Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Cheeyev

Pages: [1]
1
Closed / Re: Game doesn't save after Splash Woman
« on: November 10, 2016, 01:18:42 AM »
Hmm I used your ini file and it still saves correctly after beating plugman. I notice you're running the following:

-file "C:\Users\User\Documents\MM8BDM-v5a\Personal Wads\TestWad1.wad" -file "C:\Users\User\Documents\MM8BDM-v5a\Personal Wads\TestWad2.wad"

Could you try without running these two wads? It's a stretch cause it should be quite difficult to screw up the save script but worth a shot.
Yeah, that did the trick. I don't know what's making those WADs interfere with the saving script, but at least the game saves now.

2
Closed / Re: Game doesn't save after Splash Woman
« on: November 09, 2016, 10:30:17 PM »

3
Closed / Re: Game doesn't save after Splash Woman
« on: November 09, 2016, 04:40:19 AM »
To me too, it was in gravity man's stage, somehow, I think it's related to the fact that to me, ballade appeared in wind man's stage and punk in toad man, I know this is crazy, but it happened, then, after some time, I decided to use #saveprogress cheat while I play it (also, this cheat gave me a 2nd chance to defeat the mega man killers since I lost to punk and ballade before), then somehow, when I fought Bass, I gave up, after exiting the game, it had lost all the memory (I swear I'm not trying to put fear on you, it really happened), but then, I downloaded the game again and used #saveprogress cheat to come back to Bass, since then the game didn't lost its memory neither didn't save. (And yes, i defeat Bass with buster, without any cheats, you can imagine the situation, at least it was after the game lost its memory, because even with the #saveprogress cheat I would fell kinda dishonored).
Yeah, I've seen your post as well, it's pretty odd.

I can't reproduce this my end, splash and maps after are saving correctly for me. Could you upload your .ini file?
I assume you're talking about zandronum-User, or another file?

4
Closed / Game doesn't save after Splash Woman
« on: November 09, 2016, 02:24:56 AM »
So I've returned to MM8BDM after a while, and I got up to MM9 in the campaign, although one thing that is  a massive issue for me in-game is that the game doesn't save after Splash Woman. If I beat Plug Man's (And others after him) stage, there's no message saying that the game data has been saved, and the game doesn't save anything campaign related after Splash Woman. I'm not running any other WADs besides 2 maps that I've made, and I don't think that those maps would interfere with saving in any way. Has this issue happened to anybody else on here, or is it just me?

5
Mega Man Discussion / Re: [Fan game]Megaman Infamous Intent
« on: April 09, 2015, 05:10:42 PM »
Yeah, I've seen it. It looks good, but I wonder who Dr.NotCossack is, and his role.

6
W.I.P Forum / Re: Just the usual first map experience
« on: April 09, 2015, 03:40:54 PM »
Quote from: "Rozark Kyouko"
Textures are cut/used incorrectly, Overall aesthetic is bland, weapon tokens too close to each other, pointless metal crusher(?) off to the side, un-needed height variation next to super adaptor (An already cramped room), ramps in locations where walkable stairs would easily be enough, and lack of ceiling variation.

I'd recommend to take a look at how the core (or certain map packs) does spacing and variation to further improve yourself.
Yeah, I know. It's nowhere near done in the current state, and is in a current beta. I was just using it for testing. I plan to fix the textures and whatnot once I find the proper sizes for them.

7
W.I.P Forum / Mega Man: Redux
« on: April 09, 2015, 03:00:49 PM »
So I decided to make a new map-pack, or at least a demo of one, featuring Mega Man stages remade in new styles using graphics from Wily Wars, devamped to NES style. Unfortunately, as I'm inserting new graphics, it's going to be a hard trip to make these maps, as well as make new map layouts. I'm only relatively new to Doom Builder 2, so I don't know more advance stuff, like how to offset floor graphics, proper use of tags, animation, floating sectors separated from the top ceiling to the bottom floor, etc etc. I started with Metal Man's stage, and so far, this is how it's going:
(click to show/hide)
You can download the current WAD for this stage here. Any criticism or help for me?

8
W.I.P Forum / Re: Rebooting MM1 Original Stage Mode.
« on: April 09, 2015, 01:25:17 PM »
Quote from: "Jdude330"
hi. if that happened, you did it wrong. the gamemode must be survival coop, I believe. play it like multiplayer  MM8BDM SP.
Oh, didn't know.

9
W.I.P Forum / Re: Rebooting MM1 Original Stage Mode.
« on: April 09, 2015, 12:55:57 PM »
Not to be rude, but I know you didn't alter the map much from its original state, but no enemies appear whatsoever, and the Robot Masters don't appear, making it uncompleteable.

10
Anything Goes / Re: New to Cutstuff? Post here.
« on: April 08, 2015, 04:53:18 PM »
Uh, good day.. Name's Cheeyev, or you can call me Eli. I personally always loved Mega Man, only now have I got back into Mega Man 8-Bit Deathmatch after around 3 years or so. I mainly made an account here to post my maps that I'll make for it here.

Pages: [1]