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December 07, 2018, 04:56:22 AM
Reply #15

Offline Ruzma

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Re: New Megaman Robots
« Reply #15 on: December 07, 2018, 04:56:22 AM »
No, I mean, I don't think it should be done into a skin already, he's not perfect. Also, he's kind of a big guy, so...

December 07, 2018, 05:19:36 PM
Reply #16

Offline Ruzma

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Re: New Megaman Robots
« Reply #16 on: December 07, 2018, 05:19:36 PM »
Alright, you changed my mind! I'm gonna re-do this boi in his entirety, make him look nice and then release him to you, sound good?

Although, don't expect that any time soon, remaking a sprite+ EXAMS mean I will be busy for some time... :cry:

December 07, 2018, 08:37:41 PM
Reply #17

Offline Beam

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Re: New Megaman Robots
« Reply #17 on: December 07, 2018, 08:37:41 PM »
Well, I hope it comes out as good as possible. After we have some characters we start making weapons, bots and their scenarios

December 12, 2018, 05:15:19 PM
Reply #18

Offline Ruzma

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Re: New Megaman Robots
« Reply #18 on: December 12, 2018, 05:15:19 PM »
.........*sigh*....

Well...sorry, but...it doesn't look like I won't be able to provide you with anything solid...ever...

I tried, I really did, but, my guy, just, seemingly always ends up looking wrong. It's kind of discouraging  :(

Again, please excuse me. I was not the best guy to count on for this...and also, kind of the only one.

It seems it would be better for me to simply drop out and not be pressured to sprite for this.
However.

You said you made some skins already, right? Then, you must have a degree of talent in spriting. Why don't you try your hand at making your own Robot Masters then? You should try it!

It's on these words that I shall leave you now. Sorry for giving you false hopes. Good luck in any future endeavors, though!  ;)


December 12, 2018, 10:22:06 PM
Reply #19

Offline Beam

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Re: New Megaman Robots
« Reply #19 on: December 12, 2018, 10:22:06 PM »
Well then ... and if what you do is draw a sketch of him and I do all the sprite, it seems better ?. I do not want you to leave this, if you have some skill that serves this purpose then it will work, just say what you are best at, and if you want to do something you can not, I will try to do it myself. but at least make a sketch of BambooMan, I'm interested :mrgreen:

December 13, 2018, 04:38:54 PM
Reply #20

Offline Ruzma

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Re: New Megaman Robots
« Reply #20 on: December 13, 2018, 04:38:54 PM »
...alright then. :cool:

Ironic thing, I keep saying "I'M GIVING UP", when, the next day, I'm like, "yup, I can do it".

I'm going with a new design again. This time, third time's the charm! Just give me some time to brainstorm, I need to come up with his appearance...
It's really nice to see you being supportive and not letting up, thanks for that!

I still think you should try your hand at making your very own Robot Master designs! You should try it!

December 14, 2018, 12:46:24 AM
Reply #21

Offline Beam

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Re: New Megaman Robots
« Reply #21 on: December 14, 2018, 12:46:24 AM »
ok, but I wanted you and others to do their skins, mainly. And then I would do mine that you would be 12 in total and 2 that I already have facts, because it would be very laborious.

and if you doubt your drawing, remember that it does not matter if it seems wrong or good, it is a sketch and I will do my best to make the sprite look much better, ok?

December 14, 2018, 05:52:54 AM
Reply #22

Offline Ruzma

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Re: New Megaman Robots
« Reply #22 on: December 14, 2018, 05:52:54 AM »
Okay, but, I insist on doing the sprite. I want to get better! I'm that close to succeeding, all I need is a Mega Man sprite I could use for reference on Paint.Net, as well as some time. Right now, I wouldn't even be able to do a sketch of him, I'm still thinking about his potential appearance.

Although, I would like some help for his choice of Special Weapon.

I have multiple ideas in my head: -something akin to Search Man's discs
                                                 -Something based on what Ambush, a character from Skylanders, can do, as he has multiple bamboo themed attacks. I would post them here, but I can't figure how to. Basically go on the wiki for him and look at his punch move, his "Arboreal Upheaval" move, switch to the other upgrade path and look at "Wood Knocks You".

I'm still unsure what to choose.
If I ever can't manage to make a good sprite, I'll try to send you a drawing okay? ;)

                                               

December 14, 2018, 02:11:33 PM
Reply #23

Offline Beam

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Re: New Megaman Robots
« Reply #23 on: December 14, 2018, 02:11:33 PM »
right, ill do it

December 14, 2018, 05:58:58 PM
Reply #24

Offline Ruzma

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Re: New Megaman Robots
« Reply #24 on: December 14, 2018, 05:58:58 PM »
Wait, what do you mean "I'll do it"? Check out the stuff I mentionned? Already make a weapon for me? OH PLEASE DON'T IF THAT'S THE CASE I DIDN4T MEAN FOR YOU TO

No, I have a greater idea: S T E A M   P O W E R S

It's an idea I've had at the start of the conception scheme, but that I dropped later one. Now, though? I think it just might be what I needed to make him more unique. There's only so much you can do with Bamboo!
Although, note that the weapon is for Megaman specifically, and doesn't accurately reflect Bamboo Man's abilities. It's more like how he gets the Mirror Buster from Enker, the Scramble Thunder from Fuse Man, the Atomic Fire from Heat Man or the Gemini Laser from Gemini Man even though they don't use them.

I have all the elements now, all I need is to get down, and think of a design. I do feel like I got something. I hope this time it'll be finally good enough...

December 15, 2018, 04:27:44 PM
Reply #25

Offline Beam

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Re: New Megaman Robots
« Reply #25 on: December 15, 2018, 04:27:44 PM »
I mean "I'll do it" because I'll do the skins and those things you told me what I should do in your previous post about this

I hope it is not misunderstood  :mrgreen:

December 15, 2018, 10:59:26 PM
Reply #26

Offline Ruzma

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Re: New Megaman Robots
« Reply #26 on: December 15, 2018, 10:59:26 PM »
Right. Hey, also, if it turns out I really can't sprite him well enough, I'll need to send you a pic of a drawing of him, right? How do I do that exactly, I was wondering.

December 15, 2018, 11:56:33 PM
Reply #27

Offline Beam

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Re: New Megaman Robots
« Reply #27 on: December 15, 2018, 11:56:33 PM »
I do not know either ... you could ask someone to know how the options of putting images and those things work

December 16, 2018, 08:30:49 AM
Reply #28

Offline Ruzma

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Re: New Megaman Robots
« Reply #28 on: December 16, 2018, 08:30:49 AM »
Right.
...
Um, would it be alright if you showed your previous works? Just so I can see what you can do. As in, any potential finished skins and sprites you've worked on, if that's alright!

December 16, 2018, 11:00:09 PM
Reply #29

Offline Beam

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Re: New Megaman Robots
« Reply #29 on: December 16, 2018, 11:00:09 PM »
Well, here is a mod that contains some classes that I create for the game. all are my own skins except one that is Miku's skin. All the rest was done by me. I hope you like it and whoever

https://www.mediafire.com/file/n7x7g6fb82op589/MegaClases-v1.zip/file