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Mega Man 8-bit Deathmatch => Projects & Creative => Maps => Topic started by: Hilman170499 on October 14, 2012, 03:43:00 AM

Title: Hil's Geography Garage - NEW ORDER and beating up Hil
Post by: Hilman170499 on October 14, 2012, 03:43:00 AM
Hil's Geography Garage
Welcome to my mapping place. Travel through levels of my own creation(though I'm a sucker who can't create good deathmatch maps). If you wanna use anything here for your own projects, just ask(though using my coding as reference doesn't require permission). No credit needed.

Boss Battle: vs. Hilman170499 (http://www.mediafire.com/file/6t32l4fqdrd91lw/HilBossFight.pk3)
A simple boss fight against yours truly. Also partially an excuse to showcase some of my coding prowess.
(click to show/hide)
*Credits for sounds used are here (http://cutstuff.net/forum/index.php?topic=5049.0).
Title: Re: Hil's House of Geography
Post by: Messatsu on October 14, 2012, 04:01:27 AM
Lotta errors in the map.  Use F4 to find problems and where they are.  Ideally F4 should show no errors.
Title: Re: Hil's House of Geography - Only Map Fixed
Post by: Hilman170499 on October 24, 2012, 02:25:37 PM
Bump: Fixed the map errors.

I used the F4 and it said no errors were found.
Title: Re: Hil's House of Geography - Working on some new maps (slo
Post by: fortegigasgospel on November 29, 2012, 02:46:29 AM
Sorry for the bump but I wanted to just get my two cents out there. Its good for a start (based on the screenshot, can't play it atm). Starting small and getting feedback (good luck on that last part) will certainly help for later maps. Diffidently look through tutorials to learn more things, and even open maps that use what you are looking for, it helps with learning things, such as water and gimmicks.
Title: Re: Hil's Geography Garage - NEW ORDER and beating up Hil
Post by: Hilman170499 on March 25, 2017, 06:26:06 AM
Update time!

So uh... Apparently, I can't map a good deathmatch level, so now here's something completely different.
To show you a taste of how much my coding has improved, here is a boss fight against me.

Unfortunately, my obsolete map is obsolete, and the link is dead.

Anyway, feedback on the battle and/or my coding skills is appreciated. Thanks in advance.
Title: Re: Hil's Geography Garage - NEW ORDER and beating up Hil
Post by: Laggy Blazko on March 25, 2017, 09:39:51 PM
Not sure what those dashes on a random direction were supposed to be. Most attacks are easily  dealt with straferunning except for that flame thing which seemed to be dealt with getting away... And was a little confusing at first.

It was very easy. Maybe it needs more attack variety. Perhaps shooting in different directions?