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Author Topic: MM8BDM v5 Public Thread - MM9 Expansion  (Read 201800 times)

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June 05, 2016, 08:35:18 AM
Reply #420

Knux

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #420 on: June 05, 2016, 08:35:18 AM »
Quote from: "Freeman"
dim Brightman textures
I can leave next week with peace in my mind.  :ugeek:

Also, the above water textures for Dive definitely look a lot better now.

June 05, 2016, 12:46:17 PM
Reply #421

Offline Gumballtoid

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #421 on: June 05, 2016, 12:46:17 PM »
On Friday, June 3rd, 2016, at approximately 10:00 PM EST, Dive Man took everything I knew about the NES palette and color differentiation and fucked it.

That is all.

June 05, 2016, 03:50:28 PM
Reply #422

Offline Emmanuelf06

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #422 on: June 05, 2016, 03:50:28 PM »
Nice for Diveman ! And for Brightman Yes ! The full map with no light at all was really complicate to handle sometimes...

June 05, 2016, 04:48:32 PM
Reply #423

Offline BiscuitSlash

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #423 on: June 05, 2016, 04:48:32 PM »
Fucking love that new Brightman update! That suddenly looks so much better now!

I've never noticed anything odd about MM4DIV's colours somehow. Then again map colours isn't something I ever focus on so eh.
Really looking forward to playing some of these new maps, especially MM4DIV!

June 05, 2016, 07:21:20 PM
Reply #424

Offline Superjustinbros

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #424 on: June 05, 2016, 07:21:20 PM »
HELL YES BRIGHT MAN MAP IS FINALLY TOLERABLE.

Also I legit chuckled at museum closed.

June 05, 2016, 11:00:36 PM
Reply #425

Offline Goomba98

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Re: way to leave the crosshair in most of the shots, freeman
« Reply #425 on: June 05, 2016, 11:00:36 PM »
Quote from: "Dr. Freeman"
Before I post the image, I feel like I should preface this. After some comments regarding the...bright color palette used above water, a few of us started looking at Dive Man's palette as a whole and when comparing a ton of different sources we realized something very fascinating.

This stage has been using the incorrect color palette since V1.
(click to show/hide)
I was never aware of this, but I'm still glad it was fixed.

June 06, 2016, 12:36:09 AM
Reply #426

Offline MusashiAA

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Re: way to leave the crosshair in most of the shots, freeman
« Reply #426 on: June 06, 2016, 12:36:09 AM »
Quote from: "Dr. Freeman"
(click to show/hide)

Virtual Boy mode activated.

June 09, 2016, 11:50:29 PM
Reply #427

Offline CopShowGuy

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #427 on: June 09, 2016, 11:50:29 PM »
Aww.  They closed the museum?

June 10, 2016, 03:27:10 AM
Reply #428

Offline GameAndWatcher

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #428 on: June 10, 2016, 03:27:10 AM »
Speculation time: is the Robot Museum getting elements from Mega Man 7?
I hope so!

June 15, 2016, 03:06:18 AM
Reply #429

Offline Ryshin

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #429 on: June 15, 2016, 03:06:18 AM »
I got a question, will the weather in Tornado Man's stage change by itself, or will there be a manual way to change it?

June 15, 2016, 04:05:08 AM
Reply #430

Offline Korby

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #430 on: June 15, 2016, 04:05:08 AM »
Technically, both.
The stage picks a weather type at the beginning of the map and sticks with it until the map is reloaded.
Thus you can manually change it via reload or puking the script.

June 18, 2016, 09:33:39 PM
Reply #431

Offline Gumballtoid

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #431 on: June 18, 2016, 09:33:39 PM »
Here's a question I'm pretty sure nobody has asked yet.

With Skull Barrier's recent change, how will maps like MM3TOP be affected? Does it still have the ability to protect the player against spikes and lava to help players retrieve those coveted items, or are those maps being changed on account of its lack thereof?

June 19, 2016, 03:49:23 AM
Reply #432

Offline Hallan Parva

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #432 on: June 19, 2016, 03:49:23 AM »
here's a question that was glossed over and never answered


how about those Bubble Man waterfalls huh

June 19, 2016, 04:38:13 AM
Reply #433

Offline Dr. Freeman

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #433 on: June 19, 2016, 04:38:13 AM »
Hey everyone! It's that time again, for another update!
There's a little less to show off this week, buttttt I'm thinking it might be a little bit more exciting!
ooh boy

Let's get right into this with a short Q&A!

(click to show/hide)

Well, that was fun. Let's look at some screenshots. As I said, there isn't a whole lot of technical screenshots, but it should be fun nonetheless!

First of all, well, this isn't a normal map but...

(click to show/hide)

Now, I'm not going to lie. We're at a bit of an awkward point with this update here. There are a few maps that are getting done, but unfortunately are juuust short of being ready to show off. We'll be seeing them soon, just not today.

But I do have something else to show off.

(click to show/hide)



That's all for this update, not technically a lot, but I hope you all enjoy nevertheless!
Next update we'll go right down the line and look at Wily Stage 2!

Until then!

June 19, 2016, 09:14:51 AM
Reply #434

Offline -Daiki-TheOni

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #434 on: June 19, 2016, 09:14:51 AM »
hory muffins~~!!
I like what I see *^*
Keep up devs, this expansion is getting pretty exciting!!!