(http://i683.photobucket.com/albums/vv191/JaxOf7/Screenshot_Doom_20170322_020305.png)
The weapons from Megaman Unlimited.
Type "Give Uweps" in console to test them out on your own.
Weapon descriptions
Nail Shield: A non-protective shield that allows the wielder to lay nails near them. Can also throw the shield for a spread of nails.
Tank Arsenel: A 3 shot burst consisting of an ordinary shell, an arcing explosive mortar, and ground-crawling bullet. Versatile. Hard to land all 3 shots, but rewarding.
Jet Missile: A fast projecitle. Charge up to lock-on to far away targets for the missile to pursue. Only locks onto far away targets, crosshair indicates the minimum range.
Glue Shot: Very similar to concrete shot; fires an arcing projectile that turns into a solid block. Getting hit by the shot or touching the block inflicts "glued" condition. When you are glued, you can hardly move on the ground, forcing you to jump if you want to get anywhere.
Nitro Blast: A short range burst of 3 explosions, can go through walls. Pretty slow and not very ammo efficient.
Rainbow Beam: A quick projectile that can be remote-detonated to spread into a circular rainbow, dealing wide continuous radius damage. Has to travel a bit before it can be spread.
Yo-Yo Cutter: A ripping projectile that flies/climbs-terrain, pauses, then returns.
Comet Dash: Dash through enemies while scattering energy waves perpendicular to the dash.
Yoku Attack: A slow, bouncing, homing projectile. Can be shot by enemies to hurt you.
Water Cannon: A slow, rapid, short-range projectile that blocks shots.
Z-Knuckle: A punch that consumes your health to drain health from others.
https://allfearthesentinel.com/zandronum/download.php?file=mmu-weps-v2ah.pk3
(extra music idk https://allfearthesentinel.net/zandronum/download.php?file=sparemmumusic.pk3)
Translation numbers
300 - 320
Pain slot
30
Standalone version of wep pack from expand weapons.
Not quite obsolete yet due to lack of status indicators in expand.
https://allfearthesentinel.net/zandronum/download.php?file=mmuwepsv1b.pk3
old version
http://allfearthesentinel.net/download?file=mmuwepsv1a.pk3
https://allfearthesentinel.com/zandronum/download.php?file=mmu-weps-v2a-h2.pk3
Fix to Comet Dash
Details:
Getting killed right at the start of using comet dash made you unable to respawn with the +ATTACK key.
You could respawn with +USE.
Issue resolved by changing the freeze player script calls from ExecuteAlways to ExecuteWithResult.
Do note that v6b freeze player weps still use ExecuteAlways, so this issue can happen in core.
I guess bind +USE if you're worried about it.