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Author Topic: UnHoly Classes: TRUE ZETA!!!  (Read 49009 times)

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January 28, 2012, 03:32:30 AM
Reply #15

Offline fortegigasgospel

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Re: Pikmin555's UnEpic Classes V1E: The Official Topic!
« Reply #15 on: January 28, 2012, 03:32:30 AM »
So uh, they all move obscenely fast except for the gunner. And the Quickster is a bit OP with its speed and lack of needing ammo for its basic gun.

January 28, 2012, 11:55:01 AM
Reply #16

Offline Lobsters

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« Reply #16 on: January 28, 2012, 11:55:01 AM »
I think this is a unique project. However I have some input that might be nice to know.  The classes CAN pickup weapons. Which are useless due to the High Hp. They can't heal from health pickups.

I like how the Heavy Gunner's Screen gets darker after getting hit bit his jump skills not so much. Stages that need jumping to get around like Wood Man is a pain with him. Sorry guys but waiting 1-3 seconds for my alt to fill up to jump is just annoying. I just simply love the Igniter. I less than three [<3] flamethrowers.

Now to me it feels like the classes are in two sections, Section A: the Buster Guys with an alt that rapid fires the buster and B: The exploding weapon guys. I like the more unique classes such as Element Specialist, Tactical Bomber. The Quickster and Buster Expert are just some of the bland classes. Buster all he does is fire a slow rate of fire buster or alt burst fire that recoils heavily.  The Quickster is pretty much the same thing but with a faster buster and weaker shots while moving faster.

I really don't know what to suggest changes on I just don't. (Most of my ideas would change things drastically) I would like for the health to be much much much less. Like 200 for Heavy 75 for Quickster 55.5 for Trickster all I am typing here is pretty much the current health scales just without being super high. Also for some reason my ammobars were there but didn't show any units they looked empty for every class. This was tested offline.  All in all pretty sweet mod but needs more tweaking.

January 31, 2012, 01:33:15 AM
Reply #17

Offline LifeCraft J

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Re: Pikmin555's UnEpic Classes V1E: The Official Topic!
« Reply #17 on: January 31, 2012, 01:33:15 AM »
Alright, my thoughts on this mod:
Classes are a little bit unbalanced, but hopefully you can buff/nerf stuff.
That element specialist guy (The class that takes the sprite of Darkman) is REALLY awkward to use. His primary could have more range, and his alt could summon more fire pillars.
And for the close combat class, I think it's perfect.
The Rageunit class is fun for me to use. I like it just how it is too.
The heavygunner class should get a small small small small hp nerf. Otherwise, he's fine.

Those are my thoughts.

January 31, 2012, 05:29:38 PM
Reply #18

Offline Lobsters

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Re: Pikmin555's UnEpic Classes V1E: The Official Topic!
« Reply #18 on: January 31, 2012, 05:29:38 PM »
Quote from: "Lifeup J"
That element specialist guy (The class that takes the sprite of Darkman) is REALLY awkward to use.

He takes some gettting used to. Try lobbing around his main fire like Flame Blast in vanilla. His secondary fire is good for blocking off bogies on your tail. Sometimes, I rush by someone and use the fire pillar. Hopeing I get in a few hits when they start chasing me.

January 31, 2012, 09:23:38 PM
Reply #19

Offline Hallan Parva

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Re: Pikmin555's UnEpic Classes V1E: The Official Topic!
« Reply #19 on: January 31, 2012, 09:23:38 PM »
This is the greatest mod I have ever played. It's like AwNet multiplied by about 50 with a bit of GvH thrown in for good measure.

It's unbalanced, the attacks are OP as fuck, and there's lots of trolling (ESPECIALLY with Rage Unit)... yet I can't stop playing it. You, good sir, have captured the essence of "a good time" perfectly within this mod, and for that I congratulate you.

I can't wait for the next build.

January 31, 2012, 09:30:03 PM
Reply #20

Offline LifeCraft J

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Re: Pikmin555's UnEpic Classes V1E: The Official Topic!
« Reply #20 on: January 31, 2012, 09:30:03 PM »
So is the next version going to be called V1F, or V2A?

January 31, 2012, 11:04:20 PM
Reply #21

Offline HD_

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Re: Pikmin555's UnEpic Classes V1E: The Official Topic!
« Reply #21 on: January 31, 2012, 11:04:20 PM »
V1f. I'll update te topic when I get the changelog from Pik.

January 31, 2012, 11:26:42 PM
Reply #22

Offline Lobsters

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Re: Pikmin555's UnEpic Classes V1E: The Official Topic!
« Reply #22 on: January 31, 2012, 11:26:42 PM »
I just have to sayyyy I LOVE the Tactical Bomber Detonation changes. LOVE IT. Now I can llama errr kill people easier with it.

January 31, 2012, 11:38:31 PM
Reply #23

Offline LifeCraft J

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Re: Pikmin555's UnEpic Classes V1E: The Official Topic!
« Reply #23 on: January 31, 2012, 11:38:31 PM »
You actually LIKE Topman's Tactical bomber's alt??
SO.....MUCH....DELAY! That alt is useful for only one thing:
LLAMAING!

January 31, 2012, 11:52:22 PM
Reply #24

Offline HD_

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Re: Pikmin555's UnEpic Classes V1E: The Official Topic!
« Reply #24 on: January 31, 2012, 11:52:22 PM »
The detonation has been sped up in v1f, which is what he was referring to.

February 01, 2012, 12:47:32 AM
Reply #25

Offline Lobsters

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Re: Pikmin555's UnEpic Classes V1E: The Official Topic!
« Reply #25 on: February 01, 2012, 12:47:32 AM »
Quote from: "Human Destroyer"
The detonation has been sped up in v1f, which is what he was referring to.

Yeah it is so much more useful now. Now once you see the bomb start running instead oh, wait one second then run. It is way better at killing people now.

 
Yeah Life, I would suggest getting V1F
http://www.wadhost.fathax.com/files/UnEpicClassesV1F.pk3
Put on WadHost by yours truly : D Woot and yes if anyone was wondering I was asked to do it. By Pikmin555 and HD to put it on Wadhost.

February 03, 2012, 12:55:32 AM
Reply #26

Offline xColdxFusionx

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Re: Pikmin555's UnEpic Classes V1E: The Official Topic!
« Reply #26 on: February 03, 2012, 12:55:32 AM »
Alright, I finally decided to take a look at this. Let me give my take on this little mod.

Spoilered for size.

(click to show/hide)

tl;dr: This mod needs some serious work and some even more serious re-working.

February 03, 2012, 01:58:43 AM
Reply #27

Offline HD_

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Re: Pikmin555's UnEpic Classes V1E: The Official Topic!
« Reply #27 on: February 03, 2012, 01:58:43 AM »
My response:

Quote from: "xColdxFusionx"
Alright, I finally decided to take a look at this. Let me give my take on this little mod.

Spoilered for size.

(click to show/hide)

tl;dr: This mod needs some serious work and some even more serious re-working.

Okay, glad to have the criticism! Thanks for playing, and giving us...pretty much exactly what we wanted: constructive criticism!

/me goes to make a sandwich

February 03, 2012, 02:36:01 AM
Reply #28

Offline Lobsters

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Re: Pikmin555's UnEpic Classes V1E: The Official Topic!
« Reply #28 on: February 03, 2012, 02:36:01 AM »
Hi, I would like to post that Heavy Gunner is Broken please fix and I feel this only way to get it done is by posting it on the forums. He is so Over-Powered that he is Under-Powered. While this is total nonsense, so is the balance behind Heavy Gunner. Sorry, Pik it HAS to happen sooner or later. The people have spoken many many times on this.

 I'll eventually attempt at making HUDs for you guys woot. Attempt. Keyword.

February 03, 2012, 02:38:30 AM
Reply #29

Offline HD_

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Re: Pikmin555's UnEpic Classes V1E: The Official Topic!
« Reply #29 on: February 03, 2012, 02:38:30 AM »
And he's broken...how, exactly?