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January 25, 2013, 04:39:24 PM
Reply #15

Offline tsukiyomaru0

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Re: [Resource Archive] Tsuki's amazing resource harvesting
« Reply #15 on: January 25, 2013, 04:39:24 PM »
The reason I left the sheet here for anyone to use is for the case they want to make adjustments for themselves, mostly.

March 01, 2013, 08:49:37 PM
Reply #16

Offline tsukiyomaru0

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Re: [Resource Archive] Tsuki's amazing resource harvesting
« Reply #16 on: March 01, 2013, 08:49:37 PM »
Update bump! Well... A lame one, but better than none.

Lu Bu with NES palette? Sure, why not? As long as you DO NOT PURSUE LU BU...

April 21, 2013, 08:22:34 PM
Reply #17

Offline tsukiyomaru0

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Re: [Resource Archive] Tsuki's amazing resource harvesting
« Reply #17 on: April 21, 2013, 08:22:34 PM »
Double update!


May 11, 2013, 11:12:25 PM
Reply #18

Offline tsukiyomaru0

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Re: [Resource Archive] Tsuki's amazing resource harvesting
« Reply #18 on: May 11, 2013, 11:12:25 PM »
(Image Removed)
Partial update

May 17, 2013, 02:57:01 AM
Reply #19

Offline tsukiyomaru0

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Re: [Resource Archive] Tsuki's amazing resource harvesting
« Reply #19 on: May 17, 2013, 02:57:01 AM »
Updated old entry with NES colors:

May 24, 2013, 09:34:16 PM
Reply #20

Offline tsukiyomaru0

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Re: [Resource Archive] Tsuki's amazing resource harvesting
« Reply #20 on: May 24, 2013, 09:34:16 PM »

I'm never gonna try ripping Tyrian GBC Sprites Again
I'm never gonna try ripping Tyrian GBC Sprites Again
I'm never gonna try ripping Tyrian GBC Sprites Again
I'm never gonna try ripping Tyrian GBC Sprites Again

June 14, 2013, 12:55:17 AM
Reply #21

Offline tsukiyomaru0

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Re: [Resource Archive] Tsuki's amazing resource harvesting
« Reply #21 on: June 14, 2013, 12:55:17 AM »

Because I was bored. Numbers not included.

July 06, 2013, 06:34:48 AM
Reply #22

Offline tsukiyomaru0

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Re: [Resource Archive] Tsuki's amazing resource harvesting
« Reply #22 on: July 06, 2013, 06:34:48 AM »



Am I the ONLY who ever makes resources? Õ_õ

September 11, 2013, 04:15:18 AM
Reply #23

Offline tsukiyomaru0

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Re: [Resource Archive] Tsuki's amazing resource harvesting
« Reply #23 on: September 11, 2013, 04:15:18 AM »

Made an update, check first post

September 14, 2013, 04:48:55 PM
Reply #24

Offline Goomba98

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Re: [Resource Archive] Tsuki's amazing resource harvesting
« Reply #24 on: September 14, 2013, 04:48:55 PM »
Quote from: "tsukiyomaru0"

Partial update
I really want a reboot of the Touhou classes project.

September 14, 2013, 10:09:42 PM
Reply #25

Offline tsukiyomaru0

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Re: [Resource Archive] Tsuki's amazing resource harvesting
« Reply #25 on: September 14, 2013, 10:09:42 PM »
Quote from: "Goomba98"
Quote from: "tsukiyomaru0"

Partial update
I really want a reboot of the Touhou classes project.
I would make a new one, but the servers I see in Doomseeker demotivates me... Anyway, update to it. Sadly, the last one...

I MAY consider getting back to it, but only if a real good team is willing to turn them into balanced classes.

June 01, 2014, 05:43:55 AM
Reply #26

Offline tsukiyomaru0

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Re: [Resource Archive] Tsuki's amazing resource harvesting
« Reply #26 on: June 01, 2014, 05:43:55 AM »
Just... EVERY sprite found in the Contra 1 Remake for iOS, Contra Evolution. This was a huge hell to rip.
http://www.mediafire.com/download/ze27g ... PRITES.rar

December 13, 2015, 07:41:34 AM
Reply #27

Offline tsukiyomaru0

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Re: [Resource Archive] Tsuki's amazing resource harvesting
« Reply #27 on: December 13, 2015, 07:41:34 AM »


Basically a compression of all Sound, Music and Visual files from the Original La-Mulana, a Freeware released by NIGORO back when they were known as the "GR3 Project". What is GR3 Project itself? A Gradius clone that has a visual similar to that of MSX era. And of course, La-Mulana was influenced by it back in the days, and as such it got some quirks from the system, such as having tile-based background movement, some entities being treated as background elements (which explains the black bounding box) and the considerably more restrictive palette.

I claim no rights on this, if you seek to use them please consider giving credit to GR3 Project, NIGORO and Aeon Genesis Translations instead of giving me any merit.