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Author Topic: [Expansion Pack] Mega Man Rocks!  (Read 34879 times)

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February 25, 2011, 01:15:09 AM
Reply #30

Offline Korby

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #30 on: February 25, 2011, 01:15:09 AM »
Walking and nothing happening on the arms looked kinda boring, so I spruced it up a bit.
Also, don't feel bad, you had a good start. Hell, if it weren't for you, chances are I wouldn't have even done this 'cause I didn't want to sprite a walking animation for front/back.

February 25, 2011, 02:04:52 AM
Reply #31

Offline CHAOS_FANTAZY

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #31 on: February 25, 2011, 02:04:52 AM »
Quote from: "Korby"
Also, don't feel bad, you had a good start. Hell, if it weren't for you, chances are I wouldn't have even done this 'cause I didn't want to sprite a walking animation for front/back.

Good, I'm glad I managed to do something for this expansion.  I'm kind of sad about how little attention this thread gets...

February 25, 2011, 02:09:08 AM
Reply #32

Offline LlamaHombre

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #32 on: February 25, 2011, 02:09:08 AM »
Be lucky.
My Battle Network expansion died the first week, and I don't feel like reviving it.

February 25, 2011, 04:04:39 AM
Reply #33

Offline tsukiyomaru0

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #33 on: February 25, 2011, 04:04:39 AM »
Could you post the video and sprites for Repo Claw?

February 25, 2011, 04:10:45 AM
Reply #34

Offline CHAOS_FANTAZY

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #34 on: February 25, 2011, 04:10:45 AM »
Quote from: "LlamaHombre"
Be lucky.
My Battle Network expansion died the first week, and I don't feel like reviving it.

Then why are you still working on Roll.EXE?  >_>

Quote from: "tsukiyomaru0"
Could you post the video and sprites for Repo Claw?

Not a problem!  Skip to 3:30 to see the Repo Claw being used against Snow-Man, which--strangely enough--is his weakness.

Also, check the OP for sprites (if you don't see it, click the "here" in the notes about sprites) .

February 25, 2011, 04:15:09 AM
Reply #35

Offline tsukiyomaru0

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #35 on: February 25, 2011, 04:15:09 AM »
So, it goes forth and then tries to come back... Will use Shadow Blade's coding, mostly, but will need a few extras for the deceleration

February 25, 2011, 01:19:44 PM
Reply #36

Offline Galaxy Sisbro

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #36 on: February 25, 2011, 01:19:44 PM »
Wow, this project really need mappers. I can do a map, but the bad point is that i am already working in 2. If i finish them, i want to take Snow Man XD. His stage is soo cute :3

Also, start working with the textures. Then this is gonna be more easy to do the maps.

February 25, 2011, 01:23:21 PM
Reply #37

Offline CHAOS_FANTAZY

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #37 on: February 25, 2011, 01:23:21 PM »
Quote from: "Galaxy"
Wow, this project really need mappers. I can do a map, but the bad point is that i am already working in 2. If i finish them, i want to take Snow Man XD. His stage is soo cute :3

Finally, a mapper approaches!  Your help is appreciated, thanks!

Quote from: "Galaxy"
Also, start working with the textures. Then this is gonna be more easy to do the maps.

Alright, I'll be sure to try and rip the tilesets...

February 26, 2011, 09:15:06 PM
Reply #38

Offline Korby

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #38 on: February 26, 2011, 09:15:06 PM »
Be warned, Chaos. Not everyone can make as quality maps as this expansion deserves. Don't become so desperate for progress that you accept anything that's given to you.

February 26, 2011, 09:32:39 PM
Reply #39

Offline CHAOS_FANTAZY

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #39 on: February 26, 2011, 09:32:39 PM »
Quote from: "Korby"
Be warned, Chaos. Not everyone can make as quality maps as this expansion deserves. Don't become so desperate for progress that you accept anything that's given to you.


Isn't that what critique is for--making bad things better, if only a little bit?  It's likely that I'll have to change up some of the maps--which I may or may not be looking forward to doing--if nothing else, to add in the new weapons.

But seriously, look, Korby:  this expansion is practically dying already--hell, I requested someone make one of the weapons.  While it is true that I would normally want something done right, work on this is so unlikely that I'm willing to give anything tossed my way a chance.

February 26, 2011, 10:24:14 PM
Reply #40

Offline Korby

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #40 on: February 26, 2011, 10:24:14 PM »
I can see where you're coming from, Chaos. I'm just saying that you need to set a bar of quality, or else no one will play the maps.

However, it's dying no more than MM&B. I give you my word that I will not let this expansion die, a'ight?

February 26, 2011, 11:47:34 PM
Reply #41

Offline Galaxy Sisbro

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #41 on: February 26, 2011, 11:47:34 PM »
Why nobody trust in me?

Gonna make the map (if i finish the other 2) as good as possible, Chaos.  And i have the experience with db. Because i don't post so much maps does not mean i am bad at map making.

February 27, 2011, 12:23:40 AM
Reply #42

Offline CHAOS_FANTAZY

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #42 on: February 27, 2011, 12:23:40 AM »
Quote from: "Korby"
I can see where you're coming from, Chaos. I'm just saying that you need to set a bar of quality, or else no one will play the maps.

However, it's dying no more than MM&B. I give you my word that I will not let this expansion die, a'ight?

I find it kind of silly that we're talking about quality when the actual game didn't even recycle the original engine. =P

But, yes, I'll be sure to put a filter on "quality."

Quote from: "Galaxy"
Why nobody trust in me?

Gonna make the map (if i finish the other 2) as good as possible, Chaos.  And i have the experience with db. Because i don't post so much maps does not mean i am bad at map making.

I don't trust you, Galaxy, because I haven't known you for very long.  I had barely acknowledged your existence before you posted on my skin topic, saying you were a fan of MMR.

By the way, consider this a challenge.  Prove me wrong about you.  To speed you along, I've been ripping some of the game tiles.  All of them are to scale is in-game.  Some tiles have more than one "tile" to them--to show you what they look like chained together.  Crop as needed.  Others are simply not there at all.  The short answer to this is, animated tiles are a bitch with just a trusty printscreen.  If you need me to capture more tiles/enemies, just speak up.

SNOWMAN TILES HERE

February 27, 2011, 12:46:05 AM
Reply #43

Offline LlamaHombre

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #43 on: February 27, 2011, 12:46:05 AM »
May I do Snow Man's Map, then? I promise I'll get to Police Man soon.

February 27, 2011, 12:47:55 AM
Reply #44

Offline Galaxy Sisbro

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #44 on: February 27, 2011, 12:47:55 AM »
Llama Hombre, CHAOS challenged me. So nope, i am gonna make the map xD

Also i need the chistmas lights animated tile.