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Author Topic: [Old thread] Chaos Generator Upgraded Ver. M  (Read 156321 times)

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September 12, 2013, 02:03:10 AM
Reply #270

Offline Jdude330

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Re: [On Hiatus] Chaos Generator Upgraded Ver. G Hotfix
« Reply #270 on: September 12, 2013, 02:03:10 AM »
Cedrian, I get it, I am just saying that its very unlucky for me.

November 24, 2013, 09:41:06 PM
Reply #271

Offline Necro_Ninja

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Re: [On Hiatus] Chaos Generator Upgraded Ver. G Hotfix
« Reply #271 on: November 24, 2013, 09:41:06 PM »
...Is there a way to set the master selection to be random?

It's usually just one person the entire time until they leave... (unless that's a bug)

November 24, 2013, 11:26:13 PM
Reply #272

Offline Beed28

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Re: [On Hiatus] Chaos Generator Upgraded Ver. G Hotfix
« Reply #272 on: November 24, 2013, 11:26:13 PM »
Currently, the Master picker chooses the player with the lowest "player number", and if the player leaves or spectates, it picks the player with the next "player number", skipping over any bots, and so on.

January 02, 2014, 05:16:53 AM
Reply #273

Offline Retro Pikachu

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Re: [On Hiatus] Chaos Generator Upgraded Ver. G Hotfix
« Reply #273 on: January 02, 2014, 05:16:53 AM »
:?  :?  :?  :?  :?  :?  :?  :?  :?  :?  :?  :?  :?  :?  :?  :?  :?

My game doesn't work.  I put the file in the "skins" folder and the error message

Script error, "chaosgenerator-2_upgraded_vHell.wad:DECORATE" line 240:
Parent type 'ConfettiSpawner' not found in ConfettiSpawnerParty
Script error, "chaosgenerator-2_upgraded_vHell.wad:DECORATE" line 253:
Parent type 'RandomWeapon' not found in RandomWeaponParty
Script error, "chaosgenerator-2_upgraded_vHell.wad:DECORATE" line 390:
Parent type 'Eddie' not found in EddieRained
Script error, "chaosgenerator-2_upgraded_vHell.wad:DECORATE" line 425:
Parent type 'RandomWeapon' not found in RandomWeapon2
Script error, "chaosgenerator-2_upgraded_vHell.wad:DECORATE" line 565:
Parent type 'QuickBeam' not found in QuickBeam3

came up.  After that, I selected "add file."  The luck wasn't any better.  What's wrong?!

January 02, 2014, 05:24:11 AM
Reply #274

Offline GameAndWatcher

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Re: [On Hiatus] Chaos Generator Upgraded Ver. G Hotfix
« Reply #274 on: January 02, 2014, 05:24:11 AM »
Quote from: "Retro Pikachu"
:?  :?  :?  :?  :?  :?  :?  :?  :?  :?  :?  :?  :?  :?  :?  :?  :?

My game doesn't work.  I put the file in the "skins" folder and the error message

Script error, "chaosgenerator-2_upgraded_vHell.wad:DECORATE" line 240:
Parent type 'ConfettiSpawner' not found in ConfettiSpawnerParty
Script error, "chaosgenerator-2_upgraded_vHell.wad:DECORATE" line 253:
Parent type 'RandomWeapon' not found in RandomWeaponParty
Script error, "chaosgenerator-2_upgraded_vHell.wad:DECORATE" line 390:
Parent type 'Eddie' not found in EddieRained
Script error, "chaosgenerator-2_upgraded_vHell.wad:DECORATE" line 425:
Parent type 'RandomWeapon' not found in RandomWeapon2
Script error, "chaosgenerator-2_upgraded_vHell.wad:DECORATE" line 565:
Parent type 'QuickBeam' not found in QuickBeam3

came up.  After that, I selected "add file."  The luck wasn't any better.  What's wrong?!
First of all, vHell is outdated.
Second of all, I don't think the current version of the Chaos Generator is compatible with the current version of 8BDM.
Finally, you don't put the file in the skins folder.

January 02, 2014, 05:02:29 PM
Reply #275

Offline Beed28

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Re: [On Hiatus] Chaos Generator Upgraded Ver. G Hotfix
« Reply #275 on: January 02, 2014, 05:02:29 PM »
The recent version of Chaos Generator should be compatible, at least, I haven't been having problems with it ever since the Evil Yashichi population explosion (which I since fixed) caused by the MM8BDM-v3a upgrade. Ver. Hell, on the other hand, was released as an April Fools' joke for April 2013.

Oh yeah, and certainly do not load mods with the skins folder, no matter what. Only put skin packs and music packs in there. Nothing else.

July 11, 2014, 02:02:52 PM
Reply #276

Offline Beed28

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Re: [Update?!] Chaos Generator Upgraded Ver. H
« Reply #276 on: July 11, 2014, 02:02:52 PM »
Consider this my parting gift.

(Download from Sendspace)

Changes in Ver. H
(click to show/hide)

As the changelog states, Jelly World is currently broken in UDMF maps. Use the MM8BDM Legacy Pack if you still want the good ol' Jelly World bounciness, as those maps are still in Hexen format.

Also, just a warning; the new single player bosses are untested.

August 22, 2014, 03:22:13 PM
Reply #277

Offline BiscuitSlash

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Re: [Update?!] Chaos Generator Upgraded Ver. H
« Reply #277 on: August 22, 2014, 03:22:13 PM »
Here's a bunch of new ideas for chaos effects that I recently thought up.

