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Author Topic: Mega Man 8-bit Deathmatch V5B - RELEASED!  (Read 65526 times)

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May 25, 2017, 11:40:46 PM
Reply #45

Offline Endymion

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Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« Reply #45 on: May 25, 2017, 11:40:46 PM »
I checked the multiplayer map list and only two Wily Tower stages are in. The first and second one from the Megadrive game. Actually yes I wanted this partially because the music.

May 26, 2017, 01:15:49 AM
Reply #46

Offline Time Killer

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Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« Reply #46 on: May 26, 2017, 01:15:49 AM »
Did anyone beat Yellow Devil in their first try? I sure did.  :mrgreen:

May 26, 2017, 01:25:50 AM
Reply #47

Offline Endymion

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Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« Reply #47 on: May 26, 2017, 01:25:50 AM »
I did so, the second "form" was a way more fun than the first, but also a lot easier. I prefer this new battle over the monotonous old one. Awesome! :D

May 26, 2017, 01:31:03 AM
Reply #48

Offline Time Killer

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Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« Reply #48 on: May 26, 2017, 01:31:03 AM »
Same here  :mrgreen:

May 26, 2017, 01:34:10 AM
Reply #49

Offline TheBladeRoden

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Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« Reply #49 on: May 26, 2017, 01:34:10 AM »
Now you two are just toying with me

May 26, 2017, 03:21:49 AM
Reply #50

Offline Time Killer

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Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« Reply #50 on: May 26, 2017, 03:21:49 AM »
I don't xD
(click to show/hide)

May 26, 2017, 03:43:03 AM
Reply #51

Offline NES Boy

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Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« Reply #51 on: May 26, 2017, 03:43:03 AM »
I checked the multiplayer map list and only two Wily Tower stages are in. The first and second one from the Megadrive game. Actually yes I wanted this partially because the music.
Okay, here is proof that all four stages are represented in this game:

(click to show/hide)
It's just that the environments of all four stages are compressed into two. MMWTDW1 uses the scenery from stages 1 and 2, while MMWTDW2 is based on stages 3 and 4. In fact, many of the fortress maps do this kind of compositioning.

May 26, 2017, 03:48:19 AM
Reply #52

Offline Time Killer

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Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« Reply #52 on: May 26, 2017, 03:48:19 AM »
O shit.. I totally forgot I have to fight the new  Punk
Punk.EXE is still better than him tho.. IMO.

May 26, 2017, 08:39:16 AM
Reply #53

Offline Joseph Collins

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Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« Reply #53 on: May 26, 2017, 08:39:16 AM »
Alright, so.  After having finally played the game a little since the upgrade to Zandronum v3.0, I noticed something that's kind of annoying.  But I also found the solution, too.

Problem:
Every time you got to the menu, the selection cursor hesitates, then jumps to whatever choice your mouse cursor is closest to, at the time.  For example, you hit Escape and the choice "Start Game" is selected, but then it jumps down to "Quit Game" because that's where your mouse was sitting.

Solution:
Go to Options -> Mouse Options and set "Enable Mouse in Menus" to No.

Also.  Holy crap, that new intro is amazing...!

Edit:
And now that I've played through all the new/updated content, I have but two spoilerrific questions...
(click to show/hide)
Cheers, Mega Man 8-Bit Deathmatch team!

May 26, 2017, 12:27:02 PM
Reply #54

Offline Endymion

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Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« Reply #54 on: May 26, 2017, 12:27:02 PM »
But the musics still would be awesome for those stage anyway. :P

Honestly I have no problem with the difficulty... the exact opposite! The boss fights are less frustrating except the Mega Man Killers, Punk still kicks with that rolling.

May 26, 2017, 01:09:47 PM
Reply #55

Offline CutmanMike

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Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« Reply #55 on: May 26, 2017, 01:09:47 PM »
And now that I've played through all the new/updated content, I have but two spoilerrific questions...

(click to show/hide)

May 26, 2017, 01:16:15 PM
Reply #56

Offline Joseph Collins

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Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« Reply #56 on: May 26, 2017, 01:16:15 PM »
Ya know, I really should just play through the game from start to finish again.  I'm just so laaaaazy, ha hah.

Anyway, thanks for the info, Mike.  Appreciated!

May 26, 2017, 02:59:41 PM
Reply #57

Offline CutmanMike

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Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« Reply #57 on: May 26, 2017, 02:59:41 PM »
Medals should be distributed to the new people in the credits. Let me know if I missed anyone.

May 27, 2017, 01:37:00 PM
Reply #58

Offline kirbman

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Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« Reply #58 on: May 27, 2017, 01:37:00 PM »
Why were some of the MM8 songs changed?

May 27, 2017, 03:42:31 PM
Reply #59

Offline Superjustinbros

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Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« Reply #59 on: May 27, 2017, 03:42:31 PM »
Why were some of the MM8 songs changed?
Updated to be more accurate remixes of the PSN/SS Mega Man 8 themes, at least that's what I'm getting at.