0 Members and 1 Guest are viewing this topic.
Script 1 OPEN{Delay(35*7);//Laser 1 turn onChangeFloor(1,"QARROW");ChangeFloor(8,"QARROW");Delay(35*2);Line_SetBlocking(1,BLOCKF_MONSTERS,0); //NEWSetActorState(1,"Fire",0);SetActorState(9,"Fire",0);ThingSound(3, "misc/quicktrap",127);ThingSound(10, "misc/quicktrap",127);delay(35*4);//Laser 1 turn offChangeFloor(1,"BLACK");ChangeFloor(8,"BLACK");SetActorState(1,"Spawn",0);SetActorState(9,"Spawn",0);Line_SetBlocking(1,0,BLOCKF_MONSTERS); //NEWdelay(35*7);//Laser 2 turn onChangeFloor(2,"QARROW");ChangeFloor(8,"QARROW");Delay(35*2);Line_SetBlocking(2,BLOCKF_MONSTERS,0); //NEWSetActorState(2,"Fire",0);SetActorState(9,"Fire",0);ThingSound(4, "misc/quicktrap",127);ThingSound(10, "misc/quicktrap",127);delay(35*4);//Laser 2 turn offChangeFloor(2,"BLACK");ChangeFloor(8,"BLACK");SetActorState(2,"Spawn",0);SetActorState(9,"Spawn",0);Line_SetBlocking(2,0,BLOCKF_MONSTERS); //NEWrestart;}