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What do you think should become of Skull Barrier?

Proposed change
20 (76.9%)
Remain as is
2 (7.7%)
Revert to previous
4 (15.4%)

Total Members Voted: 21

Voting closed: May 20, 2014, 12:25:28 AM

Author Topic: [Suggestion] Skull Barrier Change  (Read 6157 times)

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April 04, 2016, 06:46:22 PM
Reply #15

Offline MusashiAA

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Re: [Suggestion] Skull Barrier Change
« Reply #15 on: April 04, 2016, 06:46:22 PM »
Isn't that essentially what all the barrier/shield weapons did after Leaf Shield and before Junk Shield? They would only shield you off one single collision with another hitbox, the difference being in the ability to fire is as a projectile or not. I think keeping at least one of the MM4-MM5-MM6 shield weapons consistent with that specific ability while actually making it useful for a first person shooter by allowing it to be a passive buff that stays after weapon switching is a good idea.

Speaking of passive buffs that stay after weapon switching and Junk Shield, might as well allow Junk Shield damage reduction after weapon switching if you're gonna allow Skull Barrier complete single hit protection after weapon switching.

In fact, speaking of shield weapons that "break" when shot once and MM4-MM5-MM6 shields, this idea also sounds alright as a counter measure by me when you take into account how our Star Crash and Plant Barrier work. Although this is probably a matter for another topic.

April 09, 2016, 03:19:52 AM
Reply #16

Offline Russel

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Re: [Suggestion] Skull Barrier Change
« Reply #16 on: April 09, 2016, 03:19:52 AM »
There wasn't a whole lot of discussion, so I'm going to assume there is no complete backlash for this update in concept.

Moving to closed.

April 09, 2016, 06:52:03 AM
Reply #17

Offline Hallan Parva

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Re: [Suggestion] Skull Barrier Change
« Reply #17 on: April 09, 2016, 06:52:03 AM »
honestly didn't even notice this was bumped at first

I like the concept, nothing really to say except that you changed Skull Barrier...
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