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Spin:TNT1 A 0 A_SpawnItemEx("TopRadius",8,0,0,0,0,0,0,SXF_NOCHECKPOSITION)TNT1 A 0 A_SetAngle(angle-20.0) TNT1 A 0 A_JumpIfInventory("CutterFlag",999,"Ready")TNT1 A 1 A_JumpIf(z-floorz<=0, "SpinEnd")TNT1 A 0 A_SetAngle(angle-20.0) TNT1 A 0 A_JumpIfInventory("CutterFlag",999,"Ready")TNT1 A 1 A_JumpIf(z-floorz<=0, "SpinEnd")TNT1 A 0 A_GiveInventory("CutterFlag", 1)TNT1 A 0 A_JumpIfInventory("CutterFlag", 15, "MomentumCheck")Loop
Spin:TNT1 A 0 A_SpawnItemEx("TopRadius",8,0,0,0,0,0,0,SXF_NOCHECKPOSITION)TNT1 A 0 A_SetAngle(angle-20.0) TNT1 A 0 A_JumpIfInventory("CutterFlag",999,"Ready")TNT1 A 1 A_JumpIf(z-floorz<=0, "SpinEnd")TNT1 A 0 A_SetAngle(angle-20.0) TNT1 A 0 A_JumpIfInventory("CutterFlag",999,"Ready")TNT1 A 1 A_JumpIf(z-floorz<=0, "SpinEnd")TNT1 A 0 A_GiveInventory("CutterFlag", 1)TNT1 A 0 A_JumpIfInventory("CutterFlag", 15, "MomentumCheck")TNT1 A 0 A_JumpIfInventory("SpinTime", 1, "Spin")Goto SpinEnd
Deselect:TNT1 A 0 A_TakeInventory("SpinTime", 1)TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_LowerTOPH A 1 A_LowerLoop