Man Fan Game Collection Topic
Post by: JuegosCAL on April 24, 2016, 09:26:27 PM
What if a Powered Up fan game?

(click to show/hide)



Demo available in the info of the video.
Title: Re: Mega Man Fan Game Collection Topic
Post by: Flashman85 on June 09, 2016, 04:13:56 AM
Oh boy. I've got a similar thread to this one going on Sprites INC; together, maybe we can catalog everything!

http://sprites-inc.co.uk/showthread.php?tid=1505 (http://sprites-inc.co.uk/showthread.php?tid=1505)

I'll bring up two new games that haven't been mentioned here yet. The first is Make a Good Mega Man Level Contest (http://sprites-inc.co.uk/showthread.php?tid=1484) (recently released); the second is Mega Man Endless (http://blyka.legends-station.com/?page=game_megamanendless) (currently in development, but due to release in a month or two).

(click to show/hide)