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Author Topic: [TUTORIAL] Creating new skins for MM8BDM  (Read 191722 times)

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October 16, 2014, 05:33:07 AM
Reply #390

Offline leoalex50

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #390 on: October 16, 2014, 05:33:07 AM »
Quote from: "Roytheboy1617"
What Version of slumpED should i use for MM8Bit Death match?
Any version of slumpED will work

October 17, 2014, 03:12:45 AM
Reply #391

Offline Roytheboy1617

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #391 on: October 17, 2014, 03:12:45 AM »
Which is better for a noob like me? Slade or slumpED

October 17, 2014, 06:16:09 AM
Reply #392

Offline Kapus

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #392 on: October 17, 2014, 06:16:09 AM »
I think slumped is simpler and easier for beginners, but slade offers more options?

I've been making skins for four years now and I've always used slumped. It works just fine for me.

October 17, 2014, 11:20:03 AM
Reply #393

Offline Rui

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #393 on: October 17, 2014, 11:20:03 AM »
I don't think SLADE is more different than SlumpED. Try to see which one you prefer by trying them  both out.

December 30, 2014, 05:28:57 AM
Reply #394

Offline ZeroZX3

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #394 on: December 30, 2014, 05:28:57 AM »
Hi guys, I have a problem , I made the skin of Toon Link , using sprites from LoZ Minish Cap game to make the skin even use the program Paint.Net to make the sprites in 8 bits, but when to run the game, it removes the skin from lack of frames, i donīt know how to solve the problem, please can someone tell me how to solve my problem, here is the skin, so you can review it better.

http://www.4shared.com/file/zyZ5lJiKce/ToonLink.html?

January 01, 2015, 07:23:25 PM
Reply #395

Offline PantherKing73

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #395 on: January 01, 2015, 07:23:25 PM »
Quote from: "ZeroZX3"
Hi guys, I have a problem , I made the skin of Toon Link , using sprites from LoZ Minish Cap game to make the skin even use the program Paint.Net to make the sprites in 8 bits, but when to run the game, it removes the skin from lack of frames, i donīt know how to solve the problem, please can someone tell me how to solve my problem, here is the skin, so you can review it better.

http://www.4shared.com/file/zyZ5lJiKce/ToonLink.html?


I don't know about the lack of frames since it looks like it's okay, but I did notice that you added an extra "D" in "LINKDD8D2"

If that's not the real solution to the problem, I don't know what is. I hope this helps out a bit.

February 26, 2015, 08:41:24 PM
Reply #396

Offline Endymion

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #396 on: February 26, 2015, 08:41:24 PM »
Thanks, CutmanMike! I was able to make my very first skin because of this tutorial. Really easy and simple method. :D

October 23, 2015, 12:58:07 PM
Reply #397

Offline SSOmega11

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #397 on: October 23, 2015, 12:58:07 PM »
SLumpED is saying I am missing MSVCP71.dll

October 23, 2015, 07:47:21 PM
Reply #398

Offline NemZ

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #398 on: October 23, 2015, 07:47:21 PM »
Yep, very nice tutorial made making my first skins a breeze.

May 08, 2016, 12:40:20 PM
Reply #399

Offline Mysterii Takashi

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #399 on: May 08, 2016, 12:40:20 PM »
the image for the template is gone, so could you reupload?

May 08, 2016, 06:06:11 PM
Reply #400

Offline Korby

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #400 on: May 08, 2016, 06:06:11 PM »
Done. Template should be reuploaded now.

August 02, 2016, 04:31:21 AM
Reply #401

Offline Sir Anon0mos

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #401 on: August 02, 2016, 04:31:21 AM »
I was exporting some skin .PNGs for reference and I noticed that they use different RGB values for black, blue, and cyan. Should I use those values or the ones that CMM listed?

Specifically, it used (0,0,0) for black, (0,120,252) for blue, and (0,248,252) for cyan, across both PLAYA1 and MEGMA8A2.

August 02, 2016, 05:10:14 AM
Reply #402

Offline Korby

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #402 on: August 02, 2016, 05:10:14 AM »
Nope, use the newer ones.
If you want to be further in line with core's standards, whites are 255/255/255 for everything but the eyes, and whites in the eyes are 252/252/252
I've gone ahead and updated the first post with these colors, so thanks for catching that!

August 02, 2016, 05:17:37 AM
Reply #403

Offline Sir Anon0mos

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #403 on: August 02, 2016, 05:17:37 AM »
Thanks for the fast response!

August 16, 2016, 02:50:12 PM
Reply #404

Offline MetalMasher

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #404 on: August 16, 2016, 02:50:12 PM »
Thanks for the fast response!
how i open SLumpED? says that is missing MSVCP71.dll