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Author Topic: NemZ's tileset emporium  (Read 160990 times)

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July 07, 2011, 07:21:43 PM
Reply #30

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #30 on: July 07, 2011, 07:21:43 PM »
Tengu is up.

July 07, 2011, 07:55:53 PM
Reply #31

Offline Korby

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Re: NemZ's tileset emporium
« Reply #31 on: July 07, 2011, 07:55:53 PM »
Thank you very much!

July 07, 2011, 08:08:43 PM
Reply #32

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #32 on: July 07, 2011, 08:08:43 PM »
Not a problem.  Actually that one was rather fun, especially the fans.

July 13, 2011, 08:03:19 PM
Reply #33

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #33 on: July 13, 2011, 08:03:19 PM »
Astro is up.  Whoever did the tiles for that stage had WAY too much fun with it.  There are several areas I just skipped because it was frankly getting ridiculous.

July 13, 2011, 08:06:12 PM
Reply #34

Offline Korby

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Re: NemZ's tileset emporium
« Reply #34 on: July 13, 2011, 08:06:12 PM »
I must agree with you there, there's a pretty ridiculous amount of tiles there.

Thanks!

July 14, 2011, 05:03:07 PM
Reply #35

Offline Blaze Yeager

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Re: NemZ's tileset emporium
« Reply #35 on: July 14, 2011, 05:03:07 PM »
Indeed,Astroman looks really nice

July 14, 2011, 05:31:03 PM
Reply #36

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #36 on: July 14, 2011, 05:31:03 PM »
Well, we'll see.  Considering the problems the MMV project is having with Pluto's tiles going to black/gray in software mode, I really hope Mike is okay with the revamped doom palette I sent him to better capture the NES palette's capabilities.  I mean just look at how much purple is on these MM&B tilesets!  

If that fix doesn't work out I'm going to have to do a lot of recoloring.  Well, either that or the projects will have to include the new PLAYPAL file in the wad.

July 15, 2011, 07:32:55 PM
Reply #37

Offline Korby

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Re: NemZ's tileset emporium
« Reply #37 on: July 15, 2011, 07:32:55 PM »
Unfortunately, as seen when you play MM8BDM in software mode, there's a lot of inaccuracies in color, so this problem is nothing new.

Playing in OpenGL is a different story, however, because it uses the colors that are on the files.

July 17, 2011, 08:37:46 PM
Reply #38

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #38 on: July 17, 2011, 08:37:46 PM »
As a point of clarification, this is basically what I had in mind when I suggested a layered approach to the jungle on Burner Man's stage:



If it's set up right it should enable a sort of 'parallax' look, though the spacing will have to played with a bit.  The trunk graphic is probably the furthest back players should be able to go (as indicated), the rest set back in a sort of cubbyhole.

Also, Magic Man's stage is up.

July 18, 2011, 04:19:14 AM
Reply #39

Offline Korby

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Re: NemZ's tileset emporium
« Reply #39 on: July 18, 2011, 04:19:14 AM »
Oh cool Magic Man, thanks.

July 18, 2011, 01:01:39 PM
Reply #40

Offline Blaze Yeager

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Re: NemZ's tileset emporium
« Reply #40 on: July 18, 2011, 01:01:39 PM »
And with those textures...I'll get to work on the map,Korby

July 18, 2011, 08:56:06 PM
Reply #41

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #41 on: July 18, 2011, 08:56:06 PM »
I decided that the Tengu Man fans were probably going to be a real pain in somebody's ass, so I went ahead and set them up for easy use (including the back of the fans, because it was easy and who knows?).  Don't trim these down, the empty space is necessary to space it out right.


July 19, 2011, 07:03:42 PM
Reply #42

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #42 on: July 19, 2011, 07:03:42 PM »
King is up... technicolor nightmares ahoy!

I'm actually somewhat tempted to recolor some of that, regardless of what the original stage looked like.  Thoughts?

July 19, 2011, 07:35:49 PM
Reply #43

Offline Korby

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Re: NemZ's tileset emporium
« Reply #43 on: July 19, 2011, 07:35:49 PM »
NemZ, you rock and roll.

Thank you very very much for doing all of this!

July 19, 2011, 08:07:58 PM
Reply #44

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #44 on: July 19, 2011, 08:07:58 PM »
You're completely welcome.  I'm loving this stuff.

Also, I went ahead and recolored the King tiles to make the three palettes more clearly distinguishable.  If you really want to keep the technicolor look just mix and match between the three.