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I have two theories about the hidden skins (and associated hidden bots):1. There's codes the devteam isn't letting us in on that let you play with them. (And I don't mean the console "skin" codes.)2. They're to be "downloadable" content, much like Bass was "downloadable" in Mega Man 10 or Roll and the extra stage packs were "downloadable" in Mega Man: Powered Up.I wanted to make a topic about this myself, but I didn't really want to ruffle any more feathers than I already had. XD
Apparently, there's a boss rush mode once you beat the game. I wouldn't know, I stopped after MM2 and am waiting for Mike to shorten the matches to continue.Also, no, they can't be obtained because they aren't skins. They are things (that's the official term in Doombuilder) and stage textures.
They can't sell anything or Capcom can sue them.
What he means is that the "downloadable" content he mentioned was actually in the game, but you had to pay to unlock them. They were passed off as "downloadable" but they were really already there.
i made all dese seekrit skins gimme mad props!
You sir may have these mad props yo. I enjoy the hidden skins, I have a question though... I have only ever played through Megaman 1-3 (NES versions) is there actually a game where Dr.Wily is in that skull suit?