Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => Maps => Topic started by: Thunderono on September 15, 2016, 11:00:05 PM

Title: Mirror Mode
Post by: Thunderono on September 15, 2016, 11:00:05 PM
a.k.a "Thunder ruins everything"


Hey everyone!  How're we enjoying v5?  Had a chance to get comfortable with the new maps?  Maybe you've spent a lot of time memorizing existing layouts and mastering them down to every pickup and turn?  Great!

Let's mess all that up.

Introducing Mirror Mode, an exhaustive pack that flips every* map in core on its heels.  In case you haven't played Mario Kart or don't know what a mirror is, Mirror Mode takes existing levels and flips them on an axis.  This can be very disorienting for players who rely on memorization.

A few things to note:

Grab it from TSPG here! (https://allfearthesentinel.net/zandronum/download.php?file=mm8bdm-mirrormode.pk3)
Dropbox mirror (https://www.dropbox.com/s/ozc01hj3pd26usq/mm8bdm-mirrormode.pk3?dl=0)
Some screenshots:
(click to show/hide)

*It technically isn't every map.  I left some maps out due to generally high symmetry or overall lack of difference when flipped.  Full list of exceptions in the spoiler:
(click to show/hide)

Mapcodes are the normal mapcode, followed by an R.  For example, MM9FAK would become MM9FAKR.
Title: Re: Mirror Mode
Post by: CutmanMike on September 16, 2016, 12:30:33 AM
You maniac. I hope you didn't do this manually!
Title: Re: Mirror Mode
Post by: Thunderono on September 16, 2016, 12:31:32 AM
I did.
I have a chronic fear of trees.