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Author Topic: Classes: now with science  (Read 10174 times)

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December 06, 2011, 11:43:55 PM
Reply #30

Offline Galaxy Sisbro

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Re: Classes: now with science
« Reply #30 on: December 06, 2011, 11:43:55 PM »
Stone man's attacks are supposed to kill Cutman instantly.

AAAAND, every electric-themed robot masters are able to kill everyone in a fake floor (AKA water) due to their nature.

December 07, 2011, 06:38:18 AM
Reply #31

Offline OrangeMario

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Re: Classes: now with science
« Reply #31 on: December 07, 2011, 06:38:18 AM »
Speaking of StoneMan, I just had a lulzy idea that's not meant to alter his origonal stats.
Instead of StoneMan's regular walking animation, he just stays in his standing position with crossed eyes. When he does move though, his feet make a dragging sound as he leaves behind a trail of where his feet were dragging (cause he's made of stone. ...Stone is suppost to not move. ...get it?).

*sigh* A visual example of how it would work/look like, is in this youtube video, starting at around 0:59 - 1:10.
(click to show/hide)

December 11, 2011, 04:48:21 PM
Reply #32

Offline Proto Man

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Re: Classes: now with science
« Reply #32 on: December 11, 2011, 04:48:21 PM »
I odn't like CrashMan cuz when u spawn u get a crashout, how about if he hits you with a CrashBomb directly u get a crashout instead?

December 15, 2011, 12:36:48 AM
Reply #33

Offline Davregis

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Re: Classes: now with science
« Reply #33 on: December 15, 2011, 12:36:48 AM »
No class should have invincibility. It would kill this mode very fast.

Enker- Rapid fire full mirror shots
Toad man- whole stage rain flush
Airman- Terminator and Spreadrunes

Ballade- Homing 2HKO Crackers :D

December 16, 2011, 04:23:44 AM
Reply #34

Offline GameAndWatcher

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Re: Classes: now with science
« Reply #34 on: December 16, 2011, 04:23:44 AM »
Idea for Geminiman
(click to show/hide)

December 16, 2011, 06:46:08 PM
Reply #35

Offline Bikdark

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Re: Classes: now with science
« Reply #35 on: December 16, 2011, 06:46:08 PM »
Cloudman: Mainfire is like MDK, but with fancy lightning bolt graphics. Altfire throws a hammer that smites anything within Flash Stopper range. Item summons lightning bolts all over the map for 60 seconds.

December 16, 2011, 07:13:36 PM
Reply #36

Offline BiscuitSlash

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Re: Classes: now with science
« Reply #36 on: December 16, 2011, 07:13:36 PM »
Junkman: Mainfire summons a large cube that magnetizes people into it and it then turns them into junk when they die. (LOTS of junk).

Doc Robot: Fires all MM2 projectiles at once. With every fire, he shoots a Metal Blade, tornados (Airman + Megaman), a bubbleman bullet and bubble, a quick boomerang, a clash bomb, all 3 atomic fireballs, heatman flame, a leaf shield AND he freezes anyone around him.

Snakeman: Pressing the item button turns him into a search snake, which allows him to freely climb walls, attack enemies through collision damage and be a very small target. During this form, he take 5x as much damage. Pressing the item button again turns be back into Snakeman.

January 22, 2012, 03:59:34 AM
Reply #37

Offline Gumballtoid

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Re: Classes: now with science
« Reply #37 on: January 22, 2012, 03:59:34 AM »
looks like they're serious about this o,o
well, in that case, how about...

shadowman-give shadowman his regular shadow blade, plus YD's invisibility and KY's sliding kick. and let him climb walls, buff his speed, give him melee attacks... i dunno, just think about it, i suppose

January 23, 2012, 04:18:14 AM
Reply #38

Offline GameAndWatcher

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Re: Classes: now with science
« Reply #38 on: January 23, 2012, 04:18:14 AM »
When any version of Dust Crusher or Freeze Cracker hits a wall, floor, or ceiling (except for FreezeMan's weapon, then its just if it hits a wall) instead of the shrapnels being smaller than the original projectile, it's the same size, and acts the same as the larger shot.