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Messages - Beed28

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46
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: September 13, 2016, 02:32:23 PM »
3D floors?

47
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: September 12, 2016, 11:29:33 PM »
Coming soon...
(click to show/hide)
The maps are mirrored now?

48
Projects & Creative / Re: Class based modification (v8c)
« on: September 12, 2016, 07:05:27 PM »
For some reason, Bass' Treble Boost upgrade has autoaiming disabled on it. The Treble Boost upgrade in the vanilla game does not, and the autoaim doesn't break it.

EDIT: Also, Quint's bot doesn't use Sakugarne. I think you should at least fix that.

49
Strange, it's not appearing on the topic I wanted the poll on. Looking around now, the button is appearing on this topic, but not on the one I wanted it on.

Oh well. I don't need it anymore.

50
I'm not sure how I can set up a poll here. I'm not seeing an option. But then again, I haven't set up any polls since the forum moved software. I've asked a question about it in the "Cutstuff Discussion and Feedback" section, just need to wait for a reply.

51
Cutstuff Discussion and Feedback / How do I set up a poll on an old topic?
« on: September 12, 2016, 02:18:06 PM »
I need to set up a poll on one of my topics, but I don't seem to know where to find the feature. I don't know where to find it ever since we moved forum software. Editing the OP doesn't seem to offer the ability either.

It it's something that's literally right under my nose, it'll feel embarrassing, to be fair.

52
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: September 11, 2016, 12:26:14 AM »
(click to show/hide)

53
Projects & Creative / Re: [Update?!] Chaos Generator Upgraded Ver. H
« on: September 10, 2016, 11:46:33 PM »
By the way, just a note (possible MM8BDMv5 spoiler warning):
(click to show/hide)

54
Projects & Creative / Re: [Update?!] Chaos Generator Upgraded Ver. H
« on: September 10, 2016, 08:31:38 PM »
Ah well. I'll probably release the changed maps separately then, or probably not.

55
Projects & Creative / Re: [Update?!] Chaos Generator Upgraded Ver. H
« on: September 10, 2016, 06:41:26 PM »
Alright, Xhatahx. Here's the thing. I can fix the Jelly World effect so that entire maps can start bouncing properly again. There's just two caveats, though:

- Every core map will need to be replaced to allow it to work.
- The mod will need to be converted from a .wad structure to a .pk3 structure once I'm done.

It might take me a few days because there's so many maps.

56
Help & Editing / Re: GZDoom Builder is choking on MM8BDM-v5a.pk3
« on: September 10, 2016, 04:48:32 PM »
Well, the health capsules and weapon energy capsules aren't showing up properly, for one.

57
Help & Editing / GZDoom Builder is choking on MM8BDM-v5a.pk3
« on: September 10, 2016, 04:24:27 PM »
I don't know why GZDoom Builder is choking on MM8BDM for some reason. Here's the error list when you start a new map with "Zandronum: Doom 2 (UDMF)" format chosen with megagame.wad and MM8BDM-v5a.pk3 autoloaded:

(click to show/hide)

Does anyone know what's going on?!

58
Projects & Creative / Re: [Update?!] Chaos Generator Upgraded Ver. H
« on: September 09, 2016, 11:06:59 AM »
(click to show/hide)
(click to show/hide)

59
Projects & Creative / Re: [Update?!] Chaos Generator Upgraded Ver. H
« on: September 09, 2016, 12:56:32 AM »
EDIT: It was a stupid idea to throw this out in two days. Regardless, I hope I can revive this mod.
Don't worry. I'm sure with time, you can fix things that's probably catastrophically broken. :)

By the way, feel free to nuke the frag counter script. I don't know what was going through my mind when I added it at the time, and it was probably doing more harm than good.


* CHAOSHUB: Flags? I don't need no flags!
The flags were there to allow the hub to be compatible with CTF mode (which even includes a separate teleporting room for all the CTF maps)

60
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: September 07, 2016, 09:19:30 PM »
Aww, Punk seems to be giving his new sprite the thumbs down. :cry:

EDIT: Whoops, didn't realise it was a link. Loving his new entrance animation.

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