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February 05, 2011, 06:48:30 PM
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Offline ice

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MM1 original stage mode
« on: February 05, 2011, 06:48:30 PM »
If your not sure what the title means, I mean, creating the stages from MM1 enemies included, kind of like a 1 player mode

Stags:
Cutman:
Gutsman: Done
Bombman: halfway
Fireman:
Iceman: started
Elecman:
Wily stage 1:
Wily stage 2:
Wily stage 3:

Boss Monsters
MM1: Done
MM2: Done
MM3: Had to leave out shadowman untill further notice
MM4: Needs to make sprites for diveman's... diving
MM5: left out gravityman for obviouse reasons
MM6: Done

Enemy monsters

Stationery mett:(met minus chasing) done
Big eye: Done
Blader/bunby heli:
picketman: Done
Crazy Razy:
shooting platforms:
penguins: Done
Adhering suzy:
sprinkler gun:
sniper joe: Done (not exactly, needs sheild joe sprite)
watcher:
changekey/tackle fire:
Killer bullet: Done
any other enemies I missed

So, anyone interesting in seing this project come to life?

Rm monster pack beta (unpolished stuff from back then)
http://www.megaupload.com/?d=ZJCFL7GP

February 05, 2011, 07:02:57 PM
Reply #1

Offline ice

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Re: MM1 original stage mode
« Reply #1 on: February 05, 2011, 07:02:57 PM »
Here are some screeshots to the gutsman stage
(click to show/hide)

Funfact, the boss bots can and will attack each other (megaman/pokemon mashup anyone?)

February 05, 2011, 07:04:46 PM
Reply #2

Offline Alucard

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Re: MM1 original stage mode
« Reply #2 on: February 05, 2011, 07:04:46 PM »
I'm really looking forward to this, ice. I hope everything turns out good.

EDIT: May I suggest using the use key doors? that way they open slower than the instantaneous doors in most stages, like in the first game.

February 05, 2011, 07:48:07 PM
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Offline LlamaHombre

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Re: MM1 original stage mode
« Reply #3 on: February 05, 2011, 07:48:07 PM »
My one thing I want mmore than anything with this:

Add the fucking point system.

February 06, 2011, 12:33:47 AM
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Offline NitroBro

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Re: MM1 original stage mode
« Reply #4 on: February 06, 2011, 12:33:47 AM »
i approve of this, what do you need

February 06, 2011, 01:41:55 AM
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Offline ice

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Re: MM1 original stage mode
« Reply #5 on: February 06, 2011, 01:41:55 AM »
you can make skins for some thngs that arent in MM8BDM yet and make frames for joe with his sheild

February 06, 2011, 01:55:16 AM
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Offline CHAOS_FANTAZY

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Re: MM1 original stage mode
« Reply #6 on: February 06, 2011, 01:55:16 AM »
If it's any help, someone created a Killer Bullet skin, so it's already been made from the 5 angles.

To program the Picket Men, it may be a good idea to create a stationary bot with a custom weapon, based off of the Proto Shield (Defensive quality) and the Snowball (Gravity effect) .  Unfortunately, I have nothing to contribute right now, but maybe later.

February 06, 2011, 02:19:50 AM
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Offline Ivory

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Re: MM1 original stage mode
« Reply #7 on: February 06, 2011, 02:19:50 AM »
...Think outside of bots. Since I assume this is largely single player, just program monsters. Like how Mets are.

February 06, 2011, 02:26:30 AM
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Offline Mr. X

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Re: MM1 original stage mode
« Reply #8 on: February 06, 2011, 02:26:30 AM »
I sure hope you're not using the in-game enemies.  Picketmen do no damage and aren't destructible, Mets die in one shot, and Big Eyes are invincible.  That does not sound like fun.

February 06, 2011, 03:06:47 AM
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Offline Disco

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Re: MM1 original stage mode
« Reply #9 on: February 06, 2011, 03:06:47 AM »
Quote from: "Mr. X"
I sure hope you're not using the in-game enemies.  Picketmen do no damage and aren't destructible, Mets die in one shot, and Big Eyes are invincible.  That does not sound like fun.
Just like... in the game?

February 06, 2011, 04:16:48 AM
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Offline ice

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Re: MM1 original stage mode
« Reply #10 on: February 06, 2011, 04:16:48 AM »
Quote from: "Mr. X"
I sure hope you're not using the in-game enemies.  Picketmen do no damage and aren't destructible, Mets die in one shot, and Big Eyes are invincible.  That does not sound like fun.
XD not at all, I coded them so they are just about exactly like in the original game. And for the mets, I know they die in 1 hit but I coded the met so it fires in 3 directions like in mm1, and it gets even more challenging when its a group firing at once, Sniperjoe, he works similar to a met but he jumps randomly too. Also, cutman moves back when shot. They might work in a full scale invasion map too (maby)

And yes, the big eyes in this mod can be killed, mike had them with 600 health but I nerfed it down to around 250

February 06, 2011, 05:06:57 AM
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Offline Mr. X

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Re: MM1 original stage mode
« Reply #11 on: February 06, 2011, 05:06:57 AM »
Quote from: "Disco"
Quote from: "Mr. X"
I sure hope you're not using the in-game enemies.  Picketmen do no damage and aren't destructible, Mets die in one shot, and Big Eyes are invincible.  That does not sound like fun.
Just like... in the game?

Yeah, but you couldn't aim at them from a mile away in game.

February 06, 2011, 07:34:21 AM
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Offline tsukiyomaru0

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Re: MM1 original stage mode
« Reply #12 on: February 06, 2011, 07:34:21 AM »
Quote from: "Mr. X"
Quote from: "Disco"
Quote from: "Mr. X"
I sure hope you're not using the in-game enemies.  Picketmen do no damage and aren't destructible, Mets die in one shot, and Big Eyes are invincible.  That does not sound like fun.
Just like... in the game?

Yeah, but you couldn't aim at them from a mile away in game.
Shouldn't the mets only "pop up" if you are close enough? If so, why distance should be considered?

Not that I dislike this idea, but there are aspects from the platforms that are "untranslateable" to a first person viewpoint. So far only three (four or more, if you count Megaman X Command Mission and the mobile version of Megaman Legends) games can translate well into a first person.

February 06, 2011, 10:27:12 AM
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Offline Myroc

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Re: MM1 original stage mode
« Reply #13 on: February 06, 2011, 10:27:12 AM »
I heartily approve of this project. Hell, I was planning on beginning something similar once the Powered Up expansion is done, but hey, go for it.

February 06, 2011, 12:37:58 PM
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Offline NitroBro

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Re: MM1 original stage mode
« Reply #14 on: February 06, 2011, 12:37:58 PM »
Same are you going down the row? MM 1 2 3 4 5 6 (7,8 maybe) 9 10?