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Author Topic: [EXPANSION] Rockman 4 MI (Under New Management!)  (Read 46307 times)

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June 24, 2012, 11:10:31 PM
Reply #60

Offline HD_

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Re: [EXPANSION] Rockman 4 MI
« Reply #60 on: June 24, 2012, 11:10:31 PM »
Quote from: "OrangeMario"
I'm curious to how the campaign will work, as far as some stuff go. just a few questions though, because the game finally has a completed storyline.

- Will Campaign work like the vanilla mm8bdm campaign works, or is there plans to make it an actual Adventure, going through the stages, surviving the horrifying amounts of enemies, defeating the bosses one at a time?

There may or may not be something extraordinary to this campaign. Let's leave it at that.

- Whats the approach to making bosses? as far as them being either Bots, with custom weapons and actors, or Monsters just running around with custom attacks?

Depends on the boss.

- Last question finally. Will Skullman's stage really include all the platforms that were used in RM4MI? (I kinda look foward to this one)

Too difficult to get around. Don't worry, some of them are there, it's just...yeah, platforming doesn't work very well in an FPS...


June 25, 2012, 02:57:00 PM
Reply #61

Offline Jc494

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Re: [EXPANSION] Rockman 4 MI
« Reply #61 on: June 25, 2012, 02:57:00 PM »
HD said I can post this here, so yeah

(click to show/hide)

June 25, 2012, 04:59:51 PM
Reply #62

Offline OrangeMario

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Re: [EXPANSION] Rockman 4 MI
« Reply #62 on: June 25, 2012, 04:59:51 PM »
Quote from: "Jack Corvus"
HD said I can post this here, so yeah

(click to show/hide)

I'm half expecting that this stage will limit a player's vertical view, preventing them from seeing other players or projectiles if their not in the correct line of sight.

...3d floor magic?

June 25, 2012, 05:03:26 PM
Reply #63

Offline ? Manibogi ?

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Re: [EXPANSION] Rockman 4 MI
« Reply #63 on: June 25, 2012, 05:03:26 PM »
The Dr. Wily stage needs Petit Masters walking around like Junk Man's Cockroaches.

June 25, 2012, 06:56:17 PM
Reply #64

Offline BiscuitSlash

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Re: [EXPANSION] Rockman 4 MI
« Reply #64 on: June 25, 2012, 06:56:17 PM »
Quote from: "Manibogi"
The Dr. Wily stage needs Petit Masters walking around like Junk Man's Cockroaches.
We've had a slight idea of what the Petit RMs could be used for (my idea). We will hopefully try to use them somehow, but we don't want to give too much away.

June 25, 2012, 08:39:01 PM
Reply #65

Offline fortegigasgospel

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Re: [EXPANSION] Rockman 4 MI
« Reply #65 on: June 25, 2012, 08:39:01 PM »
Quote from: "OrangeMario"
- Last question finally. Will Skullman's stage really include all the platforms that were used in RM4MI? (I kinda look foward to this one)
Since I've pretty much completed Skull (just tuning it up a bit) I'll answer this as well.
Every would be hard to do, I tried making a map focused on platforming before but it was complained at over that so this one is different.  I focused on use of Hell Wheel instead (which means less platforming, sorry).  I did incorperate 3D floors like in the stage, and a gutslift. Also one other type of platform (thanks to Knux for).  If I were to put other platforms they would probably be background stuff, but I have added quiet a bit of detail.

June 25, 2012, 10:58:08 PM
Reply #66

Offline Jc494

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Re: [EXPANSION] Rockman 4 MI
« Reply #66 on: June 25, 2012, 10:58:08 PM »
Quote from: "OrangeMario"
...3d floor magic?

Sort of...  :ugeek:

June 29, 2012, 01:41:23 PM
Reply #67

Offline BiscuitSlash

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Making these are actually quite fun.
« Reply #67 on: June 29, 2012, 01:41:23 PM »
Slight teaser
(click to show/hide)

June 29, 2012, 07:30:19 PM
Reply #68

Offline TheDoc

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Re: [EXPANSION] Rockman 4 MI
« Reply #68 on: June 29, 2012, 07:30:19 PM »
Quote from: "Michael712"
Slight teaser
(click to show/hide)

This makes me even more interested in this expansion. Also, are you going to do Balloon? If so, how would it differ from Rushjet?

June 29, 2012, 07:41:57 PM
Reply #69

Offline BiscuitSlash

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Re: [EXPANSION] Rockman 4 MI
« Reply #69 on: June 29, 2012, 07:41:57 PM »
We'll probably be putting balloon in, but we haven't decided whether or not it will just be a rush jet appearance swap or something different. We haven't discussed it very much yet, so we are unsure.
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June 30, 2012, 08:46:17 AM
Reply #70

Offline JaxOf7

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Re: [EXPANSION] Rockman 4 MI
« Reply #70 on: June 30, 2012, 08:46:17 AM »
Plans for Recycle Inhaler itself?
I'm up for it, sucking is my specialt- wait...

June 30, 2012, 09:50:00 AM
Reply #71

Offline HD_

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Re: [EXPANSION] Rockman 4 MI
« Reply #71 on: June 30, 2012, 09:50:00 AM »
It needs to suck weapons in and randomly spit out health, wep energy, a Tank, or one of M712's items. (Don't worry about the items for now.) Also, the weapons need to be able to respawn.

June 30, 2012, 04:34:35 PM
Reply #72

Offline TheDoc

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Re: [EXPANSION] Rockman 4 MI
« Reply #72 on: June 30, 2012, 04:34:35 PM »
Quote from: "Michael712"
We'll probably be putting balloon in, but we haven't decided whether or not it will just be a rush jet appearance swap or something different. We haven't discussed it very much yet, so we are unsure.
(click to show/hide)

This could just be me not playing MM3 for a very long time, but Balloon seemed to go faster than Rushjet in all directions, so maybe Balloon could be a faster Rushjet?

July 03, 2012, 10:29:15 PM
Reply #73

Offline LlamaHombre

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Re: [EXPANSION] Rockman 4 MI
« Reply #73 on: July 03, 2012, 10:29:15 PM »
Any plans for Wily 4? If so, could I give it a shot?

July 03, 2012, 10:55:07 PM
Reply #74

Offline HD_

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Re: [EXPANSION] Rockman 4 MI
« Reply #74 on: July 03, 2012, 10:55:07 PM »
The current plan is to have the whole team work together on 1 Cossack stage and 1 Wily stage.

But if that doesn't work (likely) I'll give ya a call. ;)