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Messages - Ruzma

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211
Tutorial Collection / Re: [TUTORIAL] Creating a customized skin
« on: September 04, 2018, 10:45:55 AM »
Should I let Slade install things on my computer? Ans should I buy Paint.net? I don't trust the Internet to provide me safe downloadable stuff...

212
DECORATE and ACS Modifications / Re: Archive Men
« on: September 04, 2018, 09:59:34 AM »
The links work, but not the files. The game can't launch with them.

213
Anything Goes / Re: Just returned, wanted to get up to date
« on: September 03, 2018, 05:40:25 PM »
The only thing from Megaman 10 that's in the game right now is Solar Blaze...
And don't worry, new players, such as me, are entering the community! In fact, I'm planning an Impact Man skin...

214
Projects & Creative / Re: Unholy Classes/Bosses (V7A-Beta3)
« on: September 03, 2018, 05:37:37 PM »
Hum, well I guess it's alright.

I checked the game, ad, gosh, there must a billion references I'm not getting. Still, kinda boring when you're playing with bots (why do they taunt?).
I should most likely play online before giving a definitive rating.

215
Skins & Bots etc / Re: Official Request Thread
« on: September 02, 2018, 08:49:58 AM »
 :| Sorry, i just felt I needed to bump this thread. Nobody's been using it since forever...
Anyway, ignore my previous post, I wanted to know what is up with these CX, Rockman Strategy, Super Fighting Robot and YokuMan classes I've seen on the LOLternet. There were these videos depicting them in action, one of which is just about two months old, so clearly, it's not a dead thing from the past...

I searched everywhere, but couldn't find anything...I hope someone can answer me...

216
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: September 02, 2018, 08:40:16 AM »
Oohoo, good job! I shouldn't be surprised at the lack of weapons, it is a difficult task. I was actually going to maybe propose Roast Man because he'd break you with his sick burns............ahem. Anyway, I wish I could help out...So, will there be a re-release for the bots? Also, any line of dialogue involving Torch Braze Man will have to get changed, such as Petrol Man's "If you're wondering, Torch Man gets his butane from me".

Aside from that, thank you Thunderono for holding to this whole thing and making sure it didn't suffer the same fate as sooooooo many fan-made expansions! Not sure I've would've been able to think joyfully (without coming back to this) for a couple of weeks...

217
Projects & Creative / Re: Unholy Classes/Bosses (V7A-Beta3)
« on: September 01, 2018, 09:50:13 PM »
..........HUH.

I,uh... didn't think there were so many ways to trigger it. I just thought it was one-thing-only.
I'm honestly not up for some spoops, so, this is a letdown.

218
MM8BDM Discussion / Re: Chapter 12 & 13 Storyline Dialogue
« on: September 01, 2018, 02:25:27 PM »
"Remember kids: Check out for any news regarding your favorite game!"

LOL, there, I said it!

219
Mega Man Discussion / Re: Mega Man 11
« on: September 01, 2018, 11:07:51 AM »
Gotta hand it to those who bought the Legacy Collections.

"Hamma! Pulverrrize!", "Transformation, engage!" - Impact Boi 2018
I just love Sakugarne Senior.

Anyway...I wonder if we will get any other trailers, honestly. All the revealed Robit Mastas so far ruled over the environments that were already seen in trailers, meaning any new reveals now would show brand new, never-before seen places. Makes me think that they might wanna keep some degree of discovery for the final release. Speaking of such, I imagine the icy level to be like the Tundra in Monster Hunter Tri, but a heck lot more beautiful, with shining surfaces and sparkles everywhere. Mega Man would alternate between the cold snowland outside and an ice cave so sparkly it'd be "truly outrageous".........ahem, anyway, I wonder what the "Fun"-type Robot Master is really about. Maybe his weapon is a bit like the Chaos Sphere from Shovel Knight. That oughta be a fun weapon. Finally, the green biker visor dude just...appeals to me. He's gonna be a fun one, I can tell...
So, there those are my thoughts. Up until now we've had: totally not ColdMan's cousin, ElecMan's lanky bruda, Axl from Megaman X, AkuMagma Dragoon (secretly Smokey the bear) and Dracula-voiced Pike boi.

I do wonder how any of that could get into MM8BDM...That would be the most difficult task the dev team would ever face. MM10 and MMV will be smooth to make as there's already a good amount of (Cut)stuff done on those (skins, tiles, weapons, bots...) and, frankly, they've worked on veeeery similar stuff before, they can do it again. But, that's easy work, and considering the state the game development is in...Also, how would they implement the Double-Gear system? It's an essential part of Mega Man 11! They can't just pass it up. So, maybe as an item? That would just be clunky what with all the other items in the game. As a new gameplay mechanic? Interesting, but is it doable? Most likely, it'll simply end up as a story element, like the final boss using that technology to power themselves up. No matter what, it's a certainty that people will make skins, bots, who knows, weapons, and maybe even a map! Classes, I can definitely see happen, and with the Double-Gear system implemented to boot! Imagine playing as Block Man and activating your Power Gear with the item button, and bam! You're a giant Golem Bot! Of course, it'd have disadvantages and you wouldn't be able to spam such a powerful ability. I picture both JC and CBM using that mechanic.
To end it off, I'm going to be honest, I don't like Mega Man. At least not for it's gameplay. The thing that I enjoy in these games is the story, but the story that's being told through the gameplay. Learning more about the world and how it functions is the most exciting part of this franchise. I can say without any fear, that MM11 will deliver. Should I ever play it (I can't buy whatever I want, unfortunately) I'm sure to enjoy replaying it again, and again, and again!

One last thing actually. I just thought of this idea. An idea that would be greatly appreciated by all fans. A mini 8-bit demake of the game. Not like a full demake like 7 FC and 8 FC but more like that minigame in ZX Advent where you play a super bare-bones, 8-bit rendition of the game. Something that would last less than an hour, but that would though as all heck. The levels would be criminally small, but intense. and everything would be here, 8-bit assets, 8-bit bosses, 8-bit weapons, 8-bit music...The 8 Robot Master levels and a Wily stage would be enough. I could see such a thing be DLC, sold at a low price and/or that you could also unlock by, I don't know, beating all the challenges or something...
That'll be all for me. So! What do you people think?

220
Mega Man Discussion / Re: Mega Man 11
« on: August 31, 2018, 09:19:25 PM »
They just announced Sakugarne the Robot Master. ;)

But...why is there no apparent hype for Mega Man 11 on Cutstuff anymore? That's just sad...

221
MM8BDM Discussion / Re: Chapter 12 & 13 Storyline Dialogue
« on: August 31, 2018, 09:12:11 PM »
Yeah...
Also, so you won't have to do it:

LOL

222
Projects & Creative / Re: Unholy Classes/Bosses (V7A-Beta3)
« on: August 31, 2018, 09:11:10 PM »
Spoopy Scary Napalm Men
Send powder down your spine.

223
MM8BDM Discussion / Re: Chapter 12 & 13 Storyline Dialogue
« on: August 31, 2018, 10:11:06 AM »
Why "LOL"?

224
W.I.P Forum / Re: Expand8bdm system
« on: August 31, 2018, 10:10:39 AM »
But, I'd still like to know how to enjoy Tank Arsenal. Sorry if I come off as insisting.

225
W.I.P Forum / Re: Expand8bdm system
« on: August 31, 2018, 08:37:31 AM »
They do look awesome. :cool:

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