Effect name: Electrical Discharge.
Icon: Elecman and Plugman feeling ill.
Causes: All players run low on power due to an electrical based problem. This causes all players to occasionally emit minor sparks (purely cosmetic) and have their health bar drained at a very slow rate. Players may also get small occasional blips in speed, but only acts as a very minor inconvenience.

Effect name: Melee is best.
Icon: Protoman using Charge Kick and Megaman jumping while using Slash Claw.
Causes: All weapons that are not Melee weapons or very close range weapons (such as Wave Burner) get replaces by one of those weapons.

Effect Name: RNC Hard
Icon: Dark Green Megaman covering his face. MM6 has a sprite for that.
Causes for players: Buster colour changes from blue and cyan to the dark green that is in the Rockman No Constancy hard mode. Players recieve double damage from everything and a classic series knockback that leaves them helpless for a second and easily exposed to combos.
Causes for bots: Recieve half damage from everything.

Effect name: Shiny world.
Icon: Crystalman posing with the icon being sparkly.
Causes: Add a colour filter to make everything look shiny. Also make sparkles appear in places.

Effect name: Huge Knockback.
Icon: idk
Causes: All players receive large knockback from everything they get hit by. The knockback direction is opposite to the side that they got hit. This effect cannot be used with RNC hard.

Effect name: Jump! Jump!
Icon: That warning symbol from Frostman's stage. You know the one.
Causes. Every 5-30 seconds the "Jump! Jump!" warning symbol will show up in the corner of the screen, complete with sound effects. After this, the floor gets coated in electricity or something and does around 20 damage.
Problem with this effect is that it wouldn't be complete without somehow implementing the "Slide! Slide!", yet the game doesn't having sliding so iunno what to do here.

Effect name: Hide and seek.
Icon: Searchman in front of a bush. Tenguman hiding behind it.
Causes: Loads of bushes fall from the sky and/or ceilings, making it harder to see things, including other players.

Effect name: ?
Icon: A Cyber-Elf, from Megaman Zero series.
Causes: Every player gets a cyber elf following them around. These cyber elves shoot small, low damage bullets at other players.

Effect name: ?
Icon: 100 Watton and Dompan
Causes: The lighting in the stage dims down. 100 Wattons and Dompans start appearing. Destroying 100 Wattons will reduce the map brightness and destroying dompans will increase it. The brightness will always gradually change to a certain level, like Brightman's stage in RM4MI.

Also I would like to suggest something about the wavebike chaos effect. As it stands, it makes the game borderline unplayable and not very fun. However, rather than completely scrapping it....

Effect name: Permanent rocket boards.
Icon: Megaman on one of the rocket surfboards from Megaman 8.
Causes: Everyone is constantly moving forward due to them standing on rocket boards. These boards only move at around half the speed of wavebikes and do not speed up when in the air.


It's up to Beed28 to decide what gets done with these ideas.

Also, this mode needs a permanent host such as [BE]. This mode is really fun and deserves to be played more.

August 22, 2014, 04:16:28 PM
Reply #278

Offline -FiniteZero-

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Re: [Update?!] Chaos Generator Upgraded Ver. H
« Reply #278 on: August 22, 2014, 04:16:28 PM »
For the Cyber Elf one, you could call it "Another Option", since the little balls that follow you and fire shots in Gradius are called "Options".

February 16, 2015, 02:40:37 PM
Reply #279

Offline Goomba98

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Re: [Update?!] Chaos Generator Upgraded Ver. H
« Reply #279 on: February 16, 2015, 02:40:37 PM »
Party Deaths is broken. For every weapon it tries to spawn, the log says "Jump target '(weapon name)' not found in randomweaponparty" and the weapons don't appear. Non-weapon items spawn perfectly fine, though.

November 25, 2015, 09:12:04 PM
Reply #280

Offline MattNoack

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Re: [Update?!] Chaos Generator Upgraded Ver. H
« Reply #280 on: November 25, 2015, 09:12:04 PM »
Beed28, I tried to follow the links you provided to sendspace to download the chaos generator, but each time I get a message saying the file i requested was not available.
Maybe try reuploading the file?

December 18, 2015, 07:58:16 PM
Reply #281

Offline Demitel

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Re: [Update?!] Chaos Generator Upgraded Ver. H
« Reply #281 on: December 18, 2015, 07:58:16 PM »
Is there even chaos generator servers anymore? Or anyone play this?

December 19, 2015, 11:25:55 PM
Reply #282

Offline Beed28

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Re: [Update?!] Chaos Generator Upgraded Ver. H
« Reply #282 on: December 19, 2015, 11:25:55 PM »
I doubt it, sadly.

When I ever do update it again, which is when hell freezes over (that'd actually be awesome to see), one of the things I'll have to do is include edited versions of every map from the vanilla game to give every sector a dummy tag just so that a certain chaos effect can work again. I'll need permission.

December 19, 2015, 11:44:03 PM
Reply #283

Offline Russel

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Re: [Update?!] Chaos Generator Upgraded Ver. H
« Reply #283 on: December 19, 2015, 11:44:03 PM »
Go take a look at Cocytus. It's a part of Hell that's beyond frozen over.

Regardless of what you do, Jelly World will cause a rather vast amount of latency among players of the game. I recall years ago when I hosted Chaos Gen upgraded with possession, there were a vast amount of issues with high ping and the like due to some of the more consistent effects.

Just some food for thought.

December 19, 2015, 11:48:48 PM
Reply #284

Offline Beed28

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Re: [Update?!] Chaos Generator Upgraded Ver. H
« Reply #284 on: December 19, 2015, 11:48:48 PM »
I'll have to look into that. Then again, some scripts currently in are incredibly hacky and unnecessary (I'm going to nuke the frag counter script, for one. What was going through my head with that addition?).