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Author Topic: [Suggestion] Charge weapons auto-release  (Read 11041 times)

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July 09, 2015, 08:35:50 PM
Reply #30

Offline tsukiyomaru0

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Re: [Suggestion] Charge weapons auto-release
« Reply #30 on: July 09, 2015, 08:35:50 PM »
Again, one important question: It had never been an issue for MANY releases, so why change it NOW?

July 09, 2015, 08:38:35 PM
Reply #31

Offline Korby

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Re: [Suggestion] Charge weapons auto-release
« Reply #31 on: July 09, 2015, 08:38:35 PM »
Just because one did not perceive an issue as such does not make it a nonissue.

The reality of the situation is that certain charge weapons are just too powerful in one way or another and they need to have something attached to them to stop that.
The main question is what.

July 09, 2015, 09:49:12 PM
Reply #32

Offline Orange juice :l

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Re: [Suggestion] Charge weapons auto-release
« Reply #32 on: July 09, 2015, 09:49:12 PM »

July 09, 2015, 10:19:12 PM
Reply #33

Offline LlamaHombre

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Re: [Suggestion] Charge weapons auto-release
« Reply #33 on: July 09, 2015, 10:19:12 PM »
Wrote these for the dev chat to try and explain my own personal reasoning as to why a change like this would be beneficial to the game as a whole. Haven't modified them at all, so some stuff might seem out of context, but my points stand either way.

In regards to why I feel it wouldn't damage Deathmatch balance, and would help a majority of the supported modes in the game:
(click to show/hide)

In response to being questioned as to what makes weapons like Atomic Fire worthy of change to begin with:
(click to show/hide)

Feel free to respond or point out any corrections/opinions you may have to any of this, though I know some of you have already.

July 09, 2015, 11:21:05 PM
Reply #34

Offline Promestein

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Re: [Suggestion] Charge weapons auto-release
« Reply #34 on: July 09, 2015, 11:21:05 PM »
While we're at it, we need to do something about some of these other simply ridiculous weapons. Rolling Cutter, Super Arm, Thunder Beam, Hard Knuckle, Top Spin, Shadow Blade, Ring Boomerang, Gravity Hold, Knight Crusher, Slash Claw, Flame Sword, Flash Bomb, Astro Crush, Spread Drill, Wave Burner, and Lightning Bolt - all of them need to be nerfed because they're effective in certain situations.

Nah, I'm just kidding. But seriously, we need to make charge weapons more trouble than they're worth, so nobody will bother to use them.

July 09, 2015, 11:28:21 PM
Reply #35

Offline Russel

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Re: [Suggestion] Charge weapons auto-release
« Reply #35 on: July 09, 2015, 11:28:21 PM »
Quote from: "Promestein"
Nah, I'm just kidding. But seriously, we need to make charge weapons more trouble than they're worth, so nobody will bother to use them.

This wasn't the point of the suggested change or the topic at hand. The goal of the suggested change was to provide a hopefully non-invasive way to add more strategy to using charge weapons, not make them useless. There's a very broad difference between the two concepts and I want to make it clear the goal is not to gut these weapons but instead facilitate more strategic play with such weapons.

July 09, 2015, 11:54:52 PM
Reply #36

Offline Promestein

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Re: [Suggestion] Charge weapons auto-release
« Reply #36 on: July 09, 2015, 11:54:52 PM »
As it is, they're strong with serious drawbacks. Reducing them to 75% power if overcharged or making them consume more ammo, for instance, would just make people gravitate to other weapons that attain better results with less effort. Like some of the ones I listed off.

Why use Atomic Fire when I have to be careful not to overcharge it on top of its other drawbacks, when I could just throw a Rolling Cutter or two and take them out all the same? Granted, I barely use Atomic Fire anyways as it is, but I definitely won't use it if I can't even prep it before a battle.


I mean, if you guys can nerf charge weapons just enough to where they aren't overlooked in favor of other weapons, fine. But I just think people will disregard charge weapons altogether with such extra limitations on them.

July 10, 2015, 12:26:27 AM
Reply #37

Offline tsukiyomaru0

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Re: [Suggestion] Charge weapons auto-release
« Reply #37 on: July 10, 2015, 12:26:27 AM »
Then again, THIS is what I propose:
Quote from: "tsukiyomaru0"
The only way I can see this happening is through a SVAR, which would allow the host to set this rule on or off.

That way it won't be a forced implementation and will give people time to see whether it is worth or not the nerf. Then, from there, the version that follows should have the implementation forced.

July 17, 2015, 02:30:09 PM
Reply #38

Offline JaxOf7

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Re: [Suggestion] Charge weapons auto-release
« Reply #38 on: July 17, 2015, 02:30:09 PM »
Just dropping in to take the side of putting more depth in our charge mechanics.
OJ and co. already said it, but yeah, "Don't see people around? Better start charging" is just too optimal with very little reason not to do so, which in turn subtracts from the depth/choice/fun of what you're doing/planning when you're looking for people or opening fights.