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Author Topic: The Brothers Mapping Jam [MERGE]  (Read 61624 times)

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June 06, 2015, 06:45:43 PM
Reply #90

Knux

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Re: The Brothers Mapping Jam [FINISHED]
« Reply #90 on: June 06, 2015, 06:45:43 PM »
I'd be glad to make the map I was supposed to build with Galactan if he's fine with it, as I had to drop it that time because of having many other things to deal with. Even so, there are a few things I want to criticize about every jam map. I understand this was an event for fun, but that shouldn't mean we can't bring out more quality in the existing maps.

June 07, 2015, 08:03:16 AM
Reply #91

Offline Galactan

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Re: The Brothers Mapping Jam [FINISHED]
« Reply #91 on: June 07, 2015, 08:03:16 AM »
Too late, I already junked every map fragment on my computer. Admittedly, it would be easy to recreate the fragment I submitted, but it seems pretty pointless by now.

June 07, 2015, 09:03:32 AM
Reply #92

Knux

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Re: The Brothers Mapping Jam [FINISHED]
« Reply #92 on: June 07, 2015, 09:03:32 AM »
Or just extract it from the map you did with Llama, which would save you all the trouble.

November 18, 2015, 01:06:11 AM
Reply #93

Offline Dr. Freeman

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Re: The Brothers Mapping Jam [FINISHED]
« Reply #93 on: November 18, 2015, 01:06:11 AM »
SUP EVERYONE
FREEMAN IN THE HOUSE

I'm sorry you had to read that.
Anyway, this topic is getting bumped again, what's the deal with that?

Decisions have been made to merge Jam 1 with Jam 3: PB&J into one healthy file so we don't need as million files hosted at once. That's neat.
But this also gives people a perfect chance to make any updates to either their Jam 1 or PBJ map if they so wish. This will be left open until 11:59 PM EST on December 15th.
So update your map if you feel the need to make some updates, because I know some people are interested, or don't if you're busy or something. I probably won't judge you.

November 19, 2015, 05:51:48 PM
Reply #94

Knux

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Re: The Brothers Mapping Jam [FINISHED]
« Reply #94 on: November 19, 2015, 05:51:48 PM »
How much are we allowed to change? Can we mess with the layout of the piece areas?

November 19, 2015, 06:12:33 PM
Reply #95

Offline Russel

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Re: The Brothers Mapping Jam [FINISHED]
« Reply #95 on: November 19, 2015, 06:12:33 PM »
Updates are updates.

Personally, I'd anticipate the base layout of a given map piece should still abide by the initial rules of the event.
In other words, yes you can change aspects of the piece to a degree. So long as the end result is still recognizable as the initial piece.

February 14, 2016, 01:54:55 AM
Reply #96

Offline Dr. Freeman

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Re: The Brothers Mapping Jam [FINISHED]
« Reply #96 on: February 14, 2016, 01:54:55 AM »
hey babes and bobs it's like 40 years late but here it is
performing for you
if you know the words
go download the merge

Download this saucy merge here.
nailed it

Changelog
(click to show/hide)

May 30, 2016, 10:48:47 PM
Reply #97

Offline Thunderono

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Re: The Brothers Mapping Jam [MERGE]
« Reply #97 on: May 30, 2016, 10:48:47 PM »
So a conversation with the regulars of C-TLMS (primarily Musashi) has turned up a few technical issues with some of the maps here.  I don't know if there are any plans to update this further, but I'll leave the list here.  This is mostly for the benefit of the relevant mappers.

(click to show/hide)

A lot of this is probably common knowledge and I likely forgot something but I promised to compile it all and post it here.  Also, block monster lines aren't exclusively for classes-- bots use them too, and people tend to use offline skirmish around here.

June 06, 2016, 06:41:58 PM
Reply #98

Knux

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Re: The Brothers Mapping Jam [MERGE]
« Reply #98 on: June 06, 2016, 06:41:58 PM »
I just noticed this small error after all this time.
(click to show/hide)
On a side note, I absolutely fucking love everything about that map.

May 12, 2023, 12:03:36 PM
Reply #99

Offline Hunters120

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Re: The Brothers Mapping Jam [FINISHED]
« Reply #99 on: May 12, 2023, 12:03:36 PM »
It amazes me how you continue to let me host things. Major community events, even.

anyway who cares IT'S OUUUUUTTTTTTT



GET THE FULL MAPPING JAM MAP PACK HERE

- 16 maps and a fuckton of music
- created for the community, by the community
- most maps lack Block Monsters (suck it up)

Check the readme for more information. Thanks for playing, everyone!
Be sure to tune in next time we jam. Same mega time, same mega channel.

I'm sorry, is that the first Cutstuff Mapping Jam in the events?  :confused